My Assistant
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Jun 2 2004, 07:06 AM
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#26
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Moving Target ![]() ![]() Group: Members Posts: 360 Joined: 24-May 04 Member No.: 6,354 |
The problem with the Steyr is that you have no recoil compensation, and the methods of attack that ignore recoil (Suppressive Fire) don't allow for staging. Likewise, most recoil compensation techniques take a battering on your Concealability, thus negating the entire point of using a Machine Pistol (of which the Steyr is) to begin with.
Just adding a Gas Vent IV alone drops its Conceal to 4. While not bad in its own right, you've already dropped your Concealability below what the HK MP-5 offers which comes standard with a Gas Vent and Laser Sight (technically meaning that it has a Conceal of 8 without those accessories). And you're doing a full Damage Level less damage to boot. The Ingram Supermach is actually a pretty good weapon. Give it a Personalized Grip, an Underbarrel Weight, and use it with a Strength 6 character, and you can get a single BF burst out that does 12S damage with no recoil. It's Conceal is still better than the Steyr TMP, it has a better ammo capacity, and its Suppressive Fire capabilities are far greater than what the Steyr is capable of. The only benefit the Steyr has in comparrison is the ability to use a Concealable Holster and potential for more Recoil Compensation (at greatly reduced Conceal)... but that first benefit is only a single point higher than the Supermach's. And that's all hardly worth the fact that to match the 12S, you have to use a Complex Action while the Supermach is only using a Simple Action with no recoil. All that said, I still like my Machine Pistols. They're just cool and are useful in most situations (6L vs. unarmed targets, 9M or higher against those in body armor or whatnot, and capable of Suppressive Fire). But for a thread like this, they pretty much suck compared to other options. :) But overall, if we're just talking favorite weapons due to their stats, mine include the Colt Manhunter, the Remington Roomsweeper, and the Franchi SPAS-22... most of which have already been commented on so I won't repeat. As for the SPAS, it's is just a great weapon all around -- Smartlink-2 for free, BF capable, 10S base damage -- and it looks way cool to boot. :) Its only downfall is that it uses a magazine instead of a clip, so reloading is a pain. But if you need to reload in the middle of a fight while using one, you're in over your head to begin with. :D For melee, gimme a pair of Stun Gloves (which mysteriously allow you to use Ambidexterity with Unarmed Combat as well as delivering a double-dose of damage with each strike) or paired Improved Hand Razors (+50% Strength in Power is nothing to sneeze at). |
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Jun 2 2004, 07:10 AM
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#27
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Moving Target ![]() ![]() Group: Members Posts: 191 Joined: 10-May 04 Member No.: 6,316 |
Don't we have magazine speedloaders now?
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Jun 2 2004, 07:19 AM
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#28
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Moving Target ![]() ![]() Group: Members Posts: 162 Joined: 14-April 04 Member No.: 6,239 |
Yup a personal fav of mine. Add gas vent 4 (for the double recoil), smartgun2, custom grips, buckshot, and you got a very very nasty little weapon for the unarmored/mass combatants. Only heavy pistol you can kill half a dozen people with in 1 shot. |
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Jun 2 2004, 07:23 AM
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#29
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Moving Target ![]() ![]() Group: Members Posts: 360 Joined: 24-May 04 Member No.: 6,354 |
Only uncompensated recoil is doubled. A personalized grip is more than enough to ignore all the recoil a Roomsweeper dishes out.
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Jun 2 2004, 07:25 AM
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#30
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Moving Target ![]() ![]() Group: Members Posts: 152 Joined: 26-February 02 Member No.: 2,074 |
I don't know if that's canon or not (I'm pretty sure it's not), but my GM allowed me to use standard BF rules with the Ruger Thunderbolt's BF mode (2 bursts per combat phase). The Savalette Guardian, another heavy pistol with BF, can only fire one burst per phase, and I'm pretty sure that this rule applies to other heavy pistols with burst fire as well, but my GM let me have fun with it nonetheless.
