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#1301
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Moving Target ![]() ![]() Group: Members Posts: 583 Joined: 13-July 17 Member No.: 210,878 ![]() |
Or the GM likes to mess with his players, KNOWING that some of them are HYPER paranoid. (IMG:style_emoticons/default/biggrin.gif) Don't pretend that the satchel wouldn't have exploded if we gleefully went up to it looking for goodies. (IMG:style_emoticons/default/sarcastic.gif) |
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#1302
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Moving Target ![]() ![]() Group: Members Posts: 583 Joined: 13-July 17 Member No.: 210,878 ![]() |
Or the GM likes to mess with his players, KNOWING that some of them are HYPER paranoid. (IMG:style_emoticons/default/biggrin.gif) Don't pretend that the satchel wouldn't have exploded if we gleefully went up to it looking for goodies. (IMG:style_emoticons/default/sarcastic.gif) |
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#1303
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,047 Joined: 1-December 08 From: South Carolina USA Member No.: 16,647 ![]() |
Looking a gift horse in the mouth is a good way to get yourself bitten.
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#1304
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Moving Target ![]() ![]() Group: Members Posts: 583 Joined: 13-July 17 Member No.: 210,878 ![]() |
Assuming it's a gift horse is a good way to be fragged by a trojan horse. That's literally one of the oldest tricks in the book. I don't trust this.
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#1305
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,047 Joined: 1-December 08 From: South Carolina USA Member No.: 16,647 ![]() |
Because Bullet Storm is paranoid. Just remember, being paranoid doesn't mean people aren't out to get you, it just means you expect it when they do.
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#1306
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Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,130 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 ![]() |
Well, we could put a bullet in it. What are the chances it is the Map, eh?
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#1307
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,047 Joined: 1-December 08 From: South Carolina USA Member No.: 16,647 ![]() |
Appropo of nothing, I just found O'Conner's new running gear. (IMG:style_emoticons/default/cool.gif) (IMG:style_emoticons/default/biggrin.gif)
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#1308
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Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,130 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 ![]() |
(IMG:style_emoticons/default/notworthy.gif)
Appropo of nothing, I just found O'Conner's new running gear. (IMG:style_emoticons/default/cool.gif) (IMG:style_emoticons/default/biggrin.gif) (IMG:style_emoticons/default/rotfl.gif) |
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#1309
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Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,130 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 ![]() |
Double post.
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#1310
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Moving Target ![]() ![]() Group: Members Posts: 491 Joined: 21-July 17 Member No.: 211,121 ![]() |
It's been crazy busy this weekend and I have to check what exactly spirits see and how they show what they've seen.
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#1311
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,047 Joined: 1-December 08 From: South Carolina USA Member No.: 16,647 ![]() |
No worries, it was a 4day weekend for most here too, Memorial day.
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#1312
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Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,130 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 ![]() |
Alright! O'Connor snags a 1-up!
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#1313
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Moving Target ![]() ![]() Group: Members Posts: 583 Joined: 13-July 17 Member No.: 210,878 ![]() |
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#1314
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Moving Target ![]() ![]() Group: Members Posts: 583 Joined: 13-July 17 Member No.: 210,878 ![]() |
Farothel, I really need you to be the one to use the autodoc.
First Aid + Logic (2) Test Autodoc Medkit 4 = Pool 4 O'Connor Medkit 4 + Logic 3 - CM 3 = Pool 4 Torley Medkit 4 + Logic 2 = Pool 6 with Gremlins R2 Starlet Medkit 4 + Logic 4 = Pool 8 Lil' Homie Unknown, but would need a Logic of 5 or a good First Aid rating to beat a dice pool of 8. |
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#1315
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Moving Target ![]() ![]() Group: Members Posts: 491 Joined: 21-July 17 Member No.: 211,121 ![]() |
I can do that, as the heal spell only works on P damage, not S.
