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> The Found Arcana - Chapter 10 [OOC]
Thanee
post Apr 27 2023, 01:07 PM
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Sure. I probably won't have the spirit attack, I have a different idea. Maybe it works. (IMG:style_emoticons/default/smile.gif)

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Jack_Spade
post Apr 27 2023, 03:35 PM
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Well, we are coming to the end of the round.

Unless you still have an action to post, please roll second round initiative here in the OOC, so I don't miss it.

Plant Spirit: Ini: 20+2d6 28
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Thanee
post Apr 27 2023, 04:35 PM
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Raven 20
Spirit of Air 36

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Thanee
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Gilga
post Apr 27 2023, 05:12 PM
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AM's rolls:
Level 3->2: Jungle fun -3: 6d6t5 2
Level 2->1:Jungle fun -3: 6d6t5 2
Level 1->0: Jungle fun -3: 6d6t5 2

so 3 stun - unless we can rely on Mato's roll being the one holding AM as he jumps and tumbles.

New initiative: Initiative: 13+1d6 19

PS I edited my last post to also consider all the vegetation.
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Beta
post Apr 28 2023, 02:21 AM
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Tamarind init: init: 14+2d6 18
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Gilga
post Apr 28 2023, 03:44 AM
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For Trouble. Initiative: 10+2d6 15
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Jack_Spade
post Apr 28 2023, 07:04 AM
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@gilga
I don't know if chrome arms are that comfortable to be carried in, but yes, everyone jumping down should make that roll.

Initiative table:

Air Spirit 36
Plant Spirit 28
Raven 20
AM 19
Tamarind 18
Mato 18
Trouble 15


Since the Air Spirit doesn't have a command just yet, I'd say it takes full defense as it's under attack.

Plant spirit
Ranged attack: 19d6t5 8

Air spirit
Full defense: 40d6t5 17
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Tecumseh
post Apr 28 2023, 07:39 AM
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Mato Initiative: 1d6+15 18

As for the Gymnastics rolls, I'm going to include Mato's Leaping specialization and his hydraulic jacks, since they also benefit leaping. But if this test is more about balance and less about jumping then we can drop those dice.

Agility 10 + Gymnastics 2 + Leaping 2 + Hydraulic Jacks 6 - Impairment 3: 17d6t5 5 hits (can drop 8 dice and still have 3 hits)

Agility 10 + Gymnastics 2 + Leaping 2 + Hydraulic Jacks 6 - Impairment 3: 17d6t5 6 hits (can drop 8 dice and still have 3 hits)

Agility 10 + Gymnastics 2 + Leaping 2 + Hydraulic Jacks 6 - Impairment 3: 17d6t5 5 hits (can only drop 2 dice and still have 3 hits)

Not the greatest sequence but should be serviceable.

Getting close to 1am here so I'll knock out a fast IC post.
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Thanee
post Apr 28 2023, 08:48 AM
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Poser! (IMG:style_emoticons/default/biggrin.gif)


Those leaps are one for each story? So, Rachel should be one story down, already, which means she needs to do two more? Is that right?

We are still on the afternoon, right? No sunset, yet (which is a shame, that nice spirit would probably be very useful during the night).

Guess I do not need to be too stingy with those services then and can just have him carry Rachel down safely. (IMG:style_emoticons/default/smile.gif)

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Thanee
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Gilga
post Apr 28 2023, 09:07 AM
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@Jack, sure thing, should be fun.
since its astral, do I get a willpower roll to resist the damage? I assume normal body/armor don't work.
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Thanee
post Apr 28 2023, 09:17 AM
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BTW, do we get -2 dice on mundane checks due to being dual-natured? Or is that only for Astral Perception?

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Thanee
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Jack_Spade
post Apr 28 2023, 10:46 AM
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@gilga
no, the damage comes mainly from a rough landing (you are jumping down 3.5 m without being able to properly roll.

You could just make a body+will soak roll, but I thought that gymnastic would be likely the higher dp.

@Thanee
You are making three leaps per level, but only one soak/gymnastics roll

And no, you are technically not assensing but dualnatured (yes, I know, assensing makes you dual natured, but natively dual natured characters don't suffer that penalty and so you won't either)


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Gilga
post Apr 28 2023, 11:48 AM
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body + will is actually 2 dice higher - but wait I roll three times or once?
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Jack_Spade
post Apr 28 2023, 12:13 PM
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Three times to prevent three instances of three points of damage
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Thanee
post Apr 28 2023, 01:07 PM
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Unfortunately, only 2 hits on Arcana.

