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#1
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Moving Target ![]() ![]() Group: Members Posts: 606 Joined: 17-December 03 Member No.: 5,909 ![]() |
Does a trauma dampener affect your spellcasting while projecting?
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#2
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Moving Target ![]() ![]() Group: Members Posts: 360 Joined: 24-May 04 Member No.: 6,354 ![]() |
Oddly enough it does, since any damage (and thus healing) that occurs to your meatbod automatically carries over to your astral form and vice-versa. It's not as effective, though, since the Drain is still Physical... so it just shifts a box over to Stun instead of eliminating it altogether.
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#3
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Moving Target ![]() ![]() Group: Members Posts: 402 Joined: 23-April 03 From: London, UK Member No.: 4,491 ![]() |
So you only cast spells with Light Drain!
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#4
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Moving Target ![]() ![]() Group: Members Posts: 360 Joined: 24-May 04 Member No.: 6,354 ![]() |
...and you still suffer a +1 wound modifier!
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#5
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Moving Target ![]() ![]() Group: Members Posts: 606 Joined: 17-December 03 Member No.: 5,909 ![]() |
So since it shifts one box to stun do I resist the stun and physical seperately?
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#6
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Moving Target ![]() ![]() Group: Members Posts: 152 Joined: 26-February 02 Member No.: 2,074 ![]() |
No, the conversion takes place after you resisted damage.
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#7
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Moving Target ![]() ![]() Group: Members Posts: 606 Joined: 17-December 03 Member No.: 5,909 ![]() |
ahh so that makes trauma dampener for projecting mages kinda screwy.
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#8
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Moving Target ![]() ![]() Group: Members Posts: 152 Joined: 26-February 02 Member No.: 2,074 ![]() |
Well, trauma dampeners are a double-edged sword for mages. On the one hand, it really helps if you can just ignore light drain - now you can summon watchers all day long and don't feel fatigued at all, or cast all those low-drain spells without saving pool dice for drain resistance.
On the other hand, once a mage gains a little experience, the benefits become a disadvantage. A mage in my group even had his trauma dampener removed, because he wanted his drain to be purely physical instead of stun. He was really quick with those healing spells - stun damage takes longer to heal than physical damage if you've got a decent health spell. Of course, this tactic was absolutely crazy, nothing I'd ever try. But it worked fine for him, masochist that he was. |
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#9
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Moving Target ![]() ![]() Group: Members Posts: 138 Joined: 26-February 02 From: Paris, France Member No.: 639 ![]() |
The thing is, IIRC, you can't magically heal drain damage...
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#10
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Moving Target ![]() ![]() Group: Members Posts: 334 Joined: 17-November 03 From: Texas Member No.: 5,828 ![]() |
You are correct, sir.
SR3, p. 162, DRAIN Just so you know, Omega. |
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#11
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The back-up plan ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 8,423 Joined: 15-January 03 From: San Diego Member No.: 3,910 ![]() |
Related question, if a projecting mage is hit with a stim patch or activates his pain editor before projecting, will it effect his astral form?
Edit: For clarification, the stim patch is applied to the meat body after the mage has projected. This post has been edited by McQuillan: May 28 2004, 07:16 PM |
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#12
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Moving Target ![]() ![]() Group: Members Posts: 152 Joined: 26-February 02 Member No.: 2,074 ![]() |
Whoa, you're right, physical drain damage can't be healed! :love: This is great news... It's kinda embarassing that one slipped by me though. Was that rule around in the previous editions?
And yes, the stimpack slapped on the meatbod will influence the astral form. Pain editor should work too. |
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