Ethics, Anyone ever see a character with them? |
Ethics, Anyone ever see a character with them? |
Jun 28 2004, 06:28 PM
Post
#1
|
|
Target Group: Members Posts: 58 Joined: 30-April 02 From: Taiwan, Kaohsiung UB chapter Member No.: 2,665 |
Coming from a (years ago) Cyberpunk 2020 background, I always felt that canon Shadowrun was designed to make the characters heroes. Or at least better people than the street-scum that they deal with. Most of the characters in the novels seem to be relatively...good guys.
I've been playing a character with the "Pacifist -1" flaw. Basically means he uses gell rounds whenever possible, will even stabilise the odd bad-guy if possible, and won't kill in cold blood. Also won't harm innocents and will stay away from outright crimes like kidnapping, extortion (ok, there has been an exception to that one, but they bloody deserved it damnit :| ) and other 'darker' practices. Basically cause I got sick of the "I'm-an-orphan-got screwed-over-by-everyone-Samurai, and I can do what I want cause I was a nice guy, but I have to survive, and everyone was bad to me so now I don't care anymore and am a bloodthirsty slot who will sell his team-mates for cash" Got bored with the stereotype and wanted something fresh. It just seems that EVERYONE's game mentioned contains runners who will murder, rape, extort, deal in BTL/drugs and use Micros0ft products on a regular basis. So what's the deal, anyone else play "ethical" groups or characters? Do people feel the game was intended to be played as bloodthirsty mercenaries? Whatever "type" of character you play, WHY do you play them? |
|
|
Jun 28 2004, 06:47 PM
Post
#2
|
|
Running Target Group: Members Posts: 1,428 Joined: 9-June 02 Member No.: 2,860 |
Lately, my PCs, and those of my group, seem to:
*Try not to kill cops, for professional reasons (as in, your shadowrunning profession ends when you kill a cop) *Try not to kill bystanders, for moral & professional reasons. Then again, this rarely comes up - I don't recall any recent runs that involved fighting security in public. There were some self-defense actions in public - two of the current PCs have high-value "hunted" flaws - but the only injured bystanders were injured by the hunters. *Try minimize bloodshed in general - generally, only the people shooting (or thinking of shooting) at us die. Again, for moral & professional reasons. Then again, there have been moments where expedience dictated less discriminate HMG hosing. *Try to minimize random violence when off-duty, though there's an exception in the group (the PC who randomly kills civilians - like waiters - who annoy him by not knowing the answers to his questions). |
|
|
Jun 28 2004, 06:54 PM
Post
#3
|
|||
Dragon Group: Members Posts: 4,065 Joined: 16-January 03 From: Fayetteville, NC Member No.: 3,916 |
Insert the standard "my group would never work with someone like that because" speech. :grinbig: -Siege |
||
|
|||
Jun 28 2004, 07:37 PM
Post
#4
|
|||
Running Target Group: Members Posts: 1,428 Joined: 9-June 02 Member No.: 2,860 |
Heh. Well, the player's a friend, gregarious, and is an outstanding GM (I learned more from him about GMing and roleplaying in one year than in the previous decade) so what're you gonna do? :) But his PCs do tend to give examples of how not to play professional runners. I have, in fact, shocked players out of whoring/bar crawling/slaughter fests by saying, "Gee, so ya'll are playing like Bob (<--pseudonym) today, huh?" The above cited PC splits his time between running, running a chain of topless bars ("Neon Nipple"), and starring in porn movies (he won awards for the, "Stop, My Ass Is On Fire!" series). His wife/buddy decker contact is a blond human woman who wears stiletto heels, tight leather, and apparently needs counterweights sewn into the back of her bra to keep from toppling forward due to her exaggerated figure. (Can we say, "Teenage male wish fulfillment?") Yes, the ethical code of the group does tend to nosedive when his PCs are involved. And the player is actually the oldest in the group (on the wrong side of 40), with the highest college degree. |
||
|
|||
Jun 28 2004, 07:57 PM
Post
#5
|
|
Great Dragon Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 |
I see "ethical" characters all the time. I think most people find it too easy to go with the totally amoral route so they eventually want a challenge.
|
|
|
Jun 28 2004, 07:58 PM
Post
#6
|
|
Target Group: Members Posts: 34 Joined: 10-May 04 From: Denmark Member No.: 6,318 |
Lately I'm playing a relativ moral-concerned character, unfortunatly the rest of the team is the most reckless and bloodthirsty until now in the campaign.
