IPB

Welcome Guest ( Log In | Register )

20 Pages V  « < 2 3 4 5 6 > »   
Reply to this topicStart new topic
> The Found Arcana - Chapter 9 [OOC]
Tecumseh
post Sep 1 2022, 06:18 AM
Post #76


Runner
******

Group: Members
Posts: 3,297
Joined: 1-September 11
From: Seattle
Member No.: 37,075



Underworld knowledge skill roll for the Gates Casino:

Intuition 6 + Underworld 1: 7d6t5 3 hits

I'll have Mato rattle off a few rumors from the sourcebooks, which may or may not be true as the GM desires.
Go to the top of the page
 
+Quote Post
Gilga
post Sep 1 2022, 10:21 AM
Post #77


Great Dragon
*********

Group: Members
Posts: 5,069
Joined: 12-June 16
From: Israel
Member No.: 200,423



Your rumors sound about right; what I had in mind for knowledge check is to say that the place is of interest to the Finnigan Mafia. Its magic security is very strict (mainly as a place of gambling in a world where people can subtly cheat with magic), as well as its physical security because they likely have large sums of money.

They also may ask you to deposit your guns/weapons in a safebox (if they find them).



Go to the top of the page
 
+Quote Post
Beta
post Sep 2 2022, 12:17 AM
Post #78


Neophyte Runner
*****

Group: Dumpshocked
Posts: 2,005
Joined: 21-July 14
From: Northern UCAS (with regular trips to Quebec)
Member No.: 190,206



Just some RP, her money goes into drones, not clothes. I'm fine with her being in the meet or not.

Also: Where is AM and her fashion spell when she is needed! (IMG:style_emoticons/default/nyahnyah.gif)
Go to the top of the page
 
+Quote Post
Thanee
post Sep 2 2022, 05:54 AM
Post #79


jacked in
**********

Group: Admin
Posts: 9,418
Joined: 26-February 02
Member No.: 463



Let's do some dice rolling ...

Not rolling for the illusions, that should be fine with just buying successes.

Fashion Knowledge 3 hits
Fashion Spell F5 4 hits (no Drain)


Preparation Increase Charisma F6 (Command Trigger)

Alchemy + Magic 4 hits vs. Force 1 hit = Potency 3 (no Drain)

First try! (IMG:style_emoticons/default/eek.gif)

Let's do one more...

Alchemy + Magic 6 hits vs. Force 1 hit = Potency 5 (no Drain)

Wow! (IMG:style_emoticons/default/biggrin.gif)


Ok, then some others...

Preparation Gecko Crawl F5 (Contact Trigger)

Alchemy + Magic 4 hits vs. Force 3 hits = Potency 1 (no Drain)

Alchemy + Magic 6(5) hits vs. Force 3 hits = Potency 2 (1S Drain)

Preparation Gecko Crawl F6 (Contact Trigger)

Alchemy + Magic 5 hits vs. Force 4 hits = Potency 1 (3S Drain)

Alchemy + Magic 3 hits (should have rolled -1 die, so removing the last) vs. Force 0 hits = Potency 3 (1S Drain)

Alchemy + Magic 4 hits vs. Force 1 hits = Potency 3 (2S Drain)


7S total, time to get some rest. (IMG:style_emoticons/default/wobble.gif)


Summary:

Mato:
Increase Charisma F6 P5 Command
Gecko Crawl F5 P2 Contact

Raven:
Increase Charisma F6 P3 Command
Gecko Crawl F6 P3 Contact

Tamarind:
Gecko Crawl F6 P3 Contact


The two practice preparations:

Gecko Crawl F5 P1 Contact
Gecko Crawl F6 P1 Contact

Bye
Thanee
Go to the top of the page
 
+Quote Post
Tecumseh
post Sep 4 2022, 07:01 AM
Post #80


Runner
******

Group: Members
Posts: 3,297
Joined: 1-September 11
From: Seattle
Member No.: 37,075



