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Necrogigas
post May 24 2024, 03:21 AM
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QUOTE (Crossbow @ May 23 2024, 03:37 PM) *
Or the GM likes to mess with his players, KNOWING that some of them are HYPER paranoid. (IMG:style_emoticons/default/biggrin.gif)

Don't pretend that the satchel wouldn't have exploded if we gleefully went up to it looking for goodies. (IMG:style_emoticons/default/sarcastic.gif)
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Necrogigas
post May 24 2024, 03:21 AM
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QUOTE (Crossbow @ May 23 2024, 03:37 PM) *
Or the GM likes to mess with his players, KNOWING that some of them are HYPER paranoid. (IMG:style_emoticons/default/biggrin.gif)

Don't pretend that the satchel wouldn't have exploded if we gleefully went up to it looking for goodies. (IMG:style_emoticons/default/sarcastic.gif)
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Crossbow
post May 24 2024, 04:36 AM
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Looking a gift horse in the mouth is a good way to get yourself bitten.
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Necrogigas
post May 24 2024, 05:03 AM
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Assuming it's a gift horse is a good way to be fragged by a trojan horse. That's literally one of the oldest tricks in the book. I don't trust this.
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Crossbow
post May 24 2024, 05:38 AM
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Because Bullet Storm is paranoid. Just remember, being paranoid doesn't mean people aren't out to get you, it just means you expect it when they do.
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pbangarth
post May 24 2024, 09:29 PM
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Well, we could put a bullet in it. What are the chances it is the Map, eh?
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Crossbow
post May 25 2024, 07:02 AM
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Appropo of nothing, I just found O'Conner's new running gear. (IMG:style_emoticons/default/cool.gif) (IMG:style_emoticons/default/biggrin.gif)
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pbangarth
post May 25 2024, 11:14 AM
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(IMG:style_emoticons/default/notworthy.gif)
QUOTE (Crossbow @ May 25 2024, 03:02 AM) *


(IMG:style_emoticons/default/rotfl.gif)
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pbangarth
post May 25 2024, 11:15 AM
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Double post.
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farothel
post May 27 2024, 03:50 PM
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It's been crazy busy this weekend and I have to check what exactly spirits see and how they show what they've seen.
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Crossbow
post May 28 2024, 07:48 AM
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No worries, it was a 4day weekend for most here too, Memorial day.
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pbangarth
post May 29 2024, 02:58 PM
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Alright! O'Connor snags a 1-up!
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Necrogigas
post May 29 2024, 05:59 PM
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QUOTE (pbangarth @ May 29 2024, 06:58 AM) *
Alright! O'Connor snags a 1-up!

Well, so long as the autodoc can knock off a box of stun, otherwise when that stim patch wears off, O'Connor's going down.
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Necrogigas
post May 31 2024, 06:03 AM
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Farothel, I really need you to be the one to use the autodoc.

First Aid + Logic (2) Test
Autodoc
Medkit 4 = Pool 4

O'Connor
Medkit 4 + Logic 3 - CM 3 = Pool 4

Torley
Medkit 4 + Logic 2 = Pool 6 with Gremlins R2

Starlet
Medkit 4 + Logic 4 = Pool 8

Lil' Homie
Unknown, but would need a Logic of 5 or a good First Aid rating to beat a dice pool of 8.
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farothel
post May 31 2024, 03:45 PM
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I can do that, as the heal spell only works on P damage, not S.
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Crossbow
post May 31 2024, 07:12 PM
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Repost relavent data from the rule books

JAZZ
Duration: 10 x 1D6 minutes.
Effect: +1 Reaction, +1 Initiative Pass
Developed by Lone Star’s R&D Division, jazz was designed to
better the odds for run-of-the-mill law-enforcement officers who run
up against augmented street samurai. It’s usually taken from a singledose inhaler (or “popper”).
When jazz wears off, the user crashes and is flooded with despondent
and miserable emotions, suffering the effects of Disorientation (p. 254).
If cram is bad for hyperactivity and feelings of paranoia, jazz is
worse. Roleplaying a jazz user means turning it up a notch, and portraying someone with too much energy to burn.
exhibiting physical and mental side effects from continual substance
abuse. Characters who continue in this state for long will continue to
suffer deteriorating health effects determined by the gamemaster. Such
effects may include:
• Lost Essence.
• Attribute loss (Mental or Physical); this will also affect a character’s natural attribute maximums.
• Psychological problems such as flashbacks, blackouts, drastic and
violent mood swings, paranoia, schizophrenia, amnesia, and so on.
• Physiological health issues as appropriate to the substance, including such fun things as as abcesses, incontinence, a weak
immune system (p. 96), lower pain tolerance (p. 95), slurred
speech, and so on.
• Stun damage that cannot be healed.

