IPB

Welcome Guest ( Log In | Register )

4 Pages V   1 2 3 > »   
Reply to this topicStart new topic
TinkerGnome
post Jul 3 2004, 07:24 PM
Post #1


Dragon
********

Group: Members
Posts: 4,138
Joined: 10-June 03
From: Tennessee
Member No.: 4,706



QUOTE (Hamlet @ Act1, Scene V)
There are more things in heaven and earth, Horatio,
Than are dreamt of in your philosophy.

What: A city based shadowrun which might involve wetwork.
When: December 20, 2061
Where: Based in Seattle, mostly Tacoma
Why: Because someone has made someone very angry
W-how: Slightly seasoned runners looking for some cred, with no problems working for the Mafia against the Yakuza.

Okay, so I'm being vague. You expect that from me by now. You can bring a character forward from Vein of Truth if you wish, or you can generate a new one. Players who were part of Vein but are making new characters get an additional 50,000 :nuyen: to spend as they wish on their new character during the "seasoning" phase of character creation (yes, you can buy karma with it).

Anyway, what are the character generation rules? Glad you asked. They're a lot like the rules for Vein (well, they're the exact same, really).
  • Character generation is priority or points (123)
  • Characters must take Fredrick (a fixer) as a contact. He can be one of your free ones, or you can buy him with cash. Doesn't matter to me.
  • Character types? Deckers are vastly more useful than they were in Vein. Riggers less so. I'm not restricting the number of Awakened this time out and will allow up to two full mages.
  • I have a feeling I'm going to be fairly strict on edges and flaws. One edge or flaw is fine. Three is pushing it. More is probably bad. Also, flaws which aren't flaws don't give you points. Allergy: lemons is not a point-worthy flaw.
  • Most advanced rules are in effect. Optional rules are generally not. If you have specific questions, ask.
  • Cultured bioware is not allowed at this point
  • Books allowed: SR3, SR3Comp, R3R, M&M, CC, Matrix, MitS, SSG, SOTA:2063 (mostly), T:W, T:AL
  • In general, web material is not allowed. I am flexible with Raygun's firearms (the guns, not the rest of the rules) and spells that can be made using the spell research rules.
  • Write a background for the character and, for the love of God, run it through a spellcheck and read it aloud to make sure it makes sense.
Okay, got all of that? Not too bad, right? Now I'm going to do what I did for Vein and season those starting characters a bit.
  • Complete character generation as normal.
  • Add 500,000 :nuyen: (+ 50,000 :nuyen: for Vein players)
  • You can buy karma for 5,000 :nuyen: a point. Bought karma goes to your karma pool at the normal rate (ie, every 10th point for humans, ever 20th for elves).
  • Street index applies to anything bought after character generation
  • Allow 6 months of downtime for stuff that takes time (vehicle customization, etc).
  • Availability cap is raised to 20. There is no rating cap.
  • Weapon modifications are allowed. Completely custom weapons are not.
  • Spell modifications are allowed. Completely custom spells are not. (ie, changing something to touch range, changing something to area effect, etc).
  • Vehicle modifications are allowed. Completely custom vehicles are generally not. If there is an instance where there isn't a vehicle available (ie, for an anthro drone) then a custom vehicle will be considered. All custom vehicles should be commercially viable.
  • SURGE if you want to, but keep the time frame in mind.
  • Contacts can be purchased after character gen at the same rate they were purchased during charactergen. 5k for level 1, 10k for level 2
  • Magical characters can join metamagic groups and initiate at the standard costs. Stick the group name and maybe a little info in your background but don't worry about it too much. The group itself likely won't come into play during the game.
On the topic of character sheets:
  • Formats: sr3, .doc, .xls, .txt, .html, .xml, .rtf
  • If you are using NSRCG, I'd like the .sr3 file in addition to whatever output files you want to send.
  • Be sure to include your background.
  • Send me the character via email: tinkergnome@comcast.net
  • Be sure to include your board name in the message
  • Deadline for completed character sheets: 4 pm, EST, Friday, July 9
Returning characters from Vein:
  • You have approximately 1 month of downtime
  • Karma costs 5,000 :nuyen: a point.
  • There's more human opposition this time out, and less spirit opposition. There is a really big spirit involved, though.
I intend to keep a fast posting rate with this game much like Vein. I will require the following:
  • Posting should be 4 to 5 times a week, with a heavy focus on the week days. Weekend posts will come from me where possible, but I'm not going to come down on you for not posting on a Saturday if I didn't put up the last post till Friday night, etc.
  • If you're not going to be able to post for more than a day or so at a time, I want you to PM me. I know there are situations where you simply don't have anything to post, and I'll be understanding of a day or so lag in those cases. Do check in, even if you're out of the action at that instant.
  • The group will need to decide on a leader OOCly. The leader will be responsible for taking the lead in player-based segments and providing a plan if no one else comes up with one. I've got a tendency to grab whatever plan is on the table when I'm ready to post and to set it into motion.
Any questions, feel free to ask me. This game will attempt to run in a fashion much like that of Vein of Truth. My PM box tends to fill up fast, so feel free to IM or email me instead.