Jack, not sure if Bobby wants his armor jacket to look different just so he doesn't look ready for a gang war, but for the purposes of the meet don't forget that Mato gave Bobby his Zoé Executive Suite.
Go to the top of the page
 
+Quote Post
Jack_Spade
post Sep 4 2022, 09:05 AM
Post #81


Dragon
********

Group: Members
Posts: 4,896
Joined: 18-September 13
From: Germany
Member No.: 154,444



Oh right, forgot about that. I should really add it to my inventory.
Go to the top of the page
 
+Quote Post
Tecumseh
post Sep 6 2022, 02:29 AM
Post #82


Runner
******

Group: Members
Posts: 3,297
Joined: 1-September 11
From: Seattle
Member No.: 37,075



My personal schedule could be goofy this week and potentially beyond.

School is supposed to start on Wednesday but the teachers are threatening to go on strike. If they do, my schedule could be jumbled as I juggle child care until the strike is over.

I'm still around and reading, but I might be more scattered than usual.
Go to the top of the page
 
+Quote Post
Tecumseh
post Sep 6 2022, 11:31 PM
Post #83


Runner
******

Group: Members
Posts: 3,297
Joined: 1-September 11
From: Seattle
Member No.: 37,075



Ready to advance to the morning if everyone else is.
Go to the top of the page
 
+Quote Post
Beta
post Sep 7 2022, 12:42 AM
Post #84


Neophyte Runner
*****

Group: Dumpshocked
Posts: 2,005
Joined: 21-July 14
From: Northern UCAS (with regular trips to Quebec)
Member No.: 190,206



I finally gave in to temptation and bough the '6th world tarot' deck, and it arrived today. So if anyone needs a scan of a card at some point, let me know.
Go to the top of the page
 
+Quote Post
Gilga
post Sep 7 2022, 04:29 AM
Post #85


Great Dragon
*********

Group: Members
Posts: 5,069
Joined: 12-June 16
From: Israel
Member No.: 200,423



@Jack, others. --- How would you go about smuggling throwing knives to the casino security-wise? What would you roll vs. what? I assume they have enough resources for security but does not know much of the rules for that.
Go to the top of the page
 
+Quote Post
Jack_Spade
post Sep 7 2022, 04:42 AM
Post #86


Dragon
********

Group: Members
Posts: 4,896
Joined: 18-September 13
From: Germany
Member No.: 154,444



I wouldn't, but in general, the soles of boots are traditionally the place for that, provided they are of a material that doesn't show up in scans.

Mechanically it's a Palming vs Perception test.

With cyberware it's relatively trivial to have a smuggling compartment that's hard to detect - it's just a gamble if the scanners are high enough rating and roll well enough to pick them up.
Go to the top of the page
 
+Quote Post
Jack_Spade
post Sep 7 2022, 04:25 PM
Post #87


Dragon
********

Group: Members
Posts: 4,896
Joined: 18-September 13
From: Germany
Member No.: 154,444



The rules for hiding stuff is on p.419 core btw.
Go to the top of the page
 
+Quote Post
Tecumseh
post Sep 7 2022, 06:43 PM
Post #88


Runner
******

Group: Members
Posts: 3,297
Joined: 1-September 11
From: Seattle
Member No.: 37,075



The concealability rules don't always make a lot of sense and need a bit of interpretation.

By default, it's an opposed test using Palming, but Palming isn't defaultable so technically you can't actively hide/conceal something without Palming. That's a bit silly.

The knives themselves are probably -4 Concealability and the smuggling compartment adds another -10 on top of that, for -14 total.

The sensor's rating doesn't affect the defender's roll but rather their Limit. The roll is still Intuition + Electronic Warfare. So you need a pretty strong dice pool to have any dice left over after -14. Would a high-end casino have that? GM's call. But then what does the player roll, if anything? Still Palming, even though it's concealed in a smuggling compartment? As I said, it needs a bit of interpretation as for what's reasonable.
Go to the top of the page
 
+Quote Post
Jack_Spade
post Sep 7 2022, 07:26 PM
Post #89


Dragon
********

Group: Members
Posts: 4,896
Joined: 18-September 13
From: Germany
Member No.: 154,444



Eh, I don't think that the smuggling compartment stacks with the knives - once you find the compartment (which can't be better hidden than 10) you'll open it and find whatever is inside it.

