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#26
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Moving Target ![]() ![]() Group: Validating Posts: 184 Joined: 19-June 19 From: Skipping stones in the Foundation..... Member No.: 221,647 ![]() |
The Beginners box always seemed more like a proof of concept, like something sent to a publisher before the main product comes out than a beginner's starter set.
I might get one for the dice this time. I hear those dice are hard to find. |
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#27
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Shooting Target ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 1,973 Joined: 4-June 10 Member No.: 18,659 ![]() |
The Beginners box always seemed more like a proof of concept, like something sent to a publisher before the main product comes out than a beginner's starter set. I might get one for the dice this time. I hear those dice are hard to find. Fuck off. It's being sold as a complete product. If they were giving it out free, as say, Pegasus is doing with the German version, I could see claiming it was an intentionally incomplete thing. They aren't, and it is a pile of editing problems and half-finished mechanics so badly botched that even CGL says Riggers aren't functional. |
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#28
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The King In Yellow ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,922 Joined: 26-February 05 From: JWD Member No.: 7,121 ![]() |
I see it more as a scam honestly. This is promotional material, not a complete, marketable product.
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#29
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Moving Target ![]() ![]() Group: Validating Posts: 186 Joined: 26-February 02 From: Copenhagen, Denmark Member No.: 911 ![]() |
I bought the Shadowrun: Sixth World Beginner Box yesterday and are not impressed to far.
Shadowrun is the posterboy for "Great setting, horrible rules" and it doesn't look like it is changing with this edition. My hopes were that they'd put of very strong focus on "out-of-action" complexity for the people who likes crunch and "in-action" simplicity for accommodate fast action for everyone at the table. Nothing kills the mood more then combat, where you constantly have to stop and look up rules for specific instances in the rules book. You can fix this by placing the complexity outside of the action. But the way that Edge works in 6th makes it look like another bookkeeping games - how much do you have, how much can you spend, what effects do you get from it etc....decisions can take a long time and bog down the game. So... I'll look into it tonight and analyse it further. Not psyched though. (I'm thinking of matching Interface Zero 2.0 with Savage Worlds Fantasy instead for a more fast-paced game). |
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#30
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The King In Yellow ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,922 Joined: 26-February 05 From: JWD Member No.: 7,121 ![]() |
The entire idea of making you pay for the quickstart rules - essentially, promotional material for the product they want you to buy in August - is ludicrous. I'm even more surprised you actually follow suit. Just download Pegasus' stuff and run it through google translate; what you get won't be more garbled and nonsensical than a typical CGL product anyway.
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#31
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Moving Target ![]() ![]() Group: Validating Posts: 184 Joined: 19-June 19 From: Skipping stones in the Foundation..... Member No.: 221,647 ![]() |
I bought the Shadowrun: Sixth World Beginner Box yesterday and are not impressed to far. Shadowrun is the posterboy for "Great setting, horrible rules" and it doesn't look like it is changing with this edition. My hopes were that they'd put of very strong focus on "out-of-action" complexity for the people who likes crunch and "in-action" simplicity for accommodate fast action for everyone at the table. Nothing kills the mood more then combat, where you constantly have to stop and look up rules for specific instances in the rules book. You can fix this by placing the complexity outside of the action. But the way that Edge works in 6th makes it look like another bookkeeping games - how much do you have, how much can you spend, what effects do you get from it etc....decisions can take a long time and bog down the game. So... I'll look into it tonight and analyse it further. Not psyched though. (I'm thinking of matching Interface Zero 2.0 with Savage Worlds Fantasy instead for a more fast-paced game). Out of action meaning the modifiers are more static while being applied to say, the qualities of equipment and having little if any situational modifiers? If that's what you mean then I agree somewhat. What are your specifics to out of action? |
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#32
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Moving Target ![]() ![]() Group: Validating Posts: 184 Joined: 19-June 19 From: Skipping stones in the Foundation..... Member No.: 221,647 ![]() |
Or, has anyone in the past before it was discontinued thought of Android: Netrunner usable for some matrix actions?
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#33
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The King In Yellow ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,922 Joined: 26-February 05 From: JWD Member No.: 7,121 ![]() |
... the CCG?
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#34
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Moving Target ![]() ![]() Group: Validating Posts: 184 Joined: 19-June 19 From: Skipping stones in the Foundation..... Member No.: 221,647 ![]() |
Fine. It was a good game too and makes you wonder why it really got discontinued.
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#35
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The King In Yellow ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,922 Joined: 26-February 05 From: JWD Member No.: 7,121 ![]() |
The IP danced too close to CP2020/2077/Red, I'd wager.
