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Jun 17 2004, 03:21 AM
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#1
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Decker on the Threshold ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,922 Joined: 14-March 04 Member No.: 6,156 |
Something I've been noticing while messing with the NSRCG and looking through the rules.
1) Do attribute bonuses gained from bioware count toward racial maxima? 1b) If they do count toward the racial maximum, then what happens when, say, a human installs a Cerebral Booster 1 when he already has an Int of 9? Does his Int go to 10, or does it stay at 9? 2) In either case, how much Karma do you pay to upgrade a bioware-enhanced attribute? For instance, a human with a Quickness of 4 and Muscle Toner 2 (total Quickness 6) wants to increase his Quickness. Does he pay 10 Karma (4+1(Karma-bought)-->5 +2(Bio) = 7), 14 Karma (5+2(Bio)=6 +1(Karma-bought) = 7), or 21 Karma (5+2(Bio)=6 +1(Karma-bought, over Race-mod limit) = 7)? |
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Jun 17 2004, 03:50 AM
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#2
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,138 Joined: 10-June 03 From: Tennessee Member No.: 4,706 |
1) Bioware boosts are "natural". They top out at your racial attribute maximum (9 for humans).
1b) He's got a lot of useless brain matter. His int stays 9. 2) You upgrade it as though the bioware-modified attribute were the base attribute rating. So if you had, say, STR at 1 and had a +2 from muscle aug, it'd cost you 6 karma to raise it (to 2+2 which is equivalent to 4). The tradeoff is that when your raise skills, you get to use the bioware value as the base value for that, too. |
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Jun 17 2004, 08:23 AM
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#3
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Decker on the Threshold ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,922 Joined: 14-March 04 Member No.: 6,156 |
heh, that was quick. :)
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Jun 19 2004, 01:25 AM
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#4
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,512 Joined: 16-August 03 From: Northampton Member No.: 5,499 |
I thought it would in your example cost 8? Rating your going to x2?? Thus a Str1 character with muscle aug 2 has a strength of 3 rasing it with karma would cost 8? Hence if you are wanting to use Bioware then the last point you gain from your bioware should put you at your attribute max (if you are wanting to be cost effective). |
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Jun 19 2004, 02:01 AM
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#5
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,362 Joined: 3-October 03 From: Poway, San Diego County, CA, USA Member No.: 5,676 |
I thought bioware raised your attribute limits too?
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Jun 19 2004, 03:28 AM
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#6
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,138 Joined: 10-June 03 From: Tennessee Member No.: 4,706 |
1) I'm backwards. Stats cost 2x the level you're going to. I had 1.5 stuck in my head there for a minute. Yeah, str1+ aug2 raising by one point costs 8 karma. You use the natural rating for determining costs, and since bioware bonuses are natural, they count. Other stuff:
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Jun 19 2004, 01:25 PM
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#7
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,512 Joined: 16-August 03 From: Northampton Member No.: 5,499 |
Ok cool so me and you are on thew right page.
You got me thinking there for a second. |
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Jun 20 2004, 08:34 AM
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#8
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Senior GM ![]() ![]() ![]() Group: Dumpshocked Posts: 1,406 Joined: 12-April 03 From: Redmond, WA Member No.: 4,442 |
Nope
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Jun 20 2004, 11:09 AM
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#9
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
yeah. bio can make you bullet-resistant, give you senses beyond the scope of mortal man, and allow you to breath anthrax with no ill effect, but it can't improve your physique beyond what you could accomplish in the gym.
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Jun 20 2004, 07:12 PM
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#10
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Decker on the Threshold ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,922 Joined: 14-March 04 Member No.: 6,156 |
Indeed, it seems pretty dumb to me too. But that's the canon take on it, and that's what I was looking for. Now I can proceed to ignore it and do what I want to do :P
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Jun 20 2004, 11:37 PM
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#11
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,138 Joined: 10-June 03 From: Tennessee Member No.: 4,706 |
Well, bioware only seeks to add more muscle mass/whatever than already exists. The only two attributes where you are likely to run into the attribute limit are quickness and strength, both areas where the addition of tissue or the alteration of tissue could well have a limitation imposed by the nature of the body, etc. The simple truth is that having the bonus count as natural is hugely powerful in other ways (skill costs being one) and that allowing it to go as high as possible would make balancing this a little bit harder. Quickness 9 already means that you can get Pistols/weapon X 6/9 (from pistols 6) or stealth/sneaking 6/9 (from stealth 6) for a grand total of 11 karma each.
Check out the FAQ quote above, though (recently fixed so that it wasn't all bold). It does suggest ignoring the rule if you want a higher powered game. |
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Jun 20 2004, 11:45 PM
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#12
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Decker on the Threshold ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,922 Joined: 14-March 04 Member No.: 6,156 |
Heh, actually the one I'm running into is my Troll-based character (we're doing something really different with this game) w/ a Cerebral Booster 2. I was planning on increasing her Int later, as one of her specialties is Launch Weapons, but I'm finding that difficult as, at Int 6, she's currently at the Troll's Attribute Maximum. Ah well, I guess them's the breaks. |
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Jun 20 2004, 11:50 PM
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#13
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,138 Joined: 10-June 03 From: Tennessee Member No.: 4,706 |
At a certain point, adding more grey matter just doesn't make you smarter ;) A six is already an impressive intelligence in the grand scheme of things. Most people have a 3 or 4, so you're well ahead of the bell curve.
If you want to break the racial attribute maximum, there are edges for that if you want to get above the herd. |
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