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> Teleportation, Yes, I've read the spell design rules...
CircuitBoyBlue
post May 20 2004, 07:18 AM
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Would it be possible to do something similar to the astral sidestep, only instead of the astral plane, using a metaplane where it IS possible to teleport?
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Fahr
post May 20 2004, 03:04 PM
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QUOTE (Panzergeist)

Teleportation, on the other hand, destroys matter in one place and creates it someplace else, violating conservation of mass-energy by destroying and creating matter rather than transmuting it.

why?

sho said that you actually had to destroy matter. you just take the matter at point A, and scatter it, and at Point B, you build an identical copy of the positioning of the matter at Point A before you scattered it. there is no "new" matter, nor is any matter "destroyed" there is exactly the same amount of matter in the universe before and after the teleportation. so conservation of mass/energy is not affected. if you throw Heisenburg into the mix, you could temporarily borrow some matter from uncertainty to make the transition and not have to worry about conservation for small units of mass/energy.

there are a whole lot of ways to approach teleportation, from both a SC-Fi and fantasy realm. I think this Idea is a pretty restricted and therefore not too far out of balance representation.

also, don't forget space-fold, warp the universe in an (as yet) unknown dimension and cut a whole, step through and sew it up. that sounds very much like what this thread is describing. you are warping the universe through the astral plane, so that too points on the real world match up with one on the astral, slice, step, sew.

-Mike R.
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Kagetenshi
post May 20 2004, 03:46 PM
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QUOTE (CircuitBoyBlue)
using a metaplane where it IS possible to teleport?

I'm not sure it's entirely likely that most metaplanes have "places" to teleport from and to, really. I don't think they correlate with any given location on the physical or astral, so you can hop around all you want within that metaplane but you'll come back out in the same place.

~J
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Moonstone Spider
post May 20 2004, 06:10 PM
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Just for the record, nothing in SR says magic cannot teleport you. The spell design rules say Sorcery cannot be used to alter the space time continuum. However the same list also says that Sorcery cannot predict the future and cannot summon or banish spirits, which other skills can. So even though you can't reasonably create a teleportation spell, there's actually a canon pattern of metamagical and normal skills doing things sorcery can't.

The energy required to create even a large apple is actually only about 10 megatons (relatively speaking, this assumes an apple of about a quarter kilo mass). Althoug that is excessive compared to their firepower, in Star Trek they do frequently toss around notions like a starship destroying an entire planet's crust and such. Still, like all sci-fi, it has less to do with sci than fi.
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Kagetenshi
post May 20 2004, 06:16 PM
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Asimov would disagree with you.

~J
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Hasaku
post May 20 2004, 06:23 PM
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I would have no objections on principle alone to something like using the metaplanes as a shortcut. Get a spirit to transport you to the metaplanes, do a quickie astral quest, and come back to the physical plane at your desired destination.
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Kagetenshi
post May 20 2004, 06:27 PM
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Only the duration isn't certain. You could come out within seconds of having gone into the metaplanes, or it could have been months.

~J
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Hasaku
post May 20 2004, 06:28 PM
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Maybe specify the time as a condition of the quest?
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Kagetenshi
post May 20 2004, 06:35 PM
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Can you do that? If you can, it'd probably make things more difficult…

~J
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BitBasher
post May 20 2004, 08:33 PM
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I was under the impression that was impossible, because to go to a metaplane you have to do it directly, without going to astral space, and your body never goes with you. When the Astral quest is over you just "return" to your body.
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Hasaku
post May 21 2004, 12:51 AM
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If a free spirit uses the Astral Gate power to send you to the metaplanes, you simply step into the gate and go, gear and all. This is how mundanes access the metaplanes. The book mentions that your gear and cyber may change to fit the setting, so you must be bodily present.
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BitBasher
post May 21 2004, 02:56 AM
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QUOTE
The book mentions that your gear and cyber may change to fit the setting, so you must be bodily present.
I just reread that power and I don't see where it says your body goes any more than a normal mage doing an astral quest. Your gear changes becuase it's a representation of you, your car can also turn into a living breating horse if you're a rigger, as evidenced in Harlequin's Back. It's magic.
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Kesh
post May 21 2004, 04:44 AM
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I always figured that the easiest way to simulate teleporting is via a modified Astral Quest.

Simply put, a spell or ritual allowing you to move your physical body into Astral space, and take advantage of the speed of movement on the astral. Once you get to your destination, you drop back down to physical space. Over short distances, the time is effectively instantaneous.
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