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Jack_Spade
post Dec 28 2017, 04:39 PM
Post #376


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"The commanding officer is not part of the shift - he is the guy sitting somewhere in an office coordinating all kinds of security operations.
But still, with those commcodes, bnc certainly can check their links contact file and find their bosses number."
Schmitt replied.
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Volker
post Dec 28 2017, 06:46 PM
Post #377


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"Okay, let's do it proper right now. You may take a cup of soykaf until I've finished my homework."

bnc retreats to dig through the numbers and the tons of data she received from Mr. Schmidt.
She then hacks the commlink of the commanding officer and copies voice samples from it which she feeds to the software.

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Gilga
post Dec 28 2017, 07:47 PM
Post #378


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Anna takes off her helmet and said "Fine..." she gets into her room and switch to a casual dress and then heads to bnc, "Can I help a bit?" she asked.
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Jack_Spade
post Dec 28 2017, 10:11 PM
Post #379


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Volker
post Dec 29 2017, 09:14 AM
Post #380


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"Actually ... yes, you can. Not right now, but soon. I'll have to download some samples first. Once I'm finished, you can assist me with your mojo and then you have to give your best commanding officer you can. Uhm, maybe, go somewhere over there, take a mirror or so, and try to do train to talk like an officer. And please don't overdo it. It has to sound casual, yet professional. Wakata?"

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Jack_Spade
post Dec 29 2017, 09:32 AM
Post #381


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Volker
post Dec 30 2017, 10:37 AM
Post #382


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After a while, the two girls join back the team. "May I present..?"
Then suddenly a different voice can be heard over the speech channel. It is a firm, male voice with a commanding tone: "Attention! Intruders alert! Everyone stay at their position and await orders. Any action is to be coordinated with me first. Get your weapons ready now"
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Jack_Spade
post Dec 30 2017, 02:56 PM
Post #383


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"Alright. So back in position before the grenade goes off." Kite replied and waited for everyone to get back in position

"Ok, so bnc sends her fake message and the gas goes off, pumped into the rooms above and into the halls. You can't see into the armory, but someone is trying to get some gas masks - which doesn't help since it's dmso based and absorbs over skin.
The guards are down, but no alert leaves the building."
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Volker
post Dec 31 2017, 09:05 AM
Post #384


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bnc puts on her gas mask, before the grenade detonates. "Voice channel on. Let's go, boys. I'll go with Krestov check for remaining guards. Slob and Anna, would you take the vault?"
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SquirrelDude
post Jan 1 2018, 12:01 AM
Post #385


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Slobber considered bnc's proposed team split for a second. He preferred Krestov on the ground floor, but bnc needed to be up top and she probably trusted Krestov more than anyone else here. "Yeah, that sounds good."

Slobber flipped on thermographic vision "bnc, Can you kill the lights?" Slobber fired a virtual set of smoke grenades from his underslung launcher and then moved in through them to clear our the AR targets.
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Volker
post Jan 1 2018, 11:00 AM
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Xor, I shoulda taken thermographic rather than low-light when I bought them new eyes.
"Done"
She puts on her helmet, then the lights go out.
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SquirrelDude
post Jan 1 2018, 07:13 PM
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Jack_Spade
post Jan 1 2018, 07:24 PM
Post #388


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The combat part was pretty straight forward - the simulation considered the advantage that the runners had and thanks to the surveillance through Kanmushi drones there were no surprises on the corridors.
Storming the armory turned out to be a bit of a game of chance - in two out of three turns, everyone inside was unconscious, but in one a security guy managed to grab a stim patch and had it counter the narco long enough to return fire.
Kite replied: "The assault part isn't bad but if you know some way to optimize the Armory situation it certainly wouldn't hurt to do so.
Basically, we don't have sensor coverage inside, unless bnc hacks the cameras inside and takes a look. It seems as if it depends entirely on this Leggio guy. The data you have for him indicates that he might have a chance to resist narcoject for a few seconds longer than his comrades. But that's only a problem if he is in the armory at the time we hit the bank, where he can get his hands on their combat drug supply."
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Volker
post Jan 2 2018, 12:08 PM
Post #389


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"If I take out his commlink, he can't call for help. The rest should be an easy job for Special K, I think."
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SquirrelDude
post Jan 3 2018, 12:20 AM
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"Don't we also have those robot legs that we could attach a gun to that could help out SpecialK in clearing the top floor? Would that be too hard to make invisible?"
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Volker
post Jan 7 2018, 09:05 AM
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"It shouldn't be any more difficult than to make a person invisible. But what for? Krestov is more reliable than any drone yet invented."
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SquirrelDude
post Jan 7 2018, 09:36 PM
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"We should plan for more than one of them avoiding falling unconscious. As we will be under a time crunch, having an additional gun to handle that seems prudent."
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Jack_Spade
post Jan 7 2018, 10:08 PM
Post #393


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"A reasonable precaution. Let's see: Kite can you handle another drone?"

