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Moving Target ![]() ![]() Group: Members Posts: 193 Joined: 26-February 02 From: East Jerusalem Member No.: 2,022 ![]() |
I'll be running the Hunt in SotF's Hunt chapter in two days, and I've got one major issue: I couldn't prevent the rigger to keep his LMGed Strato-9. He couldn't use his rigger skills in the three last missions, and he's done some very nice roleplaying to earn the right to keep it during the hunt. Problem is, I'm toast. Five-minute head start, and the drone is already scanning the area when the hunters start the pursuit. OK, they're well-concealed between powers and spells, but what ? They'll need about 2-3 minutes to get to the runners, so the rigger gets to roll 40-60 times (once every 3 seconds) for Sensor Tests. The concealment won't hold for long, all the hunters will get locked sooner or later, even if they take cover. nd once they're locked, they're dead. Plus they have little chance to take the thing down: it can hover about 2 km above the battlefield, suffering little penalties in sensor-enhanced gunnery mode. Magic (through elemental manip spells at Force 5-6) will do nothing given the 5 points of armor I've thought about granting one Great Form spirit on the hunters' side, to make use of its storm Power, at half force (Force 12 spirit: damage 6M minus 5 points of armor: about nothing). Anyway, as soon as the spirit will materialize, it'll be shot by the drone (we use alternative vehicle and spirit rules that weaken both, so you don't need a bazzoka to take a Strato-9 down, or a Tor shot for a spirit). I'm dry, no ideas of how to provide my players with a real challenge. Somebody help me ? |
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Lo-Fi Version | Time is now: 26th July 2025 - 05:42 AM |
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