My Assistant
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Jun 3 2004, 10:33 PM
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#1
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Free Spirit ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,928 Joined: 26-February 02 From: Bloomington, IN UCAS Member No.: 1,920 |
Ok, they can throw normal items and get a damage code.
A) What about improvised weapons in CC? Do they use the listed damage code or get a bonus? B) What is included as Standard Missile Weapons and gets the +2 to Power? 1) Just throwing knives and shuriken 2) Melee weapons that are commonly used as throwing weapons (from CC chart) 3) Grenades 4) Anything using the Throwing Weapons skill |
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Jun 3 2004, 10:48 PM
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#2
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,213 Joined: 10-March 02 From: Back from the abyss. Member No.: 2,316 |
For A I would go with the stats in the book. The improvised weapons in CC are already more deadly then if you used just the base MM rules.
For B I would say anything that was designed from a manufacturer to be a thrown weapon. Throwing knives, shurikens, spears what ever. I would not include grenades becuase its damage is derived from the explosives. Now if you used improvised damage rules for hitting someone with an undetonated grenade, then I would use the improvised damage. Then of course if the pin was pulled it would explode. |
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Jun 4 2004, 02:31 AM
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#3
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Target ![]() Group: Members Posts: 32 Joined: 3-April 02 Member No.: 2,506 |
You can check out boomerangs too. In Target: Awakened Lands, a boomerang that misses the target can be caught by the thrower with an Athletics (6) Test. If you have Missile Parry, that's an Athletics (2) Test. If you have Missile Mastery, you can make the boomerang return even if it hits the target. |
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Jun 4 2004, 03:43 AM
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#4
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
A) They get the same bonus as any other hurled weapon - that listed damage code is for things like credsticks or pens that would normally do no damage.
B) Any hurled weapon that does damage from its impact, rather than explosives, drugs, toxins, etc. |
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Jun 4 2004, 12:16 PM
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#5
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Genuine Artificial Intelligence ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 |
I agree.
For A) If the damage for improvised weapons is what everyone gets, the guy with missile mastery deserves to get more. B) Yeah, what everyone else said. |
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Jun 4 2004, 03:04 PM
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#6
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Free Spirit ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,928 Joined: 26-February 02 From: Bloomington, IN UCAS Member No.: 1,920 |
I never considered this. It makes sense to use throwing weapon skill to hit someone with a grenade, like hitting them with a rock or a ball. They can dodge, resist the damage, etc.. Then use the scatter rules to see where the grenade goes before exploding on the throwers next turn. IMO, if an adept can make things that don't get a damage code do damage and they make thrown weapons more powerful, then they should get a bonus to improvised thrown weapons, (they should be better than someone without the missile mastery skill) and they should get a bonus from the impact as someone said. Yes to tomohawks, spears, javelins, regular (as opposed to throwing) knives. No to grenades, toxin, stuff like that. |
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Jun 4 2004, 09:30 PM
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#7
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Moving Target ![]() ![]() Group: Members Posts: 260 Joined: 20-March 04 From: That really good state. Yeah, you know the one... Member No.: 6,177 |
One thing to keep on mind is that grenades are actually quite heavy. It would be pretty difficult to throw one like a baseball or a rock, a regular person would use more of a lobbing motion.
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Jun 4 2004, 09:47 PM
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#8
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Free Spirit ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,928 Joined: 26-February 02 From: Bloomington, IN UCAS Member No.: 1,920 |
Ok, brick. No, not the Intelligence 1 Charisma 1 Troll. ;)
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Jun 4 2004, 10:10 PM
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#9
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,901 Joined: 19-June 03 Member No.: 4,775 |
Killa, they're only a about 1 pound/0.4 kilos. Not light, certainly, but not prohibitively heavy, either. I can certainly throw one in an overhand motion if need be.
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Jun 5 2004, 02:17 AM
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#10
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Moving Target ![]() ![]() Group: Members Posts: 260 Joined: 20-March 04 From: That really good state. Yeah, you know the one... Member No.: 6,177 |
I agree that you could throw one like a baseball, but if you were trying to hurt someone with the grenade by hitting them with it, you would need to throw it fairly hard. I suppose that it is open to interpretation but I think that the rules for thrown weapons reflect your character hurling an object at someone rather then tossing it with moderate force. I feel confident that if you really threw something like a grenade at someone hard enough to cause them injury you would risk hurting yourself(slightly I admit) in the process. Like I said I think that it is worth keeping in mind, maybe a TN modifier, not necessarily barring them from taking the action entirely.
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Jun 5 2004, 02:18 AM
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#11
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,065 Joined: 16-January 03 From: Fayetteville, NC Member No.: 3,916 |
I don't know -- people manage to hurl bricks with reasonable success.
-Siege |
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Jun 5 2004, 02:22 AM
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#12
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Moving Target ![]() ![]() Group: Members Posts: 260 Joined: 20-March 04 From: That really good state. Yeah, you know the one... Member No.: 6,177 |
Thats true. I guess I havent played enough soccer hooligan characters to be able to appreciate the full spectrum of improvised thrown weapons. :)
Edit-Also I seem to have forgotten that this is about adepts with missile mastery, in which case I would let them throw damn near anything, I apologize and respectfully retract my earlier nonsense. |
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