"Sure boss, a small drone with a full auto weapon and some gel rounds should do nicely. Give me a minute, I'll add one into the simulation. Let's say a crawler with an Ares Alpha."

Mike chimed in:
"Am I seeing this right:
Slobbertooth, Krestov, Anna, one of her spirits, and a drone go in, while bnc, Kite and Flatline sit in the car."


"Not quite." Schmitt replied. "I'll be going with the team in the van too."

"You sure about that, boss? Seems a bit needlessly risky. What happened with waiting at the safe house?"

"For one thing, I promised the team I'd share the risk of the operation, for another, I'm quite proficient with a gun and as mentioned before, we might need the reinforcements - either to take out guards or help with handling the haul.
Finally, I really need to make sure that I get the whole package of the prototype. There's too much riding on that part for me to not take personal action."
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Gilga
post Jan 8 2018, 09:35 PM
Post #394


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Anna looked at Schmitt and then at Slob, she knew better than to argue with the man paying the bill. Instead, she suggested "A spirit should be handier than a drone and can back you up. Look around corners for you or attract the guards into an ambush. They are quite good at spotting living things - a bit weaker on spotting drones. The most useful part is that they are likely mobile enough to reinforce whoever is in a bind.

Though, to be clear I need to maintain a good relationship with these entities. So let's try to also bring the spirit back in one piece."
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Volker
post Jan 9 2018, 07:25 AM
Post #395


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QUOTE (Jack_Spade @ Jan 7 2018, 11:08 PM) *
"Am I seeing this right:
Slobbertooth, Krestov, Anna, one of her spirits, and a drone go in, while bnc, Kite and Flatline sit in the car."

"Njet. I'm going, too. I won't sit comfortably in a van while our boys are on the field. I can be more usef...
Considering, that's maybe a dumb idea. I'll send in my Nissan, though. She's armed with a Cavalier, too. I wanne see things myself at least.

As for the spirit, Y... Anna. Once we took out the mage, those underarmed goons shouldn't be able to take out a spirit so easily. Don't worry about your immaterial friend."
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SquirrelDude
post Jan 11 2018, 04:06 PM
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What is our plan for when reinforcements arrive. Who stations themselves where?
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Jack_Spade
post Jan 11 2018, 04:30 PM
Post #397


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"In that case, we fucked up and retreat to the boathouse. Under no circumstances do I want a shoot out with bank guard or Salish police forces.
Kite will have drones up around the perimeter to warn us of any approach - hopefully giving us enough time to flee the scene.

Same if one of us gets seriously hurt: There is a Valkyrie unit in the van, but everything beyond that or Flatline's healing capabilities will cause a mission abort.
All the more reason to do this quickly and quietly.
A second drone certainly won't hurt to have around."

Schmitt replied.
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SquirrelDude
post Jan 12 2018, 12:04 AM
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"Great, so what is our plan if a shootout with Salish or bank security is unavoidable."
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Volker
post Jan 12 2018, 10:16 AM
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"We retreat to the boathouse. If something goes so terribly south that despite all our precautions and our surveillance we still get into trouble, it's something totally unforeseeable anyway. I'd say we nominate a commander who's in charge if things don't go according to plan. Or better, who's in charge no matter what happens.
Krestov would be fit, but only for the tactical slash military part. He's not supposed to have a lot of experience with break-ins.
Flatline, Anna, Kite, and I don't have a lot of experience with group coordination or military tactics.
What about you, Slob? Are you up to the job? You have fighting experience and a history that makes you sound suitable for this task. But I'm not sure whether you have any clue about strategic coordination and any kind of break-in that goes beyond robbing granny's jewels."

She pauses.
"Oh. And of course there's Mr. Schmidt. I guess you have the first say on that matter."
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Jack_Spade
post Jan 12 2018, 10:34 PM
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"If a shootout is unavoidable, I want you to use just enough force to get out and break contact. The boathouse will be our best bet one way or the other to escape Salish jurisdiction. If it comes down to them or us, use whatever you can and stay together. I hope it doesn't come to it, but Kite will use her airborne drones to ram our pursuers at full speed. Krestov and Slobbertooth, you lay down suppressing fire, while Flatline and Anna call up combat able spirits. No holds, no mercy if that is what it takes to get us out of the situation.

As for who is in charge: Anna and bnc, you are covering the Astral and Matrix perspective, where you both might need to concentrate solely on this part. Therefore, should I be taken out of play, I leave the tactical decisions to Slobbertooth. Get back to the safe house. Mike will take care of the rest and depending on how everything went down help you get out or at least help you survive the fallout."


Schmitt sounded grimm as he said that, but was no less determined than before.
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