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> Image Link = Heads Up Display?
FXcalibur
post Jun 22 2004, 08:34 PM
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Hi guys. I plan on making a semi-serious delusional character who's addicted to trideo games and has enough innate skill to run the shadows to stay up to date with the latest in games and game tech, as well as paying enough to get the older games. He plans to retire as a collector one day if his luck doesn't run out.

Anyway, I was wondering, it would be nice if he had an actual HUD like from FPS games. So far the Image link looks cool for this; I could get him a biomonitor and (somehow) rig his armour to show a Health/Armour gauge and then install a smartlink II so he'd have a gun selected/ammo count thingy in his HUD. And then cybereye mods like image mag and low light and the other typical eye mods.

Anyone else got any ideas for ware that could go with him, or would help with making a complete HUD with his image link?
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Kagetenshi
post Jun 22 2004, 08:54 PM
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Internal GPS and whatever that mapping implant was for a mini-map (expandable to an area map).

~J
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Madda_Gaska
post Jun 22 2004, 08:55 PM
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Spatial recogniser plus ultrasound gear to enhance it (and anything like that combination), thus allowing his HUD to provide a flash of colour (or whatever) in whatever direction it detected sound.

Laser eye mic- put subtitles on the conversation behind the window you are looking at.

Orientation system- overlays map on his vision, with objectives if the map data holds that.

Possibly a reflex recorder for the 'special combo attack' or something.

You might consider getting him some personafixes- "For this run I am... Harvard Dublanc- special agent. Nerves of steel, sets himself against the evil plans of the Tir at every oppurtunity!"
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Modesitt
post Jun 22 2004, 09:40 PM
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I've always ruled(And had GMs rule) that if you have an image link, you can have it overlay things onto your vision. Make sure your GM believes that the Image Link covers everything the display link does.

-Internal Biomonitor system. Wire it up to your Image lin and you have up to the second health status. Later, you may want to upgrade to a nanotech one.

-Autoinjectors are your friends. Load it up with Stim patches and be programmed to shoot you up whenever your biomonitor says so. Program that to inject you with them anytime you hit Serious Stun.

-Pain Editor. It's just a flesh wound, sarge. How many video game characters are slowed down by their wounds? Few of them. They can keep fighting right up until to the last breath. You'll also want the High Pain Threshold merit applied to Physical wounds because the pain editor still applies those penalties secretly. Damage compensators may also do the trick.
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Phaeton
post Jun 22 2004, 09:53 PM
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And if you want to go for the I-can-regenerate-my-health effect, a la Red Faction II, grab some symbiotes, as well. :D
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Kagetenshi
post Jun 22 2004, 09:57 PM
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You'll also want a Compulsion to use all medkits as soon as you walk over them instead of saving them.

For gear: some brass knuckles, a pistol, a shotgun, a bigger shotgun, a SMG, a chaingun that fires the same ammo as the pistol and SMG, a grenade launcher, a rocket launcher (bonus points if it fires the same ammo as the GL), a man-portable railgun (heavy laser weapons might work), and a giant, lethal übertaser.

~J
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Phaeton
post Jun 22 2004, 09:59 PM
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Ambidexterity-8. :D
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hobgoblin
post Jun 22 2004, 11:47 PM
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to rig a armor so that you can get an idea of damage you set it up with a wire or fiberoptic net so that as links are broken by incomeing bullets you can estimate how good the armor is doing (and at the same time get a nice readout on where the hell that wound is :) )

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Zazen
post Jun 23 2004, 02:12 AM
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You'll need a helmet with a camera pointed at your face, too. That way you can pump the feed into your image link and see your face getting bloody, getting angry when hit, happy when acquiring guns, etc.
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GreatChicken
post Jun 23 2004, 02:42 AM
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...We can't possibly leave out the 'weapons aquired' HUD display. This may require knowsofts.