[NEW] I need an email from everyone this Wednesday, July 7th, (to tinkergnome@comcast.net) that includes the following:
  • Character name:
  • Character concept: (1-3 sentances)
  • Contact level for Fredrick: (1-3)
  • Your posting name: (ie, mine is TinkerGnome)
  • Character status: (new/returning/new with returning player)
[NEW] A revised listing of what you can do with your downtime is available here. PCs from Vein can be recreated to use this ruling.
Go to the top of the page
 
+Quote Post
Misfit Toy
post Jul 3 2004, 07:28 PM
Post #2


Moving Target
**

Group: Members
Posts: 577
Joined: 12-June 04
Member No.: 6,398



Consider Belfast's (a human wujen-variant druid with an emphasis on conjuring) hat tossed in the ring. I'll try and get him upgraded and send to you as soon as I can.
Go to the top of the page
 
+Quote Post
FXcalibur
post Jul 3 2004, 07:37 PM
Post #3


Moving Target
**

Group: Members
Posts: 673
Joined: 30-March 04
Member No.: 6,206



Hmm, I got a hankerin' to try a Full Lion Shaman this time. Should be in your email by tomorrow :)
Go to the top of the page
 
+Quote Post
JaronK
post Jul 3 2004, 08:23 PM
Post #4


Moving Target
**

Group: Members
Posts: 942
Joined: 13-May 04
Member No.: 6,323



Paris/Raven would be up for it. I'll make the necessary modifications. Would Electronics (not B/R) or Negotiations (he has a history working as an accountant and freelance corporate advisor) count as a marketable skill?

Also, considering he actually is a weapons expert type (Sniper Rifle B/R 4, Gunsmithing 4), could I make him a custom sniper rifle if he also got a gunsmithing shop to make it in? I've been seeing him as slowly upgrading his housing facilities over time, and hiding a "buisiness related" shop in the back.

JaronK
Go to the top of the page
 
+Quote Post
Number 6
post Jul 3 2004, 08:46 PM
Post #5


Moving Target
**

Group: Members
Posts: 191
Joined: 10-May 04
Member No.: 6,316



Can I anticipate Hellcows skills will be more apllicable to this campaign? Even if not, i'm in. I can always buy the appropriate chips.
Go to the top of the page
 
+Quote Post
TinkerGnome
post Jul 3 2004, 08:52 PM
Post #6


Dragon
********

Group: Members
Posts: 4,138
Joined: 10-June 03
From: Tennessee
Member No.: 4,706



Well, how the game actualy plays out will depend on how the group tries to do it. This game is more player driven than Vein. It being city based, social skills are more important, though.
Go to the top of the page
 
+Quote Post
Chance359
post Jul 3 2004, 09:05 PM
Post #7


Moving Target
**

Group: Members
Posts: 993
Joined: 26-February 02
Member No.: 313



Got room for an ork hit man?
Go to the top of the page
 
+Quote Post
Panzergeist
post Jul 3 2004, 10:05 PM
Post #8


Running Target
***

Group: Members
Posts: 1,362
Joined: 3-October 03
From: Poway, San Diego County, CA, USA
Member No.: 5,676



Swift Eagle is in. Wow, I didn't realize until just now that the Vein of truth run took place before the year of the comet. Natural orichalcum isn't known to exist in 2061. This information could be extremely valuable. :vegm:
Go to the top of the page
 
+Quote Post
paul_HArkonen
post Jul 3 2004, 10:08 PM
Post #9


Moving Target
**

Group: Members
Posts: 881
Joined: 1-May 04
Member No.: 6,295



I'd like to toss in a B&E assasin adept.