And Sensors can roll their rating x2 when unattended. So you need an R6 to have a chance to find a smuggling container.
Go to the top of the page
 
+Quote Post
Tecumseh
post Sep 7 2022, 08:45 PM
Post #90


Runner
******

Group: Members
Posts: 3,297
Joined: 1-September 11
From: Seattle
Member No.: 37,075



Well it depends on what the sensor is actually doing. Is it simply detecting the smuggling compartment or is it identifying what's inside?

Someone who has found the smuggling compartment itself and is looking inside is one thing, but for a scanner looking for contraband that's inside the smuggling compartment then I would stack the two modifiers. The smaller nature of knives should make it easier for them to stay hidden compared to something larger, like a cyberdeck or an RCC.

Or use a grenade for example. Maybe the scanner doesn't "see" the grenade but a chemsniffer might detect it, for which there are separate modifiers (on p. 361). So, again, there's a bit of interpretation about what the scanner is doing, or how it is doing it, and what modifiers would apply in that scenario. It's messy.
Go to the top of the page
 
+Quote Post
Jack_Spade
post Sep 7 2022, 09:00 PM
Post #91


Dragon
********

Group: Members
Posts: 4,896
Joined: 18-September 13
From: Germany
Member No.: 154,444



Careful: Chemsniffers aren't subject to concealment. Those only react to quantity and sealing.
Likewise, you need shielding for smuggling compartments against the various other scanner types (as per Rigger 5 p. 165)

So in this concrete example, a purely visual inspection will likely fail to find the knives on Mato's person. A pat down would likely be a lot more successful, as that only has half the penalty.

Cyberware Scanner are only modified by number of implants and cyberware grade. (p.366 Core)
A smuggling compartment is a lot less safe as soon as those sensors are in play.
Go to the top of the page
 
+Quote Post
Tecumseh
post Sep 7 2022, 09:35 PM
Post #92


Runner
******

Group: Members
Posts: 3,297
Joined: 1-September 11
From: Seattle
Member No.: 37,075



The cyberware scanner will have no trouble identifying the cyberleg, the same as anyone seeing or touching it. The question is will it be able to identify every aspect within the leg? I personally would argue no, since the millimeter wave detection works by the microwave passing through clothing and bouncing off skin or any hard item it finds. In this case it would find the arms and legs, no problem, but shouldn't be able to see through them. In that sense the cyberlimb acts as noise and interference for the smuggling compartment.

I'll play it however the GM rules, but my preference is to avoid a scenario where Palming + Agility is more effective than the smuggling compartment. But if that's the interpretation we go with then I'll adjust accordingly.
Go to the top of the page
 
+Quote Post
Gilga
post Sep 7 2022, 11:30 PM
Post #93


Great Dragon
*********

Group: Members
Posts: 5,069
Joined: 12-June 16
From: Israel
Member No.: 200,423



I'd assume the casino would have chem sniffers and a cyberware scanner (providing how dangerous some of these pieces are), not that one needs to find a scanner to detect Mato's obvious limbs. I'd interpret it that the scanner would not know exactly what is in the limb but would leave it vouge as to why for the more rule savvy of you to go into all the 1000 details of sensors in SR. with 10 dice in perception and not being particularly alert the guards would not identify Mato's knives. However, Mato knows that he is smuggling them, and the guards may identify his stress/excitement whatnot. (This is actually how security finds stuff - they don't discover your hidden stuff they look at your behavior).


