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> The Found Arcana - Chapter 9 [OOC]
Gilga
post Aug 9 2022, 06:48 PM
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Here’s what we currently know about our neighborhood: https://stormy-waters-2075.obsidianportal.c...is/touristville

Here’s our shared lifestyle: https://stormy-waters-2075.obsidianportal.c...gative-services

Chapter 1: Sunday, September 18, 2078
Chapter 2: Monday, September 26, 2078
First Interlude: Saturday, October 1, 2078
Chapter 3: Monday, October 10, 2078
Second Interlude: Sunday, October 16, 2078
Chapter 4: Sunday, November 6, 2078
Third Interlude: Wednesday, November 23, 2078
Chapter 5: Thursday, November 24, 2078
Fourth Interlude: Sunday, November 27, 2078
Chapter 6: Thursday, December 22, 2078
Fifth Interlude: Sunday, January 1, 2079
Chapter 7: Friday, January 20, 2079
Sixth Interlude: Wednesday, February 1, 2079
Chapter 8: Sunday, February 5, 2079
Seventh Interlude: Wednesday, February 8, 2079
Eighth Interlude: Tuesday, February 14, 2079
Chapter 9: Thursday, March 2, 2079
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Tecumseh
post Aug 9 2022, 07:06 PM
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Mato's sheet is here: https://stormy-waters-2075.obsidianportal.c...characters/mato

(Still being updated with upgrades)
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Jack_Spade
post Aug 9 2022, 08:41 PM
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Bobby's sheet is here:
https://docs.google.com/spreadsheets/d/107f...wr2Q/edit#gid=0

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Beta
post Aug 9 2022, 09:28 PM
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And Tamarind's is here: https://brexbasicbackups.obsidianportal.com...acters/tamarind
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Thanee
post Aug 9 2022, 09:35 PM
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Raven

Real Name Rachel Moore
Archetype Urban Witch
Metatype Human
Gender female
Age 26
Height 1.60 m (5' 3")
Weight 50 kg (110 lbs.)
Hair dark brown
Eyes green
Skin fair

Picture of Raven

Character Sheet
[ Spoiler ]


Status

Physical Damage □□□ □□□ □□□
Stun Damage □□□ □□□ □□□ □□

Edge □□□□

Temporary Effects
--

Sustained Spells
--

Preparations
Combat Sense F10 P8 (Contact Trigger, +3 dice when activated)
Combat Sense F10 P8 (Contact Trigger, +3 dice when activated)
Combat Sense F10 P6 (Contact Trigger, +3 dice when activated)
Combat Sense F10 P5 (Contact Trigger, +3 dice when activated)
Increase Reflexes F10 P7 (Contact Trigger, Atomizer, +3 dice when activated)
Increase Reflexes F10 P7 (Contact Trigger, Atomizer, +3 dice when activated)
Improved Invisibility F10 P8 (Contact Trigger, +3 dice when activated)
Improved Invisibility F10 P6 (Contact Trigger, +3 dice when activated)
Improved Invisibility F10 P6 (Contact Trigger, +3 dice when activated)
Improved Invisibility F10 P6 (Contact Trigger, +3 dice when activated)
Gecko Crawl F10 P7 (Contact Trigger, +3 dice when activated)
Gecko Crawl F10 P7 (Contact Trigger, +3 dice when activated)

Summoned Spirits
--

Bound Spirits
Spirit of Air F7 (Elemental Attack, Noxious Breath) □□□□□ □□□□□ □□□□
Spirit of Air F6 (Fear, Noxious Breath) □□□□□ □□□□□ □□□

Links
[ Spoiler ]


SIS Stash

Reagents (2,000 drams; hermetic)
Refined Reagents (100 drams; hermetic)
Radical Reagents (40 drams; hermetic)
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Tecumseh
post Aug 10 2022, 06:06 AM
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My IC post was getting very long so I broke it up into two. The first is more for February and the second is for March.

I believe I'm done with updates to my sheet too, which took hours. That's what I get for not spending karma for 9 months.
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Thanee
post Aug 10 2022, 07:57 AM
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Ok, let's try some Alchemy. (IMG:style_emoticons/default/smile.gif)

Raven will prepare a few Increase Charisma Preparations for the evening. Using Command Trigger, so Raven can activate it for Mato.

She will simply use any small things that are at hand, which he can put into his pocket.

Force 4 so DV 4-3+2=3

Alchemy + Magic 4 hits opposed by the Preparation's Force 3 hits = Potency 1
Drain DV 3 3 hits (No Drain, but a lot of 1's)

We can hopefully do better than that...

Alchemy + Magic 6[4] hits opposed by the Preparation's Force 3 hits = Potency 1
Drain DV 3 1 hit (2 Stun)

Or not.

