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> More Examples of Matrix Runs!, Continuing the wonderfulness of IGTTM!
Nephyte
post Jun 23 2004, 03:13 AM
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I shot Synner an Email, asking him if I could pick-up on what he was doing with the "Idiot's Guide to the Matrix" (Hereafter IGTTM) thread and he kindly said he had no problems with it. What I'm in particular looking for is someone who has never played a decker before but has always been interested in what they do. Wether that be a GM who needs some experience in playing, or a player whose just never gone over the rules before and would like to make sure they are familiar with them.

If you'd like to be my assistant (or Adversary heheh :eek:) for this, please shoot me a PM. In any case, you can build a decker using the Point Build, Priority, or Sum-to-Ten system. No Edges/Flaws. Simply not fair to let you take flaws when they'll never generally be a part of the example. Just wait for me to say "Go ahead" in a PM before posting the character.

About Posting: So that the thread is as easy to read for those viewing it for educational purposes, I'd like to use color coding.

All GM Matrix related text.
All Player interactions text.
All Dice Rolls, and out of game explanations to viewers by player
[ Spoiler ]
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Kanada Ten
post Jun 23 2004, 03:49 AM
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I'd really like it better if you didn't use colors too much. Even more, Blue is nearly invisible. This maybe only for me, but other than white, these are the easier colors to read:
  • Yellow This is a simple color test. If any of the words are hard to read, give us a shout!
  • Orange This is a simple color test. If any of the words are hard to read, give us a shout!
  • Cyan This is a simple color test. If any of the words are hard to read, give us a shout!
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TinkerGnome
post Jun 23 2004, 03:57 AM
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Yeah, yellow, orange, and cyan are the colors of choice for most people. Red and blue are hard on the eyes.
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danzig138
post Jun 23 2004, 05:52 AM
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The red isn't too bad, but the blue makes me feel like I've dropped a hit, and I haven't done that in years.
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JaronK
post Jun 23 2004, 06:33 AM
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Though for the colorblind folks, cyan can be hard to differenciate.

JaronK
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Gigapulse
post Jun 23 2004, 04:38 PM
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Nephyte, I just PM you.

-Gig
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Gigapulse
post Jun 24 2004, 08:24 PM
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Where do I put the Character???

-Gig
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Gigapulse
post Jun 24 2004, 08:53 PM
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Ok Here is the Character:
B 4
Q 6
S 3
C 4
I 6
W 6
E 4
Reaction 6( 8 ) +2(pure DNI)
Initiadive 1d6(2d6) +1d6 (pure DNI)
Hacking Pool: 9
Task Pool:2

Skills:
Active
Computer/Decking [5/7]
Computer B/R [5]
Electronics B/R [5]
Etiquette/Matrix [4/6]
Submachine Guns [4]
Stealth/Sneaking [2/4]
Negotiation [5]

Knowledge
SF:Cellular Network Familiarity(KNO) [5]
SF:Chokepoint Familiarity(KNO) [4]
SF:Communication Satellite Familiarity(KNO) [4]
SF:Security Network Familiarity(KNO) [6]
AC:Engineering(KNO) [3]
SW:Data Havens(KNO) [2]
SW:Matrix Topography(KNO) [3]
SW:Matrix Security Procedures(KNO) [3]
English(LAN)/Deckerese [5/7]
English(LAN) (RW) [2]
Chinese(LAN) [3]
Chinese(LAN) (RW) [1]

Cyberware:
Datajack E:0,20

Encephalon [2] E:1,50 mm.20|+2 Hacking Pool, +2 Task Pool, +2Int for learning new skills

Math SPU [3] E:0,20 mm.21|+3 Hacking Pool, Complementary Math Skill (6), stopwatch, alarm clock, chronometer



Deck: CMT Avatar
MPCP-7/4/5/7/5
Hardening 4
Active Memory 2000 (upgraded)
Storage Memory 2800 (upgraded)
I/O speed 700 (upgraded)
Response Increase 1
Detection Factor: 6

Utilities
Analyze Rating [6] (108)
Browse Rating [6] (36)
Deception Rating [6] (72)
Decrypt Rating [6] (36)
Read/Write Rating [6] (72)
Relocate Rating [6] (72)
Spoof Rating [6] (108)
Sleaze Rating [5] (75)
Attack Deadly Rating [6] (180)
Armor Rating [6] (108)
Cloak Rating [6] (108)
Medic Rating [6] (144)

I used the NSRCG. Let me know if something needs to be changed. Questions? comments?

This post has been edited by Gigapulse: Jul 13 2004, 05:14 PM
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Dissonance
post Jun 25 2004, 12:02 AM
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I think your avatar and programs might need changed. Sure, the avail fits, but the rating doesn't. Of course, I could be wrong.
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Kanada Ten
post Jun 25 2004, 12:17 AM
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Dissonance, the MPCP rating violates the Rating rule as far as I can tell. The archetype combat decker come with an Avatar and starting with less than that is a serious hampering to a decker. But that is a GM's call.
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Camouflage
post Jun 25 2004, 12:47 AM
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Any official decker char I remember since 2nd Ed BBB had a cyberdeck with a MPCP >6. It's a common house-rule to allow an 8/6/6/6/6-deck for beginning deckers.
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Misfit Toy
post Jun 25 2004, 01:00 AM
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The "MPCP rating violation" isn't anymore a violation than a vehicle with a Speed, Acceleration, Load, or CF rating of 7+. The rating limitation is in effect for equipment that actually comes in ratings, not MPCP, not Speed, and not Force (though spells have a similar ruling specifically for them).

