IPB

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> The Storm Power, ...as used by Spirits of the Elements
Misfit Toy
post Jul 5 2004, 05:21 PM
Post #1


Moving Target
**

Group: Members
Posts: 577
Joined: 12-June 04
Member No.: 6,398



I was wondering if a few of you could voice up an argument for or against (take your pick) a spirit that has access to the Storm power (MitS p. 99) gaining an Elemental Effect (MitS pp. 52-54) as appropriate to the type of storm they're creating.

For example, would you say a spirit creating a Storm whose damage is mostly lightning strikes gain the Lightning elemental effect, while another spirit using the same power to create a hailstorm gains the Ice elemental effect instead? Or should these effects be ignored completely with this powerr?

Thanks in advance.
Go to the top of the page
 
+Quote Post
tisoz
post Jul 5 2004, 07:29 PM
Post #2


Free Spirit
*******

Group: Dumpshocked
Posts: 3,944
Joined: 26-February 02
From: Bloomington, IN UCAS
Member No.: 1,920



The desription already takes into account elemental effects like lightning and water, yet there are no provisions for extra elemental effects. It also talks about water doing the damage, yet primary elemental water damage is Stun and the storm strike does physical.

An attack that does Serious damage to everything in a F*100m area and ignores armor sounds bad enough.

Then again, I would find it hard to ignore secondary effects.
Go to the top of the page
 
+Quote Post
Zazen
post Jul 6 2004, 03:52 AM
Post #3


Shooting Target
****

Group: Members
Posts: 1,685
Joined: 17-August 02
Member No.: 3,123



I think it sounds great. IMO the Force(S) thing is just for simplicity's sake. If you call the attack a lightning storm and apply all of the special rules for that (apply nonconductive armor mods, fuck up riggers, apply vulnerabilities, increased damage for targets who've recently wet themselves, etc) then that's fantastic and can only result in a deeper level of immersion and believability.

Just be sure to apply this both ways so that things that would naturally be resistant to the specific disaster get a generous bonus, otherwise you're just enhancing storm strikes unnecessarily.
Go to the top of the page
 
+Quote Post
The White Dwarf
post Jul 6 2004, 09:16 AM
Post #4


Moving Target
**

Group: Members
Posts: 614
Joined: 17-June 03
From: A safehouse about to be compromised by ninjas
Member No.: 4,754



I think its best to NOT use them. The rules specify how to handle the power, and theyre not included.

Basically, while it may make sense, I wouldnt want to really open up the addition of elemental secdonary effects to anything theyre not specifically listed with, simply because it could make it hard to draw the line later (you could claim to add fire effects to grenades, light effects to lasers, etc).

Making sense or not, the rules are the rules and for the most part work fine. The power is already pretty hefty, I wouldnt open the can of worms that adding them could be. Its also not a grey area, the rule is clear. Its just another case of the rules not matching the flavor text very well, but then a lot of SR writing is a bit sloppy in that regard.
Go to the top of the page
 
+Quote Post
Quix
post Jul 6 2004, 10:38 AM
Post #5


Moving Target
**

Group: Members
Posts: 109
Joined: 28-October 03
From: End of Earth 2mi. Home 4mi
Member No.: 5,764



I wouldn't use the elemental effects because getting everything figured out would bring my game to a grinding halt. If I had things prepared ahead of time and knew enough of what my players were carrying so that it wouldn't slow things down then I would add the elemental effects.
Go to the top of the page
 
+Quote Post
BIG BAD BEESTE
post Jul 8 2004, 02:33 PM
Post #6


Moving Target
**

Group: Members
Posts: 379
Joined: 26-February 02
From: Earth
Member No.: 1,274



I'd use the basic rules, but if the storytelling element is important, then add in whatever effects make the game more dramatic - lightning strikes, water spouts, sandstorms, howling winds, flying debris (trees, cars, trolls etc.),earthquakes, volcanic eruptions. A more powerful spirit is more likely to have access to these powers, especially a free one, but thinkabout the domain of the spirit and what would be appropriate. Also limit the effects to cosmetic and scenic showyness rather than dumping a load more damage upon the characters.
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 20th April 2024 - 04:12 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.