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> Living in the Shadows: OOC, never relax...
WinterRat1
post Sep 15 2004, 03:21 PM
Post #126


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Heh, can you smell the irony just burning in the air?
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Sedna
post Sep 15 2004, 05:56 PM
Post #127


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"Burning" being the operative word :D

Bandit, Virgil has the edge on the fire elemental ... just. So go ahead and post your action(s).
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banditf50
post Sep 16 2004, 03:28 AM
Post #128


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Wow, and I was just thinking about plans to build a telesma for a weapon focus . . .creepy. Obviously Virgil is entering astral combat with the elemental, so here goes . . .

Attack - Socery + 3 astral combat pool dice: 10, 9, 5, 5, 5, 3, 2, 2, 1

Damage code: 6M, I choose physical damage

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Sedna
post Sep 16 2004, 03:41 AM
Post #129


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Well, there were other options ... but they don't really matter now :D

One net success in your favour, but it soaks the damage down to L ... and you're likely to be in trouble next turn.

Could I ask you to write out the post, this time? I'll pick up in about nine hours, but right now I have a bus to catch, and I don't even have time to counter-roll.
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Sedna
post Sep 16 2004, 11:58 AM
Post #130


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Or maybe not in trouble (and sorry about that -- I had about a minute to run downstairs and catch it):

Attack: 3, 5, 5, 6, 3, 3, 5 against your astral BD (WL) for damage 6M. I assume you're counterattacking (yes/no)?

Btw spirits only have one track iirc. It's only when you're battling someone projecting or dual-natured that the choice applies.
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banditf50
post Sep 16 2004, 03:30 PM
Post #131


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No problem, I make a lot of posts small breaks between classes . . ..

I would think that I would just make an opposing attack roll (since we follow unarmed combat rolls) and the success loser would've have to resist damage. I'll provide both a damage resistance roll and an attack roll for you to use depending on how this should be handled. . .but I think only the attack roll is necessecary.

damage resistance: astral body (6) + 3 astral combat dice = 11, 10, 9, 9, 4, 4, 3, 1, 1

counter-attack: socery 6 = 6, 5, 5, 3, 2, 2
Damage code 6M

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Sedna
post Sep 16 2004, 03:35 PM
Post #132


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It soaks it easily. (Oops -- I meant 3 successes, not four -- it takes another L wound.)

Next phase: first action is yours, with its opposed attack. No one on the ground is even close to noticing yet. (Who looks up?)
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WinterRat1
post Sep 16 2004, 05:09 PM
Post #133


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Me! Oh wait...All I see is the sky, or maybe not, given the pollution levels...doh!
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banditf50
post Sep 16 2004, 07:15 PM
Post #134


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Attack: Socery 6 = 7, 7, 5, 3, 2, 2
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Sedna
post Sep 16 2004, 09:43 PM
Post #135


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No successes on the opposed attack roll, one on the soak roll to restore the damage to M.

Its attack: 8, 8, 4, 3, 2, 1, 1. Finally, two successes.

After your opposed attack roll to this attack, Bandit, you'll get the first attack on the last phase of this round.
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banditf50
post Sep 17 2004, 02:00 AM
Post #136


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Opposed attack roll: Socery 6 = 9, 7, 4, 3, 3, 1

I believe that's two success and ties goes to the attacker, so here is my soak roll . .
Astral body 6 = 6, 6, 5, 5, 3, 2

Let me know what damage I take exactly. Virgil is attacking in the last phase, so here is the attack roll to keep the combat going smooth . . .

Socery 6 + 3 astral combat pool = 12, 11, 7, 4, 2, 2, 2, 1, 1

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Sedna
post Sep 17 2004, 02:22 AM
Post #137


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Virgil takes Light physical damage, Bandit ... not that it's going to make a difference with that attack roll!

Opposed attack: 7, 4, 3, 3, 2, 2, 2

Two net successes in your favour, but it gets soaked down to the elemental taking Medium damage. It's really starting to look hurt now.

Its attack: 9, 5, 5, 4, 2, 2, 2. It squeaks out a single success.

