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#1
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,138 Joined: 10-June 03 From: Tennessee Member No.: 4,706 ![]() |
Okay, I ended Virus today and I've been wanting to bring another run to life for a little while now. Most recent changes are in italics.
What: A shadowrun into the wilds which seems simple, but turns out to be something else entirely. When: November 8, 2061 Where: Based in Seattle, away from civilization for much of the run Why: Just because W-how: Slightly seasoned runners looking for some cred Okay, so I'm being vague. You expect that. Anyway, what are the character generation rules? Glad you asked.
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#2
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,362 Joined: 3-October 03 From: Poway, San Diego County, CA, USA Member No.: 5,676 ![]() |
I would love to play in this. I think I'll play an Amerind physad who knows a lot about nature, and is good with a bow and melee weapons. He'll also be the team survival expert. Survival is an active skill right? I don't know what book it's in.
Can we have bioware at chargen? Cultured bioware? Or will that have to be bought with the post-chargen stuff? |
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#3
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Moving Target ![]() ![]() Group: Members Posts: 409 Joined: 9-March 04 Member No.: 6,140 ![]() |
I'd likee to try being the rigger. Are custom-made vehicles allowed?
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#4
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Moving Target ![]() ![]() Group: Members Posts: 606 Joined: 17-December 03 Member No.: 5,909 ![]() |
Count me in as well. Ill bring out my Elven Mage
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#5
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Free Spirit ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,950 Joined: 26-February 02 From: Bloomington, IN UCAS Member No.: 1,920 ![]() |
There goes my character concept! ;) When I first saw this topic, I thought it was going to be for an all female team. :D My second character idea was shapeshifter. Or maybe a talismonger, or an outdoorsman who likes to hunt and fish, a survivalist, displaced anglo wreaking vengeance on the tribals... |
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#6
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Moving Target ![]() ![]() Group: Members Posts: 399 Joined: 27-May 04 Member No.: 6,361 ![]() |
Hmmm.... I have just the thing. :rotate:
Xenith "They say iron is good for you. Well not when its dikoted iron its not." |
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#7
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Moving Target ![]() ![]() Group: Members Posts: 399 Joined: 27-May 04 Member No.: 6,361 ![]() |
Hmm... Nevermind... I don't seem to have that character in my files anymore. A shame. :)
Xenith |
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#8
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,138 Joined: 10-June 03 From: Tennessee Member No.: 4,706 ![]() |
Okay, the list is edited with a few things. Custom vehicles are going to be a toughy. I'm only going to allow them (and only ones I approve) if it's not possible to modifiy an existing vehicle for that role. Ie, if you want a superfast bike, you'll have to make do with a stock model, but if you want an anthroform drone, you can make one custom (because there aren't any in R3). The same goes for robots. You do need to have some appropriate vehicle design skills and/or a contact who can do the work. You can obviously own or rent a facility or have a contact that does.
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#9
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,138 Joined: 10-June 03 From: Tennessee Member No.: 4,706 ![]() |
Seperate note, I cleaned out my PM box a good bit, so I can accept them again. Being a packrat doesn't necessarily pay off ;)
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#10
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Moving Target ![]() ![]() Group: Members Posts: 403 Joined: 26-February 02 From: Kill Em All Member No.: 2,018 ![]() |
Dibbs on the rigger.
Have him in an hour or so. Make that sometime tonight, I need sleep. This post has been edited by BGMFH: May 27 2004, 03:06 PM |
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#11
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,138 Joined: 10-June 03 From: Tennessee Member No.: 4,706 ![]() |
Multiple riggers is fine, provided they have different areas of focus. Same goes for mages, and just about anything else. Covering an area twice is fine, so long as doing so adds something to the team ;)
An ideal runner should be a city based runner who happens to know how to handle him/herself in the wilds. Also, I'm probably going to change the name of the IC and OOC threads to "Into the Wastelands" or something similar because the current title sounds too much like a porno. |
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#12
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Moving Target ![]() ![]() Group: Members Posts: 191 Joined: 10-May 04 Member No.: 6,316 ![]() |
Any room left in this game? I did a skillsoft using elf Face for Daishifan's game that i'm unfortunatly not using, a few little changes and he's ready to go.
