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> Ethics, Anyone ever see a character with them?
theartthief
post Jun 30 2004, 04:47 AM
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Ethics?

Depends on my character. I normally choose to play "good" characters but I have had great fun playing a 55 - 60 year old assasin who would only kill if he had a contract on you. Otherwise you got gel rounds - didn't want to waste a possible job later ...

My current character used to be on the corp. payroll and has a level two contact who works in corp. security, so he has a different view on why he shouldn't kill the opposition.

- theartthief
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chunky04
post Jun 30 2004, 11:20 AM
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All characters should have their own code of ethics, including the socalled "bad" ones. They may not be conventional exactly, but they should exist. The best villains tend to have very good reasons why they became villains, and generally believe they are in the right.

It could be something like, will not give money to charity, as it never helped him when he was young, and will not kill people with green hair, because their best friends that was killed by bugs had green hair.

This is something silly and pretty minor, but can still be a pain in the arse for this character. What if a target they are after is at a charity ball. They can no longer go the easy route of paying to get in, as it's against their ethics.

Any character who says they have certain ethics and goes against them at the drop of a hat is not roleplaying. They should be punished accordingly.
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Sepherim
post Jul 1 2004, 03:19 AM
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Sepherim was a decker who wouldn't kill anyone. He used gel rounds if necessary, and if there was need for other measures, he'd try to search for an intelligent plant and surround the threat. He didn't even have a Black Hammer program.
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Kagetenshi
post Jul 1 2004, 04:02 AM
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Er, even after it's confirmed on the street, most people don't have a Black Hammer program.

~J
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Sahandrian
post Jul 1 2004, 06:43 AM
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QUOTE (Phaeton @ Jun 28 2004, 05:41 PM)
My previous group was an interesting mix...

QUOTE
The Cat Shaman was the motherly type,

Though she does have a deep-seated violent streak that she hates to have come up, but tends to act on it impulsively when it does. I think she hates being reminded that at one point, she was just like Aillen (her ex, and the man who killed her son and nearly killed her).

QUOTE
the Coyote Shaman was pretty much insane and well beyond morals (although he's harmless if you leave him and anyone he values alone),

He's slipping. It's slowly being discovered that his life is entirely centered on Ceres (the cat shaman). He only shows restraint because she wants him to, and he can't cope with the idea of her leaving him at all.

QUOTE
the elven ninja/samurai adept was a nice enough guy if you discounted the fact that his Vindictive flaw essentially functioned as a Combat Monster flaw (he pursued the fleeing Blood Spirit down the nuke plant tunnels by HIMSELF, for cripe's sake...),

He's impulsive, mostly. I think he tries to be better for Meimi (the empath), but used to threaten other party members with violence. Though the coyote shaman replied in kind, and he didn't want to try messing with him...

QUOTE
the ork merc was pure freelance,

He just follows his own rules. He won't go out of his way to give anyone trouble, but won't make any effort to subdue an enemy instead of shooting to kill.

QUOTE
the ork ex-go-ganger was a jerk with a massive Bad Rep flaw but was more redeemable than the ork merc,

Nah, him and his friends don't care about people at all. He might not kill you, but he would leave you unconscious in a Barrens ally where someone else is sure to finish you off.

QUOTE
the Japanese human empath was...Well...An empath,

She can feel the pain of those near her, so violence is something she avoids. Kejeri (powerful free spirit related to the horrors, as far as SR goes) never went through on his threat to show her the pain Aillen caused people (he was going to do it to justify trapping Aillen on a metaplane and tormenting him)...

QUOTE
the elven sam/assassin was sociable enough despite her frequent brooding after she became turned into a woman by a free spirit when she was still a male (it was a weird game/group...),

She has to deal with being in a relationship now, and witht he idea of becoming a mother, so she's opening up a bit, it seems. I can't say for sure because those roleplays just started.

QUOTE
my rigger/sam namesake was ridiculously paranoid but generally neutral and wouldn't backstab someone who gained his trust (although that's difficult to do, so he generally was the quiet though not apathetic type),

Actually, you seemed to be trusting of people in general, but very paranoid about situations.

