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Jun 24 2004, 04:06 PM
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#1
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,632 Joined: 26-February 02 From: Portland Oregon, USA Member No.: 1,304 |
If I have an opticam and cybered hearing, do I need a router to dump the incoming data to headware, or can I write directly?
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Jun 24 2004, 04:08 PM
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#2
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Moving Target ![]() ![]() Group: Members Posts: 260 Joined: 20-March 04 From: That really good state. Yeah, you know the one... Member No.: 6,177 |
If memory serves headware is usually all hooked up by default.
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Jun 24 2004, 04:16 PM
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#3
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Traumatizing players since 1992 ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 |
Headware and cybereyes are not part of the same system so yes, you need a router to go between your eyes, ears, and memory. If you have a datajack, the datajack acts as a mini router with 3 open ports which can also connect those three things.
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Jun 24 2004, 04:29 PM
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#4
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,751 Joined: 8-August 03 From: Neighbor of the Beast Member No.: 5,375 |
Or you can kay-bosh the whole thing and say that within reason all your cyber crap can talk to eachother...Its up your GM.
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Jun 24 2004, 04:31 PM
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#5
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Chicago Survivor ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 |
Get a datajack, that acts like a router in most cases
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Jun 24 2004, 04:40 PM
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#6
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Traumatizing players since 1992 ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 |
memory doesn't serve you :D
All components of a system are automatically linked, like a cybereye and all your cybereye mods, likewise for ears. Your chipjack is always linked to your skillwires for free. Headware emmory and cybereyes are totally different systems and not always linked. Not all headware is linked for free. |
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Jun 24 2004, 04:41 PM
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#7
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Moving Target ![]() ![]() Group: Members Posts: 577 Joined: 12-June 04 Member No.: 6,398 |
Talk to your GM. Good ones will completely dismiss the headache that is the Interconnectivity rules and just go back to the way it always was in the past with your brain being the "router."
If not, just get multiple datajacks if you have more than three devices that need to be connected. Routers are a total waste of Essence and nuyen. At least multiple datajacks can come in handy from time to time. |
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Jun 24 2004, 04:44 PM
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#8
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Moving Target ![]() ![]() Group: Members Posts: 260 Joined: 20-March 04 From: That really good state. Yeah, you know the one... Member No.: 6,177 |
It usually doesn't. Maybe that was a houserule? :) |
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Jun 24 2004, 04:51 PM
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#9
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,632 Joined: 26-February 02 From: Portland Oregon, USA Member No.: 1,304 |
Thanks guys. I forgot about the datajack mini-router trick.
The character in question already has a datajack, as well as cyber eyes, cyber ears, 100mp headware, and a commlink/radio/transducer. If I don't hook the radio in, the rest can be integrated through the datajack. Cool. |
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Jun 24 2004, 05:00 PM
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#10
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Moving Target ![]() ![]() Group: Members Posts: 577 Joined: 12-June 04 Member No.: 6,398 |
IF you have a transducer and a datajack, you'd be better off just plugging a standard transciever/personal comm unit in and working it that way. Saves a ton of Essence and cash, too. And if you use a pocket secretary, you gain an extra 100 Mp (or is it 200 Mp? I can't remember) of storage memory on top of that.
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Jun 24 2004, 05:51 PM
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#11
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,632 Joined: 26-February 02 From: Portland Oregon, USA Member No.: 1,304 |
If I were making a troll merc, I would agree with you, but this is a face/infiltration specialist, and the wires sticking out of her head would blow the image.
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Jun 24 2004, 05:55 PM
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#12
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,751 Joined: 8-August 03 From: Neighbor of the Beast Member No.: 5,375 |
Depends on where he's infiltrating. Wage Slave/Personal Assistant/Office Manager= no problem.
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Jun 24 2004, 06:37 PM
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#13
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Moving Target ![]() ![]() Group: Members Posts: 577 Joined: 12-June 04 Member No.: 6,398 |
First of all, who said a datajack has to be in your head (I like putting one on my wrist for comm gear, with the wires hidden under the sleeves). Second of all, it's an entirely common occurance in the 2060's. It's about as weird as seeing someone talking on a cellphone or using a laptop.
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Jun 24 2004, 07:02 PM
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#14
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Chicago Survivor ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 |
Also, induction datajacks work very well with hats, hoods, and other articles of clothing to hide wires.
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Jun 24 2004, 08:02 PM
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#15
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Moving Target ![]() ![]() Group: Members Posts: 614 Joined: 17-June 03 From: A safehouse about to be compromised by ninjas Member No.: 4,754 |
Ignore the people saying good gms ignore this. Its their opinion, doesnt mean its right. I would think good gms are able to use it, adding a level of realism or complexity... it can be seen either way.
