Physad Smart Link, Is there a power for this? |
Physad Smart Link, Is there a power for this? |
Jun 23 2004, 05:08 AM
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#1
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Target Group: Members Posts: 33 Joined: 16-March 04 From: BC Canada Member No.: 6,165 |
See topic and topic description.
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Jun 23 2004, 05:17 AM
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#2
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Moving Target Group: Members Posts: 214 Joined: 8-June 03 Member No.: 4,696 |
No. And there are fairly good arguments that there shouldn't be.
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Jun 23 2004, 05:53 AM
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#3
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Traumatizing players since 1992 Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 |
No such thing. Want a smartlink? Buy the cyberware.
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Jun 23 2004, 06:33 AM
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#4
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Target Group: Members Posts: 33 Joined: 16-March 04 From: BC Canada Member No.: 6,165 |
Is there anyone who ever thought of combining certain powers (improved firearms etc.) in order to simulate a smart link?
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Jun 23 2004, 06:35 AM
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#5
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Moving Target Group: Members Posts: 942 Joined: 13-May 04 Member No.: 6,323 |
Yes, and they usually get shot down with the arguement that the Street Sammies ought to get something only to themselves. Adepts get a lot. Through the sammies a bone!
JaronK |
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Jun 23 2004, 06:51 AM
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#6
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Moving Target Group: Members Posts: 577 Joined: 12-June 04 Member No.: 6,398 |
Knack: Enhance Aim 4 (2.0 Power Points or 1.0 Power Points if you take it as Caster Only). Acquire a sustaining focus 4 and cast until all four dice come up as successes.
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Jun 23 2004, 06:58 AM
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#7
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Moving Target Group: Members Posts: 131 Joined: 1-April 02 From: Finland, Iisalmi Member No.: 2,497 |
How's about this:
-----Entering Copy&Paste Mode----- Aimed Shot Cost: 0.5 per point Source: <gurth@xs4all.nl> Author: Gurth This ability reduces the modifier for aimed shots (p.89, SRII). Normally, this is a +4 modifier to the target number, but every point bought in Aimed Shot ability reduces this modifier by 1 point -- that is, a physical adept with level 3 Aimed Shot would only get a +1 modifier for an aimed shot. Aimed Shot cannot reduce the modifier below +0, so an adept with level 7 Aimed Shot only gets a +0 modifier, not -3. The adept must buy this ability for each skill he intends to use it with separately: an adept with Aimed Shot (Firearms) level 2 would get only a +2 modifier when attempting aimed shots with a pistol, but would have the full +4 when firing a bow, even when using Firearms skill to shoot the bow. -----Exiting Copy&Paste Mode----- That power is from the non-canon netbook Physical Adept's Handybook. |
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Jun 23 2004, 06:59 AM
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#8
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Running Target Group: Members Posts: 1,028 Joined: 9-November 02 From: The Republic of Vermont Member No.: 3,581 |
It's not like adepts can't get cyber. Smartlinks are cheap, both in Essence and nuyen, and there's a reason that geasa exist.
If you don't want to take the Essence hit for whatever reason, you can always get the friendly neighborhood mage to sustain/quicken/anchor Enhance Aim on you. Or go physmage and do it yourself. Getting it as a Knack is also a possibility, though not technically canon. |
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Jun 23 2004, 03:29 PM
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#9
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Running Target Group: Members Posts: 1,102 Joined: 23-March 04 From: The Grizzly Grunion, in a VIP room. Member No.: 6,191 |
Also, if you get a SL, you can fill up the rest of that 1 point of essence to get the maximum benefit out of your geas. Cybereyes, for example. Maybe some artwinkulation if you wanna go that far.
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Jun 23 2004, 10:53 PM
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#10
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Target Group: Members Posts: 64 Joined: 30-October 03 From: France Member No.: 5,775 |
SmL2 and cybereyes on an adept ... BUWAHAHAHAHAHA... not enought for me , gimme the "turn people into goo" spell instead...
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Jun 23 2004, 10:59 PM
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#11
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Moving Target Group: Members Posts: 334 Joined: 17-November 03 From: Texas Member No.: 5,828 |
I assume that every time this says "aimed shot" it means called shot, right? Because using aimed shots lowers target numbers. |
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Jun 24 2004, 01:33 AM
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#12
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Target Group: Members Posts: 5 Joined: 26-February 02 Member No.: 627 |
Oh HELL no. Last time I checked, a called shot stages the damage up by one category. I can just see some clown spending 2 points on this, three on reflexes, and one on an increased gun skill. And every combat would consist of that player calling headshots... talk about nasty. I've had several power gamers attempt the 'ol "My adept is going to make up a power that duplicates smartgun" dupe. It's a total rehash on things already said, but being easy to heal magically is a huge bonus that seems to be easily overlooked. Let vatjobs have the crazy cyber, they pay for it when they want healing from their magician. |
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