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> Kind of invisible or *really* invisible?, Force of an Invisibility spell?
Velocity
post Aug 27 2003, 04:41 PM
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Does the Force of an Invisibility or Improved Invisibility spell have any impact on its effectiveness?
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Clipwing
post Aug 27 2003, 04:43 PM
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It sets the target number for resistance tests against if, if that's what you mean... Or did you have some more specific meaning in mind?
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Synner
post Aug 27 2003, 04:58 PM
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Low force means more successes in the Resistance Test reducing the chances the spell works at all.
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Velocity
post Aug 27 2003, 08:32 PM
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Correct me if I'm wrong--which I suspect I may be--but when the spell goes off, aren't you just... invisible? Like, the caster succeeds and that's that: +8 to see/shoot/poke the character?
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booklord
post Aug 27 2003, 08:42 PM
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If its improved invisibility and its a non-living machine like a drone firing at you then yes, +8 target modifier best of luck.

Us silly living things however have a chance to see past the invisibility spell. We roll intelligence against the FORCE of the spell against the number of successes the caster got when casting the spell. ( The target number for the caster is 4. )

Whether you see the outline of a person, or simply see the person as if they weren't invisible at all is up to the GM.

-----------------------------------------------------------------------------------

You know based off that it might be a good idea to cast improved invisibility at force 1. Minimal drain and you automatically fool the security cameras. Add a cheap level 1 sustaining focus and you're ready to break into a corporate facility. ( and all your teammates can see you except for the troll )
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Spookymonster
post Aug 27 2003, 09:04 PM
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But if a drone has an OR of 9+ (being a highly processed piece of machinery/electronics), and spells need to be a minimum of 1/2 an object's OR, then anything less than Force 5 should fail to affect it automatically. And that's if you don't add in modifiers for the drone's Body or armor. Note that I say should; I don't play it this way, but the argument could be made for it.
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Clipwing
post Aug 27 2003, 09:11 PM
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QUOTE (Spookymonster)
But if a drone has an OR of 9+ (being a highly processed piece of machinery/electronics), and spells need to be a minimum of 1/2 an object's OR, then anything less than Force 5 should fail to affect it automatically. And that's if you don't add in modifiers for the drone's Body or armor. Note that I say should; I don't play it this way, but the argument could be made for it.

That rule really only applies a) to combat spells or other spells that affect OR, and b) when the spell is targeted directly at the drone. This is an indirect illusion, cast around the subject, rather than at the target(s) to be deceived, so OR doesn't factor into it.
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Spookymonster
post Aug 27 2003, 09:38 PM
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QUOTE (Clipwing)
QUOTE (Spookymonster @ Aug 27 2003, 04:04 PM)
But if a drone has an OR of 9+ (being a highly processed piece of machinery/electronics), and spells need to be a minimum of 1/2 an object's OR, then anything less than Force 5 should fail to affect it automatically.  And that's if you don't add in modifiers for the drone's Body or armor. Note that I say should; I don't play it this way, but the argument could be made for it.

That rule really only applies a) to combat spells or other spells that affect OR, and b) when the spell is targeted directly at the drone. This is an indirect illusion, cast around the subject, rather than at the target(s) to be deceived, so OR doesn't factor into it.

That's your interpretation - not necessarily a bad one, but an interpretation nonetheless. If you re-read the book, you'll see that nothing in that section indicates this applies to Combat spells alone. In fact, the book really doesn't indicate which types of spells this rule does apply to. It's quite vague; but then again, this is Shadowrun we're talking about :). The best you could say is that an inanimate object's OR only plays a role if the spell doesn't have a specific target number. Frankly, I throw this rule out altogether. It's more of a headache than it's worth.
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BitBasher
post Aug 27 2003, 09:44 PM
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QUOTE
That rule really only applies a) to combat spells or other spells that affect OR, and b) when the spell is targeted directly at the drone.


