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#51
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Chicago Survivor ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 ![]() |
Never played/heard of Torg, what is it?
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#52
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Moving Target ![]() ![]() Group: Members Posts: 973 Joined: 3-October 03 Member No.: 5,677 ![]() |
It's sooooorta like Rifts...Except. Eh. Well, it's hard to explain. But it is one of the earlier tabletop RPGs. Might be defunct these days, but not sure. I mainly learned about it from my cousin.
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#53
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Moving Target ![]() ![]() Group: Members Posts: 476 Joined: 30-December 03 From: Fresno, CFS: taking out one durned furriner at a time. Member No.: 5,940 ![]() |
If it was a penalty for changing an alignment, it would be unilateral across all classes; a Fighter would loose their feats and Rogues' their sneak attacks. But it's not a penalty for changing an alignment. It's a penalty for forsaking that in which imbues the character with strength. It just happens that a Barbarian's Rage, a Paladin's Lay on Hands, and a Monk's funky munchkin powers all come from their unique world view and code of beliefs. Otherwise known as an alignment. I can't see a paladin's god saying to itself "You know even though he's stopped coming to my ceremonies or even observed prayer on his own, started hanging out with the Thieves' Guild, and didn't save that town from the rampaging monster because they didn't have enough gold... I'm still going to grant him spells." And on the otherside of the coin, a Barbarian without Chaos is not a Barbarian. He can be a barbarian from the hinterlands all he wants, but if he forgoes the spark of his rage, he will never be a Barbarian. And to bring it back into a Shadowrun metaphor: if a runner turns on his Johnson, that Johnson isn't going to hire said runner again enless the Johnson's under some very unusual circumstances or the runner has atoned for his actions and earned the Johnson's trust anew. Now, on to Mul Monster Ranchers and the players that love them. Estimated time before thread lock-age: two hours, six minutes, and thirty one seconds. Give or take 48 hours. My psychic senses are a bit off today. |
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#54
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Moving Target ![]() ![]() Group: Members Posts: 973 Joined: 3-October 03 Member No.: 5,677 ![]() |
What IS a Mul?...Or Mul Monster?
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#55
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,138 Joined: 10-June 03 From: Tennessee Member No.: 4,706 ![]() |
Half human, half dwarf. Sturdy and strong creatures, but they're sterlie, breeding them takes magic, and usually kills the mother. |
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#56
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Moving Target ![]() ![]() Group: Members Posts: 973 Joined: 3-October 03 Member No.: 5,677 ![]() |
Ahhhhhh...
...*lets the thread continue* |
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#57
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Moving Target ![]() ![]() Group: Members Posts: 100 Joined: 14-June 04 Member No.: 6,400 ![]() |
I feel the biggest mistake the GM made in the above mentioned story was one that is as old as roleplaying. He didn't let the PC's succeed... Let me explain...
Yes pc's screw up and such, and yes, sometimes they should be allowed to fail. But I play with a very fast and loose rule my players don't know about. If they come up with a plan, I CHANGE my run to make it have a chance at success. If your players decided that questioning the people in the club was the way to go, there needed to be a guy in the club who knows whats going down. It would have been a great scene for your players to question everyone, then they see an elf starting to look nervous as they work their way through the crowd towards him. Then, just as they get within 10 feet of him he takes off. As they pursue this elf through the crowd, dodging dancers and couples they notice he is heading towards a door leading to an alleyway. The man bursts through the door and says something to the elf with the Jazz. The sam in the alley realises something is up, as his two companions come rushing out behind him... BAM combat insues as a car from across the street turns on its headlights and begins to drive over... the players better subdue this guy quick, and get him out of here for questioning. This gives you a fight scene, a chase scene AND a hook to get them back on target! |
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#58
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Incertum est quo loco te mors expectet; ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,548 Joined: 24-October 03 From: DeeCee, U.S. Member No.: 5,760 ![]() |
Hai, watch yourself. "My name is Nezumi Hebereke, you killed my father, prepare to die." |
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#59
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Moving Target ![]() ![]() Group: Members Posts: 973 Joined: 3-October 03 Member No.: 5,677 ![]() |
:rotfl: :rotfl: :rotfl: :rotfl: :rotfl: ...Wow. Just...Wow. I can't even think of anything to add onto that. :grinbig: |
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Lo-Fi Version | Time is now: 24th August 2025 - 04:55 PM |
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