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#326
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jacked in ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 9,415 Joined: 26-February 02 Member No.: 463 ![]() |
QUOTE make your spirit invisible, have it manifest inside the car Uhm... I really don't think that works. You cannot have spells move over between the spaces (physical / astral), and I highly doubt, that the spell will stick around and get reactivated when a spirit goes astral and then goes physical again. The spirit could, of course, just materialize (not manifest, that is when you just show up as a "ghost", but are not really physical), but at that point they will be warned. But if everything happens quickly, maybe that would be enough? I could also use Magic Fingers, if it is somehow possible to look inside, but I don't think we can see anything there. Bye Thanee |
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#327
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,895 Joined: 18-September 13 From: Germany Member No.: 154,444 ![]() |
Yeah, I meant materialize.
In the sixth world practically all windows are one way to prevent mages from doing stuff like that. Bobby would ready an action for the door to open, so it would happen in one action phase - and Bobby's in is high enough that I'm confident I can beat the people sitting inside (especially since they don't seem to have augmentation on their spines) |
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#328
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,297 Joined: 1-September 11 From: Seattle Member No.: 37,075 ![]() |
@gilga
I'm familiar with gorilla experiment and laughed at the reference in the IC post. I think what Mato is trying to do narratively is clear in the IC post. Mechanically, there are a few different ways to accomplish it: - Called Shot (Vitals) + Ambush using the shock hand to try to KO one of them in one hit - Subdue the other one. The hardest part is keeping the damage Stun instead of Physical. However, Mato has the Sweep technique as part of his Okichitaw martial art. This technique lets him do Stun damage when using the Knockdown called shot. I think that should do the trick. Let me know if you want to roll this out or if you prefer to keep it narrative. |
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#329
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,005 Joined: 21-July 14 From: Northern UCAS (with regular trips to Quebec) Member No.: 190,206 ![]() |
Jack, sorry for the slow response, it took a bit to remember to go dig up Kill Code and look at the options. Best I can offer on the matrix side is Squelch (blocks outgoing) or some Fuzzy ammo rounds (makes noise) or just making noise.
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#330
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,066 Joined: 12-June 16 From: Israel Member No.: 200,423 ![]() |
Alright: initiative: 2#8+2d6 14 14
They are high on Cram to explain the quickness - I don't think they are much of a challenge, but let's make it into a quick battle. We hadn't had one for a while. Mato would go first because they won't expect it. he time being. |
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#331
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,895 Joined: 18-September 13 From: Germany Member No.: 154,444 ![]() |
Jack, sorry for the slow response, it took a bit to remember to go dig up Kill Code and look at the options. Best I can offer on the matrix side is Squelch (blocks outgoing) or some Fuzzy ammo rounds (makes noise) or just making noise. Squelch certainly would be welcome. |
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#332
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,005 Joined: 21-July 14 From: Northern UCAS (with regular trips to Quebec) Member No.: 190,206 ![]() |
Base gunnery pool for this of 13, smart link for +2, +2 for using control device, -1 for medium range (5-10m), +2 for 2 actions of take aim = 18 dice
gunnery (taser): 18d6t5 5 I think they are not dodging? If that is the case then the ganger is facing 12s, ap-4. To take a guess, humans with body 4 and 9 points armor, but no non-conductivity, so 9 dice soak ganger soak: 9d6t5 2 Well, his luck was no better than ours has been with Orokos. If that was a reasonable set of guesses about the ganger, that should should be enough to drop him. But Gilga feel free to say they were giving more penalties or dodging or tougher or whatever. |
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#333
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,297 Joined: 1-September 11 From: Seattle Member No.: 37,075 ![]() |
Dang, Tamarind knows how to taze. Or, at least how to tell the Flying Eye to taze.
Mato was basically planning on the same thing, except using a Called Shot (Vitals) to up the DV. (Tamarind doesn't need it because dropping dice from her roll would cost as many hits as she'd gain in DV.) It's been a while, let me look up my Initiative... and then correct it because I never updated it after his last round of cyber... Initiative: 1d6+15 16, bad roll, but I built him to have a high floor. Now on to the tazing. I'm not sure I've used my shock hand in all these years. If I have, I've forgotten about it. Agility 10 + Unarmed Combat 5 + Specialization 2 + Touch-only 2: 19d6t5 8 hits, Accuracy 12 so I'll keep them all Oh, and here I forgot to drop dice for a called shot like I said I would do just a moment ago. Oh well, the difference is on 1DV. Base damage is 9S(e), staged up to 17S(e) by the hits. I'll roll soak the same way Beta did: Making friends with the doggo: Charisma 4 + Animal Handling 2: 6d6t5 3 hits Body 4 + Armor 9 - AP 5: 8d6t5 2 hits, ha, same result That's 15S(e), which probably overflows the Stun track and leaves two boxes on the Physical track. Same disclaimer as Beta: gilga, feel free to adjust our assumptions to your liking. |
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#334
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,066 Joined: 12-June 16 From: Israel Member No.: 200,423 ![]() |
I meant to give them 6 dice to dodge Dodge: 2#6d6t5 2 2 but it does not do them much good.
About the dog animal handling is fine, but you'll need a bit more involvement than a wink to get friendly with a dog and justify a roll. |
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#335
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,895 Joined: 18-September 13 From: Germany Member No.: 154,444 ![]() |
Minor nitpick: if you make a touch only attack, you don't get your hits added to the damage. With your pool it's generally better to avoid touch only attacks
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#336
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,297 Joined: 1-September 11 From: Seattle Member No.: 37,075 ![]() |
Ah, yes, Run & Gun does say that. I had long forgotten that rule, but Jack is correct. Thanks for the reminder.
