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> [OOC] Panzerknacker
Jack_Spade
post Jul 18 2017, 05:50 PM
Post #1


Moving Target
**

Group: Members
Posts: 702
Joined: 18-September 13
From: Germany
Member No.: 154,444



As the fourth installment after

Deep Black Sea
Pain and Gain
Sins of the Fathers

the latest run "Panzerknacker" has begun and migrated from the official forum here.

This is a classic "heist" kind of run - find a way into the thing and get the thing out.


The cast contains:

Volker as.........bnc, the human hacker
Qwikfix as........Krestov, the troll tank
SquirrelDude as...Slobbertooth, the ork outlaw
gilga as..........Yael, the human haunter
rednblack as......Chaim, the good looking grifter

[ Spoiler ]



This thread will be used to display relevant information for the game.

The team's safe house
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+Quote Post
Jack_Spade
post Jul 18 2017, 05:51 PM
Post #2


Moving Target
**

Group: Members
Posts: 702
Joined: 18-September 13
From: Germany
Member No.: 154,444



NPCs:

There is a neighborhood in the Redmond Barrens that nobody talks about. Actually there are a lot of places in the Barrens that no one talks about, but this part of the Barrens doesn't get talked about because the people that live there want to keep it secret. The reason they keep it a secret is because the people that live there don't want the world to know that life in this little part of one of the worst hellholes on earth is not really all that bad, it is kind of an oasis in the brutality around it. In fact the folks that live there call it the Oasis. It is near enough to Touristville that you can still hear sirens most nights, but a little too deep into the district for the slummers and thrill seekers to risk making the attempt. The Oasis is not really any better off than the area around it, there is crime and desperation, and rundown buildings, but the folks here care a little more and actually look out for each other when they can. It is the kind of place that a married Mafia lieutenant can stow the dime piece he keeps on the side with his illegitimate kid if he likes her. Where a Shadowrunner can have his brother's family move to after the brother takes a bullet for him.

One of the reasons that the Oasis exists is the Harris Clinic, a place where locals can do for real care. One of the reasons that the thin, awkward looking young man walking out of the Clinic knows he can safely walk these streets without fear is that his name is Devon Harris, he is the son of Dr Maxwell Harris, the founder of the clinic.

Devon knows that after the 12 hour shift he just finished that he really should just go home and sleep, but he also knows that he is going to the 'other' clinic a few blocks away to check on the razorgirl's new mod and spend a few more hours going over rituals in his Lab. He pops his last Caff-Tab and cracks a new pack, walking a little faster so that he might sleep in his real bed tonight.

Name: Devon Harris
Alias: Flatline
Race: Human (mixed Black/White/Amerind)
Sex: Male
Nationality: UCAS
Lifestyle: Middle (6 months prepaid)
Karma Spent: 40
Physical Description: Mulatto skinned, slim, bookish, with a serious face, a little skittish
Personality/background See 20q following

Attributes

Body Agility Reaction Strength
2 2 2 2
Charisma Intuition Logic Willpower
3 2 5 5
Edge Magic/Resonance Essence Initiative
3 6 6 5 (6)

Positive Qualities
HOMEGROUND (I know a guy)
MENTOR SPIRIT (Protector [Bear])
Negative Qualities
CODE OF HONOR-Doctor
FAMILY BUSINESS (based on Dependants) Family Street Clinic
ADDICTION (Mild-stims)


Active Skills
Conjuring Skill Group 4
Enchanting Skill Group 1
_
Spellcasting 6
Counterspelling 5
First Aid (GSW) 4(6)
Arcana 4
Assensing 4
Perception 4
Etiquette (Street) 3(5)
Astral Combat 3
Medicine 3
Biology 2
Cybertechnology 2
Ritual Spellcasting 2
Chemistry 1
Pistols 1
Computer 1
Survival 1
Knowledge Skills ( [Logic + Intuition] x 3 free points)
Seattle (Academic) 3
Activist Movements (Professional) 3
Street Gangs (Street) 3
Magical Community (Street) 3
Biology (Academic 2
Language Skills
English N

Spells
Magic Fingers
Physical Barrier
Levitate
Improved Invisibility
Resist Pain
Heal
Increase Reflexes
Manabolt
Stunbolt
Fireball
Stealth
Ritual: Watcher

Gear (XXXXX)
Spell Formulas 19000
Toxic Wave, Lightning Bolt, Analyze Magic, Analyze Truth, Detect Magic (Extended), Mindlink, Mind Probe, Antidote, Stabilize, Chaos, Chaotic World, Physical Mask, Trid Phantasm, Armor, Control Actions, Light, Shadow, Mana Barrier

2@ Rating 2 Spellcasting Foci (Combat, Healing) 16000
2@ Rating 4 Sustaining Foci (Illusion, Healing) 32000
Magic Lab (Medicine Lodge, Rating 6) 3000
35@ Reagent Drams 700
Medkit Rating 6, 5 resupplies 2000
Patches 5350
Biomonitor 300
50@ Cram 500
Armored Medical Bag 500
Urban Jumpsuit 650
Armored Jacket 1000
Helmet+Low-light and Thermo 1100
MageSight Goggles 3000
2@ Commlinks (Emperor, Avalon) 5700
2@ Rating 4 Fake ID each w/ Magical License 21600
Rating 4 Fake ID 10000
Toyota Gopher 25000
FFBA 1300
Middle Lifestyle (6 Months) 30000
Defiance EX Shocker w/ 4 extra clips (20 darts total) 1270

Contacts
Contact C/L
Decker 4/2
Fixer 1/3
Talismonger 2/2
Ganger 1/1

Isidora Salazar was born into one of South Americas most successful smuggling families. A (SINless) native of Peru, she was taught the basics of the trade at an early age and was accompanying runs by the age of 12. By the time she was 16 her uncle had sponsored her for her first control rig implant and she began training as a pilot. She quickly became one of the organizations most effective smugglers, instrumental moving huge numbers of people and products in and out of Amazonia.

Somehow Amazonia caught wind of the operation and was able to track one of the smugglers (no one knows who) back to their base. The base was attacked suddenly and explosively. Isidora almost managed to escape in her plane, but was shot down a short distance away. She crash-landed in the rainforest, sustaining heavy damage to her right side in particular. She was pulled from the wreckage by Brian Delaney, an accomplished smuggler based way up north in Seattle. Delaney managed to escape pursuit and get both Isidora and himself to safety. With the help of some cyberware, Isidora was soon on her feet again and together they travelled back to Seattle where Brian helped her start a new life. As far as either of them knows, they were the only ones to survive the attack, and no one knows they did.

Since adopting Seattle as her new home, Isidora has taken the name Regina Merlo on her fake SIN, and she uses the moniker Kite when on a smuggling run or, more recently, a Shadowrun.

