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> Harlequin, How to run the campaign?
Ancient History
post Jun 2 2004, 02:41 AM
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Nah, it says he's the most powerful. Besides, Alachia isn't THAT powerful. In a straight fight, I'd back Aithne Oakforest against her. Now, if she had time to set up some ritual magic, then she might be more of a match-up. At the best, she could maybe use her social skills to goad Aithne into a mistake, but in a straight-up knock-down magical brawl, I don't think Alachia is comparable to the more proficient IEs.
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Synner
post Jun 2 2004, 08:44 AM
Post #27


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QUOTE
Did I miss any of the big "campaign" books other than Mob Wars (never read it thoroughly)?

The fabulous Blood in the Boardroom which covers the Corp War(s) of 2057-59 and the fall of Fuchi.

The first couple of tracks in Mob War (Mob and Yaks) are excellent while the latter one (Triads) is a little weaker.
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shadd4d
post Jun 2 2004, 09:05 AM
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Don't forget the Super Tuesday + Shadows of the Underworld combo. That's got a lot for presidential hopefuls, plus you find out the results in PoaD.

And to make you jealous, there's still the German Schockwellen.

Don
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Abstruse
post Jun 2 2004, 12:15 PM
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I was refering pretty much to the "Campaign in a Book" books, where all the adventures are meant specifically to be linked together to form a flowing campaign. Super Tuesday, Predator and Prey, etc. aren't really campaigns, but single adventures build around a specific theme.

And Harlequin I bleieve is mentioned in canon (can't remember where exactly, but the H and HB books would be a good place to look) as the most powerful metahuman magician in the world. Aina, Ainthe, and others may be older, but a lot of them spent time doing other things. In the 4th World, Laughing Man pretty much devoted himself to a cause and fought for it constantly, training and improving himself. Aina spent time trying to raise a family, wandering around, etc. Oakforest and most of the other IEs devoted their time to politics more than training and research. That was pretty much Laughing Man's reason d'etre. Destroy the Horrors. He then spent an entire age without magic in which he wandered around, did lots of stuff, did stupid stuff, and started drinking heavily to fight off his own personal demons.

Laughing Man (aka Harlequin) is a chaos factor. Imagine a person almost infinitely powerful who has lived thousands of years. He doesn't care for politics or any of that crap. What does he do with his time? Try to find ways to entertain himself. What's more fun than to start screwing with the people in power, knowing they wouldn't dare risk a direct confrontation with you and knowing that, since you don't care about political power or anything like that, you're almost immune to indirect attacks.

And yes, I do think Laughing Man's behind the rebels in Tir Tairngire.

The Abstruse One
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shadd4d
post Jun 2 2004, 12:43 PM
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Shockwaves is a campaign in the books: 11 chapters plus however many runs one does as part of the campaign and beforehand. Not bad by a long shot.

And yes, compared to other things I've read (Super Tuesday, Shadows of the Underworld), this is a ful-fledged campaign.

Don
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lspahn72
post Jun 2 2004, 12:48 PM
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QUOTE (Abstruse)
Survival of the Fittest: High level groups or you're DEAD! Make sure your players know when to BUG OUT and RUN AWAY!! Otherwise, they're screwed. Make sure they can handle HUGE encounters or they're dead.

Running that now...Have a prettty powerful group..

2 sammies...One Troll, One elf, Both Both moderate to strong players. Very Cybered/Biowared out The damn troll is really tough to take down in combat, but magic work on everyone...

1 Wolf Shaman. Grade 2 INT. strong player, Very experienced Shaman.

1 Phys-Mage- Grade 4 int magic: 5/4- average player, but strong character

1 Decker- Forget what deck, MPCP:9 or 10. Very good role player, experienced player

1 Rigger- Several Vehicle and very comp drone rigger.


SO what do you think, should i get them Tombstones??? They are in the middle of the first adventure now..
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252
post Jun 3 2004, 02:33 AM
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Since immitation is the best form of flattery, I rewrote all of the mission ideas and concepts into my own set of runs. For two other elves, that have more Tir na nOg routes. Though not too strongly, and I'm trying to just get my players to act more professional and not like total goff balls all the time. I don't think I'll get that to ever happen. Because they are all stupid immature perks (it's actually just two of them.)

Anyways I had a terribly great time designing the missions, and overall making the stuff off.

This also was further nice, because when I do run it. All of the stuff is in note paper, and typed sheets. Which I normally run my stuff from anyways. So it will look like just another run. If I ever would start it I don't think they would ever see it coming. However disappointingly, I'm going to kill a bunch of the players off. Because of one of the jerks deciding it would be funny to fire an arrow off into a mercenary, that was part of a mercenary outfit that was getting paid to help him. Ohh the professionals, I see these days.
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