[Edit] I think I remember reading this in the CC (gun design section), but I don't have the book with me right now. Would be cool if someone could clarify that. :) [/Edit] So now my (fully ambidextrous) character goes into battle wielding two Thunderbolts loaded with EX explosive ammo. Four times 14S damage per combat phase. Of course, this is definitely an example of "Distinctive Style", not to mention the fact that I'd be screwed if LoneStar catches me using those babies. I also know that it's not terribly efficient, but I always liked the "John Woo" flavour of this combo. But I don't think the Thunderbolt is underrated; getting your hands on one is a royal pain in the ass, if you use it you can forget about subtlety, and getting caught with one just plain sucks. However, walking around a Z zone and displaying those guns openly sends a very strong message... |
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Jun 2 2004, 07:31 AM
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#31
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,901 Joined: 19-June 03 Member No.: 4,775 |
The Thunderbolt's canon rate of fire allows two bursts per combat phase, just like almost all other burst fire capable weapons. The catch is that it fires nothing but three round bursts, giving it an effective capacity of 4 (nasty) shots, the second of which is a bitch to get off. The Guardian (and I think 5-7C) are exceptions to the rule.
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Jun 2 2004, 07:31 AM
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#32
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Moving Target ![]() ![]() Group: Members Posts: 360 Joined: 24-May 04 Member No.: 6,354 |
So you get two full Initiative Phases before you have to reload. That's not very John Wooish, especially since that means you're reloading after less than three seconds of firing each and everytime you start going John Wooish (unless you have a pathetic Initiative score, of course).
Thunderbolts suck by the very definition of the word "suck." |
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Jun 2 2004, 07:33 AM
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#33
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 16,898 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Furthermore, it's only doubled for burst fire where shotguns are concerned. ~J |
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Jun 2 2004, 07:37 AM
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#34
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Moving Target ![]() ![]() Group: Members Posts: 162 Joined: 14-April 04 Member No.: 6,239 |
Heh, the Thuderbolt is not underated. Most people would say they are over used, but the combo of the BF and advanced BF rules the TB used make it unmatched in the heavy pistol group. However any GM whos players sport TBs in public should make them a bullseye for Lone Stars and BBGs. The Puzzler and its big brother are way underrated. The fact you can get on a plane (or anywhere else) with one plus for Hi-C rounds is insane. But I guess you pay for that with concealablity and time putting it together.
They don't suck, they're just for short fights. So far I've never, repeat never had to shoot a person twice with a TB. Then again I use AV rounds and do headshots <shrugs>. No one said TB is the best weapon in game, but its hands-down the best for a pistol headshot.
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Jun 2 2004, 07:46 AM
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#35
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Moving Target ![]() ![]() Group: Members Posts: 152 Joined: 26-February 02 Member No.: 2,074 |
Rodent: Yeah, I've had this problem a lot; you're absolutely right, the Thunderbolt's no gun for extended firefights. But my character's opinion is "Either take 'em out fast, or don't take 'em out at all."
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Jun 2 2004, 08:42 AM
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#36
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Moving Target ![]() ![]() Group: Members Posts: 162 Joined: 14-April 04 Member No.: 6,239 |
The Walther PB-120 is a little underatted IMHO. I know its just a light pistol, but stick with me here. Its a conceal 8, and depending on how your GM rules, thats a total 15 concealment with a concealment holster and long coat. Loaded with glazers your talking about a 8S weapon on a headshot, which isn't too shabby if you can sneak it in with that 15.
Then again I'd chance a Morrissey Elite as I mentioned earlier. Thats a 11D on headshot, also great for a 13 concealment (once again depending on your GMs reading of the rules). Also I went back and read the Defiance T-250 Shotgun. the sawed of versin has nothing on a Roomsweeper. Not sure what the point is. |
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Jun 2 2004, 10:08 AM
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#37
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Moving Target ![]() ![]() Group: Members Posts: 475 Joined: 17-June 02 From: Concord University, Athens, WV Member No.: 2,880 |
I'd prefer a dikoted survival knife over the fineblades (house rules don't allow dikoted fineblades, seems to be a common house rule). -2 conceal and +3 power for the short, or +1 conceal and +2 power for the long.
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Jun 2 2004, 10:35 AM
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#38
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Moving Target ![]() ![]() Group: Members Posts: 515 Joined: 10-April 04 From: Chicago, IL...Ich vermisse Deutschland. Member No.: 6,230 |
The ELD-AR assualt rifle with capsuled rounds loading dmso and gammo scopalamine. Burst fire is a death sentence. Can you survive the stun damage and then 3 doses of gammo-scopalimine. Heck, you don't need gamma-scopalimine, just load neuro-stun and dmso.
Don |
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Jun 2 2004, 01:15 PM
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#39
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Chicago Survivor ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 |
Splash grenades.
