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> Does this Technomancer make sense ?
silva
post Nov 28 2017, 09:52 AM
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Hi folks! I'm trying my hand at a Technomance playbook for The Sprawl game, and could use some help. As I'm not so experienced in TM I thought you could gimme some help. Basically, it's just access this character sheet and see if it's make sense thematically to TMs. Of course, being a different ruleset, some "poetic license" had to be made.

https://drive.google.com/open?id=1X-xfxQVcl...WeaoXZy9oEozYO2

Any tips or impressions are welcome.

Thanks in advance.
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bonehead
post Nov 28 2017, 12:14 PM
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No tips or impressions, but noticed two changes that need to be made in the Moves section:

Call Upon the Other Side should be Call Upon the Resonance
"Chose 1 more shaman move" should be "Chose 1 more technomancer move".

Edit: I do like "What if this IC wants to be free?". That's a cool way to try to deal with IC.
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silva
post Nov 28 2017, 06:54 PM
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Thanks Bonehead. I've corrected it and made a new version:

The Technomancer

I clarified some moves and added others. I'm pretty proud of this myself (hahaha) but I think it has too many moves. I'm thinking of cutting 2 or 3.

Again, suggestions apreciated!
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silva
post Nov 30 2017, 02:10 AM
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Latest version:

The Technomancer

Cutted out a couple moves. Its pretty clean now. I think I'm really near a final version here. Hopefully will playtest it soon.

Any feedback is welcome.
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bonehead
post Nov 30 2017, 05:33 PM
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I like it. Hope it playtests well.
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