Someone once provided a book quote on this forum stating explicitly that the target of invisibility was the viewer of the invisible object or person. In my games I definitely apply that rule for drones. Magicians already get away with murder, theres no way in hell im going to let them get away with that with a force 1 or 2 spell.
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Matrix Monkey
post Aug 27 2003, 09:46 PM
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Not buying into the whole "improved invis automatically beats all machine sensors" thing, I base resistance tests vs. drones off of the Sensor rating. Security cameras and such get a test based on their ratings.
As I recall, the higher the Sensor rating, the more alternate view-mode gizmos the sensor package includes (infra-red, UV, ultrasound/radar etc.). A drone sporting a rating 6 sensor package should at least have a chance of poking through improved invis.
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Matrix Monkey
post Aug 27 2003, 09:50 PM
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QUOTE (BitBasher)
Someone once provided a book quote on this forum stating explicitly that the target of invisibility was the viewer of the invisible object or person.

That just doesn't fit into spellcasting rules, does it?
Since performing the spell targeting is a test in its own (possibly modified by perception TN+- and such), as I read it this would require you to perform this targeting test for everyone and everything you come across.

Canon or no, I rule it as 'targets voluntary subjects within range', for logic's sake.
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Clipwing
post Aug 27 2003, 10:50 PM
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QUOTE (BitBasher)
Someone once provided a book quote on this forum stating explicitly that the target of invisibility was the viewer of the invisible object or person. In my games I definitely apply that rule for drones. Magicians already get away with murder, theres no way in hell im going to let them get away with that with a force 1 or 2 spell.

Could you provide a book and page number for this? I'd be very interested to see it! It seems to counteract what I've read about Indirect Illusion spells in general... Thanks!
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Clipwing
post Aug 27 2003, 10:56 PM
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It's probably a good idea to throw this out here while we're on the topic...From the Official Shadowrun FAQ:

How does an improved invisibility spell function against a drone's sensors? Is it resisted by the drone or can the drone just not see the character? What if the drone's sensors include thermographic imaging?
Technically, Improved Invisibility requires a Resistance Test, and non-living things don't get to make Spell Resistance Tests. So the simple answer is that the spell automatically fools drones.
If you want to be picky, however, then you can note that Improved Invisibility works against any tech sensors that involve sight: video cameras, laser proximity detectors, rangefinders, thermo. As described on p. 135, SR3, however, vehicle sensors include other components such as ultrasound, radar, listening devices, etc. Theoretically, these sensors could pick up an invisible character. (The same as you might give an NPC a listening Perception Test as an invisible character moved by.)
If you allow a Sensor Test based on those components, you should apply some hefty modifiers, or perhaps only roll half the Sensor dice. Keep in mind that even if the drone detects the invisible character, it still won't be able to "see" him, so it may get confused or otherwise not act the same as if it had actually detected something walking by.
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Kanada Ten
post Aug 27 2003, 11:41 PM
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QUOTE
Old Forum Part One
QUOTE
SR3, Sorcery Test, pg. 182:
The Force of the spell must be equal of greater than half the Object Resistance, rounded down, for it to affect an object.

QUOTE
Kanada Ten
I wonder if this applies to indirect illusion spells (it does for sure on direct illusions)... Rob said before that anyone looking at a person under an illusion spell was considered a target... Cameras would be 10 on the OR, so a force 5 is the minimum, if it does. Then again, you cast the spell on a voluntary person... So it could mean you need a force 5 to make the Kevlar jacket and wrist computer invisible.



[edit]Errata for SR3 if you book does not say it on page 182 or 183[/edit]
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Kanada Ten
post Aug 27 2003, 11:43 PM
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QUOTE
Old Forum Part II
QUOTE
Sphynx
The quote, exactly: SR3, 182 under the heading Sorcery Test (being the test to cast a spell): "The target number for spells cast against inanimate objects is based on the material from which the objet is made. The more "high tech" or processed an object is, the harder it is for magic to affect it. The Force of the spell must be equal to or greater than half the Object Resistance, rounded down, for it to affect an object. Vehicles add Body and half armor to object resistance before dividing in half."

That pretty clearly says that the discussion here is the TN to cast "against" an object. Personally I'm all for it being as you describe (I would never take the spell below force 5 anyhows) but I don't believe that's the wording of it. Hopefully one day it will be (I hate to see Force 1's so common), but that's not how it is in 3rd Ed.
QUOTE
Kanada Ten
Indirect Illusion clearly state that the spell is cast on a "subject" and that those that perceive the subject are the "targets".
If you read it the other way, then the force has to be 4 or 5 to affect (make invisible) the subject's high tech armor, clothing, watch, personal computer, credstick. By that reading then only a naked person could be invisible with a force 1 spell. Which might just be fine.
QUOTE
Sphynx
Not true, Indirect Illusions clearly state that they are cast "around" a person. It's the closest thing to an "area effect" you can have without being an "area effect". The object the spell is cast against is the person, the effect is everything the person wears/holds.
QUOTE
Kanada Ten
It clearly states they are cast around a subject (object or person). Clearly they are cast on them and all their stuff.