one question, well two actually, should we read up on Vein of Truth before we begin this game, or should can we just join? Second, all Karma for "seasoning will be bought out of the 500,000 right?

whatever the answer i'd like to join in.
Go to the top of the page
 
+Quote Post
Beast of Revolut...
post Jul 3 2004, 10:36 PM
Post #10


Moving Target
**

Group: Members
Posts: 409
Joined: 9-March 04
Member No.: 6,140



Thor will be submitted for this game. But first, I have to decide what to do with that hundred grand. Perhaps a cropdusting drone loaded with cyanide gas? Dare I dream?
Go to the top of the page
 
+Quote Post
last_of_the_grea...
post Jul 3 2004, 11:32 PM
Post #11


Running Target
***

Group: Members
Posts: 1,359
Joined: 25-June 02
From: Vancouver, B.C., Canada (go Canucks!)
Member No.: 2,904



I have a yet-to-be-named ork pitfighter that I'd like to try. Question: do you allow genetech? I'll have to alter the guy a little if no. (He had Calcitonin treatment)
Go to the top of the page
 
+Quote Post
TinkerGnome
post Jul 4 2004, 01:51 AM
Post #12


Dragon
********

Group: Members
Posts: 4,138
Joined: 10-June 03
From: Tennessee
Member No.: 4,706



QUOTE (Panzergeist)
Wow, I didn't realize until just now that the Vein of truth run took place before the year of the comet. Natural orichalcum isn't known to exist in 2061. This information could be extremely valuable.
You knew about 30 days before it became common knowledge, actually. YotC's first confirmation of the stuff is 11-27-61. I'd wager a few corps knew about it about 5-10 days after you guys did.

QUOTE (paul_HArkonen)
should we read up on Vein of Truth before we begin this game, or should can we just join?
If you really want to you can, but they won't be linked in any way.

QUOTE
Second, all Karma for "seasoning will be bought out of the 500,000 right
Yep. It's a simple way of stating that you get some combination of karma and nuyen.

QUOTE (last_of_the_great_mikeys)
Question: do you allow genetech?
After chargen in the "seasoning" phase, yes. Subject to SI and normal availability requirements.

I'll be capping the game at a number of players I haven't decided on yet. Existing characters will be given some measure of preference, but if they're not as suitable for the run as a new character, I'm not going to guarantee they will win out.
Go to the top of the page
 
+Quote Post
Leowulf
post Jul 4 2004, 04:16 AM
Post #13


Running Target
***

Group: Members
Posts: 1,113
Joined: 26-February 02
Member No.: 1,189



I have this idea for a Giant street samurai. I'll send it to you when it's competed.
Go to the top of the page
 
+Quote Post
Beast of Revolut...
post Jul 4 2004, 05:53 AM
Post #14


Moving Target
**

Group: Members
Posts: 409
Joined: 9-March 04
Member No.: 6,140



Someone should make a gnome street samurai, that would rock.
Go to the top of the page
 
+Quote Post
JaronK
post Jul 4 2004, 06:23 AM
Post #15


Moving Target
**

Group: Members
Posts: 942
Joined: 13-May 04
Member No.: 6,323



Oh, Tinker, do you allow buying edges for Karma? If so, what does it cost?
Go to the top of the page
 
+Quote Post
Digital Heroin
post Jul 4 2004, 07:02 AM
Post #16


Neophyte Runner
*****

Group: Members
Posts: 2,458
Joined: 22-March 03
From: I am a figment of my own imagination.
Member No.: 4,302



Ok... now the challenge I face is to create a character that'll be intriguing enough that I have a hope of having a spot... something new enough to allow for expansion, and something fitting... Berk, my ex-ganger bullyboy turned shadowrunner, was a concept that never really saw fruition.... perhaps he might work...

Edit: And on second thought, I have a decker I've never got the chance to flesh out fully that might be fun too... oh the agony of chosing...

This post has been edited by Digital Heroin: Jul 4 2004, 07:06 AM
Go to the top of the page
 
+Quote Post
WinterRat1
post Jul 4 2004, 07:09 AM
Post #17


Dragon
********

Group: Members
Posts: 4,289
Joined: 20-April 04
Member No.: 6,260



OK I'll toss in an old character remade for this one. A sniper hitman (since we might actually do wetwork, this concept might actually be able to use its abilities) :). Undetermined yet if they'll be a mundane or magical.

