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> Smartlinked gun w/ datajack, Wireless question
KCKitsune
post Jul 18 2017, 09:04 AM
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QUOTE (Jack_Spade @ Jul 18 2017, 04:51 AM) *
If you don't want to bother with connecting wires you can just use the mod rules from Datatrails and hardwire an Induction Receiver module to a cyberhand or a VR glove that you connect through a discreet wire up your sleeve with one of your data jacks.

It's a neat feature to have in any case - especially if you have an agent program on a cheap deck or other hack-enabled device: Just put your hand on the lock you want to have opened for a direct connection.

Oh, but in general play I don't have any problems with my gear being hacked: A comlink with an agent in your PAN + the Diagnostics app charged to search for MARKs and/or data spike attacks, enabled to shut wireless off for all your devices usually allows you to be quite secure in your everyday dealings. (One reason the Nixdorf Sekretär is such a great comlink to have in your PAN)


How much do you think that would cost both Essence wise and money to have that installed as cyberware?

Also wasn't there rules about having datajacks in locations other than your head?
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Jack_Spade
post Jul 18 2017, 09:14 AM
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You need a normal Smartlink implanted in your eyes, an Internal Router, a Touch Link modded with the Induction Receiver.

Essence wise that comes to 1 (0,2 Smartlink, 0,1 Touch Link, 0,7 Internal Router)
Nuyen: 22 700 (4000 Smartlink, 1000 Touch Link, 15.000 Internal Router, 1200 Induction Receiver, 500 Electronic modding parts)

If you don't need the internal router for something else, you would probably want the oldschool system.
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binarywraith
post Jul 18 2017, 10:34 AM
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QUOTE (Jack_Spade @ Jul 18 2017, 02:56 AM) *
The German 2050 has old school SR 5 rules for non-wireless smartlink:

0,5 Esssence, 2500 ¥
That includes the subdermal induction pad. As effect you gain the +2 accuracy and the ability to use one aim action to both gain +1 dice and +1 accuracy


Awww yeah, palm induction pads. Now we're cooking with gas.
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KCKitsune
post Jul 18 2017, 11:29 AM
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QUOTE (Jack_Spade @ Jul 18 2017, 05:14 AM) *
You need a normal Smartlink implanted in your eyes, an Internal Router, a Touch Link modded with the Induction Receiver.

Essence wise that comes to 1 (0,2 Smartlink, 0,1 Touch Link, 0,7 Internal Router)
Nuyen: 22 700 (4000 Smartlink, 1000 Touch Link, 15.000 Internal Router, 1200 Induction Receiver, 500 Electronic modding parts)

If you don't need the internal router for something else, you would probably want the oldschool system.


Sorry Jack, I am not making myself understood.

An Internal Router makes it so that EVERY nerve in your body becomes a data path for cyber. What I'm wanting to know is if you just had a link just to your meat hand.

If you got a cyberhand you just need an induction receiver mod and you're good to go.
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Jack_Spade
post Jul 18 2017, 11:36 AM
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I got that. But I can only tell you how to solve this by RAW.

Now that I think about it, you might be able to convince a generous GM that the Touch Link implant already gets you the necessary connections to an existing data jack (since you usually want a Sim Rig for the Touchlink).
With that in mind you might get away with replacing the router with a data jack, turning the whole setup into
0,4 Essence and 6700 Nuyen

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KCKitsune
post Jul 18 2017, 12:37 PM
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QUOTE (Jack_Spade @ Jul 18 2017, 07:36 AM) *
I got that. But I can only tell you how to solve this by RAW.

Now that I think about it, you might be able to convince a generous GM that the Touch Link implant already gets you the necessary connections to an existing data jack (since you usually want a Sim Rig for the Touchlink).
With that in mind you might get away with replacing the router with a data jack, turning the whole setup into
0,4 Essence and 6700 Nuyen


What about a Induction Receiver built into a cyberhand? There is a data path to and from the cyberhand. There has to be because you can activate and deactivate systems in the hand (like an ultrasound system)
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Jack_Spade
post Jul 18 2017, 01:18 PM
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Sure. Just exchange Touch Link for Cyberhand
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Tymeaus Jalynsfe...
post Jul 18 2017, 02:17 PM
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QUOTE (hermit @ Jul 17 2017, 12:59 PM) *
Shadowrun 5 - the Cyberpunk RPG where playing a cyberpunk is asking to get yourself killed. #somuchwinning


Not realluy whining, in my opinion...
It is an in-game observation for why you never run wireless active while on mission... you do not broadcast your location if you wish to remain undiscovered.
Wireless active is so pants on your head stupid because it continuously broadcasts, giving position away.
At that point, you are on the ever decreasing ticking clock and you are going to have to power your way in/out of your objective because they will find you, and in very small timeframe.