Either way it changes nothing. You would still have to effect their stuff.

Doesn't matter because the viewers are the targets illusions are cast against, and subjects are what illusions are cast around.
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Kanada Ten
post Aug 28 2003, 01:20 AM
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QUOTE
Fluffy Bunny of Anarchy quoted QWERTY quoting Page 55 of MiTS
Directed Illusions are cast on targets, affecting their mind or seses. Only Physical Directed Illusions will affect technological sensing devices. The base drain level for Directed Illusion spells is based on the sense affected by the illusion and its overal believability. Indirect Iullsions are cast on a subject person or area. Anyone who views that person or area is a target of the spell. The base drain level for Indirect Illusion spells is based on how drastic a change they attempt to make. Illusions cannot cause permanent damage directly to a target, though they may cause a target to act in a way that is damaging.


MitS overrides SR3.
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mrgoat
post Aug 28 2003, 01:35 AM
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QUOTE
however, then you can note that Improved Invisibility works against any tech sensors that involve sight: video cameras, laser proximity detectors, rangefinders, thermo. As described on p. 135, SR3, however, vehicle sensors include other components such as ultrasound, radar, listening devices, etc.

Why radar? It's the same thing as vision and thermo. Electromagnetic radiation. If imp. invisibility affects visible light and thermo frequency ranged stuff, where's the frequency cutoff that makes it ineffective against radar? Is it effective against X-Rays? How about gamma rays? Microwave-range stuff? We've got weapons that use microwave radiation now, would improved invisibility make one immune to the effects of it, or at least impose a -8 tn bonus to the damage resistance test or something? I'm sure the effects of gamma radiation don't come up in game very often, but microwave-based weaponry could easily come up in games.
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Herald of Verjig...
post Aug 28 2003, 01:57 AM
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Give sensors the vision mods according to what is there. Usually just ultrasound to spot the invisible.

I would allow improved invisibilty to count as full armor against laser weapons. So that redline laser pistol, minus your force 6 improved invisibility spell, would do 6M+successes.
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Crusher Bob
post Aug 28 2003, 03:38 AM
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Remember this it is the 'appearance of invisibility' no actual light is bent or re-directed (that would probably be a transformation spell). So you can still get sun-burned, irradiated, mazered, etc while invisible. A transformation spell (probably similar to Armor) could be developed to give you resistance to the effects of EM radiation...
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motorfirebox
post Aug 28 2003, 03:47 AM
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again, i lament the fact that they didn't just make this spell a freakin' elemental manip.
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Crusher Bob
post Aug 28 2003, 03:54 AM
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Because the elemental manipulation would not be resisted :D. But yes you can make an EM re-directing spell as a manipulation, though this has some problems with: talking to the team on the radio (if the spell covers radio) and seeing stuff (how do your eyes get the light, though a good spell would make a copy of the light that your eyes 'would have gotten' if the spell wasn't in effect and send that to you. Notice that this would be magically aided vision, thus you couldn't cast spells w/o astral perception. Also note that if the spell bothers to manipulate what you see, you might as well throw in flare compensation...)
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Velocity
post Aug 28 2003, 06:01 PM
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[EDIT] Ignore me and look at the monkey. Everyone look at the monkey.
(i.e. just read Sunday-Gamer's post, he explained it better than I did :) [/EDIT]


Wow everyone, thanks for your... uuhh... fruitful responses. :) I haven't yet looked up the citation that Kanada Ten quoted (thanks KT!), but I will.