== Info ==
Street Name: Kite
Name: Isidora Salazar
Movement: 4/8
Karma: 21
Street Cred: 2
Notoriety: 0
Public Awareness: 0
Human Female Age 27
Height 5'9" Weight classified
Composure: 4
Judge Intentions: 5
Lift/Carry: 5 (30 kg/20 kg)
Memory: 7
Nuyen: 2480

== Priorities ==
Metatype: D,1
Attributes: C,2
Special: E,0
Skills: B,3
Resources: A,4

== Attributes ==
BOD: 3
AGI: 3 (2)
REA: 4 (6)
STR: 2
CHA: 2
INT: 3
LOG: 5
WIL: 2
EDG: 5

== Derived Attributes ==
Essence: 2.76
Initiative: 7 (9) + 1d6
Rigger Initiative: 9 + 1d6
Astral Initiative:
Matrix AR Initiative: 9 + 1d6
Matrix Cold Initiative: 3 + DP + 3d6
Matrix Hot Initiative: 3 + DP + 4d6
Physical Damage Track: 12
Stun Damage Track: 9

== Limits ==
Physical: 5
Mental: 5
Audio Enhancement [+2] (Only for audio Perception)
Medkit [+3] (Only for First Aid and Medicine)
Medkit [+6] (Only for First Aid and Medicine)
Vision Enhancement [+1] (Only for visual Perception)
Social: 3
Ballistic Mask [+1] (Only for intimidation, Must be visible)
Astral: 5

== Active Skills ==
Aeronautics Mechanic : 5 Pool: 10
Animal Handling : 0 Pool: 1
Archery : 0 Pool: 1
Armorer : 0 Pool: 4
Automatics : 5 [Submachine Guns] Pool: 7 (9)
Automotive Mechanic : 5 Pool: 10
Blades : 0 Pool: 1
Clubs : 0 Pool: 1
Computer : 0 Pool: 4
Con : 0 Pool: 1
Cybercombat : 0 Pool: 4
Cybertechnology : 2 Pool: 7
Demolitions : 0 Pool: 4
Disguise : 0 Pool: 2
Diving : 0 Pool: 2
Escape Artist : 0 Pool: 1
Etiquette : 3 [Mercenary] Pool: 5 (7)
First Aid : 2 [Gunshot Wounds] Pool: 7 (9)
Forgery : 0 Pool: 4
Free-Fall : 0 Pool: 2
Gunnery : 6 Pool: 8
Gymnastics : 0 Pool: 1
Hacking : 0 Pool: 4
Heavy Weapons : 0 Pool: 1
Impersonation : 0 Pool: 1
Industrial Mechanic : 5 Pool: 10
Instruction : 0 Pool: 1
Intimidation : 0 Pool: 1
Leadership : 0 Pool: 1
Longarms : 0 Pool: 1
Nautical Mechanic : 5 Pool: 10
Navigation : 0 Pool: 2
Negotiation : 0 Pool: 1
Perception : 4 [Visual] Pool: 7 (9)
Performance : 0 Pool: 1
Pilot Aircraft : 6 Pool: 12
Pilot Ground Craft : 5 [Wheeled] Pool: 11 (13)
Pilot Watercraft : 0 Pool: 5
Pistols : 0 Pool: 1
Running : 0 Pool: 1
Sneaking : 0 Pool: 1
Survival : 3 [Jungle] Pool: 5 (7)
Swimming : 0 Pool: 1
Throwing Weapons : 0 Pool: 1
Tracking : 0 Pool: 2
Unarmed Combat : 0 Pool: 1

== Knowledge Skills ==
Engineering : 4 [Mechanical] Pool: 9 (11)
English : 4 Pool: 7
Spanish : N Pool: 0
Underworld : 6 [Smuggling] Pool: 9 (11)

== Contacts ==
Brian Delaney; Seattle; Smuggler (4, 3)
Haley Shriver; Seattle; BTL Dealer (1, 1)

== Qualities ==
Addiction (Moderate) (BTLs)
Flashbacks I
Gearhead
Toughness
Will to Live (Rating 1)

== Lifestyles ==
Main 1 months
Safehouse 1 months

== Cyberware/Bioware ==
Control Rig Rating 2
Ocular Drone
+Image Link
Reaction Enhancers Rating 2
Synthetic Full Arm (AGI 3, STR 3, Physical 5) (Right)
+Submachine Gun
Synthetic Lower Leg (Right)
+Large Smuggling Compartment

== Armor ==
Armor Jacket 12
+Fire Resistance 3
+Nonconductivity 3
Ballistic Mask 2
+Gas Mask
Coveralls 0
Forearm Guards 1
Helmet 2
+Trodes

== Weapons ==
Cyber Submachine Gun
+Smartgun System, Internal
Pool: 7 (9) Accuracy: 6 DV: 7P AP: - RC: 4
Grenade: Smoke
Pool: 1 Accuracy: 5 DV: (10m Radius) AP: - RC: 2
Knife
Pool: 1 Accuracy: 5 DV: 3P AP: -1 RC: 2
Unarmed Attack
Pool: 1 Accuracy: 5 DV: 2S AP: - RC: 2

== Commlink ==
CompuForce TaskMaster (ATT: 0, SLZ: 0, DP: 5, FWL: 4)
+Encryption
+Toolbox
+Armor
+Autosoft (Clearsight) Rating 3
+Autosoft (Electronic Warfare ) Rating 3
+Autosoft ([MCT FlySpy] Stealth) Rating 4
Hermes Ikon (ATT: 0, SLZ: 0, DP: 5, FWL: 5)
+Sim Module, Hot

== Gear ==
Ammo: APDS (Submachine Guns) x100
Ammo: Stick-n-Shock (Submachine Guns) x50
AR Gloves
Certified Credstick, Silver
Certified Credstick, Standard x4
Crowbar
DocWagon Contract, Basic
Dreamchip x3
Earbuds Rating 3
+Audio Enhancement Rating 2
+Select Sound Filter Rating 1
Fake SIN (Regina Merlo) Rating 4
+Fake License (Automatic Weapons License) Rating 4
+Fake License (Driver's License) Rating 4
+Fake License (Drone License) Rating 4
+Fake License (Restricted Cyberware License) Rating 4
+Fake License (Pilot License) Rating 4
+Fake License (Marine License) Rating 4
Glasses Rating 4
+Smartlink
+Image Link
+Flare Compensation
+Vision Enhancement Rating 1
Grenade: Smoke x2
Jammer, Directional Rating 4
Medkit Rating 3
Medkit Rating 6
Miniwelder
Restraint, Metal
Restraint, Plastic x10
Slap Patch, Stim Patch Rating 6 x2
Slap Patch, Trauma Patch
Spare Clip (Cyber Submachine Gun) x4
Tag Eraser
Tool Belt (Good)
Tool Facility (Automotive Mechanic)
Tool Kit (Automotive Mechanic)
Tripchip x3
White Noise Generator Rating 6

== Vehicles ==
Artemis Industries Nightwing (Glider)
+Rigger Interface
+Signature Masking Rating 4
+Sensor Array Rating 1
Evo Proletarian (Small)
+Drone Arm
+Autosoft (Automotive Mechanic) Rating 2
+Sensor Array Rating 2
+Tool Kit (Automotive Mechanic)
Jeep Trailblazer
+Armor (Standard) Rating 4
+Multifuel Engine
+Off-Road Suspension
+Passenger Protection System Rating 3
+Rigger Cocoon
+Rigger Interface
+Sensor Array Rating 2
Lockheed Optic-X2 (Small)
+Signature Masking Rating 3
+Autosoft (Optic-X2 Stealth) Rating 2
+Sensor Array Rating 3
MCT Fly-Spy (Minidrone)
+Realistic Features Rating 2
+Sensor Array Rating 3
MCT-Nissan Roto-drone (Medium)
+Armor (Standard) Rating 2
+Heavy Weapon Mount
+Heavy Weapon Mount
+Ammo: APDS (Medium Machine Guns) x250
+Autosoft (Electronic Warfare) Rating 3
+Autosoft ([Stoner-Ares M202] Targeting) Rating 4
+Autosoft ([AmTech MGL-12] Targeting) Rating 4
+Minigrenade: Fragmentation x20
+Sensor Array Rating 3


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SquirrelDude
post Jul 20 2017, 12:49 PM
Post #3


Target
*

Group: Members
Posts: 29
Joined: 19-July 17
Member No.: 211,063



Character Sheet
Name/Alias: Josiah Willows/Slobbertooth
Metatype: Ork
Remaining Karma: 12 Total Karma: 74 Street Cred: 6 Notoriety: 0 Nuyen: 21,493
Attributes: B: 7 A: 6(+2) R: 5(8 ) S: 5 W: 4 L: 3 I: 5 C: 3 Magic: 6 (Initiatiion 2) Ess: 6 Edge: 3
Derived Stats: Comp 6, Judge 8, Mem 7, Move 12 (16), Lift/Carry 75/50 kg & 12 dice.
Limits: Physical 9, Mental 5, Social 6
Physical Init: 10(13)+1d6(4d6)