Alchemy + Magic 3 hits opposed by the Preparation's Force 3 hits = Potency 0
Drain DV 3 5 hits (No Drain)

Sure, always rolling 3 hits on 4 dice to oppose. Every single time!

Alchemy + Magic 5[4] hits opposed by the Preparation's Force 1 hit = Potency 3
Drain DV 3 5 hits (No Drain)

There is hope still! (IMG:style_emoticons/default/smile.gif)

Alchemy + Magic 2 hits opposed by the Preparation's Force 1 hit = Potency 1
Drain DV 3 5 hits (No Drain)

Just one more decent one, please!

Alchemy + Magic 6[4] hits opposed by the Preparation's Force 4 hits = Potency 0
Drain DV 3 4 hits (No Drain)

Almost.

Alchemy + Magic 5[4] hits opposed by the Preparation's Force 3 hits = Potency 1
Drain DV 3 6 hits (No Drain)

La, la, la.

Alchemy + Magic 4 hits opposed by the Preparation's Force 0 hits = Potency 4
Drain DV 3 2 hits (1 Stun)

Finally! At least two useful ones. And a slight headache.

5 out of 8 opposed rolls had 3-4 hits on 4 dice. I want those dice! (IMG:style_emoticons/default/biggrin.gif)

Recovery (1st hour) 1 hit
Recovery (2nd hour) 1 hit
Recovery (3rd hour) 1 hit

Three-and-a-half hours later...

Increase Charisma 4 Preparation (Potency 3; good for 18h)
Increase Charisma 4 Preparation (Potency 4; good for 24h)

Bye
Thanee
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Thanee
post Aug 10 2022, 11:32 AM
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Both Preparations will go to Mato. My idea is to use the Potency 3 one early for the First Impression, and the Potency 4 one, when the Negotiations begin.

Bye
Thanee
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Beta
post Aug 10 2022, 12:04 PM
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Tamarind would happily take a potency 1 one, if the duration on it is long enough for it to still be good. Her dice pool should be irrelevant, but just for RP/confidence.

++++++++++++++++++++++

ETA: I'm just costing her investments as a 'kit', the basics for fitting into a more white collar/professional sort of role.
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Tecumseh
post Aug 10 2022, 04:51 PM
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Thanee, you have the patience of a saint to do (and post) all that rolling.

Mato is a tough nut for Health spells because of his Essence loss. Health spells are at -5 to affect him, so any Force 4 preparation is going to have a steep hill to climb.

But, hey, if the preparations keep rolling 3 hits on 4 dice then maybe we'll squeeze a few hits out of these yet!

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Thanee
post Aug 10 2022, 05:38 PM
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Haha! I opened the three pages on Orokos and just duplicated them a few times, so I do not have to type all that stuff in there every time. (IMG:style_emoticons/default/biggrin.gif)

Wasn't entirely sure, if that is for all health spells, or healing only (I see it now, it is specifically listed as Essence-affected). But well, every little bit might help. (IMG:style_emoticons/default/smile.gif)

Bye
Thanee
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Beta
post Aug 11 2022, 12:42 AM
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matrix search with teamwork from her R3 agent.

On the law firm
agent matrix search (teamwork): 6d6t5 2
matrix search 9+2: 11d6t5 2

On the man himself
agent matrix search (teamwork): 6d6t5 4
matrix search 9+4: 13d6t5 4

2 on the law firm, and 4 on the man himself. Also Tamarind should have just left her agent to do the searching, as it got the same successes as she did from way less dice. Orokos is in a fine mood this week!
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Gilga
post Aug 11 2022, 05:58 AM
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Law firm: The law firm is authentic as far as you can tell. They have been in business for ten years, as they claim. It is relatively small and does not list much expertise but is said to provide 'general legal services, which feels odd. The page suggests them as "problem solvers across multi-domain problems with diverse methods". The online presence contains only the important lawyers leading the firm but no mention of Mr. Smith.

Mr. Smith: Looking at Mr. Smith directly, you discover he is a family person with two small children and a wife. They live Bellevue in a gated community, where he has a nicer-looking car than the one outside. They take yearly vacations to a resort in California in the summer. Most of the family pictures are from there. His professional profile states that he has worked for the firm for the last six years, and there are few recommendations for supposed clients that were happy with his services. None of the recommendations explains what these services are, though. Before working at the firm, he was a law student at the local university, where he graduated with honors.
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Tecumseh
post Aug 11 2022, 04:43 PM
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Mato going to review the NDA. In the present day, NDA law is usually at the State level (rather than the Federal level). Presuming this is true-ish in the future, I'll roll Seattle Metroplex Law instead of UCAS Law:

