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> Chemical glands
Wanderer
post May 26 2004, 07:55 AM
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Their best use appears to be not as biological weapons (though they are great for that as well) but as comptrollers for other pieces of bioware, eg:

Adrenal pump + chemical gland (ACTH): with this combination a sammie can activate the pump at will, bypassing the need for being wounded or stunned (great if you have pain resistance ware or magic as well)

Adrenal pump + chemical gland (ACTH) + chemical gland (MAO): now the sammie can turn on and off the pump at will, immediately blocked unwanted activations (say during a climax :D or seeing your favourite team win) and may activate the pump for less than the maximum time, keeping down the stun aftereffects.

Platelet factory + chemical gland (Anticoagulants): now the sammie can benefit from greater damage resistance without lifesaving dependence on an external drug supply.

These combinations are rather expensive, Bio Index-wise, but they allow to reap the maximum benefit from these pieces of bioware
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Cray74
post May 26 2004, 11:31 AM
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Hell yes. I've thought of the platelet factory & chem gland idea, too.
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Ancient History
post May 26 2004, 01:02 PM
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Yeah. There's others too. Had one player implant the gland in his fingers, it put out doses of stone toad hallucinogen. Interesting uses for that.
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Ghoste
post May 26 2004, 01:17 PM
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Heh heh...I'd be sitting around my house licking my fingers all day. :D
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Phaeton
post May 26 2004, 03:50 PM
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QUOTE (Ghoste)
Heh heh...I'd be sitting around my house licking my fingers all day. :D

:rotfl:
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Moon-Hawk
post May 26 2004, 04:28 PM
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QUOTE (Ghoste)
Heh heh...I'd be sitting around my house licking my fingers all day. :D

That's just inefficient. Have the glad installed in your mouth; cut out the middle-man. :D
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Nikoli
post May 26 2004, 04:38 PM
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Or just as an internal release gland, so you always have the effects of one dose.
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