In fact, it is so bad of an idea tht he opriginal missions produced after SR5 went live actually had the opposition running with wireless off...
WHY? Becuase they knew it was stupid to do otherwise. (IMG:style_emoticons/default/cool.gif)
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Mantis
post Jul 18 2017, 03:22 PM
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QUOTE (KCKitsune @ Jul 17 2017, 08:10 PM) *
Is it even worth having a smartlink anymore? I mean looking at the bonuses you gain for the liability of running wireless, you'd be stupid to have a smartlink.



Titan, you're saying that to get get 15 dice you have to have the max Agility a human can get without augmentation (simple to do I admit), max skill for the type of weapon (not so simple), and a specialization (expensive as frak). This is not a small investment.

-----------------------------

***EDIT***

Considering that there are still Sammies running around with the old induction pad smartguns, and how those smartguns don't need wireless or a data cable, how much Essence do you think it would to install one of those pads if you have a cybernetic smartlink installed in your eyes?

Small point but important. The max skill level in SR5 is 12, not 6. So no, a skill of 6 should not be that big of an investment. Karma costs mean it is but it certainly isn't the max skill level for the weapon.
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KCKitsune
post Jul 18 2017, 03:30 PM
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QUOTE (Mantis @ Jul 18 2017, 11:22 AM) *
Small point but important. The max skill level in SR5 is 12, not 6. So no, a skill of 6 should not be that big of an investment. Karma costs mean it is but it certainly isn't the max skill level for the weapon.


You're right. I should have said that it is the max that a starting character can have.
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JanessaVR
post Jul 18 2017, 05:07 PM
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QUOTE (Tymeaus Jalynsfein @ Jul 18 2017, 06:17 AM) *
In fact, it is so bad of an idea that the original missions produced after SR5 went live actually had the opposition running with wireless off...
WHY? Because they knew it was stupid to do otherwise. (IMG:style_emoticons/default/cool.gif)

Wait, so the SR5 devs are basically saying they know running with wireless on is a Very Bad Idea ™, but they still want you to do it anyway? That's basically enshrining the idea that NPCs should be smart, but PCs should be stupid.
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SpellBinder
post Jul 18 2017, 05:58 PM
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QUOTE (JanessaVR @ Jul 18 2017, 11:07 AM) *
Wait, so the SR5 devs are basically saying they know running with wireless on is a Very Bad Idea ™, but they still want you to do it anyway? That's basically enshrining the idea that NPCs should be smart, but PCs should be stupid.
'Special Snowflake' hackers had to have something to do in combat. (IMG:style_emoticons/default/cool.gif)
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KCKitsune
post Jul 18 2017, 06:05 PM
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QUOTE (SpellBinder @ Jul 18 2017, 01:58 PM) *
'Special Snowflake' hackers had to have something to do in combat. (IMG:style_emoticons/default/cool.gif)


"Herp Derp! I is a l33t haxor! Derp! What you..."

***Retarded Decker head exploded because the cranial cyberdeck got bricked by the (demi)GODs***
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freudqo
post Jul 18 2017, 08:32 PM
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QUOTE (Tymeaus Jalynsfein @ Jul 18 2017, 03:17 PM) *
In fact, it is so bad of an idea tht he opriginal missions produced after SR5 went live actually had the opposition running with wireless off...
WHY? Becuase they knew it was stupid to do otherwise. (IMG:style_emoticons/default/cool.gif)


The opposition in the missions know that.

