IPB

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> combat drugs + enhancers
Fygg Nuuton
post Jul 5 2004, 06:44 PM
Post #1


Moving Target
**

Group: Members
Posts: 897
Joined: 26-February 02
From: TIME OUT
Member No.: 1,989



do combat drugs work with cybernetic enhancements and the like to increase initiative even further? i always thought no no no but i dont see it in writing. anyone know for sure?
Go to the top of the page
 
+Quote Post
Misfit Toy
post Jul 5 2004, 06:51 PM
Post #2


Moving Target
**

Group: Members
Posts: 577
Joined: 12-June 04
Member No.: 6,398



There's nothing stopping it by the rules except for the insane Addiction rules.
Go to the top of the page
 
+Quote Post
Backgammon
post Jul 5 2004, 07:02 PM
Post #3


Ain Soph Aur
******

Group: Dumpshocked
Posts: 3,477
Joined: 26-February 02
From: Montreal, Canada
Member No.: 600



I think some have a chance of giving wound effects to your cyber. Don't remember where I read that, though.
Go to the top of the page
 
+Quote Post
Siege
post Jul 5 2004, 07:11 PM
Post #4


Dragon
********

Group: Members
Posts: 4,065
Joined: 16-January 03
From: Fayetteville, NC
Member No.: 3,916



Combat drugs are not designed to be a long-term solution.

So yes, in the short term you can whip so seriously armored ass.

However, when you turn around and your heart explodes...

-Siege
Go to the top of the page
 
+Quote Post
Mr.Platinum
post Jul 5 2004, 09:15 PM
Post #5


Moving Target
**

Group: Members
Posts: 751
Joined: 7-June 02
From: Hamilton.LTG.on.ca
Member No.: 2,853



Combat drugs lke kamikaze suppose to give that edge to a street goon vs a cybered street sammy.
Go to the top of the page
 
+Quote Post
Eyeless Blond
post Jul 5 2004, 09:28 PM
Post #6


Decker on the Threshold
******

Group: Dumpshocked
Posts: 2,922
Joined: 14-March 04
Member No.: 6,156



And isn't there a rule that you can't get above a +4-5d6 in initiative anyway, or is that just cyber+magic?
Go to the top of the page
 
+Quote Post
Misfit Toy
post Jul 5 2004, 09:38 PM
Post #7


Moving Target
**

Group: Members
Posts: 577
Joined: 12-June 04
Member No.: 6,398



There's a limit for decking Initiative, but that's the only place I've seen one.
Go to the top of the page
 
+Quote Post
Cain
post Jul 5 2004, 10:52 PM
Post #8


Grand Master of Run-Fu
*********

Group: Dumpshocked
Posts: 6,840
Joined: 26-February 02
From: Tir Tairngire
Member No.: 178



There's nothing preventing someone from combining drugs and cyber. Kamikaze, specifically, does incur wound effects; but otherwise, the only limits are sanity and safety. (Which should be enough-- a player with reaction-enhancing ware who abuses his Super-Speedy-Death-Cocktail can be dealt with using the existing addiction, wound-effect, and damage rules.)
Go to the top of the page
 
+Quote Post
Glyph
post Jul 6 2004, 02:05 AM
Post #9


Great Dragon
*********

Group: Members
Posts: 7,116
Joined: 26-February 02
Member No.: 1,449



The 'multiple speed-enhancing drugs + 'ware' thing pops up whenever someone does one of those 'How fast can you get a night one speed sammie?' threads, but that's all it's good for - an abstract exercise in munchkinism. The addiction, crash, and other drawbacks make it impractical for PCs. The same goes for NPCs, with a few rare exceptions (suicidal fanatics, or a corporation that has brainwashed an enemy and sent him back to kill his former employers).
Go to the top of the page
 
+Quote Post
hobgoblin
post Jul 6 2004, 02:37 AM
Post #10


panda!
**********

Group: Members
Posts: 10,331
Joined: 8-March 02
From: north of central europe
Member No.: 2,242



or someone that is realy desperate. normal people in desperate situations can do crasy things...

allso, look at the cost vs effect. you can basicly match a person useing low level wired and mid level boosted with one dose of kamakazie, and for someone on the street it will be mutch easyer to get hold of then hell. when the down and adddiction comes well lets deal with it. it may even be interesting from a roleplay situation to play a addict :)

and it uses a inhaler even. no messing with needles or anything like that. and with a instant effect it will be something for the gangers by the numbers.

and its a classic cyberpunk theme, drugs are everywhere, its replaceing alcohol as the party starter of choice. rember that in the 70-80 people where snorting and smokeing all kinds of stuff and vietnam vets where morphine addicts many times as it was the most common anastetic in use in that warzone (1 or more while getting trasported to the chopper, 1 or more on the flight, god knows how many while in surgery and while recovering)...

as for speed in the matrix, no drug or magic can help as its a purely mental system. drugs, cyber and magic all enhance your physical reaction time. the matrix is all about how quick your on the uptake, kinda like a drektossing contest among friends...
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 29th March 2024 - 11:14 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.