May have to increase the character's carrying capacity too. Most FPS characters are amazingly overloaded.... :spin:
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Cursedsoul
post Jun 23 2004, 03:23 AM
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Well OBVIOUSLY FPS heros come with a standard issue bag of holding. Didn't you get the memo? :D
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Phaeton
post Jun 23 2004, 03:34 AM
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And don't forget to take a crowbar as your default melee weapon! :grinbig:
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Zazen
post Jun 23 2004, 03:53 AM
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This thread reminds me of an old tasteless joke. Good stuff.
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Guest_Crimsondude 2.0_*
post Jun 23 2004, 05:23 AM
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That is f-ing hilarious.
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Kagetenshi
post Jun 23 2004, 05:32 AM
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QUOTE (Phaeton)
And don't forget to take a crowbar as your default melee weapon! :grinbig:

Psht. You must learn to rely on your own flesh and bone. For when your Fusion Pistol is out of service, y'know?

~J
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Person 404
post Jun 23 2004, 05:51 AM
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Indeed. It's all about the Fist. Or maybe the Akimbo Fists, if you're feeling frisky.
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Kagetenshi
post Jun 23 2004, 05:53 AM
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The interesting thing about akimbo fists is that it doesn't actually increase your ROF. It's good for hitting slightly off-center targets, though, and makes you feel more balanced.

~J
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GreatChicken
post Jun 23 2004, 06:11 AM
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QUOTE
The interesting thing about akimbo fists is that it doesn't actually increase your ROF. It's good for hitting slightly off-center targets, though, and makes you feel more balanced.


Duke Nukem can Akimbo KICK.
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simonw2000
post Jun 23 2004, 09:21 AM
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QUOTE (Phaeton)
And don't forget to take a crowbar as your default melee weapon! :grinbig:

Is that from Deus Ex?
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FXcalibur
post Jun 23 2004, 10:07 AM
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QUOTE
Is that from Deus Ex?


It's more Half Life than Deus Ex.
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simonw2000
post Jun 23 2004, 10:23 AM
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Here's what I think makes sense.
  • Datajack (Anyone who forgets this is a moron)
  • Smartlink-2 (ditto)
  • Cybereyes with Image Link, Low-light, Thermo and Flare Comp
  • Boosted Reflexes
  • Muscle Augmentation and Toner
  • Telephone
  • Enhanced Articulation
  • Biomonitor
  • Autoinjectors
  • Router (Who forgot this?)
  • Internal GPS
  • Orientation System
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hobgoblin
post Jun 23 2004, 11:57 AM
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in deus ex you had a crowbar, knife, cattle prod, riot stick (or whatever you will call that extending stick of beating), sword, nanotech sword. i think that was it for weapons used for close combat. on top of that you had x number of diffrent ranged weapons (includeing a 1 shot plasma gun the size of a zippo!)
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Kagetenshi
post Jun 23 2004, 01:36 PM
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Don't forget to train carefully to keep your crosshair perfectly in the center of your vision and to aim by turning your body.

~J
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CoalHeart
post Jun 23 2004, 01:57 PM
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just a few more things

A: You need a sound effects generator that you have external speakers for. So everyone can hear your footsteps and or grunts of pain and or glory. So you can think a thought and the voice of the character saying his witty one liner just as you pound a shotgun sluginto their face.

2: You need a chainsaw and or brasss knukles and or a hooked crowbar

III: You most definately need a tiny camera drone to follow you around for a 3rd person view and to also catch all your glory on datachip for bragging rights with alll your elite gamer pals. If no one sees you score a frag.... it never counts.
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Orient
post Jun 23 2004, 06:40 PM
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Maybe some sort of small (internal?) computer that's cyber-controlled. If it's wired to your Image Link you can use it to bring up an 'Inventory' screen of all the items that you're carrying.

For the *really* silly, get two more things - a cyber-controlled DocWagon beacon linked to a Gold/Platinum contract, and an auto-injector filled with poison. That way, if you're in a tight spot you can bring up a 'Save/Quit' screen.
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