But maybe if I relate my findings to the others, they have better luck. (IMG:style_emoticons/default/smile.gif)


Do we have any clue why the spirit suddenly got sucked back in? Did they maybe call the spirit to their side to ask for another service?

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Thanee
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Jack_Spade
post Apr 28 2023, 01:27 PM
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Your best guess is that a safeguard activated - or some kind of geas
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Thanee
post Apr 28 2023, 01:37 PM
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Hmm... maybe they want the spirit not to stray too far from the apartment, because that brings quite some attention.

Maybe also some weird stuff from that artifact, if they used it on the spirit.


Question: Can you still mentally communicate with a spirit, that is outside your control range (Magic x 100m)?

They must know that someone is here, because the Ward was broken down. That would alert the one that created it. Question is, how much they can learn without actively investigating.


And another question: Freeing the spirit from the bond isn't possible without Banishing (or killing the summoner), right?

Would disrupting the spirit be at least better than the current state?

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Thanee
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Jack_Spade
post Apr 28 2023, 02:46 PM
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SPIRIT-SUMMONER LINK
A spirit doesn’t have to speak to his summoner out
loud. It can communicate telepathically with the sum-
moner, even from astral space, so it doesn’t even have
to manifest to receive orders or make reports. This link
allows for communication over a distance but does not
extend to the metaplanes, nor does it allow any other
visual or audio connection. With this link, a summoner
knows when a spirit he has summoned has been dis-
rupted, as he will feel the loss of the link.

So, yes, it an communicate with its summoner. So they can ask the spirit what's going on.

And no, breaking the binding would require the mage to release the bond or die. The spirit is free when its services are used up - but rebinding can add new services.

Spirits don't like disruption - but this one doesn't seem to enjoy living here either.
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Thanee
post Apr 28 2023, 03:03 PM
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QUOTE (Jack_Spade @ Apr 28 2023, 04:46 PM) *
Spirits don't like disruption - but this one doesn't seem to enjoy living here either.


Yeah, obviously disruption isn't great either. But might be the lesser evil here. One month of "vacation time" (and also one less spirit they can call upon).

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Thanee
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Gilga
post Apr 28 2023, 05:40 PM
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QUOTE (Jack_Spade @ Apr 28 2023, 03:13 PM) *
Three times to prevent three instances of three points of damage


Alright, but body (6) + will (5) is better than agility (8 ) + 1 gymnastics, so let's keep that one, Mato dances around the thornes while AM just embraces the pain (IMG:style_emoticons/default/wink.gif)


two extra dice (body +will > agi +gym): 3#2d6t5 1 2 0

so 1 stun total (IMG:style_emoticons/default/wink.gif)
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Jack_Spade
post May 1 2023, 07:08 PM
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Adding to the assensing information: The spirit inside Gladius is a F8 Guidance Spirit and looks like an ally spirit like trouble.
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Gilga
post May 1 2023, 09:11 PM
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Alright, since AM is skeptical she'll use judge intention aided by Mato's software. (was it +3 dice ? there is no hits so it is an academic question but I want to stop forget using it).
Judge intention (+3): 11d6t5+3d6t5 4
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Tecumseh
post May 2 2023, 06:01 AM
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I am belated realizing that Gladius is Jack's old PC from the RPG Playroom Stormy Waters games. Specifically, the Forbidding Aegis game four (!) years ago.

I vividly recall it because it was the first and only PbP game I ever flamed out on simply because of the sheer volume of output from you three (Jack/Beta/Gilga) + adamu/mercy/electric_muppet. Case in point, March 29, 2019: 5,300 words! Oh that was intense. I was just starting a new client at work and I was completely frazzled. I'd start typing a post and by the time I was done, 500 new words had been posted by someone else that made the post I just finished obsolete. That was a good lesson about how a game can be too fast, which is generally not a problem in PbP.

Anyway, I don't remember anything about Gladius other than he was a psionic and had some trick for casually making Ichante a potent power focus in his downtime.
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Jack_Spade
post May 2 2023, 10:34 AM
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Yeah, that was an intense game. I like to reuse characters - cuts down on character development (IMG:style_emoticons/default/wink.gif)

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Beta
post May 3 2023, 03:09 AM
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The OOC of why Tamarind has no contacts left in the smuggling business: with 2 charisma Tamarind didn't have a lot of contact points to play with, and I chose to invest them in Seattle
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