A rating 8 utility is illegal, yes. A cyberdeck with an MPCP of 8 isn't.
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UnsungRequiem
post Jun 25 2004, 01:20 AM
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Why does it matter if he has a MPCP 7 deck? If Fanpro/FASA didn't want players with decks higher than 6 they would have covered it in errata or corrected the offending sample character.........
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Nephyte
post Jun 25 2004, 02:26 AM
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As far as I can tell:


A) Decks MPCP's aren't governed by the rating qualifier, just the availability one. Same goes for there Persona programs which are limited by the MPCP. That's just my call going by the example character in the BBB.

B) Programs are indeed limited by ratings. It's touchy wether or not Persona programs (BEMS) are governed by the rating 6 limit. I'm tempted to let them just be governed by the MPCP as they aren't technically purchased but rather an intergral part of the deck.

C) Cultured Bioware (including that Bioware that *only* comes as cultured) is not allowed on a starting character.

D) Programs are limited to the 6 rating hardcap.

E) The Task Pool from the Encephalon is converted to Hacking Pool WHEN Hacking, thus don't stack Hacking Pool/Task pool from the Encephalon when hacking. (A matter or record keeping to keep in mind)
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Gigapulse
post Jun 25 2004, 04:04 AM
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SHould I remove the Bioware. I took it because you recomended it on the PM


-Gig
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Nephyte
post Jun 25 2004, 04:48 AM
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You probably should, I was really just going from pure memory at the time, and hadn't consulted my books. Deepest apologies for that.
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Kagetenshi
post Jun 25 2004, 06:23 AM
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QUOTE (Nephyte)
C) Cultured Bioware (including that Bioware that *only* comes as cultured) is not allowed on a starting character.

Feel free to rule this way in your games, but it's not true.

~J
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Misfit Toy
post Jun 25 2004, 06:36 AM
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Apparently according to the latest print of Man & Machine, it is.
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Kagetenshi
post Jun 25 2004, 06:51 AM
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It's offered as a suggestion.

~J
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Nephyte
post Jun 25 2004, 07:23 AM
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QUOTE
Can a character purchase bioware at character creation? What about cultured bioware? Nanoware?
Generally, this is the gamemaster's call, based upon how available s/he wants to make such gear in his or her game. We recommend to sticking to the Availability rule (no character can start the game with any gear with an Availability higher than 8).
If you want an official call, then the answer is that all basic bioware with an Availability of 8 or less is available at character creation. Cultured bioware and nanoware are not, since they require the equivalent of a beta-clinic to implant.



Sounds like a FanPro ruling to me.
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Gigapulse
post Jun 25 2004, 05:41 PM
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Ok everything is fixed now.

-Gig
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tisoz
post Jun 26 2004, 09:19 AM
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QUOTE (Nephyte @ Jun 25 2004, 02:23 AM)
QUOTE
Can a character purchase bioware at character creation? What about cultured bioware? Nanoware?
Generally, this is the gamemaster's call, based upon how available s/he wants to make such gear in his or her game. We recommend to sticking to the Availability rule (no character can start the game with any gear with an Availability higher than 8 ).
If you want an official call, then the answer is that all basic bioware with an Availability of 8 or less is available at character creation. Cultured bioware and nanoware are not, since they require the equivalent of a beta-clinic to implant.



Sounds like a FanPro ruling to me.

Other than the very last line it sounds like it is. So even this FAQ (not errata) is still straddling the fence.

If you check the effect of the availability modifier, it sounds like less than a delta clinic is needed anyway, so there is some arguement about the validity of the last line, too. I tend to let it in, because there is nothing game breaking by doing so. I really don't understand the guys who want to exclude it, but it is their game so they may do as they please. Just don't force your view on me.

Now back to the example, please!

edit: long argument over cultured bioware I will not get into.
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Gigapulse
post Jun 26 2004, 10:16 AM
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bump
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Abstruse
post Jun 26 2004, 10:35 AM
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Cultured Bioware requires a Beta clinic at minimum. Beta clinics = not available at CharGen. Straight rules interpretation (including the one for Missions BTW) says no Cultured Bioware at chargen. Again, in your games you can allow whatever you want. I allow characters in my game to start with one item Avail over 8 because it's no fun playing a sniper without a sniper rifle. Like any RPG, the GM has final call, but it's been considered "official" that you can't start with cultured bio.

The Abstruse One
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Thanos007
post Jun 26 2004, 03:47 PM
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How about we take the character as is and get on with the run. Assume that the character has been doing there job for a while and get over it.


Thanos
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