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> Routers and stuff
Accel
post Jun 25 2004, 08:33 AM
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We do use the connectivity rules, though reluctantly.

There is sense in saying that not everything is automatically connected which everything else that just happens to be located nearby. However, datajack and router being the sole method to connect things feels too inflexible.

We decided therefore to have something in between, the routing datajack. Since a standart datajack simply must have a limited form of router already integrated, we went for the package deal so anybody who wishes more connectivity simply opts for a stronger and extendable version. It may or may not cost more than the plain vanilla datajack, depending on the starting number of ports, but can be upgraded which ports just like the router to a maximum chosen by the GM.

And there may be a Router Plus, which may hold more than 10 ports, if need be.

And there is the datajack lite, an outside port (standart or inducting,) just one internal port and no neural connection, because, if you already have a neural connection like a standart datajack, why put more physical stress on your brain and no benefit. One neural link is enough to handle even boosted simsense load from cyberdecks, so every other input is easily dealt with even when coming in simultaneously.

Before you ask, prices vary according to manufacturer, i.e. GM's discretion.

Do not just say yes or no, be flexible!
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Misfit Toy
post Jun 25 2004, 02:08 PM
Post #27


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QUOTE (Kagetenshi @ Jun 25 2004, 01:03 AM)
Do not multiply entities unnecessarily. A logical tool, and one that isn't applicable here. There was a need to determine what pieces of 'ware talked to what other pieces, which was answered with the Router. The designers just vastly overestimated the number of people who actually have this need.

Nope. Because before those rules came about, it was assumed everything worked with everything else unless specifically told otherwise in an individual description. Headware Memory, by the core rules, allows you to read and write data from just about anything you have that can read or write data. But not anymore. Now it doesn't allow you access to any input devices unless you buy a router or datajack and specifically hook it up to specific implants. Despite the fact that it eats up Essence and nuyen like nobody's business.

I mean heaven forbid cybernetic implants were cybernetically controlled and manipulated.

The only things it added were a requirement for tedious micro-management and a need to waste more Essence on something which -- up until its introduction -- you already got for free.

But hey, if you're a GURPS fanatic, I'm sure it's the best thing since sliced bread.
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Kagetenshi
post Jun 25 2004, 04:33 PM
Post #28


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One can not be against routers and still stop short of GURPS :)

~J
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Bearclaw
post Jun 25 2004, 04:48 PM
Post #29


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Sweet, I've never had a thread degenerate to a flame war on this board. Chalk one up for me :D
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Kagetenshi
post Jun 25 2004, 06:30 PM
Post #30


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What, never? :noob: ;)

~J
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kevyn668
post Jun 25 2004, 08:35 PM
Post #31


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QUOTE (Kagetenshi)
What, never? :noob: ;)

~J

Echo that.

And BTW, this nothing...
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Zazen
post Jun 26 2004, 03:04 AM
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I'd like to speak up in favor of routers. They do occasionally add a cool element to the game, specifically when a player comes up with a clever way to use multiple pieces of 'ware. A router makes this explicit, and can make him feel special by knowing that nobody else can do the same trick without having had the same foresight.

However, needing them just to make certain 'ware work at all (headware memory, skillwires, opticams, etc) is something I could do without. My rule is that only highly unusual hookups require routers.
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