I find these to be incredibly versitile and just plain fun. Freeze Foam Need to keep a door closed? wump and it's shut with a barrier 12 mess. Need to slow down some guards getting out of the elevator, wump, and they probably aren't moving to well. Slip Spray Need to slow folks down? Need to stop a pesky biker on your tail? Just want some fun at the skate boarding park? Amonia Need to darn near fubar a crime scene? The splash grenade is just so much darned fun |
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Jun 2 2004, 01:20 PM
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#40
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Moving Target ![]() ![]() Group: Members Posts: 475 Joined: 17-June 02 From: Concord University, Athens, WV Member No.: 2,880 |
Where is the ELD-AR in the books? All I can find is the Cascade. But anyway, if it has a clip size comparable to the Cascade, You're spending around :nuyen: 2,000 per clip. I think at that point a mage with Stunbolt is a better choice. |
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Jun 2 2004, 01:22 PM
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#41
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Moving Target ![]() ![]() Group: Members Posts: 973 Joined: 3-October 03 Member No.: 5,677 |
ELD-AR is in Cannon Companion, I think.
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Jun 2 2004, 01:57 PM
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#42
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Moving Target ![]() ![]() Group: Members Posts: 515 Joined: 10-April 04 From: Chicago, IL...Ich vermisse Deutschland. Member No.: 6,230 |
It was first introduced in Corp Security (which also gave us the wonder chemical gamma-scopalimine). It's only SA/BF. Lovely weapon though, under the right circumstances.
Don |
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Jun 2 2004, 02:04 PM
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#43
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Moving Target ![]() ![]() Group: Members Posts: 973 Joined: 3-October 03 Member No.: 5,677 |
By the way, does it fire anything besides capsule rounds? Or is it as specialized a weapon as I think it is?
...Ooooh...Mount an Antioch with Splash Grenades on the Underbarrel hardpoint on an Eldar...There we go...:vegm: |
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Jun 2 2004, 02:25 PM
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#44
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Moving Target ![]() ![]() Group: Members Posts: 515 Joined: 10-April 04 From: Chicago, IL...Ich vermisse Deutschland. Member No.: 6,230 |
The original use is basically a paint gun with capsule rounds. The thing is filling those capsules with whatever you want. Heck, who gets arrested for a paint gun. You can still claim it's legal.
I think you might still be able to mount a gernade launcher. As for the 3rd ed source, I can't remember if it's in M&M (due to chemicals) or CC. I think it's in CC in German and M&M in English, but don't quote me. Don |
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Jun 2 2004, 02:30 PM
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#45
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Moving Target ![]() ![]() Group: Members Posts: 236 Joined: 14-March 04 From: Cal Poly: SLO Member No.: 6,155 |
I've seen this done even better. Squad of goons coming up in a construction elevator - you know, the ones that are just a metal cage on a scafolding? Dropped some freeze-foam grenades into it, then waited for it to get to the top. Once there, the team went around to the far side of the scaffold, and pulled a few pins to let the back wall open. Then just push the block of foam (with guards inside) off the side of the building. |
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Jun 2 2004, 02:32 PM
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#46
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Moving Target ![]() ![]() Group: Members Posts: 260 Joined: 20-March 04 From: That really good state. Yeah, you know the one... Member No.: 6,177 |
The ELD-AR is on P. 115 of M&M.
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Jun 2 2004, 02:35 PM
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#47
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Chicago Survivor ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 |
That defeats the non-letahl appeal the weapon has for me. To me, a Shadowrunner is not always just a killer for hire, many can and do so without regard. I've gotten tot he point I like the 'challenge' of non-lethal combat. Last villian I used in a game was a pacifist who was in danger of losing his job, was kinda fun going through the mental anguish of "must not kill party becasue they didn't do anything wrong"
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Jun 2 2004, 02:36 PM
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#48
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,138 Joined: 10-June 03 From: Tennessee Member No.: 4,706 |
DP grenade with IR smoke and splash (slip spray or splat glue) as an escape coverer?
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Jun 2 2004, 02:38 PM
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#49
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Chicago Survivor ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 |
Not bad, kinda like slip spray and flash or super flash as well. go ahead, try and throw it back.
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Jun 2 2004, 02:40 PM
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#50
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,138 Joined: 10-June 03 From: Tennessee Member No.: 4,706 |
Flash does a better job if you're trying to stun them for an assault. IR smoke is better if you're just running away ;)
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