IPB

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
The Synthcat
post Aug 27 2003, 02:27 PM
Post #1


Target
*

Group: Members
Posts: 24
Joined: 4-August 03
From: Montreal
Member No.: 5,243



I've had the luck of stumbling on a new copy of HB for a mere 20 bucks a few days ago... And, as I rather like the basic idea behind the adventure, I thought about having my group run it soon. However, it would need some adaptation, as my campaing is currently set in year 2060 (meaning that Oscuro is down... which isn't that much of a problem, since nothing stops me from replacing Darke/Oscuro with one of his former "henchmen").

In addition, one of my biggest gripes with the adventure(s) is the whole "the good shadowrunners save the day, followed by an happy ending" tone of the campaign. Seeing as one of the PCs is a revenge-driven triad hitman, that might not quite work with him... And I'm generally in favor of a Shshadowrunniverse far much "darker" that is portrayed in SR official adventures.

So, I'd just like to know if anyone encountered the same.. obstacles, and how they dealt with them. More generally, I'd like to know, if you've run HB, how did you do it.
Go to the top of the page
 
+Quote Post
Abstruse
post Aug 27 2003, 02:44 PM
Post #2


Running Target
***

Group: Members
Posts: 1,451
Joined: 21-April 03
From: Austin, TX
Member No.: 4,488



Even a revenge-starved triad hitmen don't want the world to end. He may not like the idea of being volunteered for this job against his will, but they were chosen by fate. To paraphrase Laughing Man from the start of the adventure, Fate is a fickle mistress and one hell of a bitch.

There is a bit of a heroic bent to Harlequin's Back, but you can take the basic ideas of the adventure and turn it into something else if that doesn't suit your group. A quest across the metaplanes could be required for many reasons, allowing the basic idea of the adventure.

One problem rears its head if you've read the Dragonheart Trilogy.

WARNING! WARNING! WARNING! WARNING! WARNING! WARNING!

MAJOR HARLEQUIN'S BACK AND DRAGONHEART TRILOGY SPOILERS BELOW!!

W
h
a
t

h
a
p
p
e
n
e
d

t
o

t
h
e

s
p
o
i
l
e
r

t
a
g
?

SPOILER BELOW SPOILER BELOW SPOILER BELOW SPOILER BELOW

Harlequin thought that his solution was permanent. However, it only stalled the progression of Aztechnology for a very short time before they found a blood mage capable of withstanding the song. This causes Dunkelzahn to enact his final plan -- sacrificing his life to power the Dragonheart and becoming the free spirit Lithe so that he may level out the mana spikes caused by the Great Ghost Dance as well as other large scale magic uses. With Dunkelzahn already dead by the time 2060 rolls around, this causes a bit of a problem with the timeline.

However, if you keep the Dragonheart Trilogy out of your players' hands, or you don't mind deviating from the canon universe, Harlequin's plan could be a longer-lasting plan.

The Abstruse One
Go to the top of the page
 
+Quote Post
JongWK
post Aug 27 2003, 02:50 PM
Post #3


Shooting Target
****

Group: Validating
Posts: 1,618
Joined: 29-January 03
From: Montevideo, Uruguay.
Member No.: 3,992



Abrojus, if you're reading this, stay the FRAG away from this thread and others like this :P
Go to the top of the page
 
+Quote Post
Hot Wheels
post Aug 27 2003, 03:44 PM
Post #4


Moving Target
**

Group: Members
Posts: 731
Joined: 25-March 02
From: Rye, New York
Member No.: 2,470



So what if he's revenge driven. that might work well enough- "Hey chummer those evil freaking monsters want to eat your head! you gonna let 'em?"
Never mnid saving the world, he may not want to be lunch himself and a lot of the adventures he could probably get in on the violence early and avoid the rush.
Go to the top of the page
 
+Quote Post
Vagen Karrde
post Aug 27 2003, 04:31 PM
Post #5


Target
*

Group: Members
Posts: 18
Joined: 26-February 02
From: Columbus, OH
Member No.: 302



I'm actually currently running HB for my team. I've had to make a modification to the ending sine one of my players has read the book.

Harlequin isn't Harlequin, he's actually one of the Enemy's servants (and since NONE of my team has ever met Harley, no one knows the difference), and THEY're trying to get the "one" thing that can stop them from completing their plan, and have to use the runners to do it since there are protections to stop THEM from trying it.
When THEY get ahold of the one thing (the Bridge, Part III), things happen just as they're written, and if the runners are bright enough, they could even stop "Harley" from destroying a certains someone.
Granted, my universe is nowhere NEAR cannon, but I had to punish... er, TEACH my players that you don't just jump into anything the GM hands them without any questions.
Go to the top of the page
 
+Quote Post
Backgammon
post Aug 27 2003, 05:05 PM
Post #6


Ain Soph Aur
******

Group: Dumpshocked
Posts: 3,477
Joined: 26-February 02
From: Montreal, Canada
Member No.: 600



Holy shit Vagen, that is such a GOOD IDEA!!! I'm sooooo doing that with my runners, who are (painfully) slowly getting in line to play HB as well. Man, that is gonna mess with them so damn much! Man, thanks for the superb idea!
Go to the top of the page
 
+Quote Post
Senchae
post Aug 27 2003, 06:00 PM
Post #7


Moving Target
**

Group: Members
Posts: 114
Joined: 24-November 02
Member No.: 3,638



QUOTE (Vagen Karrde)
  Harlequin isn't Harlequin, he's actually one of the Enemy's servants (and since NONE of my team has ever met Harley, no one knows the difference), and


That may be one of the most evil things I've read here since the new boards opened. Congrats.
Go to the top of the page
 
+Quote Post
The Synthcat
post Aug 27 2003, 06:21 PM
Post #8


Target
*

Group: Members
Posts: 24
Joined: 4-August 03
From: Montreal
Member No.: 5,243



I've already strayed from cannon enough that this shouldn't be a problem... Especially since I particularly dislike the idea that Dunkelzahn nobly sacrificed himself to permanently solve that problem. Not exactly gritty, y'know...

As for my other... concerns, I already knew that motivating the character to go along on the campaign shouldn't be too hard; it's just that the whole thing reeks too much of heroism (and linearity...) for my tastes. That said, I prefer shadowrun as a cyberpunk game with some fantasy and horror elements than as a fantasy game in an urban setting.
Go to the top of the page
 
+Quote Post
tisoz
post Dec 9 2005, 04:09 PM
Post #9


Free Spirit
*******

Group: Dumpshocked
Posts: 3,948
Joined: 26-February 02
From: Bloomington, IN UCAS
Member No.: 1,920



bump
Go to the top of the page
 
+Quote Post
hyzmarca
post Dec 9 2005, 04:21 PM
Post #10


Midnight Toker
**********

Group: Members
Posts: 7,686
Joined: 4-July 04
From: Zombie Drop Bear Santa's Workshop
Member No.: 6,456



While most people revenge driven triad hitmen certainly wouldn't want the world to end some simply wouldn't care. REM, for example.

It's the end of the world as we know it and I feel fine.
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic

 

RSS Lo-Fi Version Time is now: 12th June 2025 - 07:22 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.