Defense 10(17)
Surprise 10(15) + Always get a test
Condition Monitor: 12 Phys, 10 Stun
Armor: 12+2 (Armor Jacket, Helmet) or 15+3 (Full Body Armor, Helmet) or 9+4 (Berwick Suit,Argentum Coat)

Skills:


Active Skills
Skill - DicePool (Augmented+Bonus) - Attribute - Skill Ranks
Animal Handling: Base 1 Charisma 3. Dicepool 4
Acana: Base 1 Logic 3. Dicepool 4
Automatics: Base 6(8 )(+2 Assault Rifles) Agility 6(+2). Dicepool 12(14+2)(+2 Assault Rifles)
Escape Artist: Base 1 Agility 6(+2). Dicepool 7(+2)
Gymnastics: Base 6 Agilty 6(+2) Quality 2. Dicepool 14(+2)
Heavy Weapons: Base 1 Agiltiy 6(+2). Dicepool 7(+2)
Influence Group: Base 2 Charisma 3. Dicepool 5
Palming: Base 1 Agility 6(+2). Dicepool 7(+2)
Perception: Base 6 (+3 Audio and Visual) Intuition 5. Dicepool 11 (+3 Audio and Visual)
Pilot Ground Crafft: Base 1 Reaction 6(9). Dicepool 7(10)
Pistols: Base 6 Agility 6(+2). Dicepool 12(+2)
Running: Base 1 Strength 5 Quality 2. Dicepool 8
Sneak: Base 4 Agility 6(+2). Dicepool 10(+2)
Swimming: Base 1 Strength 5. Dicepool 6
Throwing: Base 1 Agility 6(+2). Dicepool 7(+2)
Tracking: Base 0 Intuition 5 Spirit Guide +2. Dicepool 6



Knowledge Skills:
Firearms (Interest): Base 4 Intution 5. Dicepool 9
Human Supremacist Groups (Street): Base 4 Intution 5. Dicepool 9
Sprawl Life (Street): Base 4 Intuition 5. Dicepool 9


Languages: English Native, Japanese 4, Or'zet Native
Positive Qualities: Agile Defender, Bilingual (Or'zet), Mentor Spirit(Wolf), Natural Athlete, Quick Healer, Warriors Way
Negative Qualities: Code of Honor (Won't harm innocent bystanders), Distinctive Style, Wanted

Contacts: Kazuya Armstrong, Fixer (Connection 3, Loyalty 4); Street Doc (Connection 1, Loyalty 1); Dr. Schmitt (Connection 6, Loyalty 3); Hank the Janitor (Connection 3, Loyalty 2); Marcy the Security Spider (Connection 2, Loyalty 1); Sunkid the Kitsune (Connection 7, Loyalty 3); Scary Spice, Smuggler and Mercenary (Connection 5, Loyalty 4)

Adept Powers:
Power Points Used/Total: 7/7
Warriors Way Discounts: Combat Sense, Improved Ability(Automatics), Improved Ability (Pistols). Bonding Weapon foci costs 2 Karma less than normal.
Agility Boost 2(Wolf spirit) - 0pp
Combat Sense 4 - 1pp
Danger Sense 2 - 0.5pp
Improved Ability(Automatics) 2 - .5pp
Improved Reflexes 3 - 3.5pp
Killing Hands - 0.5pp
Motion Sense - 0.5pp
Rapid Draw - 0.5pp

Initiation
Initiate Level 1: +1 Power Points
Initiate Level 2: Masking (8d6)

Gear:
Electronics
Bug Scanner 6
Earbuds (Audio Enhancement 3)
Glasses (Image link, Vision Enhance 3)
Micro Transceiver
Tag Eraser
Handheld Sensor Housing (Cyberware, MAD Scanner, Ultrasound)

Commlinks
2 Meta Link (Rating 1)
Hermes Ikon (Rating 5)
Transys Avalon (Rating 6)

Magic Equipment
Weapon Foci Knucks Rating 3

Survival Gear
Climbing Gear
Gas Mask
5 Light Sticks
5 Magnesium Torches
Medkit (Rating 3)
Respirator (Rating 6)
Survival Kit

Licenses and Identification
Fake SIN 4 (Brugo Suzuki) w/ Fake adept license, Firearms license, Driver's License. High Lifestyle (w/ 4 other tenants)

B&E Gear
4 Thermite Burning Bars
Monofilament Chainsaw

Medical Equipment
2 Trauma Patches

Misc
Gold Credstick
Silver Credstcik
Standard Credstick
1 Containment Manacles
5 Plasteel Restraints
50 Plastic Restraints
Duffel Bags
Backpack
Tactical vest

Armor:
Armor Jacket 12 w/Helmet +2 (Trode Net, Thermographic Vision, Smartlink, Image Link, Flare Compensator)
OR
Full Body Armor 15 (Nonconductivity 4, Fire Resistance 4, Thermal Damping 4, Ruthenium Polymer 4, Shock Frills, YNT Softweave (18/21 Capacity used)
w/ Helmet+3 (Trode Net, Thermographic Vision, Smartlink, Image Link/HUD, Flare Compensator, Respirator 6, Micro-transciever)
OR
Berwick Suit 9 w/Argentum Coat 12/+4 (increase social limit by 1, -3 modifier fo concealability)

Weapons
Melee Weapons:
Survival Knife
Damage Code:
Dice Pool: 5[5]

Monofilament Chainsaw
Damage Code 8p -6 (Double vs barriers)
Dice Pool: 5[3]

Knucks (Foci 3)
Damage Code S+1P
Dice Pool: 5(8 ) [Physical]

Unarmed
Damage Code S
Dice Pool 5[Physical]


Ranged Weapons:
Combat Statistics
Ruger Super Warhawk (Heavy Pistol)
Damage Code: 9P -2AP.
Dice Pool: 12 [6(8 )]
Firing Mode(Ammo): SS(6cy)
Concealability +0
Attachments: Silencer. 8 Speed loaders. Personalized Grip. Imaging Scope(w/ image link). Concealed quick-draw holster. Intergrated smartgun system.

Hk-227 (SMG)
Damage Code: 7P
Dicepool: 14[6(8 )]
Firing Mode(Ammo) BA/BF/FA (28c)
RC 8
Concealability +1
Attachments: 9 spare clips. Gas vent 3 system, Imaginge Scop(w/image link). Low-light flashlight. Foregrip. Personalized Grip. Shock pad. Sling. Integrated suppressor, smartgun system.

Yamaha Raiden (Assault Rifle)
Damage Code: 11P-1
Dice Pool: 16[7(9)]
Firing Mode (Ammo): BF/FA (60c)
RC: 7/10
Concealment +6
w/ Underbarrel Grenade Launcher
Damage Code: Grenade
Fireing Mode (Ammo): SS (6c)
Attachments: 9 spare clips. Advanced Safety System (Biometric, Electroshock). Rating 3 Gase Vent System. Folding Stock. Sling. Low-light Flashlight. Infrared Flashlight. Imaging scope(+image link). Slidemounts X3. Underbarrel Grenade Launcher OR Tripod. Integrated Suppresor and smartgun system.