Okay, scratch out the touch-only attack and I lose a hit. I lose 2 more due to dodge, but this mostly has the effect of reducing the overflow damage on the Physical track. Which, as far as I'm concerned, is a good thing. The goal wasn't to barbecue them, just incapacitate them. I'll fluff up the interaction with the dog. I wasn't sure if it would be aggressive to Mato or happy with him for removing the Halloweener annoyance. |
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#337
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,005 Joined: 21-July 14 From: Northern UCAS (with regular trips to Quebec) Member No.: 190,206 ![]() |
@Tecumseh I'd missed the suggestion for a called shot, sorry
@Jack I didn't know about that rule at all. I'll have to go look it up for future reference ((I hate when they modify a CRB rule in a supplement!) The two dodge successes mean that Tamarind only does 8 to her target. She'll leave Mato to clean up, while she shifts attention back to the car. |
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#338
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,297 Joined: 1-September 11 From: Seattle Member No.: 37,075 ![]() |
gilga, per the above, Tamarind's target is still awake with 8S, at least for one initiative pass until they can be zapped again. Is there anything you wanted to have them do for that one phase?
(I hate when they modify a CRB rule in a supplement!) I initially wrote this in my OOC post - almost word for word - but I deleted it before posting. But I agree. |
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#339
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,066 Joined: 12-June 16 From: Israel Member No.: 200,423 ![]() |
Lets continue as it is.
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#340
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jacked in ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 9,415 Joined: 26-February 02 Member No.: 463 ![]() |
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#341
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,066 Joined: 12-June 16 From: Israel Member No.: 200,423 ![]() |
It would be either astral or physical for Rachel, as it takes time (combat-wise to project/return to the body).
Let's see how it plays out: Initiative: Bobby ?: Waiting for the door to open. Spirit 27 - materialize. Adept 25, free action activate killing hands, complex action unarmed combat damage is 6P + net hits: unarmed + killing hands: 16d6t5 8 Let's see how the spirit fares to the adept's assault to decide whether the door opens. Rachel: 22/12 TBD Face 16: TBD Driver 12: TBD |
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#342
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,066 Joined: 12-June 16 From: Israel Member No.: 200,423 ![]() |
@Tecumesh Mato can add 10 Molotov cocktails in stuffed into two synthetic leather belts to his inventory (not sure how to mechanically handle them).
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#343
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,895 Joined: 18-September 13 From: Germany Member No.: 154,444 ![]() |
Molotovs have been added to the rules
Away from my books at the moment, I'll post stats when I get home |
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#344
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jacked in ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 9,415 Joined: 26-February 02 Member No.: 463 ![]() |
Adept 25, free action activate killing hands, complex action unarmed combat damage is 6P + net hits: unarmed + killing hands: 16d6t5 8 Let's see how the spirit fares to the adept's assault to decide whether the door opens. Mr. Spirit is doing well. (IMG:style_emoticons/default/smile.gif) Defense 8 hits (so, barely defended) Bye Thanee |
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#345
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,066 Joined: 12-June 16 From: Israel Member No.: 200,423 ![]() |
I'm impressed (IMG:style_emoticons/default/wink.gif)
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#346
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jacked in ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 9,415 Joined: 26-February 02 Member No.: 463 ![]() |
All those dice rolls are pretty insane... those 6s on that taser shot. (IMG:style_emoticons/default/biggrin.gif)
Defense 5 hits I think, I will use one point of Edge to have him re-roll those misses here. Would be useful not to be heavily damaged, already, and soaking that seems rather unlikely. So... Edge for another 6 hits -> 11 total hits Bye Thanee |
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#347
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jacked in ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 9,415 Joined: 26-February 02 Member No.: 463 ![]() |
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#348
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,066 Joined: 12-June 16 From: Israel Member No.: 200,423 ![]() |
If that works out, maybe that person will leave the van, and it would be so much easier to get the card back. Their car is moving and moving fast. I'd assume Bobby can jump away from the car but it is a tumble on the asphalt. It is a minivan with plenty of space for drones in the back. Sadly for them, drones are not active at the moment. |
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#349
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,066 Joined: 12-June 16 From: Israel Member No.: 200,423 ![]() |
@Jack can I get the initiative for Bobby? I'll try to resolve what happens in CR2.
Initiative: Bobby ?: Waiting for the door to open. Spirit 27 - materialize. Adept 25, free action activate killing hands, complex action unarmed combat damage is 6P + net hits: unarmed + killing hands: 16d6t5 8 - misses. Rachel: 22/12 TBD Face 16: fire taser Driver 12: escape. CR2: 17: Spirit opens the door. ??: jumps into the moving car. I'll need an athletics roll threshold 3 for that. 15: Adept: goes for spirit again: unarmed + killing hands: 16d6t5 6 Rachel: 12 TBD. Face 6: Fire Taser at spirit. Driver 2: Stunt. |
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#350
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,895 Joined: 18-September 13 From: Germany Member No.: 154,444 ![]() |
Rolled it in the main thread http://forums.dumpshock.com/index.php?show...t&p=1361870
Ini is 32 I think you mean Gymnastics - Athletics is the group Gymnastics: 15d6t5 4 |
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