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> Recruitment: No Man's Land, Simple tasks, simple plans. Big problem
TinkerGnome
post May 27 2004, 02:48 AM
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Okay, I ended Virus today and I've been wanting to bring another run to life for a little while now. Most recent changes are in italics.

What: A shadowrun into the wilds which seems simple, but turns out to be something else entirely.
When: November 8, 2061
Where: Based in Seattle, away from civilization for much of the run
Why: Just because
W-how: Slightly seasoned runners looking for some cred

Okay, so I'm being vague. You expect that. Anyway, what are the character generation rules? Glad you asked.
  • Character generation is priority or points (123)
  • Characters must take Fredrick (a fixer) as a contact. He can be one of your free ones, or you can buy him with cash. Doesn't matter to me.
  • Character types? Deckers should have other abilities because there won't be a Matrix around for much of the run. There must be a rigger in the group, or I will NPC one. I'm not restricting the number of Awakened this time out.
  • I have a feeling I'm going to be fairly strict on edges and flaws. One edge or flaw is fine. Three is pushing it. More is probably bad. Also, flaws which aren't flaws don't give you points. Allergy: lemons is not a point-worthy flaw.
  • Most advanced rules are in effect. Optional rules are generally not. If you have specific questions, ask.
  • Cultured bioware is not allowed at this point
  • Books allowed: SR3, SR3Comp, R3R, M&M, CC, Matrix, MitS, SSG, SOTA:2063 (mostly), T:W
  • Write a background for the character and, for the love of God, run it through a spellcheck and make sure it makes sense.
Okay, got all of that? Not too bad, right? I thought you said "slightly seasoned runners"? Does this have something to do with draconic dietary requirements?
  • Complete character generation as normal.
  • Add 500,000 :nuyen:
  • You can buy karma for 5,000 :nuyen: a point. Bought karma goes to your karma pool at the normal rate (ie, every 10th point for humans, ever 20th for elves).
  • Street index applies to anything bought after character generation
  • Allow 6 months of downtime for stuff that takes time (vehicle customization, etc).
  • Availability cap is raised to 20. There is no rating cap.
  • Weapon modifications are allowed. Completely custom weapons are not.
  • Spell modifications are allowed. Completely custom spells are not. (ie, changing something to touch range, changing something to area effect, etc).
  • Vehicle modifications are allowed. Completely custom vehicles are generally not. If there is an instance where there isn't a vehicle available (ie, for an anthro drone) then a custom vehicle will be considered.
  • SURGE if you want to, but keep the time frame in mind.
  • It'd probably be a good idea if someone knew Wilderness Survival (a willpower-linked active skill from T:W). Hint, hint.
  • Contacts can be purchased after character gen at the same rate they were purchased during charactergen. 5k for level 1, 10k for level 2
  • Magical characters can join metamagic groups and initaite at the standard costs. Stick the group name and maybe a little info in your background but don't worry about it too much. The group itself likely won't come into play during the game.
Wow, that's a long list... what about the character sheet itself?
  • Formats: sr3, .doc, .xls, .txt, .html, .xml, .rtf
  • If you are using NSRCG, I'd like the .sr3 file in addition to whatever output files you want to send.
  • Be sure to include your background.
  • Send me the character via email: tinkergnome@comcast.net
  • Be sure to include your board name in the message
  • Deadline for backgrounds and concepts: 1 pm, EST, Saturday, May 29
  • Deadline for character sheets: 8 am, EST, Tuesday, June 2
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Panzergeist
post May 27 2004, 05:57 AM
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I would love to play in this. I think I'll play an Amerind physad who knows a lot about nature, and is good with a bow and melee weapons. He'll also be the team survival expert. Survival is an active skill right? I don't know what book it's in.

Can we have bioware at chargen? Cultured bioware? Or will that have to be bought with the post-chargen stuff?
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Beast of Revolut...
post May 27 2004, 06:05 AM
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I'd likee to try being the rigger. Are custom-made vehicles allowed?
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Joker9125
post May 27 2004, 06:07 AM
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Count me in as well. Ill bring out my Elven Mage
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tisoz
post May 27 2004, 06:11 AM
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QUOTE (Panzergeist)
Amerind physad who knows a lot about nature, and is good with a bow and melee weapons. He'll also be the team survival expert.

There goes my character concept! ;)

When I first saw this topic, I thought it was going to be for an all female team. :D

My second character idea was shapeshifter. Or maybe a talismonger, or an outdoorsman who likes to hunt and fish, a survivalist, displaced anglo wreaking vengeance on the tribals...
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Xenith
post May 27 2004, 09:58 AM
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Hmmm.... I have just the thing. :rotate:

Xenith
"They say iron is good for you. Well not when its dikoted iron its not."
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Xenith
post May 27 2004, 10:28 AM
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Hmm... Nevermind... I don't seem to have that character in my files anymore. A shame. :)

Xenith
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TinkerGnome
post May 27 2004, 11:32 AM
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Okay, the list is edited with a few things. Custom vehicles are going to be a toughy. I'm only going to allow them (and only ones I approve) if it's not possible to modifiy an existing vehicle for that role. Ie, if you want a superfast bike, you'll have to make do with a stock model, but if you want an anthroform drone, you can make one custom (because there aren't any in R3). The same goes for robots. You do need to have some appropriate vehicle design skills and/or a contact who can do the work. You can obviously own or rent a facility or have a contact that does.
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TinkerGnome
post May 27 2004, 12:25 PM
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Seperate note, I cleaned out my PM box a good bit, so I can accept them again. Being a packrat doesn't necessarily pay off ;)
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BGMFH
post May 27 2004, 01:40 PM
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Dibbs on the rigger.

