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Nov 9 2017, 01:20 AM
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#76
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Moving Target ![]() ![]() Group: Members Posts: 379 Joined: 1-June 17 From: Hell, USA Member No.: 209,326 |
Damage Resistance: 11d6t5 4
The first guard is caught unaware of your attack and goes down in one hit. Time to roll initiative. Control Tower Guard #2 - Initiative: 7+1d6 12 Control Tower Mage - Initiative: 6+1d6 10 Lesser Air Spirit - Astral Initiative: 6+3d6 16 Lesser Fire Spirit - Astral Initiative: 6+3d6 19 Lesser Man Spirit - Astral Initiative: 6+3d6 17 |
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Nov 14 2017, 03:46 PM
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#77
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,251 Joined: 12-June 16 From: Israel Member No.: 200,423 |
Initiative: 12+1d6 18
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Nov 26 2017, 06:49 PM
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#78
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Moving Target ![]() ![]() Group: Members Posts: 379 Joined: 1-June 17 From: Hell, USA Member No.: 209,326 |
Initiative Order
Harbinger - 25: Stunball Barrage Karmakaze - 20: Action Pending Lesser Fire Spirit - 19: Materialize behind Jaws Jaws - 18: Sniper Shot Lesser Man Spirit - 17: Uses Fear power on Harbinger Lesser Air Spirit - 16: Materialize behind Karmakaze Control Tower Mage - 10: Action Pending I still need an initiative roll from Karmakaze and maybe Titan. (If he shows up that is) Out of curiosity, why is Harbinger's initiative so high? Did he take some drugs earlier? Increase Reflexes? Also don't forget that there's a BGC of 2 going on as well. |
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Nov 26 2017, 07:30 PM
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#79
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,123 Joined: 18-September 13 From: Germany Member No.: 154,444 |
He still has the F3 Increase Reflexes going with 6 successes and 6 reagents, since the limit is not force dependent the BGC didn't diminish its effect (maintained with Focused concentration)
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Nov 26 2017, 07:39 PM
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#80
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Moving Target ![]() ![]() Group: Members Posts: 379 Joined: 1-June 17 From: Hell, USA Member No.: 209,326 |
Did you remember to add the -4 penalty to your stunball dice pool? (-2 from BGC and -2 from Astral Perception)
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Nov 26 2017, 08:56 PM
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#81
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,123 Joined: 18-September 13 From: Germany Member No.: 154,444 |
Aren't the -2 only for mundane actions? casting an astral spell on the astral shouldn't be penalized.
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Nov 26 2017, 09:58 PM
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#82
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Moving Target ![]() ![]() Group: Members Posts: 379 Joined: 1-June 17 From: Hell, USA Member No.: 209,326 |
Astrally perceiving while trying to accomplish mundane tasks is very distracting; you take a –2 dice pool penalty to actions on the physical plane. While spellcasting and it's like may not be a 'mundane' task you are still suffering from sensory overload from being dual-natured regardless.
Mana spells: When using mana spells, the magician can only affect living things with auras or astrally active entities (such as spirits or foci) even in the physical world. Mana spells can affect targets on either the physical or astral planes, but only if you’re on the same plane as your target(s). My ruling - Since you're physically casting a spell on a astral target(s) you incur the astral perception penalty. |
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Nov 26 2017, 10:04 PM
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#83
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,123 Joined: 18-September 13 From: Germany Member No.: 154,444 |
Alright, in that case I'm losing one dice on the last throw (since I already removed three instead of two dice to make the throwing easier) (I'm abusing the rule that special modifiers like specialization and mentor bonus are added after the split instead of before)
[7d6t5=6, 4, 2, 4, 2, 4, 1] 2 [7d6t5=6, 4, 2, 6, 2, 3, 4] 4 [6d6t5=2, 5, 6, 5, 1, 6, |
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Nov 26 2017, 11:17 PM
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#84
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Moving Target ![]() ![]() Group: Members Posts: 379 Joined: 1-June 17 From: Hell, USA Member No.: 209,326 |
The guard tower is about 100 meters away from where you all parked. You'll have to get much closer if you want to handle the remaining guards. The spirits are going to bum rush you from the astral and start taking you guys out. Their statblocks will be listed below.
[ Spoiler ]
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Nov 27 2017, 10:32 AM
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#85
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,123 Joined: 18-September 13 From: Germany Member No.: 154,444 |
Are the spirits manifested yet? And is the mage visible from the tower, or (what's probably best for his health) in the tower and out of combat.
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Nov 27 2017, 12:37 PM
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#86
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Moving Target ![]() ![]() Group: Members Posts: 379 Joined: 1-June 17 From: Hell, USA Member No.: 209,326 |
No, they still need to spend an action to materialize or to do something else. The mage isn't visible at all and is inside the tower. The other guard is visible and has taken cover.