Ammunition
*Notes ammunition shared by the team
Heavy Pistol
APDS: 60
Gel: 70
Hollow Point: 20
Standard: 30
Stick n Shock: 30

SMG
APDS: 60
Gel: 30
Holllow Point: 30
Standard: 170+320*
Stick n Shock: 320*

Assault Rifle
APDS: 300
Ex-Explosive: 241*
Flechette: 252*
Gel: 252*
Standard: 540

Grenades
Hand Grenades
Flashbang 4
Smoke 5
Thermal Smoke 5
Flash Pak 4
High Explosive 4
NeuroStunX 5
NeuroStun VIII 5

Launcher Grenades
Flashbang 12
Smoke 12
High Explosive 12
CS Gas 10


Vehicles
Suzuki Mirage (Atmosphere and Motion Sensors
Handl 5/3 Speed 6 Accel 3 Bod 5 Armor 6 Pilot 1 Sensor 2 Seats 1

Rover Model 2072
Handl 5/5 Speed 4 Accel 2 Bod 15 Armor 12 Pilot 2 Sensor 4 Seats 6


Housing
High Lifestyle (Base stats Run Faster p. 218)
Comfort and Necessities 4
Security [6]
Neighborhood 5 (5 = A zone, 2d6+3 minutes response time)
Points 6

Modifications:
Garage (Car Body 4+) - 2 Points, 100
Garage (Car Body 4+) - 2 Points, 100
Security +2 Points

Matrix Grid Access (SR5 p. 222): Saeder-Krupp
Fashion: We might need to buy some halfway decent suits to fit in.

Total cost per person: ( Base (10,000 + 200)*Troll 1.5 )/4 People = 3825 per person per month.
Housing Images and Details

Backstory & Description

Backstory
Nicknamed "Slobbertooth" for his notably large tusks, Josiah Willows was born a SINless child to his William and Zelda in Seattle in 2055, Josiah Willows did not expect to be a runner. He began manifesting the gifts of an adept when he was 8 year old, gifts his parents encouraged him to further develop and hone along with the natural athletic gifts he was born with. It was a nice childhood. His parents made enough money to own a small home, and they lived in a tightly knit corner of the sprawls. They had enough money that he was able to practice martial arts and still eat. He made fast friends with the Armstrong children, a third generation Japanese family, enough that he would pick up Japanese, in addition to the Or'zet and English spoke in his home. To this day, he relies on Kazuya Armstrong as his primary fixer to get the tools he needs.

The happy childhood was destroyed in December of 2062. Josiah returned to his home one evening after visiting the Armstrongs to find it burning. His father had been hung and then shot in front of the building, his mother knocked unconscious and left with everything he and his family owned to burn in the fire. It was a Humanis hate crime executed by some small time gangers. That was also the first time that Slobbertooth heard the voice of the Wolf, chiding him to hunt the men who killed his family. For the next three years, the Armstrong family would provide him shelter, and he taught himself how to accurately fire a gun, keeping an ear open for news about the men murdered William and Zelda Willows.

In 2068, human supremacists began threatening the Armstrong family, having learned that they were, in their words "protecting a tusker who defames the purity of our sprawl." Slobbertooth left the house with everything he owned the following evening to protect the Armstrong family from further violence. Slobbertooth began his career running in the shadows, after "dealing" with the supremacists threatening Kazuya's family. While Slobbertooth relies on runs to pay the bills, he takes particular pride in the completion of any job that targets Humanis' or any other Human Supremacist group's operations, and will often jump at the chance to complete a job to get him closer to his parent's killers.

Daily Routine
Josiah "Slobbertooth" Willows is a night owl, most comfortable when he's out on the streets, hanging out in dive bars and with the rest of the delinquents he grew up with. He'll often arrive to the house around 8 am, and then leave again. Most of the time he's in the house, he'll be asleep in his room. When he's awake he's doing some basic workouts (pushups, sit ups, pull ups, etc.), eating, talking shop with Torrent and Krestov, or watching an action trid.

Personality
Slobbertooth is jovial most of the time, even in bad situations. He's experienced enough heartbreak and sadness that the standard trouble that comes from Shadowrunning usually fails to dull his spirits. For all that friendliness, the tusker has a short temper, especially when drunk. He has no problem starting a fist fight, and refuses to back down once a brawl starts.

Most people get the feeling that he's hiding something from them, or that he is trying to remain emotionally distant. Discussions of his past are never go far beyond the death of his parents at the hands of Humanis punks. He feels no reason for others to know more than that.

Appearance
Josiah isn't the most appealing figure in terms of appearance His wild black hair in a ponytail, grey-red eyes, scruffy beard, large tusks, and multiple scars gives him an appearance that some might call rugged, others disturbing. The scruffy face and scars go well the orc's powerful and lean build, honed after years of hard knocks and running the shadows

Picture of Slobbertooth

Whatabout
When Slobbertooth goes out on his own, he goes out for one of three purposes.
  • To try and dig up leads on the murderers of his parents, William and Zelda Willows, and practice his skill with his weapons
  • To get wasted in a dive bar with K and their favorite local scum
  • To kick back and and relax by kicking in some Humanis punks' heads.


His friends can occasionally drag him out to a club, but he isn't the best wingman. His coarse jokes, coarse appearance, and coarse temperament often drive away the men and women that are interested in his companions. A large, drunk, and foul tempered orc who is more than willing to flash a firearm tends to do that.

Whereabouts
Down in a couple of the famous dive bars, Shadowrunner hangouts, and other places in the Seattle barrens that would be dangerous if Slobbertooth didn't know the lay of the land after growing up there. Once a month he'll visit the burned down remains of his childhood home, and his parent's graves.

Whoabouts
Slobbertooth doesn't have a problem working and living with his teammates, but doesn't go out of his ways to do socialize with them. He's often the last to propose going to a bar, seeing a new trid film or any other group event, but he'll usually be quick to join in.

Slobbertooth occasionally communes with Wolf, but rarely in a formal way. Slobbertooth isn't much for meditation. It's normally extemporaneous conversation that happens while Slobbertooth is lying in bed, walking through the rain, or looking through the pockets of some unconscious Human supremacists.

His closest friend, sibling really, is Kazuya Armstrong (K). If Slobbertooth is out attacking Humanis punks, or hanging out in dive bars, it's usually with K. A picture of K

He'll occasionally contact Kazuya's fraternal twin sister Hiroko Armstrong. They're close, but nothing romantic has developed between them over the years, though he does have feelings for her. Slobbertooth isn't around enough for that. Still, K isn't allowed to know about that. Ever. A picture of Hiroko

After a run in with some Triad mages, Slobbertooth adopted one of their Tibetan Mastiffs who would have been abandoned by the deceased. She was named Li, but she is now called Zelda after Josiah's mother. A picture of Zelda

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+Quote Post
Gilga
post Jul 20 2017, 11:48 PM
Post #4


Moving Target
**

Group: Members
Posts: 935
Joined: 12-June 16
From: Israel
Member No.: 200,423



Yael grew in poverty and as a SINless child, with a sick mother and a younger brother. Her formative years were spent begging, and conning people out of their money, pick pocketing and stealing everything she needed to survive. Her skills did not fail her and the family managed to somehow keep a float. Yael was good enough at her trade and careful enough to reach puberty, at the age of 14 she had a life changing event, pick-pocketing from the wrong person - a person with a gun, an Ares predator. Finding herself at the wrong edge of a gun, the young girl had to return the credstick she lifted from a man that clearly did not belong in her neighborhood.

The man shot her anyway - he was that angry and she was sinless. He thought he'd get away with it. Yael has decided to play dead and had the chance to listen to the man talk to his lawyer. A brilliant criminal lawyer named Debbie that has later became one of Yael's contacts. Debbie has instructed the man to toss the gun in the garbage and create an alibi.

The man tossed the murder weapon to a nearby garbage can and went away, having heard the conversation the wounded girl scouted nearby gabage cans before getting help. She was THAT excited about owning a gun. Once recovered, Yael have trained with the gun a lot, figuring out that she would be safer with it. Yael discovered that she was gifted with pistols, and quickly got proficient. A gun had many benefits and one of them was - that it was easier to find jobs - paying jobs.

