IPB

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> I wonder why concealing weapons wasn't a bigger thing, Disguising Weapons
tisoz
post Sep 3 2020, 11:33 PM
Post #1


Free Spirit
*******

Group: Dumpshocked
Posts: 3,944
Joined: 26-February 02
From: Bloomington, IN UCAS
Member No.: 1,920



Maybe it was having re-watched Desperado simmering in my sub-conscious, and thinking about it 'always raining in Seattle', along with a dose of Avengers (the British show, not Marvel) and looking at the gun cane, but why were there not rules for disguising weapons, or at least carrying them less than openly, from the very beginning? I'll accept in 1E things seem pretty discombobulated (meaning disorganized) and a bit more pink mohawk as seen by lots of NPCs having assault cannons and openly mounted assault rifles on their motorcycles.

SR2 seems a lot better organized and concealability was becoming a thing. By SR3 we had the gun cane and by the end of its run we had some rules for it in SoTA64.

I've gone back to playing SR2 and when thinking of things which I led the post with, I was thinking a sword cane (I just watched the Adventures of Tin Tin, or one of them with a character using a sword cane.) They've been around for a hundred plus years and make complete sense for SR. Then I was thinking Seattle rain and Avengers and thought a sword umbrella makes perfect sense. Then went a bit further and thought what would one do with the rest of the umbrella (and Kingsmen) why not have it be usable as a shield? Then thinking of designing the thing, why not have the umbrella handle/sword be able to detach and used sheathed as a club/shield combo?

It all seemed so obvious I wonder why there are no rules for it. I guess I'll have to look into creating some, maybe looking at the cost of the puzzler and gun cane compared to their straightforward/obvious counterparts to come up with some costs and availability.

For something like the Desperado guitar/case, I'm thinking just allow a guitar/case be modified.


*tagged it SR3 because there is no SR2 tag and it is as close as there is
Go to the top of the page
 
+Quote Post
Lionesque
post Sep 4 2020, 10:13 AM
Post #2


Moving Target
**

Group: Dumpshocked
Posts: 140
Joined: 6-April 17
From: Copenhagen, Republic of Scandinavia
Member No.: 207,604



You sort of give the reply yourself; the setting was, at first, more accomodating of a pink mohawk style of play, so concealment wasn't a big thing. The surprise factor of suddenly wielding a weapon no one knew you had is obviously a nice advantage, so go for it. I wouldn't worry too much about the rules and the cost and the balance and availability etc. Just define the umbrella sword a variant of the combat dagger and roll with it. And have Lone Star frisk a character every once in a while, just to remind them that they are not playing Desert Combat.
Go to the top of the page
 
+Quote Post
binarywraith
post Sep 5 2020, 05:21 AM
Post #3


Shooting Target
****

Group: Dumpshocked
Posts: 1,973
Joined: 4-June 10
Member No.: 18,659



Yeah, just look at the SR1 sample characters. SR1 (and SR2, which didn't change much but rules) were built on the assumptions that shadowrun teams were street punks, neo-anarchists, gangers, and other people of the underclasses who generally ran in circles where being openly armed is somewhere between 'not a big deal' and 'a damn good idea'.
Go to the top of the page
 
+Quote Post
Rotbart van Dain...
post Sep 5 2020, 02:39 PM
Post #4


Hoppelhäschen 5000
*********

Group: Members
Posts: 5,807
Joined: 3-January 04
Member No.: 5,951



ShadowBeat had rules for Running Rock Stars.

It doesn't get much more Pink Mohawk than that.
Go to the top of the page
 
+Quote Post
AquaBlack0B
post Sep 6 2020, 04:05 PM
Post #5


Target
*

Group: Members
Posts: 52
Joined: 17-June 19
Member No.: 221,644



Recently ran Mercurial for a modern group, via alchera. Sure, you'll have to check your assault cannon at the door to the club. They'll stick it next to the other 3 and give you a coat check ticket. Pistols, SMGs, and other "small" arms are fine!

And apparently, you only have to check the cannon because there were a lot of important people at the club that night. Early SR has more in common with Kung Fury than Blade Runner, methinks
Go to the top of the page
 
+Quote Post
Iduno
post Sep 6 2020, 06:14 PM
Post #6


Moving Target
**

Group: Dumpshocked
Posts: 586
Joined: 27-January 07
From: United States
Member No.: 10,812



QUOTE (AquaBlack0B @ Sep 6 2020, 11:05 AM) *
Recently ran Mercurial for a modern group, via alchera. Sure, you'll have to check your assault cannon at the door to the club. They'll stick it next to the other 3 and give you a coat check ticket. Pistols, SMGs, and other "small" arms are fine!

And apparently, you only have to check the cannon because there were a lot of important people at the club that night. Early SR has more in common with Kung Fury than Blade Runner, methinks


Which, with the deadliness of combat in SR, is pretty much meaningless. Unless you're trying to kill a troll in swat armor, all they're preventing is a single shooter from taking the person out, at best.
Go to the top of the page
 
+Quote Post
AquaBlack0B
post Sep 6 2020, 10:47 PM
Post #7


Target
*

Group: Members
Posts: 52
Joined: 17-June 19
Member No.: 221,644



That's true. Perhaps I'm placing too much emphasis on the Aesthetic.

Though, in that scenario, Maria did have an awful lot of cyberware. She could take a couple of pistol shots before going down
Go to the top of the page
 
+Quote Post
Tiralee
post Nov 4 2020, 07:22 PM
Post #8


Moving Target
**

Group: Members
Posts: 917
Joined: 5-September 03
From: Melbourne, Victoria, Australia
Member No.: 5,585



Never underestimate the concealability awarded by the ubiquitous leather trenchcoat.



-Tir (IMG:style_emoticons/default/nyahnyah.gif)
Go to the top of the page
 
+Quote Post
ker'ion
post Nov 5 2020, 03:29 AM
Post #9


Moving Target
**

Group: Members
Posts: 102
Joined: 2-March 09
From: 67211
Member No.: 16,927



I love this idea.
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 18th April 2024 - 03:47 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.