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> Behind the Crown [OoC], Out-of-Character information for Behind the Crown
Bastard
post Feb 8 2022, 12:36 AM
Post #576


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I am here.

Feel free to move me as needed. Been busy with the new house, extended work hours and a getting over covid omegatron plus.
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pbangarth
post Feb 8 2022, 02:25 AM
Post #577


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QUOTE (Bastard @ Feb 7 2022, 07:36 PM) *
I am here.

Feel free to move me as needed. Been busy with the new house, extended work hours and a getting over covid omegatron plus.


Wow. You hit the trifecta, Bastard. Carry on.

Koekepan, are we in any kind of 'roll Initiative' situation? And aside from the Confusion, is there any other sign of the spirit?
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Koekepan
post Feb 8 2022, 04:44 PM
Post #578


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You aren't (yet) in an initiative-rolling situation - but you could be, if you wanted to.

And no, the spirit is apparently reducing their propensity for escape, but not bringing the thunder so far.
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pbangarth
post Feb 8 2022, 06:32 PM
Post #579


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Reading the Spell Defense rules I discovered I had been doing it a bit incorrectly before. No more spell pool dice than Sorcery dice can be allocated. I know that now.

Good to refresh on occasion, I guess.
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Bastard
post Feb 9 2022, 01:08 AM
Post #580


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My initiative when needed.

3d6 + 9 = 24
[ Spoiler ]
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pbangarth
post Feb 9 2022, 03:10 AM
Post #581


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Alright! Karmakaze shows Blue who's really 'got this'.
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pbangarth
post Feb 9 2022, 06:27 PM
Post #582


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QUOTE
Something glints in the light from the box still on the dolly. It moves; a snake's head peeking out?


Things are really coming to a head!

Initiative if needed: 4+ {1D6: 4} = 8

Yeah, this is something Blue is gonna have to fix, sooner rather than later.
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Bastard
post Feb 10 2022, 01:28 AM
Post #583


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Karma is going to try and coop with the LS... 2 successes
[ Spoiler ]


Wait! Are they Lone Star? ... 2 successes
[ Spoiler ]


Well, hopefully I am convincing using Etiquette / Performance. Hopefully...
Etiquette ... YIKES, hopefully 3 successes and not a fumble!
Performance ... 4 successes!
[ Spoiler ]


And one more thing: Lets prepare and action to shoot Mr. Fireball Pants if makes an aggressive or "spell-ish" move.
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pbangarth
post Feb 10 2022, 03:50 AM
Post #584


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Blue will be ready to do what is necessary, but I think the fight is out of them now. I hope we can snag that snake, or get the company staff to do it.

Of course, it might not even be one of those snakes. Just a ruse to cast shade on Petsonal.
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pbangarth
post Feb 13 2022, 07:31 PM
Post #585


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Hey! How did the spirit do that flashing light thing? Is it a manifestation of the Fear power? I wanna know for later!

Oh, yeah. There is also the thing where the GM can have spirits do stuff PCs don't know about yet. (And players can't find in the manuals.) In which case ... hmmmm ... there could be some leverage in knowing something new about spirits.
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pbangarth
post Feb 14 2022, 02:24 PM
Post #586


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QUOTE
+++What is weird shit to a shaman who has been talking to psychic para-animals?+++


(IMG:style_emoticons/default/biggrin.gif) (IMG:style_emoticons/default/biggrin.gif) (IMG:style_emoticons/default/biggrin.gif)
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Koekepan
post Feb 14 2022, 02:52 PM
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The flashing light ... well, it surely was fear-inducing?

Maybe that was something that this spirit has up its sleeve?
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pbangarth
post Feb 14 2022, 11:52 PM
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In case Karmakaze goes for it, here is a roll for the Mindlink spell:

Sorcery 6 + spell pool 2 + Owl 2 = 10 dice, target 4: 6 successes ... 5 more than needed, but hey.

Resist Drain WIL 12 + Owl 2 + spell pool 4 = 18 dice, target 2(S): 16 successes No Drain.
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pbangarth
post Feb 16 2022, 03:15 PM
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OK. Now we get to see how persuasive Karmakaze can be.

Heh heh.
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Bastard
post Feb 17 2022, 10:26 AM
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Interrogation: 3 successes!?
[ Spoiler ]
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Koekepan
post Feb 18 2022, 04:23 AM
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OK, now might be a good time to roll initiative. Pbangarth, I'll take your earlier roll. Bastard, give me a fresh one.
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pbangarth
post Feb 18 2022, 04:37 AM
Post #592


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Let's not forget the spirit!

Initiative: F4 +11 + 1d6 = 15 + 6 = 21
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Bastard
post Feb 19 2022, 01:31 AM
Post #593


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Initiative 3d6+9 = 18
[ Spoiler ]
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Koekepan
post Feb 19 2022, 04:57 PM
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OK, Initiative order is:

Spirit, Karmakaze, Vandal, Blue. I'll write for the spirit.
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pbangarth
post Feb 23 2022, 10:14 PM
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quote]
He either needs a strong mentor to put him on the straight and narrow, or he needs a set of magecuffs. Which, is anybody's guess.
[/quote]

So, this bring up a question. Can a Shaman 'mentor', help train up Magic Attribute, etc., for an Adept.
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Koekepan
post Feb 23 2022, 11:53 PM
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In principle, yes, but it depends on the worldview of mentor and student. A nietzschean owl shaman is not likely to be a great match for a street adept.
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pbangarth
post Feb 24 2022, 11:47 PM
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QUOTE (Koekepan @ Feb 23 2022, 06:53 PM) *
In principle, yes, but it depends on the worldview of mentor and student. A nietzschean owl shaman is not likely to be a great match for a street adept.


Oh, yeah, I know. But Jimmy won't be the last Awakened Blue runs across. Deals can be made. (IMG:style_emoticons/default/biggrin.gif)
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Bastard
post Feb 26 2022, 03:06 AM
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Perception Check for frisking Chiphead (Perceptive Edge, -1 target): 2 Successes? or Fumble?
[ Spoiler ]
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Koekepan
post Feb 26 2022, 04:22 PM
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1 success, so not a fumble, but not a work of classic art.
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pbangarth
post Feb 27 2022, 01:17 AM
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Blue tries to figure out what these creatures in the box are.

No skill in Paranormal Animals (yet another thing to bone up on), so Default to INT 4, target X + 3 (College Education): 5, 7, 16, 1

All right! He might have an inkling!

Here's my guess (Not Blue's): Nimue's Salamander. If I'm right, Blue might have been lucky in that last spell casting.
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