Yael awakened at the age of 16, and it was a mixed blessing. From one side she had a very bad opinion about mages that discovering that she was one of THEM was a crisis. Assensing and astral projection were her first capabilities. They seemed to be in high damned in the Barrens, being able to descreetly spy on people. It was a tool and like the gun it increased her employability.

Debbie, the shark lawyer that unintentionally saved Yael's life few years ago became a regular client. She payed Yael to check things out for her, to assense clients and see if they are likely lying and get a glimpse at their true mental state. Until the age of 17 this was all Yael knew how to do, use the astral. Then, a local talismonger has took the young teen under his wing and gave her some magical education. The very basics of spell-casting. The healing spell was Yael's first spell - and that one have made the young mage quite popular in her neighborhood. Street gangs have begun sending her their wounded to heal and Yael finally had earned their respect.

Over the years, Yael have managed to deepen her knowledge of magic and increase her vocabulary. At the age of 20 she is an established street mage, the pay have improved and along with it the chance of buying good for her little family. Her spell selection is still limited and is mainly aimed at augmenting Yael's mundane skills,

The crunch (IMG:style_emoticons/default/wink.gif)

== Info ==
Name: Yael Bar Alias:
Human, F Movement: 10/20, 10m/ hit, Swim: 5, 5m/ hit
170, 60 Composure: 10
Street Cred: 4 Judge Intentions: 10
Notoriety: 0 Lift/Carry: 6 (15 kg/10 kg)
Public Awareness: 0 Memory: 7
Karma: 41 Nuyen: 125
Age: 20 Skin: tan
Eyes: Green Hair: Brown

== Priorities ==
Metatype: E,0
Attributes: A,4
Special: C,2
Skills: A,4
Resources: E,0
Bonus Skill: Aeronautics Mechanic
Bonus Skill: Alchemy

== Attributes ==
BOD: 5 CHA: 5
AGI: 5 INT: 5
REA: 5 LOG: 2
STR: 2 WIL: 5
EDG: 2 MAG: 5

== Derived Attributes ==
Essence: 6 Initiative: 10 + 1d6
Physical Damage Track: 11 Rigger Init: 10 + 1d6
Stun Damage Track: 11 Astral Init: 10 + 2d6
Physical: 5 Matrix AR Init: 10 + 1d6
Mental: 5 Matrix VR Cold Init: 5 + DP + 3d6
Audio Enhancement [+3] (Only for audio Perception)
Vision Enhancement [+3] (Only for visual Perception)
Social: 7 Matrix VR Hot Init: 5 + DP + 4d6
Vashon Island: Ace of Coins [+3] (Must be visible)
Vashon Island: Sleeping Tiger [+1] (Must be visible)
Zo: Heritage 12 [+2] (Must be visible)
Astral: 7

== Active Skills ==
Assensing (Aura Reading) Base: 6 + Karma: 0 = 6 Pool: 11 (13)
Con Base: 4 + Karma: 0 = 4 Pool: 9
Counterspelling (Combat) Base: 6 + Karma: 0 = 6 Pool: 11 (13)
Disguise Base: 6 + Karma: 0 = 6 Pool: 11
Etiquette Base: 5 + Karma: 0 = 5 Pool: 10
Impersonation Base: 4 + Karma: 0 = 4 Pool: 9
Palming Base: 6 + Karma: 0 = 6 Pool: 11
Perception Base: 6 + Karma: 0 = 6 Pool: 11
Performance Base: 4 + Karma: 0 = 4 Pool: 9
Pistols (Semi-Automatics) Base: 6 + Karma: 0 = 6 Pool: 11 (13)
Sneaking Base: 6 + Karma: 0 = 6 Pool: 11
Spellcasting (Health) Base: 6 + Karma: 0 = 6 Pool: 11 (13)
Summoning (Spirits of Man) Base: 6 + Karma: 0 = 6 Pool: 11 (13)

== Knowledge Skills ==
Alcohol Base: 3 + Karma: 0 = 3 Pool: 8
Bars and Clubs Base: 1 + Karma: 0 = 1 Pool: 6
Magical Theory Base: 3 + Karma: 0 = 3 Pool: 5
Magical Threats Base: 3 + Karma: 0 = 3 Pool: 5
Music Base: 1 + Karma: 0 = 1 Pool: 6
Underworld Base: 1 + Karma: 0 = 1 Pool: 6

== Contacts ==
Debbie Millier (Shark Lawyer) (CON: 4, LOY: 1)
Little Jim (Talismonger) (CON: 5, LOY: 1)
Moni 'No Show' Naor (Talent Scout) (CON: 1, LOY: 3)

== Qualities ==
Code of Honor (Uninvolved)
Dependent (Inconvenience)
Focused Concentration (Rating 5)
Magician
Mentor Spirit (Bear)
Poor Self Control (Thrill Seeker)

== Spells ==
(Tradition: Chaos Magic, Resist Drain with WIL + INT (10))
Heal DV: F-4
Improved Invisibility DV: F-1
Increase [Attribute] (CHA) DV: F-3
Increase [Attribute] (INT) DV: F-3
Increase [Attribute] (REA) DV: F-3
Levitate DV: F-2
Stunbolt DV: F-3

== Lifestyles ==
Shitty Apartment (Low) 1 months

== Armor ==
Ballistic Mask 2
Chameleon Suit 9
+Fire Resistance 1
+Nonconductivity 2
+Thermal Damping 6
Vashon Island: Ace of Coins 7
+Electrochromic Clothing
+Faraday Pocket
+Nonconductivity 1
+Trodes
Vashon Island: Sleeping Tiger 13
+Custom Fit
+Newest Model
+Nonconductivity 4
+Ruthenium Polymer Coating 3
+Thermal Damping 6
+Trodes
Zo: Heritage 12 12
+Custom Fit
+Newest Model
+Thermal Damping 6
Zo: Second Skin 2
+Custom Fit (Stack)
+Newest Model
+Nonconductivity 2
+Ruthenium Polymer Coating 4
+Trodes

== Weapons ==
Ares Predator V
+Chameleon Coating (Pistol)
+Concealed Quick-Draw Holster
+Gas-Vent 3 System
+Shock Pad
+Smartgun System, Internal
Pool: 11 (13) Accuracy: 7 DV: 8P AP: -1 RC: 5 (6)
Defiance EX Shocker
+Chameleon Coating (Pistol)
+Concealed Quick-Draw Holster
+Laser Sight
Pool: 11 Accuracy: 5 DV: 9S(e) AP: -5 RC: 2
Ruger Super Warhawk
+Chameleon Coating (Pistol)
+Concealed Quick-Draw Holster
+Gas-Vent 3 System
+Smartgun System, Internal
Pool: 11 Accuracy: 7 DV: 9P AP: -2 RC: 5
Streetline Special
+Chameleon Coating (Pistol)
+Concealed Quick-Draw Holster
+Personalized Grip
+Smartgun System, Internal
Pool: 11 Accuracy: 7 DV: 6P AP: - RC: 2
Unarmed Attack
Pool: 4 Accuracy: 4 DV: 1S AP: - RC: 2

== Commlink ==
Hermes Ikon (ATT: 0, SLZ: 0, DP: 5, FWL: 5)

== Gear ==
Ammo: APDS (Heavy Pistols) x40
Ammo: Regular Ammo (Heavy Pistols) x100
Ammo: Regular Ammo (Light Pistols) x60
Ammo: Taser Dart (Tasers) x12
Contacts Rating 3
+Vision Enhancement Rating 3
Cram x10
Earbuds Rating 3
+Audio Enhancement Rating 3
Fake SIN (Anna Mirochnik) Rating 3
Glasses Rating 4
+Smartlink
+Thermographic Vision
+Image Link
+Low Light
Magical Lodge Materials Rating 6
Smart Wig
+Trodes
Tool Kit (Disguise)

