Electricity and cyberware?, shortz |
Electricity and cyberware?, shortz |
Jun 4 2004, 10:07 AM
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#1
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I am not here... Group: Dumpshocked Posts: 80 Joined: 21-May 04 From: Deepest Darkest Wales Member No.: 6,349 |
I don't know if I'm looking in the wrong places but do tazers/shock weapons or electricty affect cyberware?
If it does, what's the down time for the cyberware and where are the rules for this? |
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Jun 4 2004, 10:20 AM
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#2
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Running Target Group: Members Posts: 1,428 Joined: 9-June 02 Member No.: 2,860 |
Sure. You just need to do enough physical damage. Of course, the rules for damaging and stressing cyberware (in M&M? I packed my books last night, dangit) don't really care if it's electricity or bullets that inflict the physical damage, just so long as enough damage is inflicted. In the case of tasers, that means pumping their damage up to physical levels. |
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Jun 4 2004, 10:23 AM
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#3
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Target Group: Members Posts: 12 Joined: 4-June 04 From: dusty Mexican borderlands Member No.: 6,376 |
I'd imagine that most cyberware would be insulated against standard (Stun) electrical attacks. However, as our good friend above has mentioned, any Physical damage could, conceivably, cause cyberware to malfunction.
And how! |
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Jun 4 2004, 10:29 AM
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#4
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Moving Target Group: Members Posts: 152 Joined: 26-February 02 Member No.: 2,074 |
If you want to houserule, you could say that damage inflicted by tasers is treated like physical damage in terms of cyberware damage, but I guess, like Lu said, that most cyberware has safeguards against shock attacks.
Runner A: Spider sense... tingling! Runner B: For the love of god, just have somebody repair your datajack! |
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Jun 4 2004, 10:41 AM
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#5
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Moving Target Group: Members Posts: 173 Joined: 4-March 03 Member No.: 4,196 |
The rules you're looking for are on pg. 127 of Man and Machine, "Electrical Damage" under the "Cybersystem Damage" entry.
"Tasers, stun batons, electrified fences, electrical critter powers, lightning elemental manipulation spells and so on" are considered to "automatically effect cyberware and may even damage more than one system simultaneously." This is part of the "Wound Effects" section starting on pg. 126. |
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Jun 4 2004, 10:57 AM
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#6
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I am not here... Group: Dumpshocked Posts: 80 Joined: 21-May 04 From: Deepest Darkest Wales Member No.: 6,349 |
Cool, I don't have that book but I do have a fondness for giving cops tazers. I'm going to have to get it to find out more.
Does the 'ware just fry or does it go haywire is my next question? |
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Jun 4 2004, 11:08 AM
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#7
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Target Group: Members Posts: 12 Joined: 4-June 04 From: dusty Mexican borderlands Member No.: 6,376 |
I believe it operates as Implant Stress, so that'd be haywire. Which is way more fun. |
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Jun 4 2004, 11:48 AM
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#8
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Moving Target Group: Members Posts: 173 Joined: 4-March 03 Member No.: 4,196 |
I always thought the effected implant worked just fine until it received "Deadly" stress- then it fails. GMs then either decid what happens or can roll results from a table in M&M.
I'm not very familiar with these rules since I've never used them. When our characters were damaged, it was always just "damage" with GM interpretation for added effects. So cyberware doesn't "just fry," it accumulates Stress like bioware or attributes, then fails when it has too much. (bioware was a bad example, since different levels of stress have rules for effects) The part that makes electricity special is that instead of randomly determining what is effected by an electrical source, it always hits the cyberware and has the chance of stressing multiple systems (this is determined randomly). Remember that cyberware like non-metalic bone lacing, muscle replacement, and dermal armors shouldn't be subject to this rule since (imo) they wouldn't be extra vulnerable to electricity. I'm not even sure if any cybersystem within a cyberlimb, skull, or torso should be effected; although there are rules about cyberlimbs protecting the cybersystems inside them which might be enough. This post has been edited by Entropy Kid: Jun 4 2004, 11:51 AM |
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Jun 4 2004, 01:01 PM
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#9
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Chicago Survivor Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 |
And LS officers have them as standard tack if I recall
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Jun 4 2004, 01:32 PM
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#10
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Dragon Group: Members Posts: 4,138 Joined: 10-June 03 From: Tennessee Member No.: 4,706 |
Every time your systems (attribute, cyber, or bioware) take stress, you make a Stress Test. If it fails, your system goes out (bioware acts like it's at deadly stress, cyber stops working or suffers an effect from a table, attributes suffer an effect from a table, I think). Bioware has the added drawback that stress points themselves cause effects, even if the Stress Test passes. Cyberware with 10 point of stress works just as well as cyber with 0 points of stress, provided that it hasn't failed a stress test.
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Jun 4 2004, 01:34 PM
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#11
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Moving Target Group: Members Posts: 236 Joined: 14-March 04 From: Cal Poly: SLO Member No.: 6,155 |
I've had a few characters who have to deal with A LOT of electricity, so my GM and I ruled that cyberware can be found in an insulated version, but required a lot of extra money and foresite to set up. Ended up being an extra piece of cyberware (power sink of some kind), and upping the price of everything else by one grade. There was some other rules with it too.
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Jun 4 2004, 01:48 PM
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#12
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Incertum est quo loco te mors expectet; Group: Dumpshocked Posts: 6,546 Joined: 24-October 03 From: DeeCee, U.S. Member No.: 5,760 |
Just don't forget, SR ware is supposed to be all optical. They seem to be kinda unclear on the concept, as some EMP/electricity attacks work super well and some don't.
Personally, since optics are usually made of glass and plastics mostly (both good insulators), I'd say cyberware isn't going to take a lot more damage than your meatbod (which is made largely of water and has dedicated lines for electricity, both excellent conductors). If a guy is hit by lightning, he has a lot more immediate problems to worry about than his ware, but his ware won't automatically heal itself given enough time. But my view is obviously not always mirrored in the book. |
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Jun 4 2004, 02:18 PM
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#13
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Moving Target Group: Members Posts: 693 Joined: 26-March 03 Member No.: 4,335 |
Computing and communications are optical, but you still need electrical circuits for actuators, nervous system connections, power supply, etc.
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Jun 5 2004, 08:34 AM
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#14
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I am not here... Group: Dumpshocked Posts: 80 Joined: 21-May 04 From: Deepest Darkest Wales Member No.: 6,349 |
Anyway, my original idea was to use Tazers etc to take down the sammie and bring him in for questioning. When he got out he'ed still have all the cyberwar problems to deal with-leading to an intresting roleplay challenge for the PC concerned who has relied on brute force and ignorance once too often.
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