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Jun 29 2004, 01:17 AM
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#1
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Moving Target ![]() ![]() Group: Members Posts: 897 Joined: 26-February 02 From: TIME OUT Member No.: 1,989 |
my newest creation is a pirate, with no captain or crew. infact i need a ship.
any ideas on obtaining a ship, or pirating in general? anything i should know (i dont have cyberpirates). any stupid things i should avoid? |
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Jun 29 2004, 01:23 AM
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#2
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,174 Joined: 13-May 04 From: UCAS Member No.: 6,327 |
did you take the edge/flaw of pirate family? I think I read it in the Srun Companion.... unless I was smoking something....
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Jun 29 2004, 01:24 AM
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#3
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Ain Soph Aur ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,477 Joined: 26-February 02 From: Montreal, Canada Member No.: 600 |
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Jun 29 2004, 01:31 AM
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#4
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Beetle Eater ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
Ships are quite expensive, did you mean obtaining in game, or at generation?
To start with a decent ship at generation, first talk to the GM. If this is not a pirate game, then he or she might allow you to pay "rent" or lease a ship using the Lifestyle rules of the SSG or simply calling it High lifestyle. This is attractive if the ship will have no real purpose in the game, though it has uses if the ship is the primary platform of adventure as well. Otherwise, if the ship is not primary or feasible, get a boat. Some yachts (especially used) are "almost" affordable. To obtain a ship in game... you can steal it, buy it, rent it, hijack, ect. However, I suggest, if the ship is not primary to the game, cultivating a smuggler contact (you could also start with one as a Buddy) who has such a craft. Then convince the GM to send the contact to jail while your PC looks after the ship or boat and pays the docking costs, maintainance, and so on (basically a lifestyle). |
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