Living in the Shadows: OOC, never relax... |
Living in the Shadows: OOC, never relax... |
Sep 15 2004, 03:21 PM
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#126
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Dragon Group: Members Posts: 4,289 Joined: 20-April 04 Member No.: 6,260 |
Heh, can you smell the irony just burning in the air?
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Sep 15 2004, 05:56 PM
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#127
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Shooting Target Group: Members Posts: 1,582 Joined: 6-August 04 Member No.: 6,546 |
"Burning" being the operative word :D
Bandit, Virgil has the edge on the fire elemental ... just. So go ahead and post your action(s). |
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Sep 16 2004, 03:28 AM
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#128
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Moving Target Group: Members Posts: 582 Joined: 30-July 04 Member No.: 6,525 |
Wow, and I was just thinking about plans to build a telesma for a weapon focus . . .creepy. Obviously Virgil is entering astral combat with the elemental, so here goes . . .
Attack - Socery + 3 astral combat pool dice: 10, 9, 5, 5, 5, 3, 2, 2, 1 Damage code: 6M, I choose physical damage |
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Sep 16 2004, 03:41 AM
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#129
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Shooting Target Group: Members Posts: 1,582 Joined: 6-August 04 Member No.: 6,546 |
Well, there were other options ... but they don't really matter now :D
One net success in your favour, but it soaks the damage down to L ... and you're likely to be in trouble next turn. Could I ask you to write out the post, this time? I'll pick up in about nine hours, but right now I have a bus to catch, and I don't even have time to counter-roll. |
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Sep 16 2004, 11:58 AM
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#130
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Shooting Target Group: Members Posts: 1,582 Joined: 6-August 04 Member No.: 6,546 |
Or maybe not in trouble (and sorry about that -- I had about a minute to run downstairs and catch it):
Attack: 3, 5, 5, 6, 3, 3, 5 against your astral BD (WL) for damage 6M. I assume you're counterattacking (yes/no)? Btw spirits only have one track iirc. It's only when you're battling someone projecting or dual-natured that the choice applies. |
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Sep 16 2004, 03:30 PM
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#131
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Moving Target Group: Members Posts: 582 Joined: 30-July 04 Member No.: 6,525 |
No problem, I make a lot of posts small breaks between classes . . ..
I would think that I would just make an opposing attack roll (since we follow unarmed combat rolls) and the success loser would've have to resist damage. I'll provide both a damage resistance roll and an attack roll for you to use depending on how this should be handled. . .but I think only the attack roll is necessecary. damage resistance: astral body (6) + 3 astral combat dice = 11, 10, 9, 9, 4, 4, 3, 1, 1 counter-attack: socery 6 = 6, 5, 5, 3, 2, 2 Damage code 6M |
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Sep 16 2004, 03:35 PM
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#132
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Shooting Target Group: Members Posts: 1,582 Joined: 6-August 04 Member No.: 6,546 |
It soaks it easily. (Oops -- I meant 3 successes, not four -- it takes another L wound.)
Next phase: first action is yours, with its opposed attack. No one on the ground is even close to noticing yet. (Who looks up?) |
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Sep 16 2004, 05:09 PM
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#133
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Dragon Group: Members Posts: 4,289 Joined: 20-April 04 Member No.: 6,260 |
Me! Oh wait...All I see is the sky, or maybe not, given the pollution levels...doh!
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Sep 16 2004, 07:15 PM
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#134
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Moving Target Group: Members Posts: 582 Joined: 30-July 04 Member No.: 6,525 |
Attack: Socery 6 = 7, 7, 5, 3, 2, 2
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Sep 16 2004, 09:43 PM
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#135
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Shooting Target Group: Members Posts: 1,582 Joined: 6-August 04 Member No.: 6,546 |
No successes on the opposed attack roll, one on the soak roll to restore the damage to M.
Its attack: 8, 8, 4, 3, 2, 1, 1. Finally, two successes. After your opposed attack roll to this attack, Bandit, you'll get the first attack on the last phase of this round. |
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Sep 17 2004, 02:00 AM
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#136
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Moving Target Group: Members Posts: 582 Joined: 30-July 04 Member No.: 6,525 |
Opposed attack roll: Socery 6 = 9, 7, 4, 3, 3, 1
I believe that's two success and ties goes to the attacker, so here is my soak roll . . Astral body 6 = 6, 6, 5, 5, 3, 2 Let me know what damage I take exactly. Virgil is attacking in the last phase, so here is the attack roll to keep the combat going smooth . . . Socery 6 + 3 astral combat pool = 12, 11, 7, 4, 2, 2, 2, 1, 1 |
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Sep 17 2004, 02:22 AM
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#137
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Shooting Target Group: Members Posts: 1,582 Joined: 6-August 04 Member No.: 6,546 |
Virgil takes Light physical damage, Bandit ... not that it's going to make a difference with that attack roll!
Opposed attack: 7, 4, 3, 3, 2, 2, 2 Two net successes in your favour, but it gets soaked down to the elemental taking Medium damage. It's really starting to look hurt now. Its attack: 9, 5, 5, 4, 2, 2, 2. It squeaks out a single success. Your opposed attack will close the combat round. |
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Sep 17 2004, 03:19 AM
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#138
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Dragon Group: Members Posts: 4,289 Joined: 20-April 04 Member No.: 6,260 |
Sedna, what day IS it in the game? I don't know if that ever got announced.
