IPB

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> Can dual natured creatures protect themselves from background count, Brainstorming ideas
Kesendeja
post Sep 4 2017, 11:19 PM
Post #1


Moving Target
**

Group: Members
Posts: 230
Joined: 13-December 10
Member No.: 19,226



It came up in a game today, where a dual natured character ran into a rather high background count. Now the rules as written in Street Grimoire says that he would take the rating as a penalty to all skill checks. This -5 made the character virtually useless in the encounter. I'm wondering if there is any way to mitigate this next time.

This is what we're presently playtesting, but I'd like some feedback.

Background Warding Foci
Developed by the dragons for use by favored dual natured servants.

Force is the amount of background count they can ignore.
Cost (Force x $10,000)
Karma to Bond (Force x3)
Go to the top of the page
 
+Quote Post
Iduno
post Sep 5 2017, 12:13 AM
Post #2


Moving Target
**

Group: Dumpshocked
Posts: 558
Joined: 27-January 07
From: United States
Member No.: 10,812



The cleansing metamagic? Is that still in sr5?
Go to the top of the page
 
+Quote Post
Titan
post Sep 5 2017, 01:06 AM
Post #3


Moving Target
**

Group: Members
Posts: 200
Joined: 24-June 17
From: Bible Belt, USA
Member No.: 210,183



QUOTE (Iduno @ Sep 4 2017, 06:13 PM) *
The cleansing metamagic? Is that still in sr5?


Yes, Street Grimiore pg. 155. Not the healthiest thing to try (base Drain Value is equal to the Background Count), bit it is doable - if you Initiate.

There is also the Circle of Cleansing Ritual (requires Cleansing; Street Grimiore pg. 127) this takes Force (Minimum of Background Count) hours to complete and reduces a positive Background Count by Net Hits rating for Net Hits + 1 hours.
Go to the top of the page
 
+Quote Post
Kesendeja
post Sep 5 2017, 01:24 AM
Post #4


Moving Target
**

Group: Members
Posts: 230
Joined: 13-December 10
Member No.: 19,226



But if you are playing an adept neither option is open to you.
Go to the top of the page
 
+Quote Post
Titan
post Sep 5 2017, 02:46 AM
Post #5


Moving Target
**

Group: Members
Posts: 200
Joined: 24-June 17
From: Bible Belt, USA
Member No.: 210,183



True, but then a dual natured Adept has got to have things going for it that need a little balancing, no?
Go to the top of the page
 
+Quote Post
Kiirnodel
post Sep 5 2017, 06:11 AM
Post #6


Moving Target
**

Group: Members
Posts: 614
Joined: 27-September 12
Member No.: 56,316



Dual Natured Adepts can use Heightened Concern or Adept Centering to be able to ignore the penalties from Background.
Go to the top of the page
 
+Quote Post
Savar
post Sep 5 2017, 02:13 PM
Post #7


Moving Target
**

Group: Members
Posts: 180
Joined: 16-February 12
From: Minnesota
Member No.: 50,147



QUOTE
DUAL-NATURED DEFENDER
5 KARMA
Minimum Requirements: Dual Natured quality and Astral Combat 3
Characters with this quality have learned that the Sixth World is not the kindest place to dual-natured creatures, and its forced them to learn how to de-fend themselves against a variety of astral threats. A character with this quality may stop astrally per-ceiving with a Free Action to avoid astral barriers or threats. The amount of concentration required to disconnect from the astral causes a 2 dice pool penalty to all actions the critter makes when they are not astrally perceiving. A dual-natured critter cannot use any of its critter powers (except Sapi-ence) while in this state, and shapeshifters are stuck in whatever physical form they are currently in. A dual-natured critter cannot stop astrally perceiving for more minutes than its Magic attribute in a twen-ty-four-hour period before it must reconnect with the astral. For every minute past the allotted time that a critter does not perceive the astral, it perma-nently loses one point of Magic. If a character with this quality is knocked unconscious, they automati-cally reconnect with the astral. This quality does not hide the fact that a critter is Awakened when the critter is assensed, but it inflicts a 2 penalty on any attempts to astrally perceive the critter.