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#13
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Jesus Freak ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,141 Joined: 23-April 04 From: Anaheim, CA Member No.: 6,274 ![]() |
I'll be tossing in an Adept. I'll take care of the Wilderness Survival... and maybe some extra wilderness stuff. ;)
Tink: See my PM please. :) |
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#14
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Moving Target ![]() ![]() Group: Members Posts: 993 Joined: 26-February 02 Member No.: 313 ![]() |
I've got an idea for an ork sam, if theres still a spot.
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#15
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Target ![]() Group: Members Posts: 12 Joined: 9-May 04 Member No.: 6,310 ![]() |
I've never done one of these before so im hoping there is still room? Hoping to bring in an "awakened character"
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#16
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,138 Joined: 10-June 03 From: Tennessee Member No.: 4,706 ![]() |
Added deadlines to the main post. Basicly, you've got until Saturday morning early to get in a concept and a background (not necessarily complete, but something) to be considered. Full characters are due the Tuesday afterwards. If you get in a concept and I approve it, then we'll probably start posting one by one until then.
I believe that two days is plenty for producing a ~100 word character outline ;) If you have big plans over the weekend, let me know. I'll work with you if you can't get the character done by Tuesday because of the US Holiday. [edit]There is room for concepts until I say there is no more ;) It's possible that not everyone gets in, of course, but we'll see how many respondents we have. I will run for a max of 8 players on this one.[/edit] |
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#17
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,116 Joined: 5-October 03 From: True North Strong and Free Member No.: 5,686 ![]() |
I would like to try a young dwarf raven shaman for this one, I'll go deeper into the concept but that's what I want to do anyhow. I'm planning on taking a KICKASS fireball... who really cares about physical drain anyways? hehehe 8)
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#18
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Jesus Freak ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,141 Joined: 23-April 04 From: Anaheim, CA Member No.: 6,274 ![]() |
Or the forest that would burn up because of casting it? Keep in mind the game is not going to be in the city.
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#19
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Chicago Survivor ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 ![]() |
I'm thinking an ex-military sniper, path of the mage adept.
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#20
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Moving Target ![]() ![]() Group: Members Posts: 673 Joined: 30-March 04 Member No.: 6,206 ![]() |
Hmm, I feel like playing a simple concept this time. Human sam with Assault Rifles and biotech, used to work for docwagon HTR team. Viable?
What are you views on taking ambidexterity? I might switch to a dual pistol or dual spur sam. And for that matter, would you mind me taking the Skill Aptitude edge? On yeah, is this for just one run or is this a lengthy campaign thingy? How often is posting required? |
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#21
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,138 Joined: 10-June 03 From: Tennessee Member No.: 4,706 ![]() |
Ambidexterity
Sure. Keep in mind that you'll need some hefty flaws to balance out a high level of the edge, and if you're only going to take two or three, they'll be big ones. Aptitude The things that SR3C recommends not allowing, I don't allow. While we'll be in the wilds for this one, characters should be city or near-to-city based. [edit]Added some notes to the file. In brief, cultured bioware is available but only after the initial character creation. Street index applies to what you buy after character creation. You do not, however, have to pay surgical costs for anything.[/edit] |
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#22
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Chicago Survivor ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 ![]() |
Just think of him as a weapons specialist with a magical bent
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#23
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Chicago Survivor ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 ![]() |
What if I need a custom built rifle? If he might have to travel with it, I'm thinking max ceramic design and a few others. the Barret while pretty, doesn't travel well.
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#24
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Jesus Freak ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,141 Joined: 23-April 04 From: Anaheim, CA Member No.: 6,274 ![]() |
The idea that I'm working on right now is a Orc Adept who SURGEd and looks similar to a Werewolf now. He lives out in the forest, but comes into the city from time to time for supplies and has a fixer that can get in touch with him.
edit: just to clear something up, he doesn't just stroll into the city, he has a cloak that he wears to cover his appearance. |
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#25
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,138 Joined: 10-June 03 From: Tennessee Member No.: 4,706 ![]() |
I would have to say that you can't have a completely custom weapon. While Barrets are not easy to travel with, they're also not that hard if you do it the right way. It's really easy to move them around by land transit, and shipping them is also relatively easy since no one runs MADs over cargo (only chemsniffers). That'd limit your ammo moving ability, but not the gun itself.
You probably wouldn't be able to get one on in the passenger compartment of an airplane, however. |
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