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> Most underrated weapon in the game?, And reasonings
tisoz
post Jun 2 2004, 03:59 PM
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QUOTE (shadd4d)
The original use is basically a paint gun with capsule rounds. The thing is filling those capsules with whatever you want. Heck, who gets arrested for a paint gun. You can still claim it's legal.

I think you might still be able to mount a gernade launcher.

As for the 3rd ed source, I can't remember if it's in M&M (due to chemicals) or CC. I think it's in CC in German and M&M in English, but don't quote me.

Don

It is legal. No Recoil, Silenced. 50 shot clip (beware, need to change air canister, too.) Mounts over and under barrel. Doesn't it use assault rifle skill and range, too?

Fill those :nuyen: .5 rounds with :nuyen: 5 pepper punch (also legal), and do 7M Stun bursts, then let them make Body5 tests or get some more modifiers.

Too bad it's Availability 9 and SI2, which makes little sense since it is legal. Could a character not just go buy it legally?
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Phaeton
post Jun 2 2004, 04:22 PM
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[random]

Dual-purpose dual-splash grenade loaded with splat glue AND slip spray. :silly:

Would that defeat both purposes? :grinbig:

[/random]
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TinkerGnome
post Jun 2 2004, 04:24 PM
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Probably. I don't know that smoke and splat glue would work too terribly well, either, since the particulates in the smoke might coat the glue making it less effective.
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Modesitt
post Jun 2 2004, 04:58 PM
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The Colt Manhunter is overrated. The laser sight takes up the barrel mount. No barrel mount available = No silencers. Instead, you should look at the Morrissey Elite & Alta. Both of them feature an underbarrel laser sight(Remember, normally pistols have no underbarrel mount), the elite is cheaper, and their conceal is higher.

The Large netgun is underrated. It's great for quickly immobilizing heavy targets. Their armor and body doesn't help them at all, all they can do is try to dodge at higher TNs and hope you don't get half their quickness in successes. Bonus points if you can convince your GM that a built in smartlink doesn't count as a mounted accessory.

Too bad it uses Shotguns though. Still underrated IMO.
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Phaeton
post Jun 2 2004, 05:10 PM
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Wait...The Manhunter can't mount a silencer and pistols normally can't mount underbarrel accessories?!...Um, wow. What the hell.

Just...What the hell.
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Austere Emancipa...
post Jun 2 2004, 05:17 PM
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I guess the lack of underbarrel accessories is there because the game designers wanted to stop people from adding bipods, vertical front grips (I always forget the correct name of these) and UB GLs to pistols. I guess they couldn't be bothered to add "Cannot be added to pistols" into the descriptions of those modifications.

Just ignore all of it if you know better. If you don't know anything about modifying weapons, you might as well go with the rules.
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Siege
post Jun 2 2004, 05:31 PM
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I'll go with Aus on this one.

Although I thought an integral laser system didn't negate the barrel option. And yes Virginia, you can go out and buy an underbarrel laser sight and/or high power tac light today -- but the technology gets lost in 56 years.

-Siege

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Austere Emancipa...
post Jun 2 2004, 05:41 PM
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And then there's this. Unlike the rifles with built-in TV sets, this one's not an imagemanip either.
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Phaeton
post Jun 2 2004, 05:43 PM
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QUOTE (Austere Emancipator)
And then there's this. Unlike the rifles with built-in TV sets, this one's not an imagemanip either.

...What the bloody hell IS that?! It looks like they took about 1/3 of one of those gadgets you see in an optometrist's office and stuck it on an MP5...
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Austere Emancipa...
post Jun 2 2004, 05:52 PM
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I was going to say something about giving frenchmen german weapons, but decided against it, just because this looks really cool. (13E Regiment de Dragons Parachutistes training in Sweden)
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Shadow
post Jun 2 2004, 05:58 PM
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Most underrated weapon in the Shadowrun game:

Your Brain.
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A Rodent of Unus...
post Jun 2 2004, 05:59 PM
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I've seen some of the brains of players out there. Trust me, they're not underrated. ;)
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Siege
post Jun 2 2004, 06:13 PM
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QUOTE (Austere Emancipator)
And then there's this. Unlike the rifles with built-in TV sets, this one's not an imagemanip either.

Take a look at this illumination system.

While I won't vouch for whether or not it's actually seen combat in a configuration like that, I think it is a testament to what people can and will attach to their weapons.

