Zombies, possible or outside the genre? discuss. |
Zombies, possible or outside the genre? discuss. |
Jul 9 2004, 08:39 PM
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#1
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Moving Target Group: Members Posts: 269 Joined: 26-February 02 Member No.: 752 |
anybody ever run a zombie scenario successfully? I'm not talking about those non-ghoul ghouls that shadowrun has that talk, aren't dead but stink and don't really crave human flesh enough to do anything about it. Non-intelligent infectious zombie hordes it what i'm talking about, maybe from a corporate bio-warfare experiment gone wrong (or perhaps much better than anticipated in the case of Aztechnology).
Possible problems are that to really get the zombie feeling it's got to be post-apocolyptic, that the entire world is infected. That can really fuck up a setting and future adventures so maybe there's an out in the case of it seems post-apocolyptic (like in 28 days later). Perhaps it has to be a research island somewhere (plenty of those around in Seattle-based campaigns). |
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Jul 9 2004, 08:41 PM
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#2
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Moving Target Group: Members Posts: 973 Joined: 3-October 03 Member No.: 5,677 |
Well, street sammies with cyber-arm mounted chainsaws and high ranks in shotguns always helps... :grinbig:
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Jul 9 2004, 08:45 PM
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#3
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Moving Target Group: Members Posts: 269 Joined: 26-February 02 Member No.: 752 |
I guess these kinds of crazy survival scenarios were already covered in Bug City and Arcology Shutdown.
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Jul 9 2004, 08:46 PM
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#4
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Moving Target Group: Members Posts: 515 Joined: 10-April 04 From: Chicago, IL...Ich vermisse Deutschland. Member No.: 6,230 |
OTOH, there must be a reason the corpse cadavre are included in critters. Hmmm?
Don |
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Jul 9 2004, 08:47 PM
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#5
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Moving Target Group: Members Posts: 577 Joined: 12-June 04 Member No.: 6,398 |
I've done it once before, but it was on a metaplane. I like to use them from time to time when we need a breather in our regular games -- you can pretty much have sideline "adventures" that have no bearing on the real world and can explore some really kooky scenarios that way. I've also done a Wizard of Oz metaplane run based on the style of American McGee's Alice and it was a blast, too.
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Jul 9 2004, 09:00 PM
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#6
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Moving Target Group: Members Posts: 973 Joined: 3-October 03 Member No.: 5,677 |
Say...Think the Tin Man would be a cyberpsychotic full-conversion 'borg? |
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Jul 9 2004, 09:09 PM
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#7
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Moving Target Group: Members Posts: 476 Joined: 30-December 03 From: Fresno, CFS: taking out one durned furriner at a time. Member No.: 5,940 |
One could easily make up scenarios with a zombie-esque feel without trashing the entire world, the key would be to keep the area in question isolated.
In addition to the metaplanes...
Plus I've never really liked the trashing the world with zombies. It ruins the horror IMO, as the biggest threat (the world as we know it collapsing) has already happened. What's there to dread any more? Perhaps I'm too pragmatic, but when the world collapses, it's time to grab a shotgun. |
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Jul 9 2004, 09:14 PM
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#8
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Moving Target Group: Members Posts: 973 Joined: 3-October 03 Member No.: 5,677 |
-A top-secret military installation located somewhere out in the desert where dangerous hazmat/dimensional physics experiments are performed... -A spacebase on Mars...(Yes, I know it needs work...) -Possibly an ancient cathedral...(Righteous smiting!) Bonus points to whoever knows what I'm referencing. :grinbig: |
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Jul 9 2004, 09:19 PM
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#9
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Moving Target Group: Members Posts: 749 Joined: 22-June 02 From: Parts Without Member No.: 2,897 |
As it has been said, "When the only tool you've got is a shotgun, all problems start looking a lot like zombies."
For inspiration. I once had the priviledge of overhearing the plotting of players running under a GM friend of mine. One player was running a Voodon, and the other, a demolitions expert. The plan: create zombies, strap explosives to their backs, solve problems. I'm just glad they weren't in my game world.... |
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Jul 9 2004, 09:19 PM
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#10
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Dragon Group: Members Posts: 4,065 Joined: 16-January 03 From: Fayetteville, NC Member No.: 3,916 |
"When the world collapses, it's time to grab a shotgun."
I think that has the makings of a quote. I don't think zombies ruin the genre, per se - we might be accustomed to hearing about mugging, murder and rape on the evening news. But when it happens to us, it's no less terrifying. Ghouls are still scary - knowing something is going to kill you and eat you is just a little unsettling, even if you understand intellectually what's happening. What makes a zombie frightening? 1. The human-like appearance 2. The human appearance mixed with obviously dead features (rotting skin, exposed bone, etc.) 3. The imperviousness to casual injury 4. Motivation - "Brains..." -Siege |
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Jul 9 2004, 10:04 PM
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#11
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Running Target Group: Members Posts: 1,408 Joined: 31-January 04 From: Reston VA, USA Member No.: 6,046 |
Why not just use Loup Garou, and have them look like dead guys. That would give a scenario very much like 28 Days After... (Near instant infection, no cure, enhanced physical attributes with animal intellligence, eating the victims...)