== Karma Expenses ==
-10 Attribute STR 1-->2
3/26/2017 10:51:17 PM 11 Mission Reward
2/1/2017 8:53:59 PM 10 Mission Reward
9/13/2016 9:20:20 PM -5 Learned Spell Levitate
9/13/2016 9:20:02 PM -5 Learned Spell Improved Invisibility
9/13/2016 9:16:57 PM -10 Attribute LOG 1 -> 2
9/13/2016 9:16:30 PM 20 Mission Reward

== Nuyen Expenses ==
3/27/2017 9:05:56 PM -150 Purchased Armor Ballistic Mask
3/27/2017 9:04:12 PM -120 Purchased Gear Ammo: Regular Ammo
3/27/2017 9:03:01 PM -60 Purchased Gear Ammo: Taser Dart
3/27/2017 9:01:48 PM -275 Purchased Weapon Accessory Concealed Quick-Draw Holster
3/27/2017 9:01:39 PM -1000 Purchased Weapon Accessory Chameleon Coating (Pistol)
3/27/2017 9:01:13 PM -125 Purchased Weapon Accessory Laser Sight
3/27/2017 9:00:49 PM -250 Purchased Weapon Defiance EX Shocker
3/27/2017 8:59:41 PM -70 Purchased Armor Gear Trodes
3/27/2017 8:59:25 PM -70 Purchased Armor Gear Trodes
3/27/2017 8:59:03 PM -70 Purchased Armor Gear Trodes
3/27/2017 8:57:02 PM -500 Purchased Armor Mod Nonconductivity
3/27/2017 8:56:09 PM -3000 Purchased Armor Mod Thermal Damping
3/27/2017 8:55:03 PM -12000 Purchased Armor Zo: Second Skin
3/27/2017 8:54:46 PM -8000 Purchased Armor Zo: Heritage 12
3/27/2017 8:52:14 PM -1500 Purchased Gear Audio Enhancement
3/27/2017 8:51:19 PM -150 Purchased Gear Earbuds
3/27/2017 8:50:23 PM -1500 Purchased Gear Vision Enhancement
3/27/2017 8:49:59 PM -600 Purchased Gear Contacts
3/27/2017 8:49:10 PM -500 Purchased Gear Low Light
3/27/2017 8:46:26 PM 30000 Mission Reward
3/26/2017 11:26:49 PM -3000 Purchased Gear Magical Lodge Materials
3/26/2017 11:24:53 PM -100 Purchased Weapon Accessory Personalized Grip
3/26/2017 11:24:25 PM -275 Purchased Weapon Accessory Concealed Quick-Draw Holster
3/26/2017 11:24:10 PM -120 Purchased Weapon Accessory Smartgun System, Internal
3/26/2017 11:23:53 PM -1000 Purchased Weapon Accessory Chameleon Coating (Pistol)
3/26/2017 11:23:42 PM -120 Purchased Weapon Streetline Special
3/26/2017 11:19:55 PM -70 Purchased Gear Trodes
3/26/2017 11:17:46 PM -1200 Purchased Gear Smart Wig
3/26/2017 10:51:28 PM 5000 Mission Reward
9/13/2016 9:37:04 PM -200 Purchased Gear Ammo: Regular Ammo
9/13/2016 9:36:10 PM -480 Purchased Gear Ammo: APDS
9/13/2016 9:34:36 PM -7500 Purchased Gear Fake SIN
9/13/2016 9:33:16 PM -275 Purchased Weapon Accessory Concealed Quick-Draw Holster
9/13/2016 9:32:58 PM -400 Purchased Weapon Accessory Smartgun System, Internal
9/13/2016 9:32:43 PM -600 Purchased Weapon Accessory Gas-Vent 3 System
9/13/2016 9:32:37 PM -1000 Purchased Weapon Accessory Chameleon Coating (Pistol)
9/13/2016 9:32:18 PM -275 Purchased Weapon Accessory Concealed Quick-Draw Holster
9/13/2016 9:32:11 PM -50 Purchased Weapon Accessory Shock Pad
9/13/2016 9:31:59 PM -600 Purchased Weapon Accessory Gas-Vent 3 System
9/13/2016 9:31:48 PM -1000 Purchased Weapon Accessory Chameleon Coating (Pistol)
9/13/2016 9:30:24 PM -400 Purchased Weapon Ruger Super Warhawk
9/13/2016 9:30:21 PM -725 Purchased Weapon Ares Predator V
9/13/2016 9:28:11 PM -500 Purchased Armor Mod Nonconductivity
9/13/2016 9:27:55 PM -3000 Purchased Armor Mod Thermal Damping
9/13/2016 9:27:16 PM -260 Purchased Armor Mod Fire Resistance
9/13/2016 9:26:47 PM -1000 Purchased Armor Mod Nonconductivity
9/13/2016 9:26:25 PM -3000 Purchased Armor Mod Thermal Damping
9/13/2016 9:25:41 PM -1700 Purchased Armor Chameleon Suit
9/13/2016 9:25:27 PM -13500 Purchased Armor Vashon Island: Sleeping Tiger
9/13/2016 9:24:44 PM -25 Purchased Gear Image Link
9/13/2016 9:24:23 PM -500 Purchased Gear Vision Enhancement
9/13/2016 9:24:09 PM -500 Purchased Gear Thermographic Vision
9/13/2016 9:23:56 PM -2000 Purchased Gear Smartlink
9/13/2016 9:23:15 PM -400 Purchased Gear Glasses
9/13/2016 9:22:47 PM -500 Purchased Gear Tool Kit
9/13/2016 9:21:08 PM -100 Purchased Gear Cram
9/13/2016 9:16:37 PM 40000 Mission Reward
9/13/2016 9:16:19 PM 1440 Starting Nuyen

bnc's 'background check'
[ Spoiler ]
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+Quote Post
Volker
post Jul 28 2017, 09:46 AM
Post #5


Target
*

Group: Members
Posts: 53
Joined: 22-July 17
Member No.: 211,160



I'm in!

I'll post bnc shortly.
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SquirrelDude
post Sep 6 2017, 02:06 PM
Post #6


Target
*

Group: Members
Posts: 29
Joined: 19-July 17
Member No.: 211,063



So quick team huddle.

Slobber is going to quickly leave the room, but I have a question for other players how to best proceed.

1. Put everything back where he found it, and leave the room with no indication that he was there.

2. Steal the bible: To cover up what we were interested in: steal the credsticks, flip a mattress, mess up the closet, leave the safe open, smash the mirror.

Basically do we think the note is enough, or do we want the bible as evidence as well?
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Jack_Spade
post Sep 6 2017, 02:31 PM
Post #7


Moving Target
**

Group: Members
Posts: 702
Joined: 18-September 13
From: Germany
Member No.: 154,444



FYI:

There is no indication that Ramirez plans to remove the items in the near future from the safe. Also, Dr. Schmitt told you not to raise suspicions prematurely.
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Gilga
post Sep 6 2017, 03:15 PM
Post #8


Moving Target
**

Group: Members
Posts: 935
Joined: 12-June 16
From: Israel
Member No.: 200,423



I think that the note is enough to get Kynos and Remirez to try and kill one another. It is hinted that the blood of the 'mercenary' is used...
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Jack_Spade
post Sep 14 2017, 02:03 PM
Post #9


Moving Target
**

Group: Members
Posts: 702
Joined: 18-September 13
From: Germany
Member No.: 154,444



Hiho my fellow heisters,

I just got asked by rednblack - a fellow player from another pbp I participated in - if we have a slot open for another player.
Personally, I'm in favor of adding a bit of fresh blood, now that we seem to be down to effectively three players.