Question. Does the allowed availability of 20 and no rating cap apply to stuff purchased during creation as well as the seasoning part, or only for the seasoning part?
Go to the top of the page
 
+Quote Post
tisoz
post Jul 4 2004, 07:47 AM
Post #18


Free Spirit
*******

Group: Dumpshocked
Posts: 3,948
Joined: 26-February 02
From: Bloomington, IN UCAS
Member No.: 1,920



Only the seasoning part, and it's subject to SI.
Go to the top of the page
 
+Quote Post
Chance359
post Jul 4 2004, 08:12 AM
Post #19


Moving Target
**

Group: Members
Posts: 993
Joined: 26-February 02
Member No.: 313



Tisoz, you bringing Skeeter?
Go to the top of the page
 
+Quote Post
BGMFH
post Jul 4 2004, 08:43 AM
Post #20


Moving Target
**

Group: Members
Posts: 403
Joined: 26-February 02
From: Kill Em All
Member No.: 2,018



Hmm... I'll work on a magically active character on during the 4th, and possibly have it in on the 4th or 5th, if I can flesh it out to my satisfaction in time.
Go to the top of the page
 
+Quote Post
tisoz
post Jul 4 2004, 09:14 AM
Post #21


Free Spirit
*******

Group: Dumpshocked
Posts: 3,948
Joined: 26-February 02
From: Bloomington, IN UCAS
Member No.: 1,920



QUOTE (Chance359)
Tisoz, you bringing Skeeter?

When I was having fun playing him, it seemed I was causing problems. It wasn't much fun playing him halfway. :(
Go to the top of the page
 
+Quote Post
TinkerGnome
post Jul 4 2004, 02:19 PM
Post #22


Dragon
********

Group: Members
Posts: 4,138
Joined: 10-June 03
From: Tennessee
Member No.: 4,706



QUOTE (JaronK)
Oh, Tinker, do you allow buying edges for Karma? If so, what does it cost?
That depends about 100% on what the edge is. Some are yes, most are no. If you didn't get it through RP, it's 10 karma per point of edge. If you manage to work it into the RP the cost goes down to 5 karma per point of edge. The same applies for buying off flaws (ie, create a good reason for the flaw going away IC and you only pay 5 karma per point to get rid of it).

QUOTE (WinterRat1)
Does the allowed availability of 20 and no rating cap apply to stuff purchased during creation as well as the seasoning part, or only for the seasoning part?
Like tisoz said. The raised avail, etc, is just for stuff bought with SI attached.

I'm honestly not looking forward to character selection in this one. There's a chance that I might simply spawn a second game related to Vein a little more closely (it's a counterterrorism effort surrounding a convention) if the number of quality submissions exceeds the 1 game cap (I'm thinking 8 players).
Go to the top of the page
 
+Quote Post
Misfit Toy
post Jul 4 2004, 06:28 PM
Post #23


Moving Target
**

Group: Members
Posts: 577
Joined: 12-June 04
Member No.: 6,398



Can we use any of our cash to secure contacts? If so, at what costs? Same as during character creation?
Go to the top of the page
 
+Quote Post
tisoz
post Jul 4 2004, 07:16 PM
Post #24


Free Spirit
*******

Group: Dumpshocked
Posts: 3,948
Joined: 26-February 02
From: Bloomington, IN UCAS
Member No.: 1,920



QUOTE (TinkerGnome @ Jul 3 2004, 02:24 PM)
Contacts can be purchased after character gen at the same rate they were purchased during charactergen.  5k for level 1, 10k for level 2

First post.

BtW, I didn't thought Belfast was going to ditch Fredrick as a fixer for sending you out with incompetants?
Go to the top of the page
 
+Quote Post
Misfit Toy
post Jul 4 2004, 07:39 PM
Post #25


Moving Target
**

Group: Members
Posts: 577
Joined: 12-June 04
Member No.: 6,398



Always in the last place one would look...

In any case, Bel most likely will if the trend continues. It wasn't a thought bubble cemented in stone, and considering Skeeter pretty much was non-existant through the actual run and did nothing to risk his life or the success of the mission, chances are he got over it pretty quickly. But if Frederick does continue putting together similar groups, he will in all likelihood split and find someone else to work with.
Go to the top of the page
 
+Quote Post

4 Pages V   1 2 3 > » 
Reply to this topicStart new topic

 

RSS Lo-Fi Version Time is now: 29th May 2025 - 11:16 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.