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Jul 10 2004, 12:52 AM
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#12
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Target Group: Members Posts: 60 Joined: 26-February 02 Member No.: 1,512 |
You just need a small town far away from anything, a graveyard and a group of shedims. The first shedims take dead bodies from the graveyard and their friends take the dead citizens the first shedims leave behind.
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Guest_Crimsondude 2.0_* |
Jul 10 2004, 05:23 AM
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#13
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Guests |
One of the coolest things I ever saw in gaming was a campaign based on SR rules of users playing themselves in Middle of Nowhere, USA (to explain how they were all gathere together as it was online) trying to survive a zombie attack a la Night of the Living Dead.
The best part was the attrition level of the campaign. Just spectacular. |
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Jul 10 2004, 06:27 AM
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#14
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Moving Target Group: Members Posts: 125 Joined: 1-March 04 From: Gulf Coast Member No.: 6,111 |
Hmmm...... Time Splitters 2 - theartthief |
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Jul 10 2004, 06:34 AM
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#15
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Running Target Group: Members Posts: 1,049 Joined: 24-March 03 Member No.: 4,323 |
I ran a little one-shot halloween special shadowrun game wherein the PC's had to hole up in a Shia-center (walmart) to avoid some zombie hordes in a small town they were passing through.
Main problem is that if your party has a rigger or a mage with levitate, zombies just arent scary. |
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Jul 10 2004, 06:38 AM
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#16
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Moving Target Group: Members Posts: 125 Joined: 1-March 04 From: Gulf Coast Member No.: 6,111 |
What do you do when the zombies roll out the Meat Wagon ? Bonus to those that know that this refers to. ;) - theartthief |
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Jul 10 2004, 06:42 AM
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#17
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Moving Target Group: Members Posts: 897 Joined: 26-February 02 From: TIME OUT Member No.: 1,989 |
warcraft 3? |
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Jul 10 2004, 06:44 AM
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#18
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Moving Target Group: Members Posts: 125 Joined: 1-March 04 From: Gulf Coast Member No.: 6,111 |
Yes! Give the man a hand. |
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Jul 10 2004, 06:48 AM
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#19
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Moving Target Group: Members Posts: 897 Joined: 26-February 02 From: TIME OUT Member No.: 1,989 |
im not that kind of person :oops: |
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Jul 10 2004, 06:48 AM
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#20
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Running Target Group: Members Posts: 1,049 Joined: 24-March 03 Member No.: 4,323 |
...Interesting mental image there, given the topic of the thread... |
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Jul 10 2004, 06:53 AM
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#21
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Moving Target Group: Members Posts: 830 Joined: 3-April 04 From: Columbus, Ohio Member No.: 6,215 |
I have a friend who likes guns a lot. Whenever any of us question him on why he thinks someone should have a firearm, he responds "...zombie attack" Unsettling stuff.
In one of my games I had a magician NPC raising the dead out in the parts of Sinsearach territory that border the ash dunes in Puyallup, but those weren't really infectious, and the players found an amusing way of avoiding ever running into them. But the area where they were frolicking is kind of post-apocalyptic in its own little way, especially the way we play (i.e., screwing up and causing accidental explosions). |
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Jul 10 2004, 11:38 AM
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#22
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Moving Target Group: Members Posts: 269 Joined: 26-February 02 Member No.: 752 |
have a sense of humor,
http://www.amazon.com/exec/obidos/tg/detai...889433?v=glance http://www.thefiringline.com/forums/showth...ghlight=zombies Harmless fantasies, you'll find that many militia guys are also into science-fiction. I think it's kind of sad though because they feel they need to create these SHTF survival scenarios in their mind in which they can suddenly become a Mad Max Survivalist Badass in a Post-Apocolyptic Libertarian Paradise. But it's probably perfectly normal and every heterosexual male probably has one of those scenarios deep in the back of their mind where their parents are killed and they train for years to become a badass ninja so they can freak out and kill everyone (or mindless conformist "zombies"). That said i have a .22lr pistol which the zombie survival guide recommends as the perfect zombie pistol and that somehow makes me smile. |
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Jul 10 2004, 03:35 PM
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#23
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Moving Target Group: Members Posts: 973 Joined: 3-October 03 Member No.: 5,677 |
Well, actually, Half-Life, then Doom, THEN TS2, but aye. *awards bonus points* :D |
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Jul 10 2004, 05:08 PM
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#24
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Moving Target Group: Members Posts: 171 Joined: 27-April 04 From: Everywhere, but nowhere. Member No.: 6,286 |
Question: is it cheaper to build humanoid drones, or take dead cadavers and replace everything with computer stuff so that they behave like drones?
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Jul 10 2004, 05:29 PM
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#25
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Running Target Group: Members Posts: 1,049 Joined: 24-March 03 Member No.: 4,323 |
Drones. By quite a bit. Youd have to replace the brain and the entire nervous system... so thats MBW 1 right there.
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