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#1316
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,047 Joined: 1-December 08 From: South Carolina USA Member No.: 16,647 ![]() |
Repost relavent data from the rule books
JAZZ Duration: 10 x 1D6 minutes. Effect: +1 Reaction, +1 Initiative Pass Developed by Lone Star’s R&D Division, jazz was designed to better the odds for run-of-the-mill law-enforcement officers who run up against augmented street samurai. It’s usually taken from a singledose inhaler (or “popper”). When jazz wears off, the user crashes and is flooded with despondent and miserable emotions, suffering the effects of Disorientation (p. 254). If cram is bad for hyperactivity and feelings of paranoia, jazz is worse. Roleplaying a jazz user means turning it up a notch, and portraying someone with too much energy to burn. exhibiting physical and mental side effects from continual substance abuse. Characters who continue in this state for long will continue to suffer deteriorating health effects determined by the gamemaster. Such effects may include: • Lost Essence. • Attribute loss (Mental or Physical); this will also affect a character’s natural attribute maximums. • Psychological problems such as flashbacks, blackouts, drastic and violent mood swings, paranoia, schizophrenia, amnesia, and so on. • Physiological health issues as appropriate to the substance, including such fun things as as abcesses, incontinence, a weak immune system (p. 96), lower pain tolerance (p. 95), slurred speech, and so on. • Stun damage that cannot be healed. KAMIKAZE Duration: 10 x 1D6 minutes Effect: +1 Body, +1 Agility, +2 Strength, +1 Willpower, +1 Initiative Pass, High Pain Tolerance 3 Kamikaze is a tailored combat drug. In addition to other effects, it provides the High Pain Tolerance quality at Rating 3. When kamikaze wears off, the user crashes and suffers –1 Reaction and –1 Willpower for 10 x 1D6 minutes. She also suffers 6S damage (not resisted). The repeated use of kamikaze has a destructive effect on the user’s metabolism. Large doses can cause excitement, tremors, momentary euphoria, and dilated pupils. Excess doses (bordering on overdose level) cause anxiety, hallucinations, and uncontrolled muscular movements. Even higher dosages lead to death. Kamikaze users are near-crazed, filled with a feeling of imperviousness and invincibility, exhibiting almost no regard for their own well-being. NITRO Duration: 10 x 1D6 minutes Effect: +2 Strength, +2 Willpower, +2 Perception, High Pain Tolerance 6 A combination of potent drugs, including novacoke and several other narcotics and stimulants, nitro’s effects can easily kill a user. It is favored by troll gangers. In addition to other effects, nitro temporarily applies pain resistance equal to Rating 6 of the High Pain Tolerance quality (p. 91). After the drug’s effects wear off, the subject suffers 9S damage (unresisted). Using First Aid Characters with the First Aid skill may immediately help reduce the trauma of wounds (Stun or Physical). First Aid may only be applied within 12 hours of when the damage was taken. Roll a First Aid + Logic (2) Test, applying appropriate situational modifiers. (Characters using First Aid on themselves must apply their wound modifiers to the test.) Using the First Aid skill is a Complex Action, and takes a number of Combat Turns equal to the amount of damage the character is attempting to heal. Each net hit over the threshold reduces 1 box of damage. A critical glitch on a First Aid Test increases the damage by 1D3 boxes; time is increased accordingly. The maximum damage healable with the First Aid skill is equal to the skill’s rating. First Aid may only be applied to a character once (for that set of wounds), and it may not be applied if the character has been magically healed. First Aid may also be used to simply diagnose a character’s health, the extent of wounds taken, or the effect of other ailments. The gamemaster sets the threshold as appropriate to the character’s health or affliction, and awards information appropriate to the net hits scored Elven Special Forces Medkit - Rating:6 The medkit includes drug supplies, bandages, tools, and a (talkative) doctor-expert system that will advise the user on techniques to handle most typical medical emergencies (including fractures, gunshot wounds, chemical wounds, and poisoning, as well as offering advice for the treating of shock, handling blood loss, and of course performing resuscitations). The medkit’s rating adds to the dice pool of all First Aid Tests, and replaces the character’s skill if the character doesn’t possess the skill (Medkits and Autodocs, p. 253). It must be refilled regularly (usually after every mission, gamemaster’s discretion) Lil Homie (Jai) Udo (typical area Boy/guide) An eight-year-old ork, Udo is one of many street kids who’ll willingly spend all day and night escorting you around the city. Like many street kids, he’s got an instinctive feel for danger and a talent for ferreting out secrets that might be worth a few naira. B A R S C I L W E ESS Init IP CM Arm 4 2 3 3 2 3 2 2 4 6 6 1 10 0/0 Skills: Automatics 2, Dodge 4, Etiquette 1 (Street +2), Lagos Underworld 3 (Street Gangs +2), Lagos Politics 2, Navigation 2, Negotiation 3, Palming 2 (Pickpocket +2), Perception 3 Languages: Lagosian City Speak (N), English 2, French 2, Igbo 2, Yoruba 2 Qualities: Common Sense Weapons: AK-97 [Assault Rifle, DV 6P, AP –1, SA/BF/FA, RC 2, 38©, gas-vent 2] I never realized the udo here, like most of the population, are orks. I have been thinking of Jai as a human kid, and a bit older. We can play with that if you like, or we can leave it alone. He has also probably picked up a Gunsmith knowledge skill at rating 1, thanks to O'Conner's tutelage. |