Have him in an hour or so.

Make that sometime tonight, I need sleep.

This post has been edited by BGMFH: May 27 2004, 03:06 PM
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TinkerGnome
post May 27 2004, 03:21 PM
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Multiple riggers is fine, provided they have different areas of focus. Same goes for mages, and just about anything else. Covering an area twice is fine, so long as doing so adds something to the team ;)

An ideal runner should be a city based runner who happens to know how to handle him/herself in the wilds. Also, I'm probably going to change the name of the IC and OOC threads to "Into the Wastelands" or something similar because the current title sounds too much like a porno.
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Number 6
post May 27 2004, 04:26 PM
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Any room left in this game? I did a skillsoft using elf Face for Daishifan's game that i'm unfortunatly not using, a few little changes and he's ready to go.
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Ecclesiastes
post May 27 2004, 04:39 PM
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I'll be tossing in an Adept. I'll take care of the Wilderness Survival... and maybe some extra wilderness stuff. ;)

Tink: See my PM please. :)
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Chance359
post May 27 2004, 04:39 PM
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I've got an idea for an ork sam, if theres still a spot.
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Klothos
post May 27 2004, 04:54 PM
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I've never done one of these before so im hoping there is still room? Hoping to bring in an "awakened character"
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TinkerGnome
post May 27 2004, 05:03 PM
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Added deadlines to the main post. Basicly, you've got until Saturday morning early to get in a concept and a background (not necessarily complete, but something) to be considered. Full characters are due the Tuesday afterwards. If you get in a concept and I approve it, then we'll probably start posting one by one until then.

I believe that two days is plenty for producing a ~100 word character outline ;) If you have big plans over the weekend, let me know. I'll work with you if you can't get the character done by Tuesday because of the US Holiday.

[edit]There is room for concepts until I say there is no more ;) It's possible that not everyone gets in, of course, but we'll see how many respondents we have. I will run for a max of 8 players on this one.[/edit]
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gobogen
post May 27 2004, 05:36 PM
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I would like to try a young dwarf raven shaman for this one, I'll go deeper into the concept but that's what I want to do anyhow. I'm planning on taking a KICKASS fireball... who really cares about physical drain anyways? hehehe 8)
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Ecclesiastes
post May 27 2004, 05:46 PM
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Or the forest that would burn up because of casting it? Keep in mind the game is not going to be in the city.
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Nikoli
post May 27 2004, 05:50 PM
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I'm thinking an ex-military sniper, path of the mage adept.
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FXcalibur
post May 27 2004, 06:18 PM
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Hmm, I feel like playing a simple concept this time. Human sam with Assault Rifles and biotech, used to work for docwagon HTR team. Viable?

What are you views on taking ambidexterity? I might switch to a dual pistol or dual spur sam. And for that matter, would you mind me taking the Skill Aptitude edge?

On yeah, is this for just one run or is this a lengthy campaign thingy? How often is posting required?
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TinkerGnome
post May 27 2004, 06:25 PM
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Ambidexterity
Sure. Keep in mind that you'll need some hefty flaws to balance out a high level of the edge, and if you're only going to take two or three, they'll be big ones.

Aptitude
The things that SR3C recommends not allowing, I don't allow.

While we'll be in the wilds for this one, characters should be city or near-to-city based.

[edit]Added some notes to the file. In brief, cultured bioware is available but only after the initial character creation. Street index applies to what you buy after character creation. You do not, however, have to pay surgical costs for anything.[/edit]
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Nikoli
post May 27 2004, 06:28 PM
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Just think of him as a weapons specialist with a magical bent
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Nikoli
post May 27 2004, 06:42 PM
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What if I need a custom built rifle? If he might have to travel with it, I'm thinking max ceramic design and a few others. the Barret while pretty, doesn't travel well.
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Ecclesiastes
post May 27 2004, 07:30 PM
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The idea that I'm working on right now is a Orc Adept who SURGEd and looks similar to a Werewolf now. He lives out in the forest, but comes into the city from time to time for supplies and has a fixer that can get in touch with him.

edit: just to clear something up, he doesn't just stroll into the city, he has a cloak that he wears to cover his appearance.
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TinkerGnome
post May 27 2004, 07:31 PM
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QUOTE
  • Weapon modifications are allowed. Completely custom weapons are not.
I would have to say that you can't have a completely custom weapon. While Barrets are not easy to travel with, they're also not that hard if you do it the right way. It's really easy to move them around by land transit, and shipping them is also relatively easy since no one runs MADs over cargo (only chemsniffers). That'd limit your ammo moving ability, but not the gun itself.

You probably wouldn't be able to get one on in the passenger compartment of an airplane, however.
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