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> Behind the Crown [OoC], Out-of-Character information for Behind the Crown
Koekepan
post Mar 15 2021, 04:06 PM
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Not unless you feel the urge.
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pbangarth
post Mar 18 2021, 03:35 AM
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QUOTE (Bastard @ Mar 17 2021, 08:33 PM) *
She is already moving for cover, assuming Blue will be doing the same, while determining who is the next largest threat.


I suspect Blue is well down the Initiative list. Should he survive long enough, I hope to improve his Initiative.
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pbangarth
post Mar 18 2021, 09:04 PM
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Coming out of astral perception is a simple action, so that leaves not enough time to cast a spell in the one initiative phase Blue has per combat round.

He will duck for cover behind a partition or under a table and reach in his pockets, still not quite sure magecuffs are not in the offing, and to put one hand each on the Influence spell item and the Powerbolt spell item.

If he can see as all this happens, was the t-shirt guy the one with the 'cuffs, and, as they're actions begin, does any of the other four not look like he is reaching for a weapon?

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Koekepan
post Mar 19 2021, 12:54 AM
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Blue could dodge-and-roll off his chair and behind a partition, but under the table is a quick slide/slither away too. Pick whichever suits you for your tactical needs.

The t-shirt guy did not have the 'cuffs.

All of them look as if they're taken by surprise right now, so none of them seem to be responding in a combative fashion. At a reasonable guess, they apparently hoped to just walk in, 'cuff Blue, and cart him off. Clearly a mistake on their part.
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Bastard
post Mar 19 2021, 11:10 AM
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2nd attack, if it is Karma's turn...

I am imagining Karma moving to the right. That puts the person on her left the closest to Blue.

Going to fire the left-handed Sally at the closest person to Blue, on her left. And then whoever is closest to her on the right, is getting a chestful of Ingram jellies.

Karma's Rolls:


TN Adjustments:
0 Savalette: +1TN for two weapons (Amb Edge), -2 TN for SmartLink, +1TN Recoil (3 Burst, -2 built in comp)
2 Ingram: +3TN for two weapons, second target (Amb Edge),-1 TN for SmartLink, No Recoil (3 Burst, -3 Recoil (w/o stock))

Using 1 Combat Pool on Sav, using 3 Combat Pool on Ingram, leaving me with 3 left

Attacks:
I didn't stage the damage because I forgot how to stage for gel rounds, and I got to head to work soon

Savalette: 12S damage (burst) 5 Successes at TN4
[ Spoiler ]

Ingram: 10S damage (burst) 0 Successes at TN6
[ Spoiler ]




I will post IC after my results are handled.

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Koekepan
post Mar 19 2021, 04:47 PM
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It is now Karmakaze's turn.

Our mental images align well.

The burst at the person on her left is highly effective - the jellies hit him midships, and he goes down, projectile vomiting semi-digested coffee. The one on the right (mister fancyshirt) gets lucky and the jellies splinter a poor, harmless, innocent chair.
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pbangarth
post Mar 19 2021, 07:57 PM
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I think that's it for the two of us, isn't it? 20-10-10=0.
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Koekepan
post Mar 20 2021, 12:00 AM
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Yup, that's it. I'm letting her post before I respond. (Yes, they all did badly on surprise checks, even Blue did better. OK, granted it was a good roll for ol' Blue ...)
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Bastard
post Mar 20 2021, 12:35 AM
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QUOTE (pbangarth @ Mar 19 2021, 12:57 PM) *
I think that's it for the two of us, isn't it? 20-10-10=0.

Thought my first move was out of initiative as a surprise attack.
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pbangarth
post Mar 20 2021, 02:45 AM
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Hm. Could be. I thought surprise determined who could act against whom in the first initiative pass. Could be proactive interference from another edition of SR.
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Koekepan
post Mar 20 2021, 07:05 AM
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pbangarth is right. Check the example on page 109 of the third edition rules.
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Bastard
post Mar 20 2021, 01:14 PM
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oh damn....

When does combat pool refresh? Each combat or each initiative?
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pbangarth
post Mar 20 2021, 02:14 PM
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Combat pool refreshes each combat round, so if you use it up in the first Initiative phase, you have none for the second.

Are we into the next Combat Round, then? Roll Initiative?
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Koekepan
post Mar 20 2021, 04:22 PM
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You can roll initiative now, I'm just waiting for Bastard's post on this second salvo.
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pbangarth
post Mar 20 2021, 05:46 PM
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Blue's Initiative:

4 + 1D6 = 4+ 1 = 5

Aaaaannnnnd ... then there's this. (IMG:style_emoticons/default/rotfl.gif)

Koekepan, if you recall Quick Willie's Initiative scores, you will know how much this hurts. Down the line this has to change, if for no other reason than to keep me from blowing smoke out my ears.
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Bastard
post Mar 21 2021, 05:04 AM
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Sorry... didnt realize you were waiting on me.

