More Examples of Matrix Runs!, Continuing the wonderfulness of IGTTM! |
More Examples of Matrix Runs!, Continuing the wonderfulness of IGTTM! |
Jun 23 2004, 03:13 AM
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#1
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Moving Target Group: Members Posts: 113 Joined: 26-February 02 Member No.: 460 |
I shot Synner an Email, asking him if I could pick-up on what he was doing with the "Idiot's Guide to the Matrix" (Hereafter IGTTM) thread and he kindly said he had no problems with it. What I'm in particular looking for is someone who has never played a decker before but has always been interested in what they do. Wether that be a GM who needs some experience in playing, or a player whose just never gone over the rules before and would like to make sure they are familiar with them.
If you'd like to be my assistant (or Adversary heheh :eek:) for this, please shoot me a PM. In any case, you can build a decker using the Point Build, Priority, or Sum-to-Ten system. No Edges/Flaws. Simply not fair to let you take flaws when they'll never generally be a part of the example. Just wait for me to say "Go ahead" in a PM before posting the character. About Posting: So that the thread is as easy to read for those viewing it for educational purposes, I'd like to use color coding. All GM Matrix related text. All Player interactions text. All Dice Rolls, and out of game explanations to viewers by player [ Spoiler ]
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Jun 23 2004, 03:49 AM
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#2
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Beetle Eater Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
I'd really like it better if you didn't use colors too much. Even more, Blue is nearly invisible. This maybe only for me, but other than white, these are the easier colors to read:
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Jun 23 2004, 03:57 AM
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#3
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Dragon Group: Members Posts: 4,138 Joined: 10-June 03 From: Tennessee Member No.: 4,706 |
Yeah, yellow, orange, and cyan are the colors of choice for most people. Red and blue are hard on the eyes.
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Jun 23 2004, 05:52 AM
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#4
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Target Group: Members Posts: 45 Joined: 26-February 02 From: OKC, OK Member No.: 198 |
The red isn't too bad, but the blue makes me feel like I've dropped a hit, and I haven't done that in years.
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Jun 23 2004, 06:33 AM
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#5
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Moving Target Group: Members Posts: 942 Joined: 13-May 04 Member No.: 6,323 |
Though for the colorblind folks, cyan can be hard to differenciate.
JaronK |
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Jun 23 2004, 04:38 PM
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#6
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Target Group: Members Posts: 40 Joined: 26-August 02 From: Quito, Ecuador Member No.: 3,174 |
Nephyte, I just PM you.
-Gig |
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Jun 24 2004, 08:24 PM
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#7
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Target Group: Members Posts: 40 Joined: 26-August 02 From: Quito, Ecuador Member No.: 3,174 |
Where do I put the Character???
-Gig |
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Jun 24 2004, 08:53 PM
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#8
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Target Group: Members Posts: 40 Joined: 26-August 02 From: Quito, Ecuador Member No.: 3,174 |
Ok Here is the Character:
B 4 Q 6 S 3 C 4 I 6 W 6 E 4 Reaction 6( 8 ) +2(pure DNI) Initiadive 1d6(2d6) +1d6 (pure DNI) Hacking Pool: 9 Task Pool:2 Skills: Active Computer/Decking [5/7] Computer B/R [5] Electronics B/R [5] Etiquette/Matrix [4/6] Submachine Guns [4] Stealth/Sneaking [2/4] Negotiation [5] Knowledge SF:Cellular Network Familiarity(KNO) [5] SF:Chokepoint Familiarity(KNO) [4] SF:Communication Satellite Familiarity(KNO) [4] SF:Security Network Familiarity(KNO) [6] AC:Engineering(KNO) [3] SW:Data Havens(KNO) [2] SW:Matrix Topography(KNO) [3] SW:Matrix Security Procedures(KNO) [3] English(LAN)/Deckerese [5/7] English(LAN) (RW) [2] Chinese(LAN) [3] Chinese(LAN) (RW) [1] Cyberware: Datajack E:0,20 Encephalon [2] E:1,50 mm.20|+2 Hacking Pool, +2 Task Pool, +2Int for learning new skills Math SPU [3] E:0,20 mm.21|+3 Hacking Pool, Complementary Math Skill (6), stopwatch, alarm clock, chronometer Deck: CMT Avatar MPCP-7/4/5/7/5 Hardening 4 Active Memory 2000 (upgraded) Storage Memory 2800 (upgraded) I/O speed 700 (upgraded) Response Increase 1 Detection Factor: 6 Utilities Analyze Rating [6] (108) Browse Rating [6] (36) Deception Rating [6] (72) Decrypt Rating [6] (36) Read/Write Rating [6] (72) Relocate Rating [6] (72) Spoof Rating [6] (108) Sleaze Rating [5] (75) Attack Deadly Rating [6] (180) Armor Rating [6] (108) Cloak Rating [6] (108) Medic Rating [6] (144) I used the NSRCG. Let me know if something needs to be changed. Questions? comments? This post has been edited by Gigapulse: Jul 13 2004, 05:14 PM |
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Jun 25 2004, 12:02 AM
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#9
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Moving Target Group: Members Posts: 515 Joined: 19-January 04 Member No.: 5,992 |
I think your avatar and programs might need changed. Sure, the avail fits, but the rating doesn't. Of course, I could be wrong.
