The Found Arcana - Chapter 10 [OOC] |
The Found Arcana - Chapter 10 [OOC] |
Apr 23 2023, 11:16 PM
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#101
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Runner Group: Members Posts: 3,262 Joined: 1-September 11 From: Seattle Member No.: 37,075 |
I had also presumed that the earlier rolls had covered all the rooms. I'll add an IC post about continuing the search.
Tamarind got 9 hits and that's jolly good. Mato can reliably buy 4 hits for any given sense (vision, hearing, scent) on his own, and can get to 5 if each of the others can contribute a Teamwork die. He'll continue to use all his sensors (like his radar sensors) as he progresses through the unit. If it's important to roll the rooms separately then we can do that but I'm trying to avoid 8 rooms * 3 Perception rolls per room = 24 rolls. |
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Apr 24 2023, 02:21 AM
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#102
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Shooting Target Group: Dumpshocked Posts: 1,994 Joined: 21-July 14 From: Northern UCAS (with regular trips to Quebec) Member No.: 190,206 |
Never mind, I hadn't caught up on the IC yet, and my question is moot now.
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Apr 24 2023, 05:32 AM
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#103
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jacked in Group: Admin Posts: 9,333 Joined: 26-February 02 Member No.: 463 |
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Apr 24 2023, 06:05 AM
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#104
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Great Dragon Group: Members Posts: 5,020 Joined: 12-June 16 From: Israel Member No.: 200,423 |
baypassing ward: 11d6t5 4
baypassing ward (reroll): 7d6t5 3 baypassing ward (resist): 20d6t5 8 the peaceful attempt fails, so she just walks out, letting the spell intersect with the ward. resist 2: 20d6t5 7 - the ward intersection: 16d6t5 8 - the spell The ward collapses (I think it would come back in a combat turn), and the spell is intact. |
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Apr 24 2023, 06:41 AM
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#105
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Dragon Group: Members Posts: 4,858 Joined: 18-September 13 From: Germany Member No.: 154,444 |
I had also presumed that the earlier rolls had covered all the rooms. I'll add an IC post about continuing the search. Tamarind got 9 hits and that's jolly good. Mato can reliably buy 4 hits for any given sense (vision, hearing, scent) on his own, and can get to 5 if each of the others can contribute a Teamwork die. He'll continue to use all his sensors (like his radar sensors) as he progresses through the unit. If it's important to roll the rooms separately then we can do that but I'm trying to avoid 8 rooms * 3 Perception rolls per room = 24 rolls. I asked quite a few times if you move into other rooms or just look - and since the drone swarm went around to scout, we arrive at the current situation. Taking down the ward might have bad consequences though... Everyone please roll initiative, so I get a sense of who does what in what order. Edit: i.e I need a roll from beta |
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Apr 24 2023, 07:46 AM
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#106
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Great Dragon Group: Members Posts: 5,020 Joined: 12-June 16 From: Israel Member No.: 200,423 |
Trouble: initiative: 10+3d6 20
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Apr 24 2023, 07:56 AM
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#107
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jacked in Group: Admin Posts: 9,333 Joined: 26-February 02 Member No.: 463 |
So, what now? If it goes outside of the apartment, we cannot outrun it.
Bye Thanee |
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Apr 24 2023, 08:18 AM
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#108
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Great Dragon Group: Members Posts: 5,020 Joined: 12-June 16 From: Israel Member No.: 200,423 |
Well, Jack was kind enough to assume we just stand at the entrance rather than hang around the apartment and try to observe things and likely triggering his trap (IMG:style_emoticons/default/wink.gif)
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Apr 24 2023, 08:45 AM
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#109
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Great Dragon Group: Members Posts: 5,020 Joined: 12-June 16 From: Israel Member No.: 200,423 |
So, what now? If it goes outside of the apartment, we cannot outrun it. Bye Thanee Over summoning an equally powerful spirit may be an option if we must fight - perhaps an influence spell 'these are not the droids you are looking for' style but against 20 dice resistance, it is far from guaranteed. |
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Apr 24 2023, 08:50 AM
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#110
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Dragon Group: Members Posts: 4,858 Joined: 18-September 13 From: Germany Member No.: 154,444 |
I'm also assuming that Rachel is just outside the apartment, so she can react
Common knowledge about Plant Spirits: they have counter spelling |
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Apr 24 2023, 09:11 AM
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#111
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jacked in Group: Admin Posts: 9,333 Joined: 26-February 02 Member No.: 463 |
Yeah, I know they have Magical Guard. Spells just won't work here. (IMG:style_emoticons/default/smile.gif)
And, yes, Rachel is still outside, she didn't get back into the apartment (as she was thinking about maybe talk to the neighbors). I was thinking about summoning a big spirit. That would probably work with Edge on the Drain Resistance (if dice are not totally out of balance), but with the 9 Initiative, there is only one action, so... can't give it a command this round, anyways. Does she even know what is going on, though? Bye Thanee |
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Apr 24 2023, 10:46 AM
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#112
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Dragon Group: Members Posts: 4,858 Joined: 18-September 13 From: Germany Member No.: 154,444 |
Yeah, the materialized spirit becomes pretty obvious as it grows.