Logic 4 + Seattle Metroplex Law 2: 6d6t5 1 hit

Just the basics. I'll pencil out some things he's looking for in the IC post.
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Gilga
post Aug 11 2022, 06:01 PM
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As far as Mato can tell, this NDA was professionally edited to handle any corner case its creators thought about. It is very similar to other UCAS (or Seattle) NDAs you can find online, but there are some deviations, mainly in a section describing the memory wipe, which is not a standard feature. As far as Mato can deduce, the NDA is a legally binding document.
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Tecumseh
post Aug 11 2022, 11:37 PM
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Just giving Thanee a chance to respond. Then Mato will sign.
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Gilga
post Aug 13 2022, 07:37 AM
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I Did not want to stir the flow but Mr. Smith would shake hands, and confirm that the office is open during regular business hours. Goldberg is his boss, the one with the name on the door.
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Thanee
post Aug 14 2022, 09:57 AM
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What kind of skill would it be to have some general knowledge about those tarot cards and what they are good for?

Does Arcana cover this?

Bye
Thanee
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Jack_Spade
post Aug 14 2022, 10:10 AM
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Arcana, Artifacts, Sixth World or Magical Theory would work
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Thanee
post Aug 14 2022, 10:51 AM
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Arcana 2 hits to see if Raven has heard anything about these cards before.

Bye
Thanee
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Gilga
post Aug 14 2022, 11:14 AM
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Raven has some recollection about the magic community being obsessed with new cards. Rumor has it that if you collect enough of them you get some sort of reward. Many power players try to acquire them, but few can keep them long enough to study them. So nobody knows exactly what they are, how they work, or even if they work.
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Beta
post Aug 14 2022, 02:07 PM
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Tamarind is actually quite good at magical theory (officially she studies it for "know your possible opposition" but really, like a lot of kids she longed to be magical and started learning about it on her own in hopes of somehow unlocking magic that nobody had recognized in her. After that she found that at least somewhat understanding it made coexisting with magic easier, emotionally )

Magical theory: 12d6t5 4

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Gilga
post Aug 15 2022, 12:39 PM
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For four hits, Tamarind knows about the chatter in magic social media. Within the last months, all the private collectors that studied these cards have met unfortunate events leading to a violent death in the worst case and to the card being stolen in the best case.

There is not much information about what they are, but the cards are unlikely to be magical Artifacts (even though there are some claims). Most magical artifacts are extremely old and very powerful, and no organization claims the ability to create them. Powerful foci or long-lasting alchemy is the best modern theory can explain. The cards are unlikely to be either because they are not difficult to recognize and Tamarind believes that with the level of interest, someone would say that.

The claim that the cards somehow unlock power leaves conjuring as the only field of magic that can explain what they are. They can be part of the calling ritual to some specific spirit; they could be true names of minor spirits or even parts of a true name of a great spirit. These options explain the promise of "power" as they allow commanding or at least having leverage on spirits.
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Beta
post Aug 16 2022, 01:45 AM
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By this time the team knows that Toothless is a "Medicart" (roughly human length tracked emergency response vehicle, capable of ripping open damaged vehicles and applying first aid). And that Tamarind has two "Pellican" delivery drones (aka "the Pelippers"), and a couple of "Condor" long-duration observation drones that are mostly invisible in the sky, but have speed '0' (not immobile, just not enough speed to care about in tactical situations) (Lazybones and Mimic).

In the meantime, she sets up Lazybones and Mimic to watch SIS headquarters, along with one of the The Pellipers, and two each of the spy eyes and Kanmushi (half of each of the rest of the teams so that they can take turns coming in to charge), giving a swarm of +6 (7 drones). The swarm can use the rating of her RCC in place of pilot (5), and on her RCC she'll run clearsight and pilot for the four drone types, using up all five program slots. Clearsight autosoft is R6. The swarm uses the best sensor among the drones (Lazybones & Mimic have sensor 4), but the swarm increases the limit by +6 too, to 10
So pilot 5+Clearsight 6+swarm 6 = 17 dice, limit of 4

drone patrol swarm: 17d6t5 7

If there is someone/something detectable by the drones watching SIS, I suspect that they spot it.
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Beta
post Aug 16 2022, 01:48 PM
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@Jack_Spade we were visited by Mr. Smith on Thursday evening, so presumably we are still later that evening (although maybe Bobby is just showing a sense of humour?)

For reference Toothless is a reasonably chunky drone (body 6, armour 5) but still quite a bit more fragile than most vehicles. Also not slow (ground speed 4, better than an Americar (3) and same as a Harley motorcycle). I assume medium size drones are heavy enough that nobody is going to pick one up and run off with it, and that body and armour should at least take some effort to open up. But it is neither as tough as a safe nor slow when in running condition.
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