Initiative 3d6+9: 22 [3d6=5, 5, 3]
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Koekepan
post Mar 21 2021, 04:13 PM
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The goons' initiative:

Left booth: 7

Fancyshirt (central): 5

Right booth (knife): 8

The other two are hors de combat.


By this order, this round will be Karmakaze/Right/Left/Fancyshirt+Blue/Karmakaze/Karmakaze
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pbangarth
post Mar 21 2021, 04:21 PM
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I believe cover modifiers apply to targeting spells, however, does the daytime +2 modifier apply to spell items, that were likely created at night?
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Koekepan
post Mar 21 2021, 10:41 PM
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Check page 181 - cover affects difficulties.

The +2 modifier does not apply to spell items as per house rules - but neither does the -2 bonus at night. They are what they are.
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pbangarth
post Mar 21 2021, 10:59 PM
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Thanks. Actually, it's not a -2 to target at night, but 2 extra dice to cast, which would at least make a glitch harder at the time of fabrication.

That does raise some questions, though. Would the item's spell have built into it a number of successes from the casting at the time of the creation of the item? Why would the caster's successes at the time of use have an effect? And what about a non-Awakened user? They would have to cast it as if it were the maker. Use the successes at the time of creation, or use the maker's Sorcery Skill at the time of discharge?
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Bastard
post Mar 22 2021, 12:10 AM
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Karma is going to shoot at the guy with the knife with both weapons. If possible, I want to also position her with the best cover from the other two attackers.

I am imagining Karma moving to the right. That puts the person on her left the closest to Blue.

Karma's Rolls:

TN Adjustments:
+4 Savalette: +1TN for two weapons (Amb Edge), -2 TN for SmartLink, +1TN Recoil (3 Burst, -2 built in comp), +4 partial cover?
+4 Ingram: +1TN for two weapons (Amb Edge),-1 TN for SmartLink, No Recoil (3 Burst, -3 Recoil (w/o stock)), +4 partial cover?

Using 1 Combat Pool on Sav, using 3 Combat Pool on Ingram, leaving me with 3 left

Attacks:
Damage adjusted this time for gel rounds.

Savalette: 10S Stun damage (burst) 2 Successes at TN8
[ Spoiler ]

Ingram: 8S Stun damage (burst) 0 Successes at TN8
[ Spoiler ]



I can edit my IC after if my target calculations were incorrect.

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Koekepan
post Mar 22 2021, 03:31 PM
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Karmakaze: I like your calculations, they stand.

Obviously, one burst connects and he goes down behind the partition, out of sight, but it's not clear whether or not he's out of the fight.

Moving further to the right would involve her hurdling a partition.

Blue:

Would the item's spell have built into it a number of successes from the casting at the time of the creation of the item?

Yes

Why would the caster's successes at the time of use have an effect?

The spell is effectively frozen in time. The caster's successes at the time of creation matter.

And what about a non-Awakened user? They would have to cast it as if it were the maker.

No they wouldn't, they'd trigger the already-cast spell.

Use the successes at the time of creation, or use the maker's Sorcery Skill at the time of discharge?

Creation.
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pbangarth
post Mar 22 2021, 04:09 PM
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Thanks, Koekepan. When I have a few more minutes, I'll roll the successes for each of the pre-made items Blue has. Obviously, he will have made them at night to maximize successes on the casting and on the Drain resistance. (Some of those spells have nasty Drain, and I have to roll it at the highest damage level to cover all possibilities.)
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pbangarth
post Mar 22 2021, 07:53 PM
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Pre-cast spells:

armor : 1 success - all that is needed (should have rolled 14 dice, but 12 did it )

astral armor : Sorcery 5 + Spell Pool 5 + Owl 2 = 14 dice, target 6 : 4 successes

Powerbolt 1: 14d6 : 3, 3, 3, 6, 4, 2, 4, 3, 5, 6, 5, 1, 6, 2

Oh, forgot Rule of 6 here, so for the three 6s : 3, 3, 1, so the 6s are really 9,9,7

Powerbolt 2 : 14d6 : 5, 5, 14, 1, 4, 3, 5, 5, 3, 3, 4, 15, 10, 2

Detect Individual : 14d6 : 11, 2, 4, 9, 2, 3, 1, 2, 5, 10, 1, 1, 1, 10

Influence : 14d6: 3, 3, 1, 1, 5, 5, 5, 5, 1, 4, 2, 5, 2, 1

improved invisibility : 14d6 : 7 successes

heal 1 : 14d6 : 4, 4, 1, 1, 3, 2, 2, 10, 4, 3, 4, 15, 11, 5

heal 2 : 14d6 : 10, 7, 3, 2, 1, 3, 4, 3, 2, 2, 11, 5, 1, 9

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Koekepan
post Mar 22 2021, 09:12 PM
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The sinister goon's entanglement tool:

https://orokos.com/roll/882145
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