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#26
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Moving Target ![]() ![]() Group: Members Posts: 325 Joined: 5-May 02 From: Various Planets Across the Galaxy Member No.: 2,689 ![]() |
Yeah I got all that fun stuff.
and I know I don't need a skillsoft for knowledge, I just got overhasty while typing. I just upgraded 10 of my knowledge skillsofts from R2 to R3 because the difference is exactly 1500. And as good as a ME is, I just can't take it and feel good about myself afterwards. Oh and my character took these to be useful to a better degree. 75 karma for language, read/write AND knowledge skills is pretty nasty. I speak 3 languages, including English which I got for free at R5. Only have 6 knowledge skills though at 4, 4, 3, 3, 5, and 2/4. Only really useful active skills are electronics and Electronics B/R. He's a martial artist who's got Wing Chun at R6 and two extra maneuvers, Whirling and Stunning Fist. He's part of a Monk order. I invented a maneuver called stunning fist that works as follows: Stunning Fist: The character makes a standard melee success test as normal at -2 power and -1 damage level. In addition to damage, the opponent is also stunned (+2 to all target numbers) for a number of combat turns equal to the full natural power of the attack minus 1/2 impact armor rating plus any successes generated on a body or willpower (whichever is greater) test made against target number 4. No combat pool is allowed for this test. Impact armor applies normally to resisting incurred damage. This modifier stacks with that imposed by shock weapons. If damage is fully resisted, the stunning effect still applies. I also managed to procure for myself +1 reach, but I've got some seriously massive strictures (I modelled it after a Magic order) with 5 normal ones plus a NO FIREARMS rule plus dues for a total of 7. aside from grenades and other explosives like plastique all weapons I use have to be muscle powered. The +1 reach is conditional: can only be used when unarmed or using a worn weapon (IE: shock glove or hardliner). Thus, if I counter attack, I get +2 reach which is swanky. I also managed to get whirling because I wanted to be able to deal with a lot of opponents at once. Sure whirling is kinda crappy, but I figure a shock glove will work, and I just don't feel right if I can't be all Mr.FlailingAboutWildly I figure that what kills a lot action in games is players not having the knowledge skills or the contacts to cover themselves. I figure this will be a fun way to bolster both of these fronts. Besides, being able to speak a total of 8 languages all at once is just too damn much to resist. :D |
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#27
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Moving Target ![]() ![]() Group: Members Posts: 403 Joined: 27-August 02 From: Scotland Member No.: 3,175 ![]() |
Well, you can always get a DIMAP option on your chips if you like. It'll let you use an appropriate (i.e. combat, in most cases) pool up to its rating. Of course you do suffer [DIMAP rating]M stun when you disengage, and it does add a lot to the cost, but hey it's an option. |
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#28
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Moving Target ![]() ![]() Group: Members Posts: 973 Joined: 3-October 03 Member No.: 5,677 ![]() |
You suffer damage from those things? :? Well, so much for the IKKF chip... :S |
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Lo-Fi Version | Time is now: 4th September 2025 - 08:54 AM |
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