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> Starting a Business, How much cred?
danzig138
post Jun 27 2004, 12:05 AM
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I searched the forums for threads on this, but didn't find what I was looking for. One of my players, who has a sort of JoAT characters, but with a slight focus on mechanics, wants his character to start a business. I assume for some sideline money. What kind of costs (in permits, kickbacks, land rent/purchase, equipment, etc) would he be looking at for a mechanics shop? Related to this, are real estate prices in Seattle found anywhere in the books?
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Siege
post Jun 27 2004, 12:24 AM
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I think Rigger 3 has details on setting up a mechanic's garage.

They handle the small fees by way of lifestyles combined with kits/shops/etc.

As for the rest - keep it as simple as possible for you. Less bookkeeping is always a good thing. :grinbig:

-Siege
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littlesean
post Jun 27 2004, 09:31 PM
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I have had characters want to buy or rent property. I run in San Francisco and the bay area but the same principle should work for you.

I tell them to do some leg work and send me a link of what they want to rent. Look in today's real estate on line listings and I generally go with that. The listing will usually give you plenty of information about the building as well as the current asking price.

In my opinion, it adds a little to the game to tie it in with the reality we already experience.
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xizor
post Jun 29 2004, 12:29 AM
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there are rules for buying property in sprawl survival guide, in the back of the book. you can buy the property and still pay for other stuff like electricity.
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danzig138
post Jun 29 2004, 01:35 AM
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Once again, my lack of new books is holding me back. Dang, I'm going to have to sell an organ to get the money I need for all of the books I'm mising. :D I like the idea of having them do some of the searching work. Unfortunately, counting myself, three people in my group of 7 have computer access.
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