Paraplegic and Animate Object |
Paraplegic and Animate Object |
Jun 18 2004, 07:40 PM
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#1
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Moving Target Group: Members Posts: 125 Joined: 1-March 04 From: Gulf Coast Member No.: 6,111 |
I tried to search on this but kept getting error messages.
Could a paraplegic mage control his own body with animate object? I have two thoughts on this: 1) The paraplegic flaw says that it can't be fixed by magic and that's that. 2) Sure, why not. If it can move a solid statue why not a person who is infinately better designed to bend? Just throw in some +2 (+4?) TN and a quickness check now and again since the mage would actually be moving the clothing and not the the person. Thoughts? - theartthief |
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Jun 18 2004, 07:53 PM
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#2
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Moving Target Group: Members Posts: 973 Joined: 3-October 03 Member No.: 5,677 |
...Why not just use Levitate?
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Jun 18 2004, 07:56 PM
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#3
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Moving Target Group: Members Posts: 325 Joined: 5-May 02 From: Various Planets Across the Galaxy Member No.: 2,689 |
Because a floating cripple will scare the bejeezus out of Normie McNormalson. :D
"Say Al, is that Stephen Hawkings floating in mid-air?" "Why yes it is." "Do you want to panic or should I?" |
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Jun 18 2004, 07:56 PM
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#4
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Moving Target Group: Members Posts: 125 Joined: 1-March 04 From: Gulf Coast Member No.: 6,111 |
Well, I was going more for the walk around and drink a glass of water with friends type thing.
- theartthief |
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Jun 18 2004, 08:01 PM
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#5
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Moving Target Group: Members Posts: 325 Joined: 5-May 02 From: Various Planets Across the Galaxy Member No.: 2,689 |
You need to gain the fine motor reflexes that the brain is capable of.
Perhaps you could use magic to create a temporary pathway for the neurons to send their impulses to, because doesn't parapalegic mean you simply lost the connecting nerves and can't re-grow them? While it can't be FIXED with magic, it doesn't say it can't be REPLICATED so I'd say sure its possible. Probably let you walk around in a somewhat jerky manner until you get really used to it, but then it'd be fine with friends and family. Under stressful situations like a troll charging you with a dikoted halberd, you're not going to be able to do that and do other things I'd say, so you better have a wheelchair under your ass. Honestly I say just hire out a troll to carry you piggy back. Hell, you can probably get a blind, mute troll for like, half price and then pay for a seeing-eye midget with the fiscal gain. :grinbig: |
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Jun 18 2004, 08:46 PM
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#6
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Target Group: Members Posts: 67 Joined: 11-March 03 Member No.: 4,238 |
Why not just pay for the world's strongest night one (brown haired only need apply) with a problem causing excessive hair growth?
Of course, you'd then have to paint/bioware yourself golden and act like an idiot, but it can't be ruled out. |
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Jun 18 2004, 08:48 PM
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#7
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Moving Target Group: Members Posts: 973 Joined: 3-October 03 Member No.: 5,677 |
And you also need a physmage/psionicist with a Laserblade spell anchor and blonde hair. :grinbig:
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Jun 19 2004, 02:17 AM
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#8
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Moving Target Group: Members Posts: 515 Joined: 10-April 04 From: Chicago, IL...Ich vermisse Deutschland. Member No.: 6,230 |
You're forgetting the "object" part. While a paraplegic may be an object, it doesn't qualify as an inanimate object per the spell description. Don |
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Jun 19 2004, 03:12 AM
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#9
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Beetle Eater Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
Animate Body (Manipulation)
Physical - Caster Only - 4/6 - Sustained - +2(L) Every two successes grants one point of Quickness and Strength to the caster's immobile limbs up to the Force. The spell's threshold is 1/2 Body. The target number is 4 for paraplegics and 6 for quadriplegics. This post has been edited by Kanada Ten: Jun 19 2004, 03:30 AM |
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Jun 19 2004, 03:19 AM
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#10
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Great Dragon Group: Members Posts: 6,748 Joined: 5-July 02 Member No.: 2,935 |
Boys and girls, what is wrong with the Levitate spell? Seriously. If you're a parapalegic or, Gnu forbid, a quadripalegic, then your limbs are pretty much crap anyways. They'd never support you. So you might as well levitate.
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Jun 19 2004, 03:35 AM
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#11
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Moving Target Group: Members Posts: 973 Joined: 3-October 03 Member No.: 5,677 |
That's why, AH. :D |
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Jun 19 2004, 03:40 AM
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#12
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ghostrider Group: Retired Admins Posts: 4,196 Joined: 16-May 04 Member No.: 6,333 |
:rotfl: That's the best laugh I've had all day! :rotfl: Thanks :cyber: |
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Jun 19 2004, 03:15 PM
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#13
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Moving Target Group: Members Posts: 236 Joined: 14-March 04 From: Cal Poly: SLO Member No.: 6,155 |
A friend had a character who used levitate and magic fingers for his quadrapalegic monkey shaman. Had them both on sustaining focuses that he cast every morning.
Did use animate to make a train's caboose dance a jig with guards inside though. |
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Jun 19 2004, 03:36 PM
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#14
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Running Target Group: Members Posts: 1,213 Joined: 10-March 02 From: Back from the abyss. Member No.: 2,316 |
Why would anyone panic more over a crippled levitateing? Is it because they know he has 2 or 4 extra build points and there fore might know another spell all the other levitateing mages might not know?
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Jun 19 2004, 03:51 PM
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#15
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Moving Target Group: Members Posts: 316 Joined: 18-July 03 Member No.: 4,963 |
If you think pigs flying is bad news, just imagine how bad of news a flying cripple is. You see a cripple flying, you're going to start getting flashbacks to all those times you said "When pigs fly". If there are CRIPPLES flying, there's probably a flying pig somewhere too.
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Jun 19 2004, 04:21 PM
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#16
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Shooting Target Group: Members Posts: 1,685 Joined: 17-August 02 Member No.: 3,123 |
I bet that's real comfortable, being picked up by your underwear. |
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Jun 19 2004, 04:36 PM
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#17
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Moving Target Group: Members Posts: 577 Joined: 12-June 04 Member No.: 6,398 |
I don't understand why some of you are assuming Magic Fingers won't work. It should work just fine. It would effectively give your legs a Strength and Quickness equal to the number of successes of the spell, up to the force of the spell, and in exchange you have to concentrate to walk (and requiring a Quickness Test with a +2 modifier).
Just make it Caster Only or something and call it Magic Legs and you're set. No new spells or rules required. |
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Jun 20 2004, 01:16 AM
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#18
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Moving Target Group: Members Posts: 973 Joined: 3-October 03 Member No.: 5,677 |
TELEKINETIC WEDGIE! |
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