But how come any serious corpos ever came up with such a stupid idea?
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Tymeaus Jalynsfe...
post Jul 18 2017, 09:26 PM
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QUOTE (freudqo @ Jul 18 2017, 01:32 PM) *
The opposition in the missions know that.

But how come any serious corpos ever came up with such a stupid idea?


Constant connections work great for society at large (you simply have only to look at our modern world to see that)... not so much when you are a career criminal trying to not be obvious...
Besides... A Hacker has to have something to do in combat, right? I mean, not like they can pull a gun and shoot someone or anything. (IMG:style_emoticons/default/cool.gif)
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freudqo
post Jul 18 2017, 09:51 PM
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QUOTE (Tymeaus Jalynsfein @ Jul 18 2017, 10:26 PM) *
Constant connections work great for society at large (you simply have only to look at our modern world to see that)... not so much when you are a career criminal trying to not be obvious...


Well, yes, but we're talking about military grade equipments, or at least precisely not designed for the public at large*. It's pretty obvious why you wouldn't want hackable equipments in a war. It's pretty obvious why you would avoid it for corporate security, when a team breaking in generally needs a hacker to accompany them anyway.

QUOTE
Besides... A Hacker has to have something to do in combat, right? I mean, not like they can pull a gun and shoot someone or anything. cool.gif


I'm guessing this might be irony (IMG:style_emoticons/default/nyahnyah.gif)

But let's say it's not, and we want the hacker to be able to do something in combat affecting the enemy's cyberware. It's somehow very important because we'd like to go D&D4's road and make the game into a tabletop's MMORPG where combat is the only goal of the game.

Well, even in this case, you don't need the cyberware to have wireless connection!

*I'm actually wondering what percentage of the population has combat related augmentations.

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Tymeaus Jalynsfe...
post Jul 18 2017, 09:58 PM
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QUOTE (freudqo @ Jul 18 2017, 02:51 PM) *
Well, yes, but we're talking about military grade equipments, or at least precisely not designed for the public at large*. It's pretty obvious why you wouldn't want hackable equipments in a war. It's pretty obvious why you would avoid it for corporate security, when a team breaking in generally needs a hacker to accompany them anyway.

I'm guessing this might be irony (IMG:style_emoticons/default/nyahnyah.gif)

But let's say it's not, and we want the hacker to be able to do something in combat affecting the enemy's cyberware. It's somehow very important because we'd like to go D&D4's road and make the game into a tabletop's MMORPG where combat is the only goal of the game.

Well, even in this case, you don't need the cyberware to have wireless connection!

*I'm actually wondering what percentage of the population has combat related augmentations.



Very much agrees... Military grade hardware has absolutely no business being wireless enabled.

And yes, a heavy dose of irony/sarcasm. (IMG:style_emoticons/default/smile.gif)

I would imagine that anyone who has served in some form of combat related roles in the military probably still has the 'ware. Too much effort to repurpose them, in my opinion.
And the Corps don't really care. *shrug*

When wireless bonuses came out, I listed all the other things a hacker should be doing other than hacking people's equipment... the list was pretty long, and was far from exhaustive.
I hate wireless bonuses, personally. I have never used them in SR5... I always build to exclude them.
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JanessaVR
post Jul 18 2017, 09:59 PM
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QUOTE (freudqo @ Jul 18 2017, 01:51 PM) *
*I'm actually wondering what percentage of the population has combat related augmentations.

That's actually a whole other discussion. This is a "dark cyberpunk future" ruled by oppressive corporations and oppressive governments (natch). Pick your poison:
A) As the world is dark and gritty, everyone and their dog carries a gun at all times, and they're practically sold in vending machines.
B) The corps and governments have jacked up gun control into the stratosphere, and thus only the criminals have guns - and they cheerfully use them all day long on a disarmed populace, while the aforementioned corps and governments do absolutely nothing about this, because they don't care.

Up to you which version you use for your Sixth World.
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freudqo
post Jul 18 2017, 10:10 PM
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QUOTE (Tymeaus Jalynsfein @ Jul 18 2017, 10:58 PM) *
When wireless bonuses came out, I listed all the other things a hacjker should be doing other than hacking people's equipment... the list was pretty long, and was far from exhaustive.


