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Jul 12 2004, 10:20 AM
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#26
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Moving Target ![]() ![]() Group: Members Posts: 556 Joined: 28-May 04 From: Moorhead, MN, USA Member No.: 6,367 |
IIRC the non-nuclear EMP was a 2000 lb. bomb (or some such fairly large bomb) surrounded by ferrous iron filings. The sudden expansion of the magnetic cloud of metal created the EMP. No, not man portable, but much better than fission--especially in the SR world where nukes seem to go funny.
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Jul 12 2004, 03:52 PM
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#27
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Moving Target ![]() ![]() Group: Members Posts: 236 Joined: 14-March 04 From: Cal Poly: SLO Member No.: 6,155 |
I've used emp's in my games plenty. We ruled that standard and alpha grade cyberw is not immune to it unless you paid more at installation. A guy carried a EMP generator around in the back of his special van, used it when needed.
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Jul 12 2004, 05:18 PM
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#28
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,759 Joined: 11-December 02 From: France Member No.: 3,723 |
The 'something' was a bomb with a GPS and the coordinates of the local power station. Very efficient to cut off power :D More seriously, those bomb were exploding above the station, causing no or limited blast, but spreading a large amount of conductive carbon filaments. This 'dust' is so thin it enters every transformers, causing short-circuit. No EMP involved. Obviously, you can keep the concept and reduce the size to make a man-portable missile, shell or grenade. The area of effect and the efficiency would be obviously affected. Plus, it would work well on power line and other big electrical equipment, who are relatively exposed, but a lot less, if at all, on small cased electroni devices. For non-nuclear EMP weapons, I don't remember how you can make 'bomb' or area-effect, but a simple radar can become a directional EMP gun if you increase the power charge a lot beyond the normal use. |
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Jul 12 2004, 07:41 PM
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#29
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Old Man Jones ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 |
I guess the answer to my question is "no", then. Ah well, no frightening the bejesus out of my players by casually asking them to look up a page number. :| -karma |
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Jul 12 2004, 07:55 PM
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#30
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Target ![]() Group: Members Posts: 26 Joined: 28-October 02 Member No.: 3,527 |
There are indeed EMP weapons that the military can use. Not to mention EMP effects that are generated off of technology similar to radar. You are just creating a pulse of energy at a specific wavelength.
Actually just the higher powered radar on certain aircraft were capable of frying electronics as well. This was why the Russians continued to use redundant mechanical backups in their aircraft rather than pure fly by wire. |
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Jul 13 2004, 04:03 AM
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#31
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,065 Joined: 16-January 03 From: Fayetteville, NC Member No.: 3,916 |
Sorry Karma - it's interesting speculation but while a crystal can technically be shattered if you hit the right note, I don't recall of any sonic weapons in SR or any dicussion of same.
-Siege |
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Jul 13 2004, 05:40 AM
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#32
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,598 Joined: 15-March 03 From: Hong Kong Member No.: 4,253 |
BLU-114 Graphite bomb.
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Jul 13 2004, 07:07 AM
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#33
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Moving Target ![]() ![]() Group: Members Posts: 746 Joined: 26-February 02 Member No.: 459 |
-- Actually, the Russian engineers who examined the streamers claim they are fiberglass impregnated with aluminum (and the case markings are CBU-102, and as they have pics of the munitions I'm inclined to believe them).
http://www.cadre.maxwell.af.mil/warfarestu...0%20Reading.doc -- As for EMP against cyberware, well, realistically the systems HAVE to be opto-electronic in origin or a lot of that lame-o ICE wouldn't work like it says. This means that the computing and storage elements may be optical, but the power supply and some electronics are still using good old electrons. -- But also realistically, a radiofrequency/EMP weapon that could affect the electronics would probably have to be so powerful that your cyberware wigging out is the least of your immediate problems. We're talking full-on High-Power Microwave Akshun in the dozens of GW range (peak power, probably extremely short pulse durations except for ultra-wideband explosive-driven generators). |
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Jul 13 2004, 07:12 AM
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#34
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,759 Joined: 11-December 02 From: France Member No.: 3,723 |
I do remember for a sonic weapon, as far as I know the only one in SR. There might have been some confusion with the comments behind, who deal with another weapon.
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Jul 13 2004, 07:19 AM
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#35
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,759 Joined: 11-December 02 From: France Member No.: 3,723 |
Oh, by the way...
Emphasis mine. |
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Jul 13 2004, 07:53 AM
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#36
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Moving Target ![]() ![]() Group: Members Posts: 746 Joined: 26-February 02 Member No.: 459 |
-- Some of the technical justifications in Rigger are shaky at best (requires a nuclear power plant for the ANDREWS? Bwah?). But in a world with Sparky IC who knows -- maybe it uses the particle beam as a carrier for some software that hacks into the missile control system :)
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Jul 13 2004, 02:01 PM
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#37
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 |
I, of course, understand nothing of how directed energy weapons supposedly work, but how much electricity (Watts) would you probably need to flash heat a cruise missile (the frontal area of which is pretty small) to 1000+ C in a fraction of a second at 5 kilometers? I don't get how it could possibly cause the missile detonate in mid flight, though. Break apart, sure. I haven't got a clue how much electricity the kinds of gas turbines warships have can put out, either. Helluva lot, I'd expect, but is it enough to power several of those ANDREWS? A Ticonderoga-sized cruiser could easily have half-a-dozen of them, firing them several hundred times in 10 seconds. Would the 4 General Electric LM-2500s be enough? Or do we credit that to überbatteries? |
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Jul 13 2004, 06:16 PM
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#38
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Moving Target ![]() ![]() Group: Members Posts: 746 Joined: 26-February 02 Member No.: 459 |
-- Well, depends on beam efficiency. But whatever it is you could use offtake power from conventional turbines to charge a capacitor/HPG/flywheel bank. Directly powering the beam from a reactor is probably not an efficient use of resources, especially if you want to have more then one.
-- This exists, sort of, but it doesn't need to be built into a club. IT's one of the things that shows the shizoid nature of SR technology. To quote from a Jane's International Defense Review article titled "Between Baton and Bullet":
-- The bit about shooting electricity is probably not entirely useful, but otherwise it's similar to an electrolaser or XADS. http://www.newscientist.com/news/news.jsp?...p?id=ns99996014 |
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Jul 13 2004, 07:11 PM
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#39
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Moving Target ![]() ![]() Group: Members Posts: 223 Joined: 24-February 03 From: The Containment Zone Member No.: 4,151 |
I will point out that "fry the missile's control circuitry" does not necessarily mean that it zaps it with electricity. Anyone who has experienced the wonders of a badly seated heat sink on a CPU can tell you that sheer heat can do a pretty good job of frying circuitry, and I imagine a particle beam would do a pretty good job of generating heat (of course, at the temperatures you're talking, the missile probably loses structural integrity and splashes into the water anyway, but hey....). Detonation could be just because the proximity sensor is fried too, I suppose. I'd agree that needing a reactor is probably not necessary, although not having one may limit the recharge time for the capacitor (and I imagine reduce the speed/range of the ship while it was trying to recharge).
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