What do you say?
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Gilga
post Sep 14 2017, 02:21 PM
Post #10


Moving Target
**

Group: Members
Posts: 935
Joined: 12-June 16
From: Israel
Member No.: 200,423



I enjoyed playing with him in the past. I am for it.
However, somehow all my previous games with him died prematurely.
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Jack_Spade
post Sep 14 2017, 02:29 PM
Post #11


Moving Target
**

Group: Members
Posts: 702
Joined: 18-September 13
From: Germany
Member No.: 154,444



True, but not because he wasn't posting (IMG:style_emoticons/default/wink.gif)
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rednblack
post Sep 15 2017, 03:53 PM
Post #12


Target
*

Group: Members
Posts: 10
Joined: 14-September 17
Member No.: 213,022



Hoi chummers. I recognize most everyone's sn from the other forums, so it's nice to see y'all again and to game with some of you again. I'll be taking over face duties shortly. I've starting reading through the IC, and I'm a little over 2 pages in now.

I'll finish up the crunch for my char over the weekend and should be ready to join the game early next week. Looking forward to it, and thanks for having me.
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Gilga
post Sep 16 2017, 01:54 PM
Post #13


Moving Target
**

Group: Members
Posts: 935
Joined: 12-June 16
From: Israel
Member No.: 200,423



QUOTE (Jack_Spade @ Sep 14 2017, 03:29 PM) *
True, but not because he wasn't posting (IMG:style_emoticons/default/wink.gif)


Yes, he just seems unlucky picking games... I hope we can cure him of this misfortune.
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Gilga
post Sep 16 2017, 01:54 PM
Post #14


Moving Target
**

Group: Members
Posts: 935
Joined: 12-June 16
From: Israel
Member No.: 200,423



QUOTE (Jack_Spade @ Sep 14 2017, 03:29 PM) *
True, but not because he wasn't posting (IMG:style_emoticons/default/wink.gif)


Yes, he just seems unlucky picking games... I hope we can cure him of this misfortune.
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rednblack
post Sep 19 2017, 07:15 PM
Post #15


Target
*

Group: Members
Posts: 10
Joined: 14-September 17
Member No.: 213,022



Name: Chaim Delgado
Alias: Senor Fuente, AKA Blue Eyes, AKA Claudia Perez, AKA Stacks
Role: Primary face, B&E secondary
Age: 28
Race: Human
Sex: Male
Nationality: Aztlan
Ethnicity: Jewban

Physical Description: Slight of build, average height, with a forgettable face but a winning smile, Chaim looks like the guy -- or sometimes gal -- that gets passed over. He has brown hair that is slightly wavy when worn long, blue eyes, and a latte-like complexion. He eschews jewelry, but likes bespoke clothes, fine liquors, and a good cigar.

Personality and Background:
Chaim is a social chameleon. He forgets himself sometimes when he's in "role," and may even believe some of the lies he's spinning, at least while he's spinning them. From his history, he's comfortable fraternizing with street rats as well as rubbing elbows with men and women of the corps. He's a natural diffuser of tension, a born negotiator, and a cool-headed infiltrator. Of course, all this comes at a cost. He finds trust a difficult emotion to invest in others, though he desperately wants to.

More than anything he would like a group of friends, people he could let his guard down around, but he tends to believe that others are as adept at manipulation as he is, or they're rubes undeserving of getting to know the real him. This tends to play itself out in a small handful of well-worn patterns. He may see a spark in someone, whether a potential romantic or platonic partner, invest himself in that person, and reveal too much too quickly, putting himself at risk. Then, he flees, burns SINs, and sets up in the next town. Or he'll keep people at arm's length too long, so long in fact that they begin to mistrust him, catch him in lies he has had running too long to keep straight himself, and there's another bridge burned. And sometimes, once, maybe twice, there was nothing wrong with Chaim or the person he chose to invest his trust in, but when Aztechnology came looking, they were the ones who paid the price. Maybe his current crew will be different, though? They seem like a solid group of chummers. One or two might even be friends. One day. If they both live long enough.

Chaim grew up in Managua, the middle of three boys raised by a single mother in the barrens. His older brother was a dedicated fuck up and junkie who didn't live to see his seventeenth birthday. His younger brother was a nice kid, but perhaps looked up to his eldest brother a little too much on the one hand, and the underground rabbis on the other. Chaim was taken away for his "training" before that situation really resolved itself, and this long-lost little brother -- named Micah -- remains Chaim's biggest regret.

At fourteen, Chaim's hands were discovered in the wrong pockets. A Criminal SIN, or worse, would have been the most likely outcome, but instead, Ms. Ichtaca was taken by the pluckiness of it. Here was a boy, obviously of no means, who had purloined a waiter's coat, manufactured the proper credentials to get into the restaurant, had bathed himself in the employee bathroom to wash the stench of the streets off of himself, and had already acquired three commlinks and a credstick before she caught him. Yes, Ms. Ichtaca could use a young man like that. He was given a choice with schooling and a job with Aztechnology on the one hand, and far worse on the other, but the illusion of free will was at least offered.

Upon graduating, Chaim went into intelligence. The work was dangerous, but the basic plan was for Chaim to be an indispensable as possible for as long as possible so that he could get back into the classroom, this time on the other side of the podium. Things didn't exactly go as planned. A rival as Aztech doctored his files -- for what Chaim thinks of as a very petty, if personal, reason -- and Chaim's been on the run every since. Denver, Atlanta, and now as far away from Aztlan as he can get and still stay on the continent he's always called home.

== Personal Data ==
Street Name:
Name: Chaim Delgado
Movement: 12/24 (2m/hit) Swim: 8 (1m/hit)
Karma: 7
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Human
Composure: 10
Judge Intentions: 11
Lift/Carry: 7 (60 kg/40 kg)
Memory: 6
Nuyen: 2,514

== Priorities ==
Metatype: E,0
Attributes: B,3
Special: E,0
Skills: A,4
Resources: B,3

== Attributes ==
BOD: 3
AGI: 4 (6)
REA: 3
STR: 2 (4)
CHA: 7
INT: 4
LOG: 3
WIL: 3
EDG: 3

== Derived Attributes ==
Essence: 3.18
Initiative: 7 +1d6
Rigger Initiative: 7 +1d6
Astral Initiative:
Matrix AR: 7 +1d6
Matrix Cold: 4 + DP +3d6
Matrix Hot: 4 + DP +4d6
Physical Damage Track: 10
Stun Damage Track: 10

== Limits ==
Physical: 5
Mental: 5
Audio Enhancement [+1] (Only for audio Perception)
Vision Enhancement [+2] (Only for visual Perception)
Social: 9
Custom Ballistic Mask [+2] (Only for intimidation, Must be visible)
Mortimer of London: Berwick Suit [+1] (Must be visible)
Mortimer of London: Ulysses Coat [+1] (Must be visible)
Astral: 9

== Active Skills ==
Computer Base: 2 Pool: 5
Con (Fast Talk) Base: 6 Pool: 13 (15)
Disguise Base: 4 Pool: 8
Etiquette Base: 6 Pool: 13
Exotic Melee Weapon (Monofilament Whip) Base: 6 Pool: 12
Gymnastics (Climbing) Base: 1 Pool: 7 (9)
Impersonation (Human) Base: 4 Pool: 11 (13)
Intimidation (Interrogation) Base: 4 Pool: 11 (13)
Leadership Base: 6 Pool: 13
Locksmith Base: 2 Pool: 8
Negotiation Base: 6 Pool: 13
Palming Base: 4 Pool: 10
Perception (Searching) Base: 6 Pool: 10 (12)
Performance (Presentation) Base: 1 Pool: 9 (11)
Pistols (Semi-Automatics) Base: 5 Pool: 11 (13)
Running (Sprinting) Base: 1 Pool: 5 (7)
Sneaking Base: 4 Pool: 10