My character (a magicians way adept/ dragonslayer shaman), would never harm and innocent and recently the definition is getting broader as the teammates are getting even more violent. But there is some few problems 1. Her weapons are a savalette guardian ( to which she hasn't succeded finding gelrounds), a monowhip (not particular good for avoiding killing) and a regular whip, which she mostly use for entangling opponents (as 2L stun against doupple impact doesn't matter much) 2. She really hates the various criminal organizations, and my GM really likes to make all our clashes with the yakuza, to meetings with 15-years old boys with fullautomatic weapons. Where the dilemma comes to kill them or not, sinces she hates their organization, she don't want to kill children, and still they posses a threat... 3. and lately, if she finally succiding in incapacitating an opponent without killing him, her teammembers is beginning to finsh them of, for her, as they know she won't do it. Btw right now she have to live with a feeling of being guilty, as she executed a yakuzaboy, after the rest of the team has tortured him. (She could't stop them, and killed out of mercy, after he refused her offer for freedom) but anyway, she regret her action. My former character was a young female elven combatmage, who tossed manaballs left and right. She is soon coming back, but more reclutant to killing, as her twinbrother was killed on a run and she had learned a bit about mortallity. Anyway I never play icycold killermachines, as I see it very unrealistic and thinks it makes the character 2-dimensional, but that's just my opinion |
|
|
Jun 28 2004, 08:15 PM
Post
#7
|
|
Chicago Survivor Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 |
[ Spoiler ] i find moral characters to be a great deal of fun, if you play it up. have a clear idea of what those morals are, why they have them and in what situations they'd really consider breaking them. |
|
|
Jun 28 2004, 08:20 PM
Post
#8
|
|||||||||||||
Runner Group: Members Posts: 2,751 Joined: 8-August 03 From: Neighbor of the Beast Member No.: 5,375 |
Hmmmm.
Gel rounds have an avail of 4. How come she can't find them?
I agree that they are not good for avoiding killing but how did she get one? Monowhips have an avail of 24.
Looks good.
I say kill them. You can't save any others if you get wasted by this crew. Or learn Stunball.
Don't know what to tell you on that one. OOC, you should thank them for eliminating future troubles. IC, your character (in a realistic world) would probably look for a new team to run with. But that's pretty unlikely given that PCs are attached to real people that you know. I'd say make the most of it. Do some good RPing and get yourself some karma. And lose the monowhip. ;) |
||||||||||||
|
|||||||||||||
Jun 28 2004, 09:12 PM
Post
#9
|
|
Senior GM Group: Dumpshocked Posts: 1,406 Joined: 12-April 03 From: Redmond, WA Member No.: 4,442 |
Over 4+ years of play, our team has had several moral characters (don't harm innocent people, don't steal from charity organizations, don't betray your comrades for personal gain, treat/heal police officers and innocent bystanders, etc.).
We've also had a few psychopaths, but not as many as we've had moral characters. Sometimes our players take a break from their main character to roleplay someone who has an opposite moral code to either their main character or to their own moral code. We enjoy the roleplaying interactions when team members have different moral codes. |
|
|
Jun 28 2004, 09:41 PM
Post
#10
|
|
Moving Target Group: Members Posts: 973 Joined: 3-October 03 Member No.: 5,677 |
My previous group was an interesting mix...
The Cat Shaman was the motherly type, the Coyote Shaman was prettymuch insane and well beyond morals (although he's harmless if you leave him and anyone he values alone), the elven ninja/samurai adept was a nice enough guy if you discounted the fact that his Vindictive flaw essentially functioned as a Combat Monster flaw (he pursued the fleeing Blood Spirit down the nuke plant tunnels by HIMSELF, for cripe's sake...), the ork merc was pure freelance, the ork ex-go-ganger was a jerk with a massive Bad Rep flaw but was more redeemable than the ork merc, the Japanese human empath was...Well...An empath, the elven sam/assassin was sociable enough despite her frequent brooding after she became turned into a woman by a free spirit when she was still a male (it was a weird game/group...), my rigger/sam namesake was ridiculously paranoid but generally neutral and wouldn't backstab someone who gained his trust (although that's difficult to do, so he generally was the quiet though not apathetic type), the elf decker/face was plenty sociable and generally quite ethical (probably more so than the rest), my combat decker dislikes children but otherwise is generally moral and agreeable, and my wakiyambi SURGE otaku is a goofball and a pacifist. And thus concludes the Oversized Post of Doom +3. |
|
|
Jun 28 2004, 10:08 PM
Post
#11
|
|
Neophyte Runner Group: Members Posts: 2,174 Joined: 13-May 04 From: UCAS Member No.: 6,327 |
My group just played the DNA/DOA module and we managed to incapacitate everyone in the sector using stunball/stunbolt and/or suppressed pistols. We actually casted Treat on anyone we gave deadly wounds too and tied everyone up with duct tape and rope and stacked them up in a room. While the doggies that we stunned we taped/tied up to the card table to reenact the dogs playing poker scene....