Your opposed attack will close the combat round.
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WinterRat1
post Sep 17 2004, 03:19 AM
Post #138


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Sedna, what day IS it in the game? I don't know if that ever got announced.
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Sedna
post Sep 17 2004, 03:25 AM
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I offer anew the 2063 calendar link for general reference :D (The 5th is a Friday.)
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banditf50
post Sep 17 2004, 03:25 AM
Post #140


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Thankfully the rules provide for a very generours allotment astral combat pool dice :D

Opposed attack roll: Socerey 6 = 8, 5, 3, 3, 2, 2,

I believe that is just a single success and thus I'll need a soak roll . . .

Astral Body 6 = 9, 7, 3, 2, 1, 1

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Sedna
post Sep 17 2004, 03:27 AM
Post #141


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Another point of Light damage to Virgil.

Initiative time.
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banditf50
post Sep 17 2004, 03:30 AM
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Iniative: 4 + 6 + 20 - 1 = 29 (damn. . stupid wound modifiers. . missed 30)
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Sedna
post Sep 17 2004, 03:35 AM
Post #143


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You still edge it out. It's more hurt than you are.

(I'm having to run now -- I'm going to assume you continue to attack. Roll it, and if you get two or more successes, in either of the next two passes, you're in the clear, and it's toast. I went and rolled a bit ahead.)
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banditf50
post Sep 17 2004, 03:44 AM
Post #144


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Ah the pleasant feeling of refresning dice pools . . . :love:

Attack roll: socery 6 + 2 astral combat pool = 9, 5, 5, 4, 2, 2, 1, 1

hmmm. .. that could've gone better
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banditf50
post Sep 17 2004, 03:47 AM
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Ok then. .. . .here's pass #2

Socery 6 + 3 astral combat pool = 10, 7, 5, 5, 4, 3, 2, 2, 2,

hmmm. .. .I think that toasts it. ..

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Sedna
post Sep 17 2004, 04:08 PM
Post #146


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Yes. Light damage in the first, Medium damage in the second: and it's gone.
QUOTE
hmmm. .. that could've gone better

I was thinking that on far too many of my own dice rolls :P
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banditf50
post Sep 17 2004, 07:16 PM
Post #147


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Virgil is assensing the other signiture he dected upon his initial assensing test for violent magic . . .

assesing = 7, 5, 4, 4, 1, 1
aura reading (comp test) = 8, 3, 3, 1

After that he's going to assense the source of the 'homing signal' as you described it, try to figure out what the mage is doing . . .

assensing = 5, 5, 5, 5, 4, 1 (wow, I don't think I've ever rolled that much of a repeat)
aura reading (comp test) = 5, 4, 2, 1
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Sedna
post Sep 17 2004, 09:07 PM
Post #148


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Too much of a background count to read it clearly -- but you think there might be someone still alive in there. Maybe you could pull it off as an extended action -- and now you've got some clue why the Doc Wagon mage is as focused as he is on what he's doing.
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banditf50
post Sep 17 2004, 09:16 PM
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There is no way Virgil can walk away without at least trying to help find the individual that might be in the rubble. . .here are the rolls for one more assensing attempt to try and locate that person.

assensing = 15, 8, 5, 5, 4, 1
aura reading (comp test) = 5, 3, 1, 1
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Sedna
post Sep 17 2004, 09:42 PM
Post #150


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The comp test helps you not at all (sorry!) but the main test is high enough that you now have a loose sense of the individual. Actually, you know there's at least two.

Problem is, Virgil can't pinpoint them from where the two of you are -- still much too muddy for that -- but he's sure they're behind the Lone Star perimeter which the Doc Wagon guy is arguing over. It's not something you can sneak past either, unless you have something to make you invisible or highly concealed. You already know that with a reasonable degree of success, only the Doc Wagon guy is at all likely to notice if you do something like that -- and since it's beginning to look like he has a vested interest in getting in there ...?

(Sorry: in and out of on-line access today. Won't be back for quite a few hours: but we'll try to have this part resolved by tomorrow.)
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