I know… Still hacking other people's equipment or jamming it could be interesting and bring some variety to the game. But I get your point, it's a bit like some people were adamant the face could use its social skills to tone down a fire fight…

QUOTE (JanessaVR)
That's actually a whole other discussion. This is a "dark cyberpunk future" ruled by oppressive corporations and oppressive governments (natch). Pick your poison:
A) As the world is dark and gritty, everyone and their dog carries a gun at all times, and they're practically sold in vending machines.
B) The corps and governments have jacked up gun control into the stratosphere, and thus only the criminals have guns - and they cheerfully use them all day long on a disarmed populace, while the aforementioned corps and governments do absolutely nothing about this, because they don't care.

Up to you which version you use for your Sixth World.


Well, there's still supposed to be a huge mass of wageslave who probably don't own much gun because they just want to live their morose life.
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binarywraith
post Jul 19 2017, 05:09 AM
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QUOTE (JanessaVR @ Jul 18 2017, 03:59 PM) *
That's actually a whole other discussion. This is a "dark cyberpunk future" ruled by oppressive corporations and oppressive governments (natch). Pick your poison:
A) As the world is dark and gritty, everyone and their dog carries a gun at all times, and they're practically sold in vending machines.
B) The corps and governments have jacked up gun control into the stratosphere, and thus only the criminals have guns - and they cheerfully use them all day long on a disarmed populace, while the aforementioned corps and governments do absolutely nothing about this, because they don't care.

Up to you which version you use for your Sixth World.


Given the pricing even in SR5's inflated economy... A is pretty true. I mean you can effectively buy a Predator with your Nerps down at Stuffer Shack. My last campaign had a character who would actually buy entire crates of pistols, chemically weld the magazine in, and discard them after use for wetwork runs.
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KCKitsune
post Jul 19 2017, 05:14 AM
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QUOTE (Tymeaus Jalynsfein @ Jul 18 2017, 10:17 AM) *
In fact, it is so bad of an idea the original missions produced after SR5 went live actually had the opposition running with wireless off...
WHY? Becuase they knew it was stupid to do otherwise. (IMG:style_emoticons/default/cool.gif)


So with something like this, how much Essence would it take to hook an old school induction pad up to the new smartlink? Like I said in a previous post, I can SO see a street doc wiring something like this up for 'Runners. Yeah, you don't get the +2 to the dicepool (because you can't hook up to Weather.com (IMG:style_emoticons/default/ohplease.gif) ), but you can still do things like change weapon firing modes, quick change the magazine, fire around corners, ammo count, Airburst link, etc, etc.

That would still be worth it. Hell, you can even make the weapon not be able to be fired unless it is in your hand.

***EDIT***

Frag it. Here's my idea

Hardwired Induction Pad.
Essence: 0.05
Capacity [1]
Cost: 4000 (IMG:style_emoticons/default/nuyen.gif)
Availability: 10R

Based off the technology of Active Hardwires, enterprising Street Doctors have been wiring up "Clients" with an induction pad that allows the user to forge a direct link between their hand and one piece of cyberware. A vast majority of time this is to an implanted smartlink, but Deckers have been known to install it so they don't have to install a datajack just so they can hack into a wireless disabled system using their cranial cyberdeck. Multiple induction pads may be installed, but each must connect to one piece of cyberware.

For example: A Decker has two of these installed. One in his left hand that connects to a cranial cyberdeck and another one in his right hand that connects to an implanted smartlink. The Decker may not use the induction pad in his left hand to hook up to his smartgun.
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Jaid
post Jul 19 2017, 06:32 AM
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QUOTE (Tymeaus Jalynsfein @ Jul 18 2017, 05:26 PM) *
Constant connections work great for society at large (you simply have only to look at our modern world to see that)... not so much when you are a career criminal trying to not be obvious...
Besides... A Hacker has to have something to do in combat, right? I mean, not like they can pull a gun and shoot someone or anything. (IMG:style_emoticons/default/cool.gif)


yup. as a private individual, the idea that my fridge could make suggestions for dinner based on the date the RFID tag on the food inside is showing ("better use up those carrots, they're only good for another day" or know to order daily delivery drone shipments of stuff that i use sounds *wonderful*. the idea of a self-driving car that comes to pick me up when i call it sounds appealing to me as well (though i understand that some people enjoy driving, i do not particularly). the idea that i could have a tag on my keys that lets me find them anywhere in my house within a second or so sounds *amazing*