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Sep 17 2004, 03:25 AM
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#139
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Shooting Target Group: Members Posts: 1,582 Joined: 6-August 04 Member No.: 6,546 |
I offer anew the 2063 calendar link for general reference :D (The 5th is a Friday.)
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Sep 17 2004, 03:25 AM
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#140
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Moving Target Group: Members Posts: 582 Joined: 30-July 04 Member No.: 6,525 |
Thankfully the rules provide for a very generours allotment astral combat pool dice :D
Opposed attack roll: Socerey 6 = 8, 5, 3, 3, 2, 2, I believe that is just a single success and thus I'll need a soak roll . . . Astral Body 6 = 9, 7, 3, 2, 1, 1 |
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Sep 17 2004, 03:27 AM
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#141
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Shooting Target Group: Members Posts: 1,582 Joined: 6-August 04 Member No.: 6,546 |
Another point of Light damage to Virgil.
Initiative time. |
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Sep 17 2004, 03:30 AM
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#142
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Moving Target Group: Members Posts: 582 Joined: 30-July 04 Member No.: 6,525 |
Iniative: 4 + 6 + 20 - 1 = 29 (damn. . stupid wound modifiers. . missed 30)
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Sep 17 2004, 03:35 AM
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#143
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Shooting Target Group: Members Posts: 1,582 Joined: 6-August 04 Member No.: 6,546 |
You still edge it out. It's more hurt than you are.
(I'm having to run now -- I'm going to assume you continue to attack. Roll it, and if you get two or more successes, in either of the next two passes, you're in the clear, and it's toast. I went and rolled a bit ahead.) |
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Sep 17 2004, 03:44 AM
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#144
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Moving Target Group: Members Posts: 582 Joined: 30-July 04 Member No.: 6,525 |
Ah the pleasant feeling of refresning dice pools . . . :love:
Attack roll: socery 6 + 2 astral combat pool = 9, 5, 5, 4, 2, 2, 1, 1 hmmm. .. that could've gone better |
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Sep 17 2004, 03:47 AM
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#145
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Moving Target Group: Members Posts: 582 Joined: 30-July 04 Member No.: 6,525 |
Ok then. .. . .here's pass #2
Socery 6 + 3 astral combat pool = 10, 7, 5, 5, 4, 3, 2, 2, 2, hmmm. .. .I think that toasts it. .. |
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Sep 17 2004, 04:08 PM
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#146
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Shooting Target Group: Members Posts: 1,582 Joined: 6-August 04 Member No.: 6,546 |
Yes. Light damage in the first, Medium damage in the second: and it's gone.
I was thinking that on far too many of my own dice rolls :P |
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Sep 17 2004, 07:16 PM
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#147
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Moving Target Group: Members Posts: 582 Joined: 30-July 04 Member No.: 6,525 |
Virgil is assensing the other signiture he dected upon his initial assensing test for violent magic . . .
assesing = 7, 5, 4, 4, 1, 1 aura reading (comp test) = 8, 3, 3, 1 After that he's going to assense the source of the 'homing signal' as you described it, try to figure out what the mage is doing . . . assensing = 5, 5, 5, 5, 4, 1 (wow, I don't think I've ever rolled that much of a repeat) aura reading (comp test) = 5, 4, 2, 1 |
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Sep 17 2004, 09:07 PM
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#148
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Shooting Target Group: Members Posts: 1,582 Joined: 6-August 04 Member No.: 6,546 |
Too much of a background count to read it clearly -- but you think there might be someone still alive in there. Maybe you could pull it off as an extended action -- and now you've got some clue why the Doc Wagon mage is as focused as he is on what he's doing.
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Sep 17 2004, 09:16 PM
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#149
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Moving Target Group: Members Posts: 582 Joined: 30-July 04 Member No.: 6,525 |
There is no way Virgil can walk away without at least trying to help find the individual that might be in the rubble. . .here are the rolls for one more assensing attempt to try and locate that person.
assensing = 15, 8, 5, 5, 4, 1 aura reading (comp test) = 5, 3, 1, 1 |
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Sep 17 2004, 09:42 PM
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#150
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Shooting Target Group: Members Posts: 1,582 Joined: 6-August 04 Member No.: 6,546 |
The comp test helps you not at all (sorry!) but the main test is high enough that you now have a loose sense of the individual. Actually, you know there's at least two.
Problem is, Virgil can't pinpoint them from where the two of you are -- still much too muddy for that -- but he's sure they're behind the Lone Star perimeter which the Doc Wagon guy is arguing over. It's not something you can sneak past either, unless you have something to make you invisible or highly concealed. You already know that with a reasonable degree of success, only the Doc Wagon guy is at all likely to notice if you do something like that -- and since it's beginning to look like he has a vested interest in getting in there ...? (Sorry: in and out of on-line access today. Won't be back for quite a few hours: but we'll try to have this part resolved by tomorrow.) |
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