Shadowrun Anarchy - Pre-made character errors |
Shadowrun Anarchy - Pre-made character errors |
May 22 2019, 04:34 PM
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#1
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Target Group: Members Posts: 47 Joined: 5-June 09 From: Columbus, Ohio Member No.: 17,246 |
Are the pre-made characters in the Anarchy core rulebook and in the Chicago Chaos books accurate or are there any errors in them? How can I find a list of error if there are some, please?
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May 24 2019, 01:18 PM
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#2
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Target Group: Members Posts: 47 Joined: 5-June 09 From: Columbus, Ohio Member No.: 17,246 |
Anyone know?
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May 26 2019, 07:17 AM
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#3
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Great Dragon Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 |
have you checked the official shadowrun forums? i know they have a stickied post for fan-submitted (and actually reviewed and rewritten to properly follow the rules) archetypes for regular shadowrun, i don't know if they have the same for anarchy.
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Jun 19 2019, 02:52 AM
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#4
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Target Group: Members Posts: 52 Joined: 17-June 19 Member No.: 221,644 |
I've found very few mechanical errors in the prebuilt characters (Most errors are only 1 or 2 points off). If you're looking for ones that are for-sure good, the first five listed in the "Street People" chapter are built a bit like a "core" running group. Most of the contract briefs reference the prebuilt characters- renaming and adjusting them as needed. They all are built using the Street Runner Game Level as well.
Alyosha - Spent 15 attribute points, should have 16. Chrome Bison - Smartlink is mislabeled as 3- should be 2. Skill wires 1 is mislabeled as 3- should be 2. Kix - Spent 14 attribute, should have 16. Knox - Has 13 skill points, should have 12. Reese Frenzy - Has 9 skill points, should have 13, or 12 and armor 9. Ruckus - Spent 15 attribute, should have 16. Thunder - Spent 17 attribute, should have 16. |
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