but if i was a soldier driving a tank into battle, the idea that someone could hack that tank and tell it to start shooting my friend would make it extremely unsafe for the engineer who made that idiotic design decision. if i owned a gun (for hunting or whatever), the idea that someone could hack into it and tell it to fire at any time would be a nightmare (the idea of a gun that has a scope that can wirelessly broadcast to a recording device sounds fine, or that has a GPS locator that can be tracked in case i get lost or if i drop the gun in a river or something like that though... but for the love of all that is holy, what idiot would connect the trigger in anything but an extremely highly specialized custom job for like the 2 people in the world who actually need remote control guns?). there are lots of things where wireless makes tons of sense. but there are also lots of things where it sounds like someone condensed pure stupidity into the smallest package possible and built military-grade gear out of it, and then the military *actually bought it*.

if we were looking at a sourcebook on how the average joe lives, sure, put in every kind of stupid wireless bonus imaginable (some sucker is gonna think it's a valuable addition and buy the one that has the most "extra features"). but the stuff that shadowrunners use should be completely free of that kind of nonsense.
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KCKitsune
post Jul 19 2017, 07:01 AM
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QUOTE (Jaid @ Jul 19 2017, 02:32 AM) *
if we were looking at a sourcebook on how the average joe lives, sure, put in every kind of stupid wireless bonus imaginable (some sucker is gonna think it's a valuable addition and buy the one that has the most "extra features"). but the stuff that shadowrunners use should be completely free of that kind of nonsense.

Ah... the Tacti-cool vs tactical debate.
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freudqo
post Jul 19 2017, 09:58 AM
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QUOTE (binarywraith @ Jul 19 2017, 06:09 AM) *
Given the pricing even in SR5's inflated economy... A is pretty true. I mean you can effectively buy a Predator with your Nerps down at Stuffer Shack. My last campaign had a character who would actually buy entire crates of pistols, chemically weld the magazine in, and discard them after use for wetwork runs.


I don't understand that. Guns are neither expensive nor hard to come by today, even in countries with heavy gun control (I know for France, but since it's given as an example of heavy gun control, I guess it's true for many other countries).

Wageslaves don't want to own gun because they don't want to believe that: 1 - Anything bad would happen to them 2 - The state or their defense company won't help.
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Titan
post Jul 19 2017, 04:43 PM
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QUOTE (KCKitsune @ Jul 17 2017, 10:10 PM) *
Titan, you're saying that to get get 15 dice you have to have the max Agility a human can get without augmentation (simple to do I admit), max skill for the type of weapon (not so simple), and a specialization (expensive as frak). This is not a small investment.



It isn't that bad to get a 6 weapon skill (bear in mind, I'm not talking a weapon skill group) and a specialization at character generation. It is only 7 skill points. Even if the character uses priority E in skills that still leaves 11 points. Could put 6 in Perception, and 5 in Negotiation for a hired killer. Or 5 in Survival for a hunter / militia / NRA member. (IMG:style_emoticons/default/nyahnyah.gif)

But it it is still too expensive, shift the weight to Agility.

Race: Elf
Qualities:
Exceptional Attribute (Agility) [14]
Restricted Gear [10]
Gear:
Muscle Replacement 4 (100000 (IMG:style_emoticons/default/nuyen.gif) ) - or if you are more concerned about Essence you can go with Muscle Toner 4 Bioware for 28K (IMG:style_emoticons/default/nuyen.gif) more.
Optional:
Vision Magnification

Then you have 12 Attribute, and with a 2 Skill (without specialization) you can get 15 dice with a Take Aim - and reduce range penalties by one category if you take Vision Magnification.

Of course, you could increase the skill to starting max, grab a specialization, add in Smartlink and get a pool of 23 with a Take Aim.

Would this character be playable? Depends on the table. For some, this build (with 23 pool) is the baseline of a starting character. For others, the player who brought this to the table would be ridiculed and shunned.

I can't say how well it would fit. Just that it is easily within the rules.
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