We left a note with 30k nuyen and said that they needed it more than us (in terms of security). Left and on the way out turned back on the security stuff and elevator access, etc.... It was silly, but oh it's so much more worthwhile than slaughtering everyone in a place. |
|
|
Jun 28 2004, 11:07 PM
Post
#12
|
|
Moving Target Group: Members Posts: 100 Joined: 14-June 04 Member No.: 6,400 |
One of my characters was playing an Elven Paladin. It is a "different" sort of ethics he uses (a very elf centric one) but he is basically "good" and only running in the shadows to aid his master in the elven court.
|
|
|
Jun 29 2004, 02:46 AM
Post
#13
|
|
Immortal Elf Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
our group is on an island full of shedim. i'm not sure if our sudden reticence about killing people counts as 'morality' or not.
|
|
|
Jun 29 2004, 02:58 AM
Post
#14
|
|
King of the Hobos Group: Dumpshocked Posts: 2,117 Joined: 26-February 02 Member No.: 127 |
Depends on how quickly they realise that feeding people though a wood chipper negates the shedim threat. ;)
|
|
|
Jun 29 2004, 03:02 AM
Post
#15
|
|
Moving Target Group: Members Posts: 214 Joined: 8-June 03 Member No.: 4,696 |
Not if they're master shedim. :vegm:
|
|
|
Jun 29 2004, 03:10 AM
Post
#16
|
|
Runner Group: Members Posts: 3,066 Joined: 5-February 03 Member No.: 4,017 |
A shedim can regenerate a host up to the condition it was in at the moment of possession. This can happen as you are taking the body to the chipper or (for the sick minded) at the moment of death as the victim is being chipped. It'll be rather disturbing as the body tries to maul you and an endless stream of bits and pieces is exiting the chipper, but it is still a valid host.
If you're going to kill when shedim are about, you need a pyromaniac. Ashes can't be possessed. A fire obsessed spell slinger works well because his fuel recharges at one box each hour or better. |
|
|
Jun 29 2004, 05:51 AM
Post
#17
|
|||
Target Group: Members Posts: 58 Joined: 30-April 02 From: Taiwan, Kaohsiung UB chapter Member No.: 2,665 |
Personally I'd say it sounds like your GM is enjoying making your life miserable for playing a moral character. Instead of making things harder for players, I wish more GM's would realise how many options it opens up for them for the stories they can create with characters that AREN'T purely after cash. It also makes for a lot more party unity. When was the last time a typical mercenary-amoral-character-type went guns blazing back into a corp facility to save a buddy that went down? Or had to do a run WITHOUT butchering ALL the guards, and so had to come up with some unique ideas. Not saying everyone should start playing paladins in black leather quoting shakespeare. Just wish MORE people saw past the superficial nihilistic part of cyberpunk. |
||
|
|||
Jun 29 2004, 06:41 AM
Post
#18
|
|||
Manus Celer Dei Group: Dumpshocked Posts: 17,008 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Psht. All it takes is a fair amount of extra care, and you can kill them with relative impunity. It's just the unplanned killings that end your career. Personally, as can probably be seen in the Wee Bit O' the Fiction thread (and as will be seen more by the end), I prefer characters who have moral codes but don't necessarily follow them. Someone refusing to kill a kid armed with an AK may be more realistic than someone gunning them down while having a sandwich, but it's less realistic than killing or her him and then being traumatized about it for years thereafter. ~J |
||
|
|||
Jun 29 2004, 07:58 AM
Post
#19
|
|
Moving Target Group: Members Posts: 476 Joined: 30-December 03 From: Fresno, CFS: taking out one durned furriner at a time. Member No.: 5,940 |
It's kinda odd for me to read this thread, because the vast majority of the characters that run through our table are very much "ethical" or at the very least uber professional.
Our games have developed in a vein akin to the old looney toons cartoon where Wile E Coyote and the sheep dog go off to "work" together. They sip coffee and talk bulldrek until they clock in like long time co-workers, however after they clock in, they become bitter enemies trying to stop each other at every turn. Then the whistle blows, they clock back out and go home like the fighting and trying to kill each other never happened. Granted sometimes Lonestar and the targets of the runs (or their security) don't exactly see it the same way and Johnsons aren't exactly upfront with the runners.... But there's still somewhat of a theme that runs through the characters: no wetwork, no children, no innocents, never get personal with any run and never kill when incapacitating will work just as well. However, without the whackjobs to put these "ethical" runners in relief, it does loose an edge somehow. I guess without exploring how truly messed up a runner could be, the "ethical" ones still look like a bunch of criminals. So in essence, don't go overboard with the "ethical" runners either :P In my opinion, part of the grit of Shadowrun comes from the nature of the society of the Shadows. The reaction of "And these are the good guys?!" gives a visceral weight to Shadowrun I find pleasing. Though, this thread has given me the germ of the idea of what I'm going to run when I GM next. ;) Thanks. |
|
|
Jun 29 2004, 09:58 AM
Post
#20
|
|
Moving Target Group: Members Posts: 392 Joined: 26-February 02 From: Hamburg, Germany Member No.: 1,270 |
Hm, seems like I have a somewhat peculiar view on ethics in the shadows... I like to run my games in a way that the players are moral beings in an amoral world (and I do play my own PCs that way, too). Just playing "all is good" and sticking to your moral code without a hitch does get boring fast. To me the fun comes from the conflict of the PC's moral codex with the harsh reality. Things get interesting when the Players/PCs are forced to act against their own morals. To me this is a means to explore the dark depths and rifts of the human psyche. In the end it's about inner conlicts, priorities, decisions and consequences.