Personally, I'd rather use the on-board Matrix rules (any edition really) than resolve the run via Netrunner. All incompatibility issues aside, a game of netrunner takes about an hour. Even in SR2, running a Matrix system rarely took that long. Plus, a netrunner game is about more than one hack. I guess it could be done by playing netrunner on the side, but building approriate decks, dealing with world compatibility, and setting the game up would be way too much effort for a minimal improvement. If you can invest that much time in the alternative mechanism,. just invest the same time to learn, understand and practice the damn rules. |
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#36
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,647 Joined: 22-April 12 From: somewhere far beyond sanity Member No.: 51,886 ![]() |
The IP danced too close to CP2020/2077/Red, I'd wager. I'll take that bet (and your money (IMG:style_emoticons/default/wink.gif) ). FFG had to discontinue A:N for different reasons, and Pondsmith as well as CDPR members have gone on record that they regret its discontinuation. |
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#37
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Moving Target ![]() ![]() Group: Validating Posts: 184 Joined: 19-June 19 From: Skipping stones in the Foundation..... Member No.: 221,647 ![]() |
The core values of both Android: Netrunner and Shadowrun were very simular. Both pit Deckers, Hackers against Corporations, Using Decks, Consoles.
I wonder if unofficially the simularities thus the overlaping support base is what killed it? (IMG:style_emoticons/default/sleepy.gif) |
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#38
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Shooting Target ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 1,973 Joined: 4-June 10 Member No.: 18,659 ![]() |
The core values of both Android: Netrunner and Shadowrun were very simular. Both pit Deckers, Hackers against Corporations, Using Decks, Consoles. I wonder if unofficially the simularities thus the overlaping support base is what killed it? (IMG:style_emoticons/default/sleepy.gif) Nope, that's all mostly stuff pulled into the genre from Gibson. https://www.fantasyflightgames.com/en/news/.../8/jacking-out/ Netrunner went away because FFG's licensing from WotC was ending, and they didn't or couldn't renew it. |
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#39
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Moving Target ![]() ![]() Group: Validating Posts: 184 Joined: 19-June 19 From: Skipping stones in the Foundation..... Member No.: 221,647 ![]() |
And nobody else wanted it? There is often at least talk of a passing the licence to another holder. Didn't happen in this case. Even with all the good reviews and sales, the decision to drop it was relatively sudden, if I'm correct that is.
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#40
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Shooting Target ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 1,973 Joined: 4-June 10 Member No.: 18,659 ![]() |
And nobody else wanted it? There is often at least talk of a passing the licence to another holder. Didn't happen in this case. Even with all the good reviews and sales, the decision to drop it was relatively sudden, if I'm correct that is. FFG doesn't own the license. The actual owner may have decided not to let them renew, or wanted too much money. I'd assume from the sudden drop that they had expected to renew, and either negotiations broke down or it became financially unfeasible as that was after they lost the Warhammer license as well, which was a financial hit to the company. In short, IP in the tradgames business is a lot more complex than 'but the fans want it'. |
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#41
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Moving Target ![]() ![]() Group: Validating Posts: 184 Joined: 19-June 19 From: Skipping stones in the Foundation..... Member No.: 221,647 ![]() |
In short, IP in the tradgames business is a lot more complex than 'but the fans want it'. Got to agree. (IMG:style_emoticons/default/dead.gif) |
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#42
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Moving Target ![]() ![]() Group: Members Posts: 917 Joined: 5-September 03 From: Melbourne, Victoria, Australia Member No.: 5,585 ![]() |
Read through the Core Rule Book last night (hot from the USAS) and here are some of my thoughts in my usual hose-of-consciousness monologue...