Looks like you already got an answer for the first question, but Id consider getting the router to get the radio/comlink and transducer hooked in (radio/comlink can be installed as a joint package, transducer cant, least as I read it). May not seem worth it, but being able to record your calls, as well as relay what you hear over the radio, can be invaluble in shadowops; depending on how you play. And would only take .14 essence for the router, a port to the datajack, a port to the radio and transducer, and a port to the device the datajack connection replaced. Less if you alpha. |
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Jun 24 2004, 08:28 PM
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#16
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,751 Joined: 8-August 03 From: Neighbor of the Beast Member No.: 5,375 |
Why ignore us? He asked for help. We gave him our suggestions. I don't think being a good GM is determined by enforcing obsure rules that don't add realism. Other than making you life--IR and SR--more difficult, that is. There aren't too many roleplaying situations that are improved by the presence of a router... Just because something is more complex doesn't make it better. See: Parsimony and/or Ockham's Razor :) |
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Jun 24 2004, 08:48 PM
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#17
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Moving Target ![]() ![]() Group: Members Posts: 614 Joined: 17-June 03 From: A safehouse about to be compromised by ninjas Member No.: 4,754 |
He asked a rules question, not anyones opinion of the rules. Its obvious thats what you think. I merely pointed out that your opinion isnt the same as everyones, and that theres just as many arguments for as against. You play how you want, Ill play how I want; but neither of those is a response to the original question.
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Jun 24 2004, 09:18 PM
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#18
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Traumatizing players since 1992 ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 |
Not to mention Toy essentially broadly flamed all GM's that choose to use routers as bad GM's. Flaming people is bad, mmmkay?
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Jun 24 2004, 09:22 PM
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#19
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Moving Target ![]() ![]() Group: Members Posts: 577 Joined: 12-June 04 Member No.: 6,398 |
Most of the people who gave their opinion on the subject also answered the technical question.
Kevyn's right, however. The only thing the interconnectively rules do is force you to lose more Essence and add more crap to clutter up your character sheet. It does nothing for the game or for playability. It simply adds complexity for the sake of adding complexity. You may as well advocate the designers including 5+ pages of overly-complex rules for brushing your teeth. It'll add the exact same thing to the game that the interconnectivity rules did -- jack squat. |
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Jun 24 2004, 09:23 PM
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#20
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Moving Target ![]() ![]() Group: Members Posts: 577 Joined: 12-June 04 Member No.: 6,398 |
So is trolling, but that certainly doesn't seem to stop you from doing it. |
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Jun 24 2004, 10:02 PM
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#21
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Traumatizing players since 1992 ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 |
Care to show me where? |
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Jun 25 2004, 04:50 AM
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#22
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Moving Target ![]() ![]() Group: Members Posts: 614 Joined: 17-June 03 From: A safehouse about to be compromised by ninjas Member No.: 4,754 |
Enough. You cannot deny that using routers adds a difference between characters that have individual cyberware implants, and those which connect them all to make networks of cyberware. Such a difference causes differences in characters and how they interact in the game. It also allows a doublecheck for players, which lets them see what exactly can talk to what, whether because its connected, or because the different pieces of cyberware need to share a common information technology before being able to exchange data. Because you dont like it and think its silly doesnt mean it is. Play the way you want, fine. But dont profess to know whats best for everyone else and claim its irrelevant.
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Jun 25 2004, 05:18 AM
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#23
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,901 Joined: 19-June 03 Member No.: 4,775 |
No one can deny that there is a difference. One can easily deny that that difference is anything more than a flatly insane, completely useless annoyance that adds nothing to the game.
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Jun 25 2004, 05:30 AM
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#24
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Moving Target ![]() ![]() Group: Members Posts: 614 Joined: 17-June 03 From: A safehouse about to be compromised by ninjas Member No.: 4,754 |
It adds a layer of complexity and detail. Which isnt there without it. Whether or not that is beneficial/detrimental to the game is up to you. And whichever you decide is of no consequence to anyone unless they ask, in which case it should be made clear that it is an individuals opinion and that alone. Blanket statments of opinion without claim should be avoided. That is all.
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Jun 25 2004, 07:03 AM
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#25
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Do not multiply entities unnecessarily. A logical tool, and one that isn't applicable here. There was a need to determine what pieces of 'ware talked to what other pieces, which was answered with the Router. The designers just vastly overestimated the number of people who actually have this need. ~J |
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