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#1317
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Moving Target ![]() ![]() Group: Members Posts: 583 Joined: 13-July 17 Member No.: 210,878 ![]() |
Elven Special Forces Medkit - Rating:6 Okay, so farothel's roll is... First Aid + Logic (2) Test Medkit 6 + Logic 4 = Pool 10 Lil Homie (Jai) Udo (typical area Boy/guide) An eight-year-old ork, Udo is one of many street kids who’ll willingly spend all day and night escorting you around the city. Is Udo Lil' Homie's family name or his ethnicity? The writing is unclear to me. I have been thinking of Jai as a human kid, and a bit older. We can play with that if you like, or we can leave it alone. I've been envisioning Lil' Homie as a ten(ish) year old human, but I'm fine with him being an eight year old ork. He has also probably picked up a Gunsmith knowledge skill at rating 1, thanks to O'Conner's tutelage. O'Connor has the active skill Armorer (Firearms +2) 1 and the knowledge skill Firearm Design (Automatics +2) 3, but he doesn't have a knowledge skill called gunsmith. Attributes B A R S C I L W E ESS Init IP CM Arm 4 2 3 3 2 3 2 2 4 6 6 1 10 0/0 Active Skills Automatics 2, Dodge 4, Etiquette 1 (Street +2), Navigation 2, Negotiation 3, Palming 2 (Pickpocket +2), Perception 3 Knowledge Skills Lagos Politics 2, Lagos Underworld 3 (Street Gangs +2), Languages Skills Lagosian City Speak (N), English 2, French 2, Igbo 2, Yoruba 2 Qualities Common Sense Weapons AK-97 [Assault Rifle, DV 6P, AP –1, SA/BF/FA, RC 2, 38©, gas-vent 2] Is Lil' Homie's stats sheet the full thing, or just what the team knows? What is Arm 0/0? |
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#1318
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,047 Joined: 1-December 08 From: South Carolina USA Member No.: 16,647 ![]() |
QUOTE Is Udo Lil' Homie's family name or his ethnicity? The writing is unclear to me. Udo is the term used for guide boys. QUOTE I've been envisioning Lil' Homie as a ten(ish) year old human, but I'm all for him being an eight year old ork. That was right in line with my thought, I must have said it somewhere. 10 year old human it is. QUOTE O'Connor has the active skill Armorer (Firearms +2) 1 and the knowledge skill Firearm Design (Automatics +2) 3, but he doesn't have a knowledge skill called gunsmith. Okay, 1 skill add in Armorer then. QUOTE Is Lil' Homie's stats sheet the full thing, or just what the team knows? What is Arm 0/0? This is him, and Arm 0/0 means he doesn't come stock with armor. |
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#1319
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Moving Target ![]() ![]() Group: Members Posts: 583 Joined: 13-July 17 Member No.: 210,878 ![]() |
That was right in line with my thought, I must have said it somewhere. 10 year old human it is. Well, hold on now. As I said, I'm down for Lil' Homie to be an 8 year old ork. With the growing Englebrecht feud, that adds gasoline to the fire. QUOTE This is him, and Arm 0/0 means he doesn't come stock with armor. That makes sense, Arm rather than B/I threw me off. Ah, frag, how the hell did I forget to buy him armor?! So Common Sense is the source of Lil' Homie's competence. I was theorizing that he was an adept that was boosting non-Combat skills. |
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#1320
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,047 Joined: 1-December 08 From: South Carolina USA Member No.: 16,647 ![]() |
Well, hold on now. As I said, I'm down for Lil' Homie to be an 8 year old ork. With the growing Englebrecht feud, that adds gasoline to the fire. He is a black kid, Englebrecht already hates him. QUOTE Ah, frag, how the hell did I forget to buy him armor?! No time? No need? QUOTE So Common Sense is the source of Lil' Homie's competence. I was theorizing that he was an adept that was boosting non-Combat skills. No, he would have been snatched up by someone if he was magical, probably not in a good way. |
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#1321
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Moving Target ![]() ![]() Group: Members Posts: 583 Joined: 13-July 17 Member No.: 210,878 ![]() |
He is a black kid, Englebrecht already hates him. Fair enough. No time? No need? Yes to both, but I still feel bad about it now that he's on the front line. No, he would have been snatched up by someone if he was magical, probably not in a good way. Again, fair enough. |
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#1322
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Moving Target ![]() ![]() Group: Members Posts: 491 Joined: 21-July 17 Member No.: 211,121 ![]() |
As far as I know, O'Connor didn't get P damage, only S, right? If not, I'll try to heal the P damage with my magic first, as that spell can only heal P. Just let me know and I'll edit my post.
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#1323
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Moving Target ![]() ![]() Group: Members Posts: 583 Joined: 13-July 17 Member No.: 210,878 ![]() |
Just Stun damage from that fight. That first aid roll takes Con's stun track down to 7 boxes, so once he applies that stim patch his CM will be zero.
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#1324
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Moving Target ![]() ![]() Group: Members Posts: 583 Joined: 13-July 17 Member No.: 210,878 ![]() |
Happy birthday pbangarth.
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#1325
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Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,130 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 ![]() |
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