Reinforcing Armor, Reinforce spell |
Reinforcing Armor, Reinforce spell |
May 19 2004, 03:19 PM
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#1
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Free Spirit Group: Dumpshocked Posts: 3,944 Joined: 26-February 02 From: Bloomington, IN UCAS Member No.: 1,920 |
The How to protect projecting mages thresd got me thinking. Can you cast Reinforce on the plates in a vest with plates? First "NO" would be because they increase the barrier rating, not the armor rating. But what's the real difference?
If it has to be a barrier rating, would it mean the attack has to use the barrier rules and then the character gets the normal vest with plates armor rating? Thoughts? |
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May 19 2004, 03:36 PM
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#2
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Moving Target Group: Members Posts: 665 Joined: 20-November 03 Member No.: 5,834 |
Why not just use the Armor spell? It's one of the stupidly designed ones, so extra successes don't matter, but it's pretty good even so. Force 6 = 11/9 on an Armor Jacked, 13/9 if you're using FFBA3, and no penalties since it's not layered like armor is.
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May 19 2004, 03:59 PM
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#3
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Moving Target Group: Members Posts: 100 Joined: 26-February 02 Member No.: 389 |
True the Armor spell does do a rather tasty job of turning a Mage (or other friendly) into a mighty effective Bullet Barrier, but it also glows. And on a mission requiring stealth, a glowing team-mate is enough to turn even the most hardened :cyber: into :dead:.
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May 19 2004, 04:20 PM
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#4
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Shooting Target Group: Members Posts: 1,616 Joined: 15-March 04 Member No.: 6,158 |
I don't like the idea, but Dikote offers up a potential suggestion for how to handle it. Since Dikote increases an items Barrier Rating by +2 while simultaneously increasing its Armor Rating by +1, that suggests a 2:1 ratio for something like this.
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May 19 2004, 04:21 PM
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#5
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Chicago Survivor Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 |
You could always design a non-glowy version of armor
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May 19 2004, 10:51 PM
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#6
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Free Spirit Group: Dumpshocked Posts: 3,944 Joined: 26-February 02 From: Bloomington, IN UCAS Member No.: 1,920 |
edit, double post.
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May 19 2004, 10:52 PM
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#7
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Free Spirit Group: Dumpshocked Posts: 3,944 Joined: 26-February 02 From: Bloomington, IN UCAS Member No.: 1,920 |
I always assumed the non-glowing version was impossible, otherwise it would be the standard armor spell. I've never seen anyone who thought glowing was good. (I have been known to cast a low force, limited armor spell on a member of the opposition. Like the invisible mage, or the guy with the stealth suit, just to light them up.
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May 19 2004, 10:55 PM
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#8
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Free Spirit Group: Dumpshocked Posts: 3,944 Joined: 26-February 02 From: Bloomington, IN UCAS Member No.: 1,920 |
edit, darn triple post. I'm not post pumping, really.
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May 20 2004, 01:06 AM
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#9
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Beetle Eater Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
Tisoz, you do realize a Force 1 Entertainment would do the same thing without adding armor, right? Plus only your team would see it (the subject wouldn't even notice the effect!) and the minor drain. |
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May 20 2004, 12:11 PM
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#10
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Genuine Artificial Intelligence Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 |
Very true, but you use what you have. No question entertainment would be better, but for someone who doesn't have it, it's a really clever solution. Of course, if Tisoz's character has entertainment, I might have to take back that bit about being clever. ;)
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May 20 2004, 08:13 PM
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#11
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Moving Target Group: Members Posts: 608 Joined: 9-July 02 From: California Member No.: 2,955 |
Challenge, is all.
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May 20 2004, 11:34 PM
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#12
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Free Spirit Group: Dumpshocked Posts: 3,944 Joined: 26-February 02 From: Bloomington, IN UCAS Member No.: 1,920 |
I guess that "voluntary target" part made me overlook it. |
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