KAMIKAZE
Duration: 10 x 1D6 minutes
Effect: +1 Body, +1 Agility, +2 Strength, +1 Willpower, +1 Initiative Pass, High Pain Tolerance 3
Kamikaze is a tailored combat drug. In addition to other effects, it provides the High Pain
Tolerance quality at Rating 3. When kamikaze wears off, the user crashes and suffers –1 Reaction
and –1 Willpower for 10 x 1D6 minutes. She also suffers 6S damage (not resisted).
The repeated use of kamikaze has a destructive effect on the user’s metabolism. Large doses can
cause excitement, tremors, momentary euphoria, and dilated pupils. Excess doses (bordering on
overdose level) cause anxiety, hallucinations, and uncontrolled muscular movements. Even higher
dosages lead to death. Kamikaze users are near-crazed, filled with a feeling of imperviousness and
invincibility, exhibiting almost no regard for their own well-being.

NITRO
Duration: 10 x 1D6 minutes
Effect: +2 Strength, +2 Willpower, +2 Perception, High Pain Tolerance 6
A combination of potent drugs, including novacoke and several other narcotics and stimulants,
nitro’s effects can easily kill a user. It is favored by troll gangers.
In addition to other effects, nitro temporarily applies pain resistance equal to Rating 6 of
the High Pain Tolerance quality (p. 91). After the drug’s effects wear off, the subject suffers 9S
damage (unresisted).

Using First Aid

Characters with the First Aid skill may immediately help reduce the
trauma of wounds (Stun or Physical). First Aid may only be applied
within 12 hours of when the damage was taken. Roll a First Aid + Logic
(2) Test, applying appropriate situational modifiers. (Characters using
First Aid on themselves must apply their wound modifiers to the test.)
Using the First Aid skill is a Complex Action, and takes a number of
Combat Turns equal to the amount of damage the character is attempting to heal. Each net hit over the threshold reduces 1 box of damage.
A critical glitch on a First Aid Test increases the damage by 1D3
boxes; time is increased accordingly.
The maximum damage healable with the First Aid skill is equal
to the skill’s rating. First Aid may only be applied to a character once
(for that set of wounds), and it may not be applied if the character has
been magically healed.
First Aid may also be used to simply diagnose a character’s health,
the extent of wounds taken, or the effect of other ailments. The gamemaster sets the threshold as appropriate to the character’s health or
affliction, and awards information appropriate to the net hits scored

Elven Special Forces Medkit - Rating:6
The medkit includes drug supplies, bandages, tools,
and a (talkative) doctor-expert system that will advise the user on
techniques to handle most typical medical emergencies (including
fractures, gunshot wounds, chemical wounds, and poisoning, as well
as offering advice for the treating of shock, handling blood loss, and
of course performing resuscitations). The medkit’s rating adds to the
dice pool of all First Aid Tests, and replaces the character’s skill if the
character doesn’t possess the skill (Medkits and Autodocs, p. 253). It
must be refilled regularly (usually after every mission, gamemaster’s
discretion)

Lil Homie (Jai) Udo (typical area Boy/guide)
An eight-year-old ork, Udo is one of many street kids who’ll
willingly spend all day and night escorting you around the city.
Like many street kids, he’s got an instinctive feel for danger and a
talent for ferreting out secrets that might be worth a few naira.
B A R S C I L W E ESS Init IP CM Arm
4 2 3 3 2 3 2 2 4 6 6 1 10 0/0
Skills: Automatics 2, Dodge 4, Etiquette 1 (Street +2), Lagos
Underworld 3 (Street Gangs +2), Lagos Politics 2, Navigation 2,
Negotiation 3, Palming 2 (Pickpocket +2), Perception 3
Languages: Lagosian City Speak (N), English 2, French 2, Igbo
2, Yoruba 2
Qualities: Common Sense
Weapons: AK-97 [Assault Rifle, DV 6P, AP –1, SA/BF/FA, RC
2, 38©, gas-vent 2]

I never realized the udo here, like most of the population, are orks. I have been thinking of Jai as a human kid, and a bit older. We can play with that if you like, or we can leave it alone.

He has also probably picked up a Gunsmith knowledge skill at rating 1, thanks to O'Conner's tutelage.
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Necrogigas
post May 31 2024, 08:30 PM
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QUOTE (Crossbow @ May 31 2024, 12:12 PM) *
Elven Special Forces Medkit - Rating:6

Okay, so farothel's roll is...
First Aid + Logic (2) Test
Medkit 6 + Logic 4 = Pool 10

QUOTE (Crossbow @ May 31 2024, 12:12 PM) *
Lil Homie (Jai) Udo (typical area Boy/guide)
An eight-year-old ork, Udo is one of many street kids who’ll willingly spend all day and night escorting you around the city.

Is Udo Lil' Homie's family name or his ethnicity? The writing is unclear to me.

QUOTE (Crossbow @ May 31 2024, 12:12 PM) *
I have been thinking of Jai as a human kid, and a bit older. We can play with that if you like, or we can leave it alone.