-Siege
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Austere Emancipa...
post Jun 2 2004, 06:18 PM
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As we all know, the absolute minimum modifications you need for any shoulder arm are:
Reflex sight, thermal imaging scope, backup iron sights, visible laser, IR laser, visible light, IR light, sound suppressor, underbarrel GL, bipod, vertical foregrip. Plus low-light & thermographic goggles.

That's IRL. In SR, you've got to add at least the smartlink, rangefinder, guncam, ultrasound sight & goggles and replace the reflex sight with a magnifying scope (because reflex sights do not exist in SR).
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John Campbell
post Jun 2 2004, 06:23 PM
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QUOTE (Austere Emancipator)
I was going to say something about giving frenchmen german weapons, but decided against it, just because this looks really cool. (13E Regiment de Dragons Parachutistes training in Sweden)

Obviously, "Dragons Parachutistes" is French for "Sasquatches With Guns". ("Para-" as in "paranormal", plus "chutistes", "shootists". I don't know where the dragons come in. Maybe Lofwyr hired them.)
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Phaeton
post Jun 2 2004, 09:29 PM
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QUOTE (Austere Emancipator)
I was going to say something about giving frenchmen german weapons, but decided against it, just because this looks really cool. (13E Regiment de Dragons Parachutistes training in Sweden)

...Cool because they're in the arctic? *rimshot* :grinbig:
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Moonstone Spider
post Jun 2 2004, 09:51 PM
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Might not be a weapon but I'd say Riot Shields are extremely overlooked. They're bulky and hard to conceal, true, but it's also legal so it's conceal isn't as critical as with weapons. And adding several additional points of armor of both types is a huge help. Finally if you're not a melee expert, it adds 2 to each person's tn in melee combat (we houseruled that when going full-defense the defender has no penalty) and if it does put your armor rating above quickness enough for a penalty, dropping it's a free action after you use it's armor to help you soak, meaning no penalty when you counter-attack if he's got more initiative than you.

I've seen some interesting things done with a blowgun too. Drug delivery, silent as the grave, conceal 7, and it only costs 10 Nuyen (It's needles are really cheap too). If it didn't need it's own cursed skill I'd think it was great, but as is only a few character types can spare the skill to use one like that.
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Number 6
post Jun 2 2004, 10:01 PM
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QUOTE (Moonstone Spider)
Might not be a weapon but I'd say Riot Shields are extremely overlooked. They're bulky and hard to conceal, true, but it's also legal so it's conceal isn't as critical as with weapons.

Riiight. Loaded crossbow are legal to carry around many cities today. Try it some time.
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Kagetenshi
post Jun 2 2004, 10:01 PM
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Shields may be legal, but you're going to get questions carrying a riot shield around town.

~J
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FlakJacket
post Jun 2 2004, 10:40 PM
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QUOTE (Modesitt)
The Colt Manhunter is overrated. The laser sight takes up the barrel mount. No barrel mount available = No silencers.

Where's it say that the laser sight takes up the barrel mount? Is that even possible? I can't remember reading anything about that and the picture of it from Street Samurai Catalogue had it using the underbarrel mount IIRC.
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cutter07
post Jun 2 2004, 10:59 PM
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QUOTE
It is legal. No Recoil, Silenced. 50 shot clip (beware, need to change air canister, too.) Mounts over and under barrel. Doesn't it use assault rifle skill and range, too?

Fill those .5 rounds with 5 pepper punch (also legal), and do 7M Stun bursts, then let them make Body5 tests or get some more modifiers.

Too bad it's Availability 9 and SI2, which makes little sense since it is legal. Could a character not just go buy it legally?


:shock: :notworthy: :vegm:

Man I'm so all over this next game session
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cutter07
post Jun 2 2004, 11:03 PM
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BTW I mentioned super flash nades earlier but I also used them a couple of sessions ago to take out a low hovering Lone Star chopper that was pesting us. I thrown two of these bad boys on top of the building we were trapped in and blam the pilot and the sniper (who was looking at the blast thru a 3x scope) were blind and stunned. The chopper crashed and blew without a box done to it.
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Kagetenshi
post Jun 3 2004, 01:53 AM
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And this is why you leave the autopilot on in combat if you won't need to do much maneuvering.

~J
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Number 6
post Jun 3 2004, 02:17 AM
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It's also why SOP is for your choppers to do passes instead of hover. Hovering when there are hostiles on the ground = death. (as you illustrate)
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BitBasher
post Jun 3 2004, 02:40 AM
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And also if the man in the chopper was a sniper, why the hell didn't he just stay outside the range of all the weapons you were likely to carry while staying well inside the range of his rifle, say 800 meters.

You don't use a sniper to perform close range combat if theres not a reason for it. :P
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