I'll let Mato roll etiquette to see how nervous/excited he is vs. the perception of the guards.
If he fails the roll, the guards will physically search his limbs. I'll give him +1 for the suit because it feels expensive and makes Mato less suspicious, and -2 for the guards because it is morning and there is not much foot traffic so they are less alert. I'll even allow for teamwork here if you help with a plausible explanation to his tense behavior.

Perception: 8d6t5 4 I guess the dice want what the dice want (IMG:style_emoticons/default/wink.gif)
Please roll your etiquette, and let me know when to skip the casino. If it gets to that: They'll have (if I got it right) -7 instead of -14; thus, out of their 10 dice, they get 3 dice, and if I understand correctly, a single hit is sufficient unless Mato somehow uses palming (but then would he get the -10 of the smuggling compartment?)
Physical examination: 3d6t5 2
Go to the top of the page
 
+Quote Post
Tecumseh
post Sep 8 2022, 02:49 AM
Post #94


Runner
******

Group: Members
Posts: 3,297
Joined: 1-September 11
From: Seattle
Member No.: 37,075



That's fair. And a good point, as I've read articles to that effect (about Israeli airport security, no less).

I'll use pre-roll Edge. Warning: I butchered the Orokos syntax and will caveat the results after: Charisma 4 + Etiquette 2 + Specialization 2 + Edge 6: 14d6o6t5 4

That should actually be 5 hits because Orokos added the rerolled 6s to the individual die total, so that 11 should actually be two hits: the original 6 and then the rerolled 5.

If the specialization (Corporate) doesn't count, dropping the last two dice doesn't affect anything, nor even dropping the last eight. Not the greatest roll. That should have been worth 7 or 8 hits, but 5 hits should be enough to get the job done.

I think we're ready to skip to the casino!
Go to the top of the page
 
+Quote Post
Thanee
post Sep 8 2022, 09:03 AM
Post #95


jacked in
**********

Group: Admin
Posts: 9,418
Joined: 26-February 02
Member No.: 463



I would have used Composure not Etiquette, I think, but no big difference.

Bye
Thanee
Go to the top of the page
 
+Quote Post
Tecumseh
post Sep 8 2022, 11:04 PM
Post #96


Runner
******

Group: Members
Posts: 3,297
Joined: 1-September 11
From: Seattle
Member No.: 37,075



I liked this:

QUOTE (Jack_Spade @ Sep 8 2022, 09:00 AM) *
Bobby wasn't sure it had worked, but he couldn't remember what he had wanted to forget and decided this was just as well.
Go to the top of the page
 
+Quote Post
Thanee
post Sep 10 2022, 07:08 AM
Post #97


jacked in
**********

Group: Admin
Posts: 9,418
Joined: 26-February 02
Member No.: 463



Assensing Sandy with just 2 hits, that probably won't do much. (IMG:style_emoticons/default/smile.gif)

Bye
Thanee
Go to the top of the page
 
+Quote Post
Thanee
post Sep 11 2022, 10:23 AM
Post #98


jacked in
**********

Group: Admin
Posts: 9,418
Joined: 26-February 02
Member No.: 463



Is Vala also astrally active?

That is something you cannot possibly hide, right? Even with masking.

Bye
Thanee
Go to the top of the page
 
+Quote Post
Gilga
post Sep 11 2022, 10:33 AM
Post #99


Great Dragon
*********

Group: Members
Posts: 5,069
Joined: 12-June 16
From: Israel
Member No.: 200,423



Vala is not astrally active, but there are five astral non-materialized spirits in the room.
Go to the top of the page
 
+Quote Post
Thanee
post Sep 11 2022, 11:05 AM
Post #100


jacked in
**********

Group: Admin
Posts: 9,418
Joined: 26-February 02
Member No.: 463



Yep, I'm aware. She will obviously get any information about what is going on in the astral relayed by them. (IMG:style_emoticons/default/smile.gif)

Bye
Thanee
Go to the top of the page
 
+Quote Post

20 Pages V  « < 2 3 4 5 6 > » 
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 23rd February 2025 - 07:26 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.