I've been envisioning Lil' Homie as a ten(ish) year old human, but I'm fine with him being an eight year old ork.

QUOTE (Crossbow @ May 31 2024, 12:12 PM) *
He has also probably picked up a Gunsmith knowledge skill at rating 1, thanks to O'Conner's tutelage.

O'Connor has the active skill Armorer (Firearms +2) 1 and the knowledge skill Firearm Design (Automatics +2) 3, but he doesn't have a knowledge skill called gunsmith.

QUOTE (Crossbow @ May 31 2024, 12:12 PM) *
Attributes
B A R S C I L W E ESS Init IP CM Arm
4 2 3 3 2 3 2 2 4 6 6 1 10 0/0

Active Skills
Automatics 2, Dodge 4, Etiquette 1 (Street +2), Navigation 2, Negotiation 3, Palming 2 (Pickpocket +2), Perception 3

Knowledge Skills
Lagos Politics 2, Lagos Underworld 3 (Street Gangs +2),

Languages Skills
Lagosian City Speak (N), English 2, French 2, Igbo
2, Yoruba 2

Qualities
Common Sense

Weapons
AK-97 [Assault Rifle, DV 6P, AP –1, SA/BF/FA, RC
2, 38©, gas-vent 2]

Is Lil' Homie's stats sheet the full thing, or just what the team knows?

What is Arm 0/0?
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Crossbow
post Jun 1 2024, 07:33 AM
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QUOTE
Is Udo Lil' Homie's family name or his ethnicity? The writing is unclear to me.



Udo is the term used for guide boys.

QUOTE
I've been envisioning Lil' Homie as a ten(ish) year old human, but I'm all for him being an eight year old ork.


That was right in line with my thought, I must have said it somewhere. 10 year old human it is.
QUOTE
O'Connor has the active skill Armorer (Firearms +2) 1 and the knowledge skill Firearm Design (Automatics +2) 3, but he doesn't have a knowledge skill called gunsmith.


Okay, 1 skill add in Armorer then.

QUOTE
Is Lil' Homie's stats sheet the full thing, or just what the team knows?
What is Arm 0/0?


This is him, and Arm 0/0 means he doesn't come stock with armor.

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Necrogigas
post Jun 1 2024, 08:03 AM
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QUOTE (Crossbow @ May 31 2024, 11:33 PM) *
That was right in line with my thought, I must have said it somewhere. 10 year old human it is.

Well, hold on now. As I said, I'm down for Lil' Homie to be an 8 year old ork. With the growing Englebrecht feud, that adds gasoline to the fire.

QUOTE
This is him, and Arm 0/0 means he doesn't come stock with armor.

That makes sense, Arm rather than B/I threw me off.

Ah, frag, how the hell did I forget to buy him armor?!

So Common Sense is the source of Lil' Homie's competence. I was theorizing that he was an adept that was boosting non-Combat skills.
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Crossbow
post Jun 1 2024, 08:52 AM
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QUOTE (Necrogigas @ Jun 1 2024, 04:03 AM) *
Well, hold on now. As I said, I'm down for Lil' Homie to be an 8 year old ork. With the growing Englebrecht feud, that adds gasoline to the fire.

He is a black kid, Englebrecht already hates him.
QUOTE
Ah, frag, how the hell did I forget to buy him armor?!


No time? No need?
QUOTE
So Common Sense is the source of Lil' Homie's competence. I was theorizing that he was an adept that was boosting non-Combat skills.


No, he would have been snatched up by someone if he was magical, probably not in a good way.
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Necrogigas
post Jun 1 2024, 08:57 AM
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QUOTE (Crossbow @ Jun 1 2024, 01:52 AM) *
He is a black kid, Englebrecht already hates him.

Fair enough.

QUOTE (Crossbow @ Jun 1 2024, 01:52 AM) *
No time? No need?

Yes to both, but I still feel bad about it now that he's on the front line.

QUOTE (Crossbow @ Jun 1 2024, 01:52 AM) *
No, he would have been snatched up by someone if he was magical, probably not in a good way.

Again, fair enough.
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farothel
post Jun 2 2024, 08:57 AM
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As far as I know, O'Connor didn't get P damage, only S, right? If not, I'll try to heal the P damage with my magic first, as that spell can only heal P. Just let me know and I'll edit my post.
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Necrogigas
post Jun 2 2024, 10:32 AM
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Just Stun damage from that fight. That first aid roll takes Con's stun track down to 7 boxes, so once he applies that stim patch his CM will be zero.
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Necrogigas
post Jun 3 2024, 07:27 AM
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Happy birthday pbangarth.
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pbangarth
post Jun 3 2024, 12:20 PM
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QUOTE (Necrogigas @ Jun 3 2024, 02:27 AM) *
Happy birthday pbangarth.


Thanks. I finally feel like an adult!
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