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Nov 27 2017, 01:01 PM
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#87
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,123 Joined: 18-September 13 From: Germany Member No.: 154,444 |
Alright, I'll hold of with my actions until the others have had their chance to do something.
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Nov 27 2017, 01:03 PM
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#88
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,251 Joined: 12-June 16 From: Israel Member No.: 200,423 |
Being himself and probably unaware of any spirits - David will just swear that the second guard took cover and would fire at him nevertheless.
Fire second guard: 17d6t5 5 |
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Nov 27 2017, 01:56 PM
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#89
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Moving Target ![]() ![]() Group: Members Posts: 379 Joined: 1-June 17 From: Hell, USA Member No.: 209,326 |
Control Tower Guard
Full Defense Dodge: 12d6t5 4 Damage Resistance: 11d6t5 3 Guard #2 goes down with 12 boxes of physical damage. |
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Nov 30 2017, 06:18 PM
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#90
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Moving Target ![]() ![]() Group: Members Posts: 200 Joined: 24-June 17 From: Bible Belt, USA Member No.: 210,183 |
Looks like it is only Jaws and Harbinger, since I have seen Bastard post in other threads but not Wasteland Blues.
Perhaps if you guys tried to work with the other players, this game wouldn't have ended up like this. |
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Nov 30 2017, 06:20 PM
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#91
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,251 Joined: 12-June 16 From: Israel Member No.: 200,423 |
Oh please... (IMG:style_emoticons/default/wink.gif)
We could just take on more in the car - I even suggested it. it is you that wish to take things to absurd... just saying. |
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Nov 30 2017, 06:27 PM
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#92
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Moving Target ![]() ![]() Group: Members Posts: 200 Joined: 24-June 17 From: Bible Belt, USA Member No.: 210,183 |
I'm not the one who left the needed character behind, and never even tried to contact him.
Just saying. After all you have a very bad rep Gilga. (IMG:style_emoticons/default/wink.gif) |
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Nov 30 2017, 07:07 PM
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#93
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,251 Joined: 12-June 16 From: Israel Member No.: 200,423 |
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Nov 30 2017, 07:08 PM
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#94
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,251 Joined: 12-June 16 From: Israel Member No.: 200,423 |
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Nov 30 2017, 07:13 PM
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#95
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Moving Target ![]() ![]() Group: Members Posts: 379 Joined: 1-June 17 From: Hell, USA Member No.: 209,326 |
The first node is located at Chicago's Midway Airport, about three kilometers inside the CZ. - Can be found on Page 3.
To be perfectly honest and square, I'm not really sure what the problem is. QP told everyone where the nodes are and which one is first and which is second. Her getting up and leaving mid-conversation was a scripted event on my end. She was meant to do that. And she was going to explain at the end of the mission why she did. Most of the fun from Shadowrun comes from the mystery and the not knowing of what's happening or why it's happening for that matter. And as shadowrunners you're expected to roll with the punches and solve the mystery. Like detectives. Like heavily-armed criminal mercenary detectives. It'd be insanely, stupidly boring if I showed my GM notes before, after and during every mission. I even went out of my way to make sure that this is the most basic and non-challenging shadowrun to exist. (Or one of them anyway (IMG:style_emoticons/default/nyahnyah.gif) ) Again, whats the problem? |
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Dec 2 2017, 03:53 PM
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#96
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Moving Target ![]() ![]() Group: Members Posts: 379 Joined: 1-June 17 From: Hell, USA Member No.: 209,326 |
@Bastard - Can I get an initiative roll from you please.
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Dec 4 2017, 07:35 AM
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#97
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Grand Nagus ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,115 Joined: 27-July 04 From: Almost Heaven Member No.: 6,518 |
Initiative: 20
[ Spoiler ]
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Dec 5 2017, 06:03 PM
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#98
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Moving Target ![]() ![]() Group: Members Posts: 379 Joined: 1-June 17 From: Hell, USA Member No.: 209,326 |
The fire spirit will materialize directly behind Jaws. The air spirit will do the same but for Karmakaze.
The spirit of man will use it's fear power from astral on Harbinger. Defend with Logic + Willpower. Fear: 6d6t5 2 @Bastard - You can delay your first action while 2 out of the 3 spirits spend their actions to materialize or you can take cover somewhere. |
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Dec 5 2017, 06:35 PM
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#99
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,251 Joined: 12-June 16 From: Israel Member No.: 200,423 |
Which combat turn are we in?
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Dec 5 2017, 06:40 PM
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#100
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Moving Target ![]() ![]() Group: Members Posts: 379 Joined: 1-June 17 From: Hell, USA Member No.: 209,326 |
First turn, first initiative pass.
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