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Apr 25 2023, 02:16 AM
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#113
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Shooting Target Group: Dumpshocked Posts: 1,994 Joined: 21-July 14 From: Northern UCAS (with regular trips to Quebec) Member No.: 190,206 |
I forgot the second die on the first roll, adding it with another roll:
init: 15+1d6 17 the other d6: 1d6 4 Total init is 21. And sorry that I IC'd Tamarind out of init order yesterday -- the way that the growth of the spirit was written I mis-interpreted as it all taking a bit, as opposed to creative license for describing such a huge spirit. |
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Apr 25 2023, 02:39 AM
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#114
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Runner Group: Members Posts: 3,262 Joined: 1-September 11 From: Seattle Member No.: 37,075 |
For the record, I have no objection to the sequence of events. It's all fair play as far as I'm concerned.
Are we progressing through the initiative order? Is the spirit materializing at 26, so Mato and Tamarind should go at 21? I know some actions have been declared for CT1 IP1 already, like AM exiting the ward and Raven popping her Jazz. (I'm looking forward to Raven RPing as "jumpy and hyper as caffeinated two-year-olds.") |
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Apr 25 2023, 04:32 AM
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#115
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Dragon Group: Members Posts: 4,858 Joined: 18-September 13 From: Germany Member No.: 154,444 |
Yes 26 is materialization time.
Afterwards it's action in sequence - otherwise it's hard to know when the ward comes down |
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Apr 25 2023, 04:52 AM
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#116
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Great Dragon Group: Members Posts: 5,020 Joined: 12-June 16 From: Israel Member No.: 200,423 |
Oh sorry for making such a mess with the order. (or with the game).
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Apr 25 2023, 06:26 AM
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#117
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Dragon Group: Members Posts: 4,858 Joined: 18-September 13 From: Germany Member No.: 154,444 |
It's alright
I just don't want to accidentally wipe the team - though I thought I gave enough hints about this trap😅 I am assuming that anyone who doesn't explicitly post an action will go for sprinting to get as much distance to the flat as possible. |
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Apr 25 2023, 06:45 AM
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#118
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Great Dragon Group: Members Posts: 5,020 Joined: 12-June 16 From: Israel Member No.: 200,423 |
Wiping out the team? Wow... I did not even think we were in physical danger. I guess the Third is not such a normal person.
Edit added later: Trouble's actions: Init 20 uses psychokinesis spirit power (with edge) Psycokinesis: 10d6t5 2 Psycokinesis: 8d6t5 2 so he has an agility 4/strength 4 psychic ability. Init 10: He would avoid the astral gateway and drag AM outside of the gateway. |
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Apr 25 2023, 07:57 AM
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#119
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jacked in Group: Admin Posts: 9,333 Joined: 26-February 02 Member No.: 463 |
Why would anyone be forced to project?
All the Astral Gateway power does is making things dual-natured and allowing mundanes to project. Is Rachel even inside the area (it is LOS, after all)? The spirit might not actually see her, yet. She should be something like 1-2 stories downstairs (she ran 12m on the first pass). Anyways... I guess the only way to defeat this thing (because running away simply won't help) is to summon a really big spirit that actually has a chance of bringing it down. Bye Thanee |
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Apr 25 2023, 10:57 AM
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#120
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Dragon Group: Members Posts: 4,858 Joined: 18-September 13 From: Germany Member No.: 154,444 |
More precisely, if you are dragged into the rift you'll be forced to project:
p.28 SG ASTRAL RIFTS Astral rifts are spots where the barrier between the metaplanes have thinned, allowing a bridge between them. This rift allows Awakened and mundanes alike to astrally project and cross over to that particular meta- plane. Uninitiated magicians can travel without being stopped by the Dweller on the Threshold. Not all of them are stable, so if the rift closes, an Awakened indi- vidual must find another way back. Note that Awakened individuals can stay on the metaplane without worry of ceasing to exist. Mundanes, however, are bound to the astral rift and must use it to get back to their body. If their body is removed from the rift area or it closes, the person risks fading off into oblivion in hours equal to their Essence stat. I'm imagining an open central staircase where you can see from the top down to the ground floor. You have to decide where to go to not be dragged further into the rift. |
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Apr 25 2023, 11:32 AM
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#121
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jacked in Group: Admin Posts: 9,333 Joined: 26-February 02 Member No.: 463 |
More precisely, if you are dragged into the rift you'll be forced to project: All it says is "allows to" or "can". It's all voluntary. QUOTE You have to decide where to go to not be dragged further into the rift. I guess the safest place within reach right now is in the corner right underneath the apartment door, just two stories down. Either way, Rachel won't be able to do anything else until next turn. Bye Thanee |
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Apr 25 2023, 12:11 PM
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#122
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Dragon Group: Members Posts: 4,858 Joined: 18-September 13 From: Germany Member No.: 154,444 |
The implication of SR lore is that astral rifts can and will drag you out of your body and into the metaplanes. If just saying no was enough, they wouldn't be such a huge deal like the Watergate rift.
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Apr 25 2023, 01:03 PM
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#123
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jacked in Group: Admin Posts: 9,333 Joined: 26-February 02 Member No.: 463 |
Well, maybe there are different kinds of rifts, some that are more like a vortex and some that are more like a gateway.
But I see where you are coming from there. (IMG:style_emoticons/default/smile.gif) It's just very, very different from how I envision that power. (IMG:style_emoticons/default/biggrin.gif) Bye Thanee |
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Apr 25 2023, 01:08 PM
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#124
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Great Dragon Group: Members Posts: 5,020 Joined: 12-June 16 From: Israel Member No.: 200,423 |
.
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Apr 25 2023, 01:29 PM
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#125
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jacked in Group: Admin Posts: 9,333 Joined: 26-February 02 Member No.: 463 |
BTW, SR4 actually has more details on that stuff (Street Magic p. 116 "Deep Rifts"). SR5 does not seem to have much on those, though.
Bye Thanee |
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