(Please remember that I am a 3rd Ed dinosaur and despise 4th ed.) 1: is it getting more GrimDark in here, or is it just me? Frankly, I've seen (colour and layout) more cheery 40K handbooks - where's the serious weirdness that you know you've got to accept as normal? Thisis made worse because I was just going through the art from 2nd edition and it still impacts like a brick to the face today. 2: Corps are actually scarier than they were before - this is good, and frankly, unexpected. 3: Hilariously, "Consequences" are stressed. So yeah, if your GM played SR like it was Wolfenstien with punks and lightning, this might be new to you. If you had half a good GM and a story you wanted to follow this is a bit..."water is wet". 4: Priority Generation. Ok, I can tweak this. It's not sum-to-10. 5: Edges and flaws. Oh god oh god oh god. So much DO NOT WANT in the flaws. Although I do applaud the "Distinctive" Flaw - you just don't have a neon Mohawk, it's 5 feet high, glows in the dark and you're a surged lizardman with an equally-multicoloured head frill. THAT is distinctive. 6: Edge. i hate it. The GM likes it, he's running the game, so I'll play it. 7: Skills + attributes vs opposed rolls - nothing new here, Spend edge for new and exciting effects...spend 5 edge (max allowed) to "Make it up because we're too lazy to think of something beyond awesome that your players will do".... 8: Attributes! Skills! No caps! 9: Cannot raise an attribute or skill +4 from the base amount because rules. 10: Skill maximum is 9, or maybe 10. Hell, take a karma hole positive edge and you're unlimited! Wait, wasn't there "no cap" to these things...? 11: Karma. Oh holy dunky, there be karma whales ahead, c'p't'in! .....This whole thing is really beginning to read like someone's conversion attempts at a portable mobile Shadowrunning game. 12: Unless there's cash-for-karma, seriously forget about upgrading skills or abilities. Let it go, it's gone. And I ran mage adepts in 3rd. 13: Adepts. Oh god, what did you do, WHAT DID YOU DO!? 14: Mage-adepts, sorry, Mystic Adepts. Never have I seen a "class" or concept so hosed. 15: Riggers. See 14. 16: Magic. Well, Magicrun is now dead. Spells are 5 Karma to get - flat rate. 17: Toys - I'll be honest, the good stuff like the bang bang and vroom vroom are pretty thin on the ground, but there are some decent illustrations and the fluff is neat. 18: God I miss Shadowtalk 19: The two small stories are quite serviceable, which is great. 20: Oh my - talk about a trip down memory lane for the accompanying illustrations for the first story. I think more time was spent fitting those little flourishes in then anything else in game. But - we've not played it yet, and that's where the meat is going to be found. See you Sunday, chummers. Tiralee, Out. |
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#43
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Moving Target ![]() ![]() Group: Validating Posts: 184 Joined: 19-June 19 From: Skipping stones in the Foundation..... Member No.: 221,647 ![]() |
Read through the Core Rule Book last night (hot from the USAS) and here are some of my thoughts in my usual hose-of-consciousness monologue... (Please remember that I am a 3rd Ed dinosaur and despise 4th ed.) 1: is it getting more GrimDark in here, or is it just me? Frankly, I've seen (colour and layout) more cheery 40K handbooks - where's the serious weirdness that you know you've got to accept as normal? Thisis made worse because I was just going through the art from 2nd edition and it still impacts like a brick to the face today. 2: Corps are actually scarier than they were before - this is good, and frankly, unexpected. 3: Hilariously, "Consequences" are stressed. So yeah, if your GM played SR like it was Wolfenstien with punks and lightning, this might be new to you. If you had half a good GM and a story you wanted to follow this is a bit..."water is wet". 4: Priority Generation. Ok, I can tweak this. It's not sum-to-10. 5: Edges and flaws. Oh god oh god oh god. So much DO NOT WANT in the flaws. Although I do applaud the "Distinctive" Flaw - you just don't have a neon Mohawk, it's 5 feet high, glows in the dark and you're a surged lizardman with an equally-multicoloured head frill. THAT is distinctive. 6: Edge. i hate it. The GM likes it, he's running the game, so I'll play it. 7: Skills + attributes vs opposed rolls - nothing new here, Spend edge for new and exciting effects...spend 5 edge (max allowed) to "Make it up because we're too lazy to think of something beyond awesome that your players will do".... 8: Attributes! Skills! No caps! 9: Cannot raise an attribute or skill +4 from the base amount because rules. 10: Skill maximum is 9, or maybe 10. Hell, take a karma hole positive edge and you're unlimited! Wait, wasn't there "no cap" to these things...? 11: Karma. Oh holy dunky, there be karma whales ahead, c'p't'in! .....This whole thing is really beginning to read like someone's conversion attempts at a portable mobile Shadowrunning game. 12: Unless there's cash-for-karma, seriously forget about upgrading skills or abilities. Let it go, it's gone. And I ran mage adepts in 3rd. 13: Adepts. Oh god, what did you do, WHAT DID YOU DO!? 14: Mage-adepts, sorry, Mystic Adepts. Never have I seen a "class" or concept so hosed. 15: Riggers. See 14. 16: Magic. Well, Magicrun is now dead. Spells are 5 Karma to get - flat rate. 17: Toys - I'll be honest, the good stuff like the bang bang and vroom vroom are pretty thin on the ground, but there are some decent illustrations and the fluff is neat. 18: God I miss Shadowtalk 19: The two small stories are quite serviceable, which is great. 20: Oh my - talk about a trip down memory lane for the accompanying illustrations for the first story. I think more time was spent fitting those little flourishes in then anything else in game. But - we've not played it yet, and that's where the meat is going to be found. See you Sunday, chummers. Tiralee, Out. How many pages? |
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#44
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Moving Target ![]() ![]() Group: Members Posts: 917 Joined: 5-September 03 From: Melbourne, Victoria, Australia Member No.: 5,585 ![]() |
Pages? 320ish? One sec.
