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> Psionic Potency, Are they THAT bad?
shadd4d
post Jun 28 2004, 09:41 PM
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Hmm. That just really seems like tipping it too much the other way. Maintaining I can see but I'd have to see how you handled the no LOS for targetting. That just sounds a bit dodgy from the get go. Not that it can't work, but how does it play out?

Don
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CoalHeart
post Jun 29 2004, 03:06 PM
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It worked out great in one game. The 'target' was the leader of a cult, Rene Lesgardia. Cult of the Mind (COM) His whole stick was using mob mind controll on all of his 'subjects' and various emotional infulence spells. And yes he was french.

It really gave him the Professor X feel. Where he could affect you from no where and yet seem to be anywhere.

He used foreboding in a threatening whisper into their ears as the runners snuck around his compound.

Psychic Blasted (stunbolt) the Sammy when he -thought- of using explosives on the place. While Rene was sitting in his comfortable office on the top floor.

The Mage was getting really pissed so threw up his entire stable of elementals. They were blasted into nothingness by a Mass Disbelieve (Spirit Ball. Aka You do not exist, so begone from here type of thing) Even with spell defense the elementals got juiced. The Mage went astral and started to duke it out in astral combat straight up while the entire team had to fend off all the Fanatics acting out the last order placed in their minds of kill the intruders.

The team decided to be nice and only use gel rounds and non lethal hand to hand.


It really gave the psychic the fearful ability to attack from nowhere. But then again the entire compound was designed to be like an aspected mana site for him too.

For a Player you would have to deal with background count a whole lot more than Rene.

P.S. When they found out this guy was a psychic they really liked it and one of them claimed to want a psychic as his next character so he can be a mind flayer. (D&D fan) Yes and even with a Physical mask of being a squidhead.
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Glyph
post Jun 30 2004, 04:29 AM
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I'm glad your game went so well, but if your psionic rules create an NPC who kicks all kinds of ass, then the PCs say "Cool! I wanna play a character like that who can kick ass!" - then, maybe it's not totally balanced, power-wise. ;)

That's the trouble with house rules. The new stuff usually seems to end up being too powerful. At least your house rule is not as broken as the Physical Master rules. :D
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Neon Tiger
post Jun 30 2004, 05:38 AM
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To fix psionics, I would make them Priority B (Adept, 25 BP), give them 35 spell points at start and then use the published rules. So no foci, no banishing/controlling and restricted spell list.
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Shev
post Jun 30 2004, 07:21 AM
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QUOTE (Glyph)
  At least your house rule is not as broken as the Physical Master rules. :D


My dear God.

THE MUNCH-FU! IT...OVERWHELMS ME!

The "first spotted in amazonia" and "congregating in the same spots as Physical Adepts" made them sound like fragging animals or something.

Seriously, Priority A doesn't justify those kind of costs. It's like betaware for adepts... *shudder*
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