== Knowledge Skills ==
Area Knowledge: Seattle : 6 Pool: 10
Bars and Clubs : 2 Pool: 6
English : 0 Pool: 0
Fashion : 3 Pool: 7
Gangs : 3 [ID] Pool: 7 (9)
Hebrew : 4 Pool: 7
Politics : 2 Pool: 5
Spanish : 0 Pool: 0
Sprawl Life : 2 Pool: 6
Syndicates : 2 Pool: 6

== Contacts ==
Castille; Puyallup; Ganger (2, 1)
M. B. Carter; Downtown; Journalist (2, 1)
Meaghan Delayne; Downtown; Bartender (3, 2)
Suzette Ormann; Redmond; Fixer (5, 2)

== Qualities ==
Bilingual
College Education.RF
Consummate Professional
Did You Just Call Me Dumb?
Quick Healer
Records on File (Aztechnology)
School of Hard Knocks
Social Stress (Azzie Scum)
Too Pretty To Hit
Wanted (Aztechnology)

== Lifestyle ==
Crummy Apartment (Low) 1 Months
+ Extra Secure

== Cyberware/Bioware ==
Datajack
Fingertip Compartment (Monofilament Whip)
Genetic Optimization (CHA)
Muscle ReplacementRating 2
Reflex Recorder (Skill) (Exotic Melee Weapon (Monofilament Whip))
Skin Pocket
Smartlink
Tailored PheromonesRating 2

== Armor ==
Armor Jacket 12
+ Auto-Injector
+ Chemical Protection 3
+ Nonconductivity 4
+ Pulse Weave 4
Custom Ballistic Mask 2
+ Audio EnhancementRating 1
+ Flare Compensation
+ Gas Mask
+ Image Link
+ Vision Magnification
Mortimer of London: Berwick Suit 9
+ Auto-Injector
+ Concealability
+ Custom Fit
+ Electrochromic Clothing
+ Nonconductivity 3
Mortimer of London: Ulysses Coat 3
+ Chemical Protection 5
+ Concealability
+ Custom Fit (Stack)
+ Electrochromic Clothing
+ Nonconductivity 5
+ Shock Frills

== Weapons ==
Ares Light Fire 75
+ Hidden Gun Arm Slide
+ Silencer, Ares Light Fire 70
+ Smartgun System, Internal
+ Spare Clip
Pool: 11 (13) Accuracy: 8 DV: 6P AP: - RC: 3
Colt Agent Special
+ Concealed Quick-Draw Holster
+ Smartgun System, Internal
+ Spare Clip
Pool: 11 (13) Accuracy: 7 DV: 8P AP: - RC: 3
Defiance EX Shocker
Pool: 11 Accuracy: 4 DV: 9S(e) AP: -5 RC: 3
Monofilament Whip
Pool: 12 Accuracy: 5 DV: 12P AP: -8 RC: 3
Savalette Guardian
+ Concealed Quick-Draw Holster
+ Smartgun System, Internal
+ Sound Suppressor
+ Spare Clip
Pool: 11 (13) Accuracy: 7 DV: 8P AP: -1 RC: 4
Unarmed Attack
Pool: 5 Accuracy: 5 DV: 4S AP: - RC: 3

== Commlink ==
Meta Link (ATT: 0, SLZ: 0, DP: 1, FWL: 1) x2
Transys Avalon (ATT: 0, SLZ: 0, DP: 6, FWL: 6)

== Gear: Equipped ==
Advanced Medkit Rating 3
Ammo: APDS (Light Pistols) x100
Ammo: APDS (Heavy Pistols) x60
Ammo: Capsule Rounds (Light Pistols) x30
+ DMSO
+ Narcoject
Ammo: Stick-n-Shock (Heavy Pistols) x50
Ammo: Taser Dart (Tasers) x10
Biomonitor
Certified Credstick, Silver
Certified Credstick, Standard Rating 1
Contacts Rating 3
+ Vision Enhancement Rating 2
+ Low Light
Cram x3
Endoscope
Fake License (Concealed Carry Permit) Rating 4
Fake License (Restricted Cyberware License) Rating 4
Fake SIN (Enrique Casada (UCAS)) Rating 4
Gecko Tape Gloves
Jazz x3
Lockpick Set
Long Haul x2
Micro-Transceiver
Novacoke x10
Personalized Grip: Colt Agent Special
Personalized Grip: Taser
Psyche x2
Slap Patch, Stim Patch Rating 6 x4
Slap Patch, Trauma Patch x2
Stealth Tags x10
Survival Kit
Synthskin Face Mask x2
Tool Kit (Disguise)
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Gilga
post Sep 19 2017, 07:28 PM
Post #16


Moving Target
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Group: Members
Posts: 935
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From: Israel
Member No.: 200,423



Looking forward to meeting Chaim.
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Jack_Spade
post Oct 7 2017, 10:02 PM
Post #17


Moving Target
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Group: Members
Posts: 702
Joined: 18-September 13
From: Germany
Member No.: 154,444



We really should have stopped joking about bad luck:
rednblack informed me that he has a RL time crunch and won't be able to continue gaming with us.

So for now I'll take over the character.

Which brings me to the question: Do you guys need anything from me for this little information gathering act?
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Gilga
post Oct 9 2017, 02:53 AM
Post #18


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Group: Members
Posts: 935
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From: Israel
Member No.: 200,423



Would be nice to finish the conversation with Chaim - though not mandatory as its mainly nonsense.
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Volker
post Oct 9 2017, 02:14 PM
Post #19


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Group: Members
Posts: 53
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Member No.: 211,160



You're kidding, right?
You mean, he ain't coming back?

If so, I'd personally rather ignore and retro-edit the fact that he's ever been here. His impact on the storyline is marginal and I'd rather go without Chaim than with another ghost NPC.

Does anyone know anything about Special K?
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Jack_Spade
post Oct 9 2017, 02:18 PM
Post #20


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From: Germany
Member No.: 154,444



Edit is also an option.
Damn shame.

And no, haven't heard or read anything.

Edit:
I have set all my posts mentioning Chaim set in Spoilers - hopefully that will lessen the confusion for any later readers.
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Volker
post Oct 11 2017, 09:15 PM
Post #21


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Member No.: 211,160



You are a nerd. And one of the best ones I ever met.

Thanks, dude!
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Gilga
post Oct 15 2017, 02:39 PM
Post #22


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Jack did you keep the new SIN names? I am not sure whst name Anna would go by I will edit if mistaken.
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Jack_Spade
post Oct 15 2017, 02:40 PM
Post #23


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From: Germany
Member No.: 154,444



I'll have to dig them up once the old forum works again
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Gilga
post Oct 15 2017, 05:18 PM
Post #24


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Posts: 935
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From: Israel
Member No.: 200,423



For when it is time for bnc to answer questions: (Anna casted the improve charisma on her before going to the park).
Improve charisma: 15d6t5 4
drain: 10d6t5 5
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Volker
post Oct 16 2017, 05:14 AM
Post #25


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Member No.: 211,160



QUOTE (Gilga @ Oct 15 2017, 03:39 PM) *
Jack did you keep the new SIN names? I am not sure whst name Anna would go by I will edit if mistaken.


bnc, you are Ruth Axes, Analyst.
Krestov you are Jonathan King, Chief of Security
Slobbertooth becomes Michael Maday, Compliance Officer
Flatline is Dr. Justin Thyme, Head of Purchasing
Anna you'll be Roberta Ublind, Abstractor at Purchasing
Kite goes by Naimsa Lei, Pilot

EDIT: Important question:
Isn't bnc present? It sounded a bit like the two were alone ("was happy to talk about her girlfriend"). But then she received the spell. So where am I?
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