However, after some consultation with the Shaman in my group, I have to ask if this isn't, perhaps, a semantic issue? Does the aforementioned quotation not mean "victims" rather than target? Because if in fact the book does mean target, then why doesn't the caster have to re-roll the casting every time a new observer gets within line of sight?
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Sunday_Gamer
post Aug 28 2003, 06:14 PM
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Sorry Kanada ol' chum, but I do not agree with you. An improved invisibility spells "target" is whatever was made invisible. I think it was poor wording on their part to mix the terms that way. When someone or something walks into range of an invisible object (person or thing) they roll against the successes of the spell to see through it. No one is making a new roll against each target which seems to me would be what would happen if the spell was meant to target everyone who walked in... do they turn invisible? Course not, the spell is a spell that makes something invisible, not a spell that prevents it's target from perceiving A or B. Therefore it might be more accurate to describe people and things that must contest the invisibility spell as "victims" and not "targets".

On that note, an invisibility spell at force 1 would work great against really basic sensors, but the instant sound or any other sense not covered by sight becomes involved in the detection, then I make a roll at which point the mage may start cursing his force 1 spell.

Obviously the instant something rigged comes along, that force 1 will be a joke for the rigger to see through.

Invisibility spells are manageable, no need to get mental with the rules. The OR vs magic rules goes to show the difficulty of using mana to manipulate highly processed objects. Making a deck invisible is much harder than making a dog invisible. A camera panning over an invisible character is NOT being manipulated by mana, the PERSON's visual appearance is being manipulated, the camera is merely viewing said manipulation, which to me is COMPLETELY different from what was intended with the OR vs magic rules.

Least, that's the way I run it.

Sunday
PS: Why yes, I am the shaman Velocity is speaking of...
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Synner
post Aug 28 2003, 07:07 PM
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That went well, almost three weeks before the first Invisibility thread.

Sunday - Seems to me you are missing the obvious and Kanada is right.

To begin with Invisibility spells are Illusions which means their target should be the person or system that is affected by the Illusion not the 'subject' of the illusion, furthermore to make this distinction even cleared Invisibility falls within the Indirect Illusion classification.

According to SR3 (page 195), especifically under Indirect Illusions, it says "They must be cast "around" a person or over an area[...]" this is further reinforced by MitS (page 55) "Indirect Illusions are cast on a subject person or area. Anyone who views that person or area is a target of the spell." This confirms Kanada's (and other's) understanding that the spell is cast "indirectly" around a subject and the actual target is anyone who views the "subject".

To put it simply. Invisibility is an Illusion cast on or over something. It affects people and systems viewing that something. That something is not actually made Invisible (which would be a Transformation Manipulation), but rather the magic fools the viewer (human or machine) into "not seeing" what is there (or to put it another way it fools the viewer into seeing what would be "there" if the subject of the Invisibility wasn't there).

In this respect it is exactly the same as it's fellow Indirect Illusions Mask and Phantasm, except that those do the opposite and the magic fools the viewer into thinking something is there, when it isn't.

Now that that's been clarified, back to the actual mechanics Velocity was asking about. Reading the description of Illusions in SR3 page 194-195, we find that all Illusions including Invisibility (different from SR2 Invisibility) are directly Resisted by Intelligence, it is also explained that it is an all or nothing situation for the target. If he Resists the spell does not work. If he does not Resist the spell works.

This means anyone viewing the "subject" of the spell while it is Sustained becomes a potential Target. In practice when someone casts Invisibility he should write down his successes somewhere (target number 4). While Invisibility is Sustained every potential Target which views the subject of the Invisibility gets to Resist individually. He/it rolls his/its Intelligence (SR3 p.195) against the spell's Force, and if he/it gets more successes (SR3 p.195) than the caster's original successes he/it is completely immune to the spell. If he fails to get enough successes, the spell works against that target for the duration. Using low Force Indirect Illusions, especially Invisibility, makes it easier for the "targets" to resist the spell with their Intelligence (since the target number for the Resistance Test is the spell's Force).

As far as I know it hasn't been made clear exactly what electronic viewing systems roll, but I may be wrong.
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Laughlyn
post Aug 28 2003, 07:52 PM
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Invisibility needs to be completely re-written. As it stands it's a complete hold over from Shadowrun 1st Edition. Rules and all. The only difference is that the writers seem to think that it's completely blocks out thermal and thermal heat traces (not in the aura). On the same hand they seem to think that ultrasound can see invisible targets. Yet you see the ultrasound display, goggles, or the cyberware input to the optical nerve. So they speak in forked rules.

The point is, it's all how it works in your game. The rules are bogus already.
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