As a GM I would allow this to work.
Go to the top of the page
 
+Quote Post
Tymeaus Jalynsfe...
post Sep 5 2017, 03:18 PM
Post #8


Prime Runner Ascendant
**********

Group: Members
Posts: 17,568
Joined: 26-March 09
From: Aurora, Colorado
Member No.: 17,022



Our Adept uses Adept Centering and a High Initiation (he is grade 6 currently) to abrogate Background count when necessary.
Go to the top of the page
 
+Quote Post
Bodak
post Sep 6 2017, 05:18 AM
Post #9


Moving Target
**

Group: Dumpshocked
Posts: 521
Joined: 23-July 03
From: outside America
Member No.: 5,015



QUOTE (Kesendeja @ Sep 4 2017, 11:19 PM) *
This is what we're presently playtesting, but I'd like some feedback.

Background Warding Foci
Just as long as nobody refers to "a foci" this seems a useful tool. Perhaps too useful... it might appeal to collectors of dwarf cyberzombie backpacks.
QUOTE (Savar @ Sep 5 2017, 02:13 PM) *
QUOTE
DUAL-NATURED DEFENDER

As a GM I would allow this to work.
The attribution didn't come through there - who were you quoting? I've seen a house-rule metamagic technique "Limited Fading" (based on Fading - the Critter Power from Paranormal Animals Of Europe p138) which did the same thing as the DEFENDER you quoted, withdrawing (only) from the astral plane to bypass a ward, escape FAB-III, not be so vulnerable to possession, etc. There's even been a suggestion for the opposite of Deepweed (Man And Machine p123) being a drug which shuts characters out of the astral for as long as they're doped.

Major penalties like Dual Nature typically accompany major boons to keep things balanced. Ultrasound Vision is fantastic in many ways, but hey - you can't read with it (unless you know Braille) and you can't see through windows, spectacles, etc. at all. If a character encounters a situational challenge caused by the penalty side of the balance coin, and you go and slap a quick fix on it, it smells to me like a cop-out. If a character with Ultrasonic Vision was disappointed an optical magnification scope on their sniper rifle is useless to them, I wouldn't say, "pay an inconvenience tax and you can do anything you want" - I'd simply point out that there are advantages and drawbacks to every choice in character generation, play, and life itself. Maybe this session the Dual Natured character encounters a background count. Maybe next week, the team has to swim upstream through water ducts and a different character (with no athletics, strength, body dump stats, etc.) is challenged. If a player gets to flaunt their powers most of the time, it's reasonable for the story to impose their weakness some of the time. The characters surviving dystopia is what makes it rewarding.
Go to the top of the page
 
+Quote Post
Sendaz
post Sep 6 2017, 07:29 AM
Post #10


Runner
******

Group: Dumpshocked
Posts: 3,031
Joined: 23-March 05
From: The heart of Rywfol Emwolb Industries
Member No.: 7,216



Dual Natured Defender is found on pg 36 of the new Forbidden Arcana magic book.
Go to the top of the page
 
+Quote Post
Savar
post Sep 6 2017, 09:40 PM
Post #11


Moving Target
**

Group: Members
Posts: 180
Joined: 16-February 12
From: Minnesota
Member No.: 50,147



QUOTE (Sendaz @ Sep 6 2017, 02:29 AM) *
Dual Natured Defender is found on pg 36 of the new Forbidden Arcana magic book.


Thank you

Sorry, I forgot to do the attribution.
Go to the top of the page
 
+Quote Post
Pendaric
post Sep 7 2017, 08:05 AM
Post #12


Moving Target
**

Group: Members
Posts: 993
Joined: 5-December 05
From: Crying in the wilderness
Member No.: 8,047



There were suggestions that Queens jelly were bug spirits attempt/method of adapting to the background count in Chicago. Slightly off topic but another thread to pull.
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 12th April 2021 - 07:56 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.