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Jun 25 2004, 12:17 AM
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#10
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Beetle Eater Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
Dissonance, the MPCP rating violates the Rating rule as far as I can tell. The archetype combat decker come with an Avatar and starting with less than that is a serious hampering to a decker. But that is a GM's call.
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Jun 25 2004, 12:47 AM
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#11
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Target Group: Members Posts: 51 Joined: 26-February 02 From: Reinbek, Germany Member No.: 72 |
Any official decker char I remember since 2nd Ed BBB had a cyberdeck with a MPCP >6. It's a common house-rule to allow an 8/6/6/6/6-deck for beginning deckers.
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Jun 25 2004, 01:00 AM
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#12
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Moving Target Group: Members Posts: 577 Joined: 12-June 04 Member No.: 6,398 |
The "MPCP rating violation" isn't anymore a violation than a vehicle with a Speed, Acceleration, Load, or CF rating of 7+. The rating limitation is in effect for equipment that actually comes in ratings, not MPCP, not Speed, and not Force (though spells have a similar ruling specifically for them).
A rating 8 utility is illegal, yes. A cyberdeck with an MPCP of 8 isn't. |
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Jun 25 2004, 01:20 AM
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#13
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Target Group: Members Posts: 4 Joined: 24-June 04 Member No.: 6,437 |
Why does it matter if he has a MPCP 7 deck? If Fanpro/FASA didn't want players with decks higher than 6 they would have covered it in errata or corrected the offending sample character.........
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Jun 25 2004, 02:26 AM
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#14
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Moving Target Group: Members Posts: 113 Joined: 26-February 02 Member No.: 460 |
As far as I can tell:
A) Decks MPCP's aren't governed by the rating qualifier, just the availability one. Same goes for there Persona programs which are limited by the MPCP. That's just my call going by the example character in the BBB. B) Programs are indeed limited by ratings. It's touchy wether or not Persona programs (BEMS) are governed by the rating 6 limit. I'm tempted to let them just be governed by the MPCP as they aren't technically purchased but rather an intergral part of the deck. C) Cultured Bioware (including that Bioware that *only* comes as cultured) is not allowed on a starting character. D) Programs are limited to the 6 rating hardcap. E) The Task Pool from the Encephalon is converted to Hacking Pool WHEN Hacking, thus don't stack Hacking Pool/Task pool from the Encephalon when hacking. (A matter or record keeping to keep in mind) |
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Jun 25 2004, 04:04 AM
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#15
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Target Group: Members Posts: 40 Joined: 26-August 02 From: Quito, Ecuador Member No.: 3,174 |
SHould I remove the Bioware. I took it because you recomended it on the PM
-Gig |
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Jun 25 2004, 04:48 AM
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#16
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Moving Target Group: Members Posts: 113 Joined: 26-February 02 Member No.: 460 |
You probably should, I was really just going from pure memory at the time, and hadn't consulted my books. Deepest apologies for that.
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Jun 25 2004, 06:23 AM
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#17
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Feel free to rule this way in your games, but it's not true. ~J |
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Jun 25 2004, 06:36 AM
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#18
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Moving Target Group: Members Posts: 577 Joined: 12-June 04 Member No.: 6,398 |
Apparently according to the latest print of Man & Machine, it is.
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Jun 25 2004, 06:51 AM
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#19
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
It's offered as a suggestion.
~J |
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Jun 25 2004, 07:23 AM
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#20
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Moving Target Group: Members Posts: 113 Joined: 26-February 02 Member No.: 460 |
Sounds like a FanPro ruling to me. |
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Jun 25 2004, 05:41 PM
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#21
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Target Group: Members Posts: 40 Joined: 26-August 02 From: Quito, Ecuador Member No.: 3,174 |
Ok everything is fixed now.
-Gig |
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Jun 26 2004, 09:19 AM
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#22
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Free Spirit Group: Dumpshocked Posts: 3,944 Joined: 26-February 02 From: Bloomington, IN UCAS Member No.: 1,920 |
Other than the very last line it sounds like it is. So even this FAQ (not errata) is still straddling the fence. If you check the effect of the availability modifier, it sounds like less than a delta clinic is needed anyway, so there is some arguement about the validity of the last line, too. I tend to let it in, because there is nothing game breaking by doing so. I really don't understand the guys who want to exclude it, but it is their game so they may do as they please. Just don't force your view on me. Now back to the example, please! edit: long argument over cultured bioware I will not get into. |
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Jun 26 2004, 10:16 AM
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#23
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Target Group: Members Posts: 40 Joined: 26-August 02 From: Quito, Ecuador Member No.: 3,174 |
bump
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Jun 26 2004, 10:35 AM
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#24
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Running Target Group: Members Posts: 1,451 Joined: 21-April 03 From: Austin, TX Member No.: 4,488 |
Cultured Bioware requires a Beta clinic at minimum. Beta clinics = not available at CharGen. Straight rules interpretation (including the one for Missions BTW) says no Cultured Bioware at chargen. Again, in your games you can allow whatever you want. I allow characters in my game to start with one item Avail over 8 because it's no fun playing a sniper without a sniper rifle. Like any RPG, the GM has final call, but it's been considered "official" that you can't start with cultured bio.
The Abstruse One |
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Jun 26 2004, 03:47 PM
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#25
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Moving Target Group: Members Posts: 369 Joined: 1-September 03 From: New York State Member No.: 5,563 |
How about we take the character as is and get on with the run. Assume that the character has been doing there job for a while and get over it.
Thanos |
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