QUOTE
the elf decker/face was plenty sociable and generally quite ethical (probably more so than the rest)

He's getting better and worse at the same time... On the one hand, he considers everything with the question, "Could I justify this to my daughter?" On the other hand, he's turned out to be very protective of people close to him, even moreso than coyote guy.

-- GM of the absurd group just listed.
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Smiley
post Jul 1 2004, 09:24 AM
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I've always tried to play characters with at least SOME morals. My recent GMing was an attempt to inspire the same, but when you have a ghoul who will eat out of those red biohazard bags in a hospital and who will cut off someone's foot and eat it in front of him during interrogation... well, it's a little challenging.
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Plastic Rat
post Jul 1 2004, 02:56 PM
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*Sigh* I sooo feel your pain...
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Backgammon
post Jul 1 2004, 04:48 PM
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QUOTE (chunky04)
Any character who says they have certain ethics and goes against them at the drop of a hat is not roleplaying. They should be punished accordingly.

I used to say getting copies of game, instead of paying for them, was something I was against, because as a programmer I know that it's hurting the industry, that it's bad... but then someone showed me how to use bit torrent and suprnova. I download tons of games.

Debate on that particular ethics aside, am I not "roleplaying" myself? Dropping ethics at the drop of a hat just means what you though you had as ethics, turned out not to be as important to you as you thought.

To take your example, a runner that thinks giving money to charities is against his morals, and then finds himself in a situation that allows him to infiltrate easily a ball by giving money to a certain charity. You're saying not giving money is bad roleplaying? Not at all. But after that, the player should show some kind of internal debate over what he believed he knew about himself. The actual act of foregoing personal ethics is not bad roleplaying.
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Skeptical Clown
post Jul 1 2004, 06:51 PM
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I used to prefer running games where the players were at least sort of "moral," and "professional," when I started. That was ten years ago. Now my tastes run to the opposite end. I prefer characters who are unwashed and imperfect. The thugs and the lowlifes who are struggling to get by, who will lie, cheat, and steal to get ahead, because everyone does right? They're not uber-professional; they make mistakes, get addicted to drugs, gambling, btls, and strip joints, get in trouble with gangsters and loan sharks. I in fact find no character MORE tiresome than the Professional who runs the shadows by the book.
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Smiley
post Jul 2 2004, 12:29 AM
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It's more fun when the players are forced to do something that compromises their morals, anyway. As a GM, it can be entertaining to see players try to think of an alternate route and as a player, it's great to think of something the GM hasn't.
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MrSandman666
post Jul 2 2004, 07:45 AM
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QUOTE (Skeptical Clown)
I used to prefer running games where the players were at least sort of "moral," and "professional," when I started. That was ten years ago. Now my tastes run to the opposite end. I prefer characters who are unwashed and imperfect. The thugs and the lowlifes who are struggling to get by, who will lie, cheat, and steal to get ahead, because everyone does right? They're not uber-professional; they make mistakes, get addicted to drugs, gambling, btls, and strip joints, get in trouble with gangsters and loan sharks. I in fact find no character MORE tiresome than the Professional who runs the shadows by the book.

I definitely second that. Nothing is more boring than a perfect character. I even go so far as to have my characters make mistakes, fully knowing that there is a better way. Some may think this as a bit extreme, to me it is just another challenge. It makes the character more interesting. Living with mistakes and failures is another point that makes roleplaying so interesting.

And just in case someone got me wrong (which happens often enough): I don't think that any character should drop their morals and ethics just like that. The conflict is in the center of attention. If the character drops his ethics the conflict should be visible and played out. If he finds that he likes it and changes his mind later on - fine. But the conflict should be there. Just dropping your ethics is another way of not playing your character well, which means bad roleplaying, which is to be punished (usually by karma withdrawl).
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Hunter
post Jul 2 2004, 10:56 AM
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I don't know if anyone has brought this up, but a good assassin will tend to have a rather strict code of behavior. As an example, I had a character who's behavior was dictated by the old school mafia code (no women or children, etc).

Amoral killers would likely be rare and would tend to be left to fend for themselves when the rest of the group realizes how much trouble they really can be. :|
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Kagetenshi
post Jul 2 2004, 11:59 AM
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As long as they're intelligent amoral killers rather than just thrill-killers, they're not trouble, they're better for the team than someone with principles.

~J
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