Ok, ~ 310 of meat(book) , and the rest is index and character sheets. So it's a solid lump - and that does hark back to the SR3 corebook of fun. |
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#45
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 ![]() |
Pages? 320ish? One sec. Ok, ~ 310 of meat(book) , and the rest is index and character sheets. So it's a solid lump - and that does hark back to the SR3 corebook of fun. wait, seriously? after all that talking about how they were giving themselves a hard 300 page limit to push themselves to streamline, blah blah blah... they couldn't even count how many pages they had? really? .... i gotta say, i didn't have high hopes for an actual streamlined edition of shadowrun in the first place. given the decision to just not bother worrying about any of the lessons they learned over the previous 2 editions and instead rewriting substantial portions of the rules with inadequate playtesting and a questionable willingness on the part of management to actually pay any attention to the feedback they do receive from that limited amount of playtesting, that was pretty much never going to happen, but... i didn't think they'd be so boastful of how their limited page count was pushing them to new heights of creativity and then fall flat on their face and fail miserably at hitting that page count (claiming the goal had been 310 pages all along, sure, but actually promising they had done something when they must have already had the proofs back or at the very least been able to look at the files they had sent to the printer and should have known they hadn't reached it, that's a whole new level of not caring...) well, this definitely makes me glad i'm not springing for the dead tree version. i might even wait a bit to see if the core book goes on sale before i buy it. if they don't care enough to even pretend like they're making an effort, my low expectations for this edition may have actually been too high. |
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#46
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Moving Target ![]() ![]() Group: Validating Posts: 184 Joined: 19-June 19 From: Skipping stones in the Foundation..... Member No.: 221,647 ![]() |
Pages? 320ish? One sec. Ok, ~ 310 of meat(book) , and the rest is index and character sheets. So it's a solid lump - and that does hark back to the SR3 corebook of fun. All that stuck with me from the posted dev discussion was the number 250, and I could think was to ask "how". |
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#47
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Moving Target ![]() ![]() Group: Members Posts: 917 Joined: 5-September 03 From: Melbourne, Victoria, Australia Member No.: 5,585 ![]() |
Well, there are a lot of pictures, so maybe 250 of words? (IMG:style_emoticons/default/nyahnyah.gif)
I don't know, it seemed lighter then SR3Core...but as I'm more used to dead-tree Pathfinder slabs now, it seemed...accessible? They mention opposing forces, and their stats and skills and things, so you can use it out of the box to run simple stuff without having to look up a the racism factor of a Hive-infested CAS guardsman, but the tables of bang-bang (reading it again) seem a LOT lighter then I remember them being, but I'm also likely remembering the fun of the old splatbooks there. Tr, out |
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#48
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Target ![]() Group: Members Posts: 58 Joined: 17-August 07 Member No.: 12,700 ![]() |
The last numbered page in my book is 309. There are a few other pages, but those are tables and a character sheet. But page 1-5 are the table of contents, and page 303-309 are the index. So, it is over 300 pages, but only if you're being technical. They aren't pages that you'll be reading except when you're looking something up.
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#49
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,759 Joined: 11-December 02 From: France Member No.: 3,723 ![]() |
Because of the way books are printed, a 300 pages target made little sense. Pages are printed as 4x4 or 8x8 plates. If the printer only work with 32-pages plates, the book was going to be printed and, more importantly, billed to the publisher for either 288 pages (nine plates) or 320 pages (ten plates) no matter what (while a 16 pages plate would have allowed to print 304 pages).
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#50
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Target ![]() Group: Members Posts: 58 Joined: 17-August 07 Member No.: 12,700 ![]() |
I think they were just targeting either pages of rules or possible rules + story. Because you can always add in a few double page spreads of art to fill extra pages. Plus, ads for future CGL products.
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Lo-Fi Version | Time is now: 18th April 2025 - 11:10 AM |
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