Like the character who had to shoot a kid in self defense and was traumatized by it for months. In my games, the PC who has a somewhat humane moral code, consciously breaks it against his will and then plays out the mental consequences gets the most karma. Likewise, an ice-cold character with no morals at all who mindlessly but professionaly and successfully works his way through the runs will get next to no karma from me except for the bare minimum for completing the job. I also like to have moral PCs in my group and face them with amoral NPCs to show them the harshness of the world, partially to see how they deal with it but mainly to ensure them in their moral path, to make them feel disgusted and repelled by this lack of morals. And I do hope (probably in vain) that the players take some of the experiences from the gaming table with them into their lives... To me, Shadowrun is not a tactical action game. It's more like theater, like a good novel. It's about drama, it's about human souls surviving in a mean world. It's about tragical heroes, about the heroes of everyday life. It's about finding one's own way, about reflecting upon your deeds and your feelings. It's about making mistakes and growing with them, learning from them. Sorry, I got carried away by my own enthusiasm. Did I get too melodramatic again? :( Edited for clarity This post has been edited by MrSandman666: Jun 29 2004, 01:14 PM |
|
|
Jun 29 2004, 10:15 AM
Post
#21
|
|||
Running Target Group: Members Posts: 1,428 Joined: 9-June 02 Member No.: 2,860 |
Of course. But I wasn't giving a detailed dissertation on the ins and outs of cop killing, just a rule of thumb. :P ;) |
||
|
|||
Jun 29 2004, 11:51 AM
Post
#22
|
|
Target Group: Members Posts: 13 Joined: 11-May 04 From: Ravensburg, Southern Germany Member No.: 6,319 |
After all the years of killing every single enemy jumping around in front of my MPs, I started ...caring about the poor guards (the few that are left ;) ) with families at home, the innocent bystanders only leaving the house for some chips and coke for the evening with her girlfriend...
not to mention that runners celebrating their daily slaughter at work don't look too professional after all... So my long-time-played sammie decided from now on not to harm anyone he meets...too many ghosts of killed guys visiting every night anyway...even try to convince the others to use some gel rounds for more professionality or just from a greater responsibility... they are stronger, faster, much more powerful than any "normal" human being out there...so uncle ben's phrase "with great power..." and so on comes to mind.. I think I just overdid it a little with my new chaosmage...maybe a little bit too much Trigun for me :)= so this guy uses most of his power to prevent killing. Magic Fingers to point barrels in a...less lethal direction. treat for healing deadly wounded enemies, having his ally cast armor on other endangered enemies, using gel rounds or more preferable tasers (i just _love_ these things) and permanent talk about "non-lethal" methods...I only fear it becomes a bit annoying...for the others..we'll see |
|
|
Jun 29 2004, 12:44 PM
Post
#23
|
|
Target Group: Members Posts: 58 Joined: 30-April 02 From: Taiwan, Kaohsiung UB chapter Member No.: 2,665 |
Sandman666, awesome post man, I guess you've just reminded me why I carry on playing a "good" character. With the conflicts currently developing in our game, I think there's one hell of a story developing.
|
|
|
Jun 29 2004, 12:50 PM
Post
#24
|
|
Canon Companion Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
I had a friend whose PC looked on ethics as a form of professionalism. If he wasn't paid to kill, he will not do it. Any person that he hurt in the course of the run, he did so because that person prevented his successful completion of that run. He never used non-lethal options, all his options were lethal. Either he didn't kill or you are dead, nothing done halfway.
|
|
|
Jun 29 2004, 01:09 PM
Post
#25
|
|||
Moving Target Group: Members Posts: 392 Joined: 26-February 02 From: Hamburg, Germany Member No.: 1,270 |
:oops: |
||
|
|||
